Product Update - Valve
- Added the mini-games and tools back to the Community console.
- Added controller support for Big Picture mode to all areas of the Community console.
- Fixed 4 of top crashes reported by users.
Product Update - Valve
Change
• Shotgun uses now a symmetrical bullet spread pattern.
• reduced grenade launcher damage radius from 8 down to 6.
• reduced spit projectile speed by 12%
• arc menu will now always show both deploy and undeploy button.
• Removed celerity sound and screen effects.
• reduced Gorge spit damage from 40 to 30.
• It is no longer possible to damage anything during the pre-game.
Optimization
• Fixed bug where some objects would be unnecessarily rendered using material techniques that had no effect.
• Reduced the memory usage from keeping level data in memory.
• Reduced the memory usage pathing information.
• Improved Infestation performance on the client (thanks Matso!)
• Improved loading times when vsync is enabled by limiting the loading screen frame rate to 30 FPS.
Feature
• In-game audio device selection.
Fix
• Damage arrows are now more accurate when multiple players are attacked by a Whip at the same time (Thanks to Joop for pointing this out!)
• Fixed bug where request menu was not opening when your team has no Commander.
• Fixed bug where grenades were not dealing full damage on direct hits.
• fixed Whips being able to whack grenades through walls.
• Fixed issue were client side and server side selection status are sometimes out of sync.
• Drifters now uncloak when an enemy unit touch them.
• Fixed bug causing Celerity effects to remain on when the Skulk was walking or standing still in some cases.
• Fixed random number generator issue that caused inconsistencies in the bullet spread between the client and server.
• Fixed “Couldn’t open ”” error messages appearing in the log.
• Fixed Gorge build menu not getting immediately cleaned up upon death.
• Fixed bug which allowed more than 3 Sentries to be built next to a Sentry Battery in some cases.
• fixed melee attacks not triggering effects when hitting world geometry.
• Fixed bug where the main menu music would play over the tutorial videos.
• The server will now reload the map if 10 hours have passed and no game is currently being played (Thanks Mats!)
• Fixed bug preventing the MAC from attacking Hives.
• Fixed crash on exit if the rendering thread was still processing a frame during the shutdown process.
• Gorge Bile Bomb will no longer interrupt the Gorge’s Celerity speed boost after shooting the bomb.
• Fixed the “speed” console command not affecting player movement.
• Aliens may now evolve new traits if an existing trait is lost due to the upgrade structure being destroyed.
• Fixed bug where alt-tabbing out of the game would cause the Exosuit to become opaque.
• Chat will now display correctly in the dedicated server web interface (Thanks Sherman!)
Improvement
• cyst min range check will now pass when the vertical distance between cysts is too high, to prevent situations were Commanders could sometimes not infest resource nodes.
• selection and hotgroup creation works now without any delays.
• Commanders can now select enemy units.
• increased number of allowed hotgroup to 9.
• hot key icons blink up red if a unit in this group is under attack.
• added shift+click for manipulating selection (add/remove units)
• Cysts now “redeploy” instead of enforcing a minimum placement distance between existing Cysts.
• phase gates now show a connection line between each other on the minimap.
• phase gates show now the destination in their name.
Sdk
• Added support for distortion effects (like refraction) in surface shaders.
• Added Client.GetMusicVolume.
Veil
• Blocked small vents in Topographical
• Added cover to vents in Nanogrid
Product Update - Valve
Open Beta 0.1.0.845 is available (hotfixes)

Next time you restart your Steam client, you will download this update.

- Fixed a crash when going into options with certain systems / triple screen resolutions
- Fixed a case where some systems would always invalidate the user's laptime when crossing the finish line
- Fixed auto-detection of hardware that could sometimes act up and apply improper settings
- Fixed a crash that could occur when changing visual settings between two gameplay sessions
- Fixed Apex Hunt Expert challenge for RaceRoom Raceway Bridge and Hockenheim GP that had too easy targets.
- MediaHub now shows information about the currently selected screenshot in the lower right corner
- The menu that appears at the end of a Hillclimb run was missing the browser bar
- Fixed a case where the user could not delete a screenshot from the MediaHub
- Fixed a case where the cockpit cam animated driver would be stuck in a full lock position
- Bezel corrected resolutions should now correctly be saved between two game starts
- Fixed a conflict between the menu setting for transmission (auto/manual) and the keyboard shortcut to toggle transmission mode while driving (F4 key)
- Fixed a case where destroying the car would not return the player to the garage as long as the car was moving
- Losing a wheel is now properly considered terminal damage for the car
- Updates to login screen, splash screen and minor fixes to the menus
Feb 2, 2013
Product Update - Valve
Version 1.0.5251 changes:
- Updated menu music.
- Changed default bug reporting key to F11.
- Reduced time that mines will stay in the world to 15 seconds.
- Fixed crash on machines with some language settings.
- Fixed geometry exploit on Inbox.
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added an option to the Advanced Options dialog to support viewing Steam Community Market-listable items, including current sell prices, from inside the game
  • Fixed Red Pyro and Red Demoman action figures not granting Genuine-quality versions of the in-game items. Players who have already redeemed codes will have the correct items granted to them the next time they launch the game.
  • Fixed Gullywash being in the wrong matchmaking category
  • Fixed exploit where players could be pushed into enemy spawn rooms by the payload cart
  • Fixed a client crash related to the scoreboard
  • Fixed the Heavy using incorrect melee animations
  • Fixed Brock's Locks not being paintable
  • Fixed team paint previews not showing the colors in the backpack/store icons
  • Fixed uploading replays to YouTube™ on Linux
  • Fixed a bug with item sets incorrectly applying their bonus when using Mann Vs. Machine upgrades of the same type
  • Fixed a ConVar exploit that allowed malformed values to circumvent range checks
  • Fixed MOTD sometimes not displaying HTML contents
  • Updated the Barnstormer to fix LOD clipping issues
  • Updated the localization files
Product Update - Valve
This update has improved how Dota 2 is setup on your machine and will provide a significantly faster load time for most players. As a result of these changes, the update may take a while to download.


GAMEPLAY
- Fixed how magic damage is amplified when there are multiple sources of bonuses.
- Death Prophet: Fixed Exorcism healing never resetting.
- Enigma: Tightened selection area of Eidolons to make picking individual units easier when they clump
- Gyrocopter: Fixed Call Down not slowing magic immune units.
- Spectre: Spectral Dagger now properly trails invisible units.
- Spectre: Fixed various properties of Haunt illusions being incorrect.
- Tiny: Fixed Craggy Exterior working on illusions of Tiny.
- Visage: Fixed Roshan decreasing Gravekeeper's Cloak charges.
- Visage: Fixed Gravekeeper's Cloak not restoring its layers independently of one another.
- Warlock: Fixed Flaming Fist damage not leveling properly, damaging magic immune units, and having incorrect chance to proc.
- Fixed a bug with Radiance kill credit and illusions.
- Fixed Roshan no longer casting Slam to slow and damage nearby units.

UI
- The Smooth Drag option now works for anyone that's spectating (whether through DotaTV or as a broadcaster).
- Reduced waiting time in hero picker during All Random to 10 seconds.
- Reworked how your personal hero performance is done on your profile page (provide feedback here http://dev.dota2.com/forumdisplay.php?f=431).
- Added preview for summoned items like the panda and watcher golem to store and backpack.
- Added the ability to filter out empty teams from the team list.

BOTS
- Fixed some incorrect timing calculations that were causing bots to miss some last hits.
- Fixed Practice vs Bots not properly selecting the nearest server.
- Fixed Death Prophet bot to know about the true range of Crypt Swarm.
- Fixed bots thrashing selling a situational item (dust, wards, TP scroll) to purchase another situational item.

WEBAPI
- Added Captain's Mode Picks and Bans.
- Added ability upgrade order and times to each player.
- Added inventory for additional units (Lone Druid's Spirit Bear).
- Added an API for getting match details in the order they were recorded.
Product Update - Valve
Source Filmmaker version 0.9.6.3 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

  • fixed hammer crash
  • fixed vtf picker crash
  • fixed cameras copied from the work camera not being saved
Product Update - Valve
All new content for Far Cry 3 is Now Available for Free on Steam!

The co-op story is far from over. Hoyt’s privateers have ambushed the four survivors and taken them hostage. It’s up to you and your friends to escape an underground prison and find a way off this island of insanity.

This Free High Tides DLC Pack Includes:

- 2 New Co-op Maps: Jailbreak & Redemption
- 4 New Co-op Skins: "Warrior-ized" Leonard, Tisha, Callum & Mikhael

Jan 31, 2013
Product Update - Valve
Construct 2 Updated

Beta Updates:
-Right-click Construct 2 in your library, select Properties, and select the Betas tab.
-Beta updates give you the latest features sooner, but be warned that they can be unstable or have glitches that the main updates don't have.
-Please report any issues you find here
Product Update - Valve
Open Beta 0.1.0.845 is available (hotfixes)

Next time you restart your Steam client, you will download this update.



- Fixed a crash when going into options with certain systems / triple screen resolutions
- Fixed a case where some systems would always invalidate the user's laptime when crossing the finish line
- Fixed auto-detection of hardware that could sometimes act up and apply improper settings
- Fixed a crash that could occur when changing visual settings between two gameplay sessions
- Fixed Apex Hunt Expert challenge for RaceRoom Raceway Bridge and Hockenheim GP that had too easy targets.
- MediaHub now shows information about the currently selected screenshot in the lower right corner
- The menu that appears at the end of a Hillclimb run was missing the browser bar
- Fixed a case where the user could not delete a screenshot from the MediaHub
- Fixed a case where the cockpit cam animated driver would be stuck in a full lock position
- Bezel corrected resolutions should now correctly be saved between two game starts
- Fixed a conflict between the menu setting for transmission (auto/manual) and the keyboard shortcut to toggle transmission mode while driving (F4 key)
- Fixed a case where destroying the car would not return the player to the garage as long as the car was moving
- Losing a wheel is now properly considered terminal damage for the car
- Updates to login screen, splash screen and minor fixes to the menus
...