Product Update - Valve
- Added a script that offers to automatically install libpci.3 on linux if it is missing.
- Fixed graphics corruption under OpenGL if game is minimized or "alt-tabbed" while it is loading content.
- Fixed screen-shot grabbing and manual save-game thumbnails not working under OpenGL.
- OpenGL library can now load even if some vendor dependent functions are missing.
- X11 libraries on Linux are now dynamically loaded, so game can properly report and error if something is missing.
- Dedicated server on Linux no longer requires X11 to be installed.
- Fixed problems with filenames of wrong case that happened only with Linux dedicated server.
- Full support for language packs in Workshop. Language mods can now work even in pure (non-moddable) version of the game, and don't require any customization from user side. Just subscribe to them.
- Workshop packages menu is now also available in non-moddable version of application (this allows enabling/disabling of language packs).
- User is now properly notified when Steam Workshop content download fails.
- Fixed issues that might have prevented some user accounts from uploading to Workshop.
- SeriousEditor now displays Steam Workshop sync progress in status bar.
- Upload to Steam Workshop command is no longer available until Steam Workshop sync is finished. Previuously, it locked up the application.
- Fixed an issue causing clients to always see weapon change on HUD at game start.
- Fixed a lockup happening if spectator cameras are linked in a closed loop. This only happened with user-made levels.
- Weapon change attempt is now correctly being indicated on HUD if performed during sprint.
- Fixed popup menus in Serious Editor sometimes going off the bottom of the screen in multimonitor setups.
- Fixed duplicate directory entries being shown in Serious Editor in file browsing for directories inside user-made .gro files.
- Added vertex merge when importing fbx meshes.
- Added facilities in Serious Editor to automate editing on entities from console scripts.
- Added cfuncs edtGetMemberValue(strUserDataPath) and edtSetMemberValue(strUserDataPath, value) used to change entity properties.
- Added cfunc edtSelectEntityPropertyByID(iEntityID).

Product Update - Valve
Bug Fixes:
- XBox wireless controller support.
- AZERTY layout keyboard and key remapping has been fixed.
- Bloom effect has been tuned to avoid over bright areas.
- Validation System:
- Removed warning/error message about wrongly unsupported detected video hardware.
- the window is now resizable to prevent issues with player not being able to see the OK/Next buttons.
- Validation System will only be launched once, the first time the game is launched.
- To force the Validation System to run again, you'll need to edit the UserSettings.ini file and set "RunValidation=True"

Known issues:
- Using long path name for installation might result in a crash when launching the game, so keep installation path as short as possible (<50).
- If Wireless pad still doesn't work for you, you will have to delete your profile(profile.sav) and savegame(game.sav) BUT you will LOOSE your game progression doing so!!!
Product Update - Valve
PATCH 1.1

- A bug in the “Nightmare” mode has been fixed; previously if Randall died after rescue Stella the game starts at the beginning of the Act 1. Now the game should continue at the beginning of Act 3 as expected.
- The problem related to the audio in the cutscenes has been fixed.

Nov 22, 2012
Product Update - Valve
Hi there Toki Tori fans!!!

It took a while, but today we put a brand new Steam beta online! It's got a huge batch of new content and should play close to final! We're in desperate need of your recordings, so we've basically given you a third of the entire game to play through. Be careful though, since there is a lot of near final content in this build, only play it if you don't want any spoilers!

How to record your session?
To record your playsession, simply press 'R' and press 'Record' before you start playing.

How to submit your session?
To submit your recorded level, press 'Stop' and then 'Show File'. This will open een file dialog. Zip the resulting file and e-mail (tokitori2 [at] twotribes [dota] com) it to us and we are forever grateful!

Thanks!


Two Tribes

Product Update - Valve
Emergency 2012 – Patch 2.0

• Multiplayer mode compatible with Emergency 2013
• Re-start mission function available from the Pause menu
• Send units by right-clicking on the mini map
• More information on the crew in the freeplay vehicle selection display
• Increased resolution, less flickering in textures
• Fixed sporadic crashes when loading saved games
• Fixed error in freeplay events looter and demonstration
• Fixed lots of minor bugs

Product Update - Valve
Updates to Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Shared Changes (DoD:S, HL2:DM)
  • Fixed a client crash when launching the game

Day of Defeat: Source
  • Fixed the film-grain effect not drawing properly
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new item to the store "Upgrade to Premium Gift"
  • Increased the maximum size of backpacks from 1000 to 2000
Product Update - Valve
Balance
- Changed combat time-out to 3 seconds (was 1.5) seconds (makes Regeneration and Cloaking less powerful and easy to use).
- Reduced Shade cloaking radius from 20 to 14.
- Re-balanced Crags so they now self-heal, but only give 3% health every 2 seconds (min 10, max 40). (was 5%, min 10, max 50).

Fix
- Fixed error when starting Explore mode.
- Fixed bug where Crags were getting too much health.
- Fixed crash when a render_setup file could not be parsed due to improper formatting.
- Fixed bug where text with multiple lines was not properly printed to the console.
- Fixed bug where the spinner on the loading screen did not display if texture quality was set to medium.

SDK
- Added a second parameter to the callback called from Shared.SendHTTPRequest in the case of an error, which specifies the error message.
- Changed models to use a default material if one wasn't specified in the imported file.
Product Update - Valve
Updates to Worms Revolution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed an issue so now all Player Profiles can use a control pad
- Implemented the ability to use multiple control pads in local games (if more than 2 controllers are connected, players can assign each Player Profile to a controller upon adding that player to a lobby)
- Keybindings are now saved individually for each profile
- Fixed an issue that was stopping some cards from being able to alter the Water Complexity settings
- Fixed an issue where landscape objects would disappear from custom maps
- Fixed an issue where old custom game settings would be deleted when creating new ones
Product Update - Valve
Portal 2 Big Picture Support
- Fixed wearables not appearing on P-body in splitscreen.
- Fixed not being able to skip the intro cards with the controller.
- Added convars to remap which player each controller controls. To play splitscreen with a single controller, set controller #1 to control player #2 with this command: joy_remap_player_for_controller1 2
...