Product Update - Valve
ECHOES OF THE ENDLESS (1.0.38)
CHANGES AND ADDITIONS
- The galaxy generation seed is displayed with the pause menu.
- Added a sentry mode to the available fleet actions.
- Added an auto-cycle button to enable the review of all fleets without orders.
- The battle timer (when choosing a participating mode: auto/manual) is now a game option. By default, the battle timer is disabled for a single player session, and it is enabled for a multiplayer session. [G2G vote]
- Added a new state for the "end turn button" that notifies the player he has pending encounters.
- Refactored the heroes' ability trees.
- If a system improvement will never be relevant for a system, hide it from the improvement picklist (credits: by grubnik)
- Added a victory/defeat picture and extra information to the 'Continue' panel.
- Added a ‘Game Introduction’ option in game options (to introduce the new content of an add-on).
- Updated the tutorial with the new features.
- Added 5 new musics.

INTERACTIVE RANDOM EVENTS [G2G vote]
- Refactored the game events system:
o The pre 1.0.30 events are compatible
o Added new event effects
o Added interactive random events
o Added a new panel to the Empire Factors panel, which summarizes all the effects of the current random events
o Added an advanced game option to activate/deactivate the random events generation
- Added descriptions and pictures to the new random events.

EXPLORATION EVENTS [G2G vote]
- Added exploration rewards: small random bonuses for the first player to explore a system.
- Some exploration events are now interactive.
- Added a GUI feedback in the galaxy view to identify systems with an exploration reward. The Amoeba players have a slightly different feedback.
- The effects of the exploration events are now displayed in the Empire Factors panel.

WONDERS [G2G vote]
- Added natural and endless wonders. The endless wonders can be restored.
- Lowered number of wonders depending on the different size.
- Added GFX for natural and endless wonders.
- Added a GUI feedback in the galaxy view to identify explored systems with a wonder.

AMBIENCE - GALAXY MAP [G2G vote]
- Added more life to the galaxy with the random addition of comets, black holes, pulsars, ...

DIPLOMACY
- Removed the waiting period for the cold war status.
- Added diplomatic answers when the player trades with an AI and when an AI is offering a proposal.
- With the previous diplomatic behavior we could have deadlock involving a permanent cold war state between all the factions.

HEROES
- Added a new Pilgrim hero.
- Added 4 heroes of new factions (Sheredyn and minor factions).

MULTIPLAYER
- Set the Steam regional parameter to ‘Worldwide’ for the multiplayer sessions.
- The game disconnections related to the Steam servers should be less frequent.
- All the multiplayer sessions of a given version are now displayed. You can join a game only if you have the same files/mod as the session's host.

AI
- Removed growth and fleet upkeep bonus for the AI.
- AI for newbie is less aggressive and less militarized.
- Lowered normal Pirates difficulty.
- During a deal, the AI values a resource depending on the number he already owns.


BALANCING
- Reduced the science trade route multiplier from 2 to 0.5.

FIXES
- Fixed the way AI manages its ship's production so it doesn't fall into bankruptcy anymore.
- Fixed a potential desync in MP when unlocking a technology by a random event.
- Fixed an issue where the random events frequency is not tied to the game speed.
- Fixed an issue where entering planet view after scraping a population improvement causes an assert.
- Fixed an issue where desert planet does not display all life simulation effects.
- Fixed an issue where life simulation effects are not properly displayed on high population planets.
- Fixed an issue where the ships created by events don't have the good amount of HP.
- Fixed an issue where an assert occurred for a same random event for two empires.
- Fixed an issue with the anomaly reduction of the hell gourds.
- Fixed an issue where an exploration event causes a desync in a multiplayer session.
- Fixed an issue where the constructibles were overridden by the modding.
- Fixed an issue where the warning events "no current technology" & "bankrupt next turn" made the battle notifications disappear.
- Fixed an issue where the wrong ship design was queued after an advanced defender exploration event was encountered.
- Fixed an issue where the advanced defender exploration event used the designs based on affinity.
- Fixed some issues of GUI and localization.
Product Update - Valve
Version 1.0.7
- Increased stability
- Fixed problem in Journey mode that could stop containers from spawning
- Registry setting added to disable the curse button
Product Update - Valve
SYSTEM
* Now CrimeCraft: GangWars correctly works on Windows 8.
* Now CrimeCraft: GangWars use different anti-cheat solution.

LOTTERY
* Added new Lottery Tickets on Black Market:
* Players can win Scavenger Tools that yield tier 5 craft ingredients from Spoiler Ticket.
* Players can win different unique Lobby AUGs from Hatcher Ticket.

TOURNAMENTS
* Fixed some bug in the Weekly Tournament rating calculations.
* Now players won't get any tournament rewards if they didn't spend enough time in a tournament match.

BUG FIXES
* Now "reduce repair cost" attribute correctly decreases gold bar repair cost.

See the full list of new features, improvements and bug fixes on the http://forums.mayngames.com/showthread.php?86583-Announcement-Hot-fix-released!-%2828-Nov-2012%29

Nov 27, 2012
Product Update - Valve
Updates to X3: Terran Conflict (3.2c) and X3: Albion Prelude (2.5.2) have been released.

In both games, Chinese localization files have been updated. Localized achievements are now available for Russian, Simplified Chinese and Traditional Chinese.

The update 2.5.2 for X3: Albion Prelude also includes the following changes:
• Added full voice support for Russian language
• Fixed issue where many replacement fighters would spawn at shipyards (existing fighters are removed)
• Fixed issue where captured or boarded ships from war sectors may be removed later
• Fixed duration of subtitles and displayed hints in several languages
• Fixed minor user interface issues

Nov 26, 2012
Product Update - Valve
DOOM 3 BFG: Patch Release Notes
NEW FEATURES
• All projectiles cast shadows
• Texture LOD bias added to menu options
• Added option to force v-sync (instead of “smart v-sync”)
• Adjusted default brightness value
• Shadow casting projectiles added to menu options
• Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
• Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
• Added option to disable checkpoints
• Allow left/right to enter resolution menu
• Variable FOV settings options were added into the main menu
• Added controller bind options
• Added additional anti-cheat measures
BUG FIXES
• Fixed blood splatter effects break after reloading save game
• Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
• Fixed weapon impact effects break after using the artifact (heart)
• Fixed leaderboards to work across languages
Product Update - Valve
- All Test Courses are always available in Offline Splitscreen.
- Fixed the Calibration Course sometimes not being selectable from the in-game pause menu.
Product Update - Valve
- Added a script that offers to automatically install libpci.3 on linux if it is missing.
- Fixed graphics corruption under OpenGL if game is minimized or "alt-tabbed" while it is loading content.
- Fixed screen-shot grabbing and manual save-game thumbnails not working under OpenGL.
- OpenGL library can now load even if some vendor dependent functions are missing.
- X11 libraries on Linux are now dynamically loaded, so game can properly report and error if something is missing.
- Dedicated server on Linux no longer requires X11 to be installed.
- Fixed problems with filenames of wrong case that happened only with Linux dedicated server.
- Full support for language packs in Workshop. Language mods can now work even in pure (non-moddable) version of the game, and don't require any customization from user side. Just subscribe to them.
- Workshop packages menu is now also available in non-moddable version of application (this allows enabling/disabling of language packs).
- User is now properly notified when Steam Workshop content download fails.
- Fixed issues that might have prevented some user accounts from uploading to Workshop.
- SeriousEditor now displays Steam Workshop sync progress in status bar.
- Upload to Steam Workshop command is no longer available until Steam Workshop sync is finished. Previuously, it locked up the application.
- Fixed an issue causing clients to always see weapon change on HUD at game start.
- Fixed a lockup happening if spectator cameras are linked in a closed loop. This only happened with user-made levels.
- Weapon change attempt is now correctly being indicated on HUD if performed during sprint.
- Fixed popup menus in Serious Editor sometimes going off the bottom of the screen in multimonitor setups.
- Fixed duplicate directory entries being shown in Serious Editor in file browsing for directories inside user-made .gro files.
- Added vertex merge when importing fbx meshes.
- Added facilities in Serious Editor to automate editing on entities from console scripts.
- Added cfuncs edtGetMemberValue(strUserDataPath) and edtSetMemberValue(strUserDataPath, value) used to change entity properties.
- Added cfunc edtSelectEntityPropertyByID(iEntityID).

Product Update - Valve
Bug Fixes:
- XBox wireless controller support.
- AZERTY layout keyboard and key remapping has been fixed.
- Bloom effect has been tuned to avoid over bright areas.
- Validation System:
- Removed warning/error message about wrongly unsupported detected video hardware.
- the window is now resizable to prevent issues with player not being able to see the OK/Next buttons.
- Validation System will only be launched once, the first time the game is launched.
- To force the Validation System to run again, you'll need to edit the UserSettings.ini file and set "RunValidation=True"

Known issues:
- Using long path name for installation might result in a crash when launching the game, so keep installation path as short as possible (<50).
- If Wireless pad still doesn't work for you, you will have to delete your profile(profile.sav) and savegame(game.sav) BUT you will LOOSE your game progression doing so!!!
Product Update - Valve
PATCH 1.1

- A bug in the “Nightmare” mode has been fixed; previously if Randall died after rescue Stella the game starts at the beginning of the Act 1. Now the game should continue at the beginning of Act 3 as expected.
- The problem related to the audio in the cutscenes has been fixed.

Nov 22, 2012
Product Update - Valve
Hi there Toki Tori fans!!!

It took a while, but today we put a brand new Steam beta online! It's got a huge batch of new content and should play close to final! We're in desperate need of your recordings, so we've basically given you a third of the entire game to play through. Be careful though, since there is a lot of near final content in this build, only play it if you don't want any spoilers!

How to record your session?
To record your playsession, simply press 'R' and press 'Record' before you start playing.

How to submit your session?
To submit your recorded level, press 'Stop' and then 'Show File'. This will open een file dialog. Zip the resulting file and e-mail (tokitori2 [at] twotribes [dota] com) it to us and we are forever grateful!

Thanks!


Two Tribes

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