Dec 5, 2012
Product Update - Valve
- Fixed a potential crash in the client shadow manager
- Fixed the game and tools not launching on machines with 16+ CPUs.
- Enable controller navigation of menus to support Big Picture mode.
Dec 4, 2012
Product Update - Valve
Dishonored 1.2 Update

BUG FIXES
• Support for playing the game on multiple screens.
• Game Settings are now saved and restored properly even when using Steam offline.
• Fixes for some interactions with Granny Rags that invalidated nonlethal playthroughs under certain circumstances. (Note: These fixes work even for savegames AFTER the final Granny Rags encounter.)
• Fix for a crash that could happen during loading/transition between areas – notably near Dr. Galvani’s house.
• Reworked “Choke” interaction to make it more reliable in valid contexts.
• Fixed global post-process that sometimes worked improperly during some missions.

Product Update - Valve
2.0.24413.1
Critical fixes:
- Fixed Locust end turn CTD
- Fixed crash transferring ships to new fleet
- Fixed crash deleting invoices as Loa
- Fixed Neutron Star CTD

Other fixes:
- Optimized transitions to starmap
- Fixed bug allowing Zuul to see Loa paths
- Fixed issue with AM burst torpedo
- Fixed Loa SDB's not appearing in defense manager
- Fixed bug that would allow biosphere to go below 0
- Fixed ship production cost not displaying correct value in some places
- Fixed bug where Loa production costs were not being calculated correctly for armor selections
- Fixed bug that would cause polysilicate alloys to be impossible to select in design screen
- Fixed bug that would allow Loa to continue researching while in debt
- Fixed Loa audio not changing volume
- Fixed Loa not dropping gate in origin system when on NPG mission
- Fixed bug that would cause Loa to build gates in wrong order
- Fixed bug causing caravan fleets to consume CE at target system
- Fixed bug where Loa would not use cheapest command design when creating fleet
- Fixed bug locking players out of espionage

Other changes and additions:
- Exposed singleplayer empire colors for modders
- Global Chat now needs to be enabled in the options menu
- Tuning of Loa ship costs

Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed some players not being able to launch the game due to a problem with Mss32.dll
  • Fixed a regression in circular progress bars
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Updated to support Big Picture mode
Product Update - Valve
Release Notes for 12/3/2012

[ MISC ]

- In addition to TKing, you can now be kicked/banned in two different ways for team hurting:
  - For doing an unusual amount of damage in a short amount of time.
  - For doing an excessive amount of team damage over the course of the match.
- Partial inferno extinguishing now properly puts out flamelets.
- Molly/Inc Grenade fire now goes out slightly faster when extinguished and updated the overall effects a bit.
- Fixed an edge case where the alerts panel would show on round start for a frame.
- Changed default tv_delay to 10s.
- Changed default tv_delaymapchange to 1. This postpones the post-match level change by the tv_delay amount to ensure that the broadcast to GOTV clients is complete. NOTE: Manually quitting the server or changing the level while the broadcast is still ongoing will kill the feed to all GOTV relays and GOTV clients and your spectators will miss the end of the match. It's best to let the system's timer run out on its own or wait for as many seconds as you have tv_delay set for.
- Replaced hard-coded 'E' observer use command with '+use'
- Tweaked autodirector based on feedback.
- Added item purchases to server log.
- Decoy grenade changes
  - Reduced price to $50.
  - Reduced fire rate and extended life span to make it less identifiable as a decoy.
  - Physically looks more like a flashbang to allow fakes.
- Fixed assists displaying the assister's name twice in the server log.
- Reduced default value of sv_clockcorrection_msecs to 30 and whitelisted the convar (thanks J3di)
- Reorganized net_graph options:
  - 0: off
  - 1: Competitively allowable data.
  - 2: Additional In/Out data.
  - 3: Additional real-time graphing.
- Added net_graph to convars restricted by sv_competitive_minspec ( allowable values are 0 and 1 )
- Valve can now assign official violations cooldown to accounts
- Added a game server convar sv_kick_players_with_cooldown (default=1)
  - 0: allow all players to play on game server
  - 1: kick players with official assigned violation
  - 2: kick players with any competitive cooldown
Product Update - Valve
Mark of the Ninja has been updated with the following updates:

-Leaderboard feature added

Product Update - Valve
1.4.11.0
Magicka now gets full controller support for steams upcoming Big Picture mode.
- Players can now access the steam-overlay with a gamepad and type text with the new "DaisyWheel" in Big Picture mode.
- The SteamStore, Facebook and Twitter-buttons visible in all menus can now be navigated with a gamepad.
- An icon has been added to players in the pre-game lobby to illustrate what controller they use.

Product Update - Valve
2.0.24320.2
Critical fixes:
- Fixed CTD when loa system destroyed
- Fixed endturn CTD caused by locust scout
- fixed gardener waypoint CTD
- Fixed rare mission CTD
- Fixed suulka repair CTD
- Fixed CTD entering battlemanager
- Fixed CTD entering research screen

Other fixes:
- Fixed NPG moving in autoresolve combats
- Fixed not being able to scrap stations
- Fixed being able to edit accelerator fleets and scrap the NPG
- Fixed loa fleets not including production cost bonuses when forming ships
- Fixed loa construct station ui not presenting composition selector when manually placing station
- Supernovas will now follow max number of GM's rules
- Fixed issue where Deploy NPG fleets could get stuck in space
- Fixed bug causing loa to secretly pay corruption expenses

1.1.24320.1
Critical fixes:
- Fixed SotSverse map
- Fixed crash related to station memory augmentation modules
- Fixed crash related to large Loa habitation module

Other fixes:
- Fixed Loa Music not playing
- Fixed issue with Burst Torpedo range
- Adjusted Loa gate limits
- Fixed Loa Neutrino Wave cannon
- Fixed missing Loa boarding icons
- Fixed fleet composer not appearing when creating fleet
- Fixed some issues with Loa deceleration/boosting
- Fixed modules not being visible
- Fixed freighter message appearing for newly built colonizers
- Fixed issues where drones would create anomalous cubes
- Fixed some speech issues
- Fixed some missing text strings
Product Update - Valve
At-ten-tion! Players get sent back to “BOOT CAMP” with this latest update. What’s new?'

• “Military” Weapons: Rise through the military ranks with a brand new arsenal including “AWM” Snipers, powerful “MP5s” and “134”Gatling Guns.
• “Military” Uniforms: Join the Micro World’s armed forces in Naomi’s “MVPD” or “Camo” uniform, Knox’s “Desert Boonie” garb, Pandora’s “Elite” regimentals and much more!
• “New Brilliant Kukri Box”: Get ready for close combat military action with the new “Brilliant Kukri Box” for your chance at winning a Gold, Silver or Bronze Nepalese knife, Battery Recharge Cables or some MP!
• Stat Improvements and New Bonuses: Check out higher stats of new RT Hands and new MP/EXP Bonuses on new Rock Token (RT) Parts & Accessories!
• Minor bug fixes.

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