Emergency 2012 - Valve
Emergency 2012 – Patch 2.0

• Multiplayer mode compatible with Emergency 2013
• Re-start mission function available from the Pause menu
• Send units by right-clicking on the mini map
• More information on the crew in the freeplay vehicle selection display
• Increased resolution, less flickering in textures
• Fixed sporadic crashes when loading saved games
• Fixed error in freeplay events looter and demonstration
• Fixed lots of minor bugs

Day of Defeat: Source - Valve
Updates to Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Shared Changes (DoD:S, HL2:DM)
  • Fixed a client crash when launching the game

Day of Defeat: Source
  • Fixed the film-grain effect not drawing properly
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new item to the store "Upgrade to Premium Gift"
  • Increased the maximum size of backpacks from 1000 to 2000
Natural Selection 2 - Valve
Balance
- Changed combat time-out to 3 seconds (was 1.5) seconds (makes Regeneration and Cloaking less powerful and easy to use).
- Reduced Shade cloaking radius from 20 to 14.
- Re-balanced Crags so they now self-heal, but only give 3% health every 2 seconds (min 10, max 40). (was 5%, min 10, max 50).

Fix
- Fixed error when starting Explore mode.
- Fixed bug where Crags were getting too much health.
- Fixed crash when a render_setup file could not be parsed due to improper formatting.
- Fixed bug where text with multiple lines was not properly printed to the console.
- Fixed bug where the spinner on the loading screen did not display if texture quality was set to medium.

SDK
- Added a second parameter to the callback called from Shared.SendHTTPRequest in the case of an error, which specifies the error message.
- Changed models to use a default material if one wasn't specified in the imported file.
Worms Revolution - Valve
Updates to Worms Revolution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed an issue so now all Player Profiles can use a control pad
- Implemented the ability to use multiple control pads in local games (if more than 2 controllers are connected, players can assign each Player Profile to a controller upon adding that player to a lobby)
- Keybindings are now saved individually for each profile
- Fixed an issue that was stopping some cards from being able to alter the Water Complexity settings
- Fixed an issue where landscape objects would disappear from custom maps
- Fixed an issue where old custom game settings would be deleted when creating new ones
Portal 2 - Valve
Portal 2 Big Picture Support
- Fixed wearables not appearing on P-body in splitscreen.
- Fixed not being able to skip the intro cards with the controller.
- Added convars to remap which player each controller controls. To play splitscreen with a single controller, set controller #1 to control player #2 with this command: joy_remap_player_for_controller1 2
Sid Meier's Civilization® V - Valve
Hot-Fix Patch Notes

[CRASH]
- DX9 Range-strike crash. A city-strike or ranged unit could cause the game to crash when playing in the DX9 version, mainly in full-screen, but could occur in windowed mode as well.
- DX9 Cascading graphics failure crash. On certain video cards, after playing for a short amount of time (or across a number of short games), the game could exhibit strange graphical behavior (rapidly blinking graphics, terrain unloading, etc.), which could eventually lead to a driver failure or hang.
- DX9 multiple start crash. Fixed an issue where the DX9 version of the game could become unstable or crash if started multiple times in the same session.

[BUG]
- Auto-Annex, no pop-ups bug. Fixed an issue that was causing the pop-up queue to stop displaying in-game pop-ups until the game was reloaded. NOTE: The cause of this could also exist in existing mods. Please see our note at the bottom of the change-list on how modders can correct this.
- Mod constant reload. Fixed an issue causing mods to constantly reload each time the user visited the mods area. Could also cause modded saves to be corrupted or crash on load.
- Denmark Trait not working. Fixed an issue causing Denmark’s trait (allows disembarked units to have an extra move after landing) to not function correctly.
- Inefficient Pathfinder issue. Fixed multiple issues with the pathfinder that was causing units to exhibit inefficient movement choices.
- Exploding workboat graphic. Fixed an issue where the Workboat model exhibited graphical corruption.
- Grey terrain/checker-boarding. Fixed an issue on slower video cards where terrain displayed in large quantities, or with rapid draws (like clicking rapidly around the mini-map), could cause the game to unload the terrain system, resulting in large amounts of checkerboards.

[OPTIMIZATION]
- Multiple Terrain optimizations.

[MODDING NOTE]

Modders need to ensure they are calling the SerialEventGameMessagePopupProcessed event immediately with pop-ups. Here's an example from the ReligionOverview.lua, changes are in red.

function ShowHideHandler( bIsHide, bInitState )
if( not bInitState ) then
if( not bIsHide ) then
UI.incTurnTimerSemaphore();
Events.SerialEventGameMessagePopupShown(g_PopupInfo);
TabSelect(g_CurrentTab);
else
if(g_PopupType ~= nil) then
Events.SerialEventGameMessagePopupProcessed.CallImmediate(g_PopupInfo.Type, 0);
end
UI.decTurnTimerSemaphore();
end
end
end
ContextPtr:SetShowHideHandler( ShowHideHandler );

Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a client crash in the sound emitter

Team Fortress 2
  • Fixed a dedicated server hang in bot pathfinding
  • Fixed the tf_zombie entity crashing some servers
Nov 20, 2012
Left 4 Dead 2 - Valve
- Fixed the Tank's primary attack sometimes choosing different sequences between the client and server. Fixes hit traces not always matching the visible animation.
- Fixed the Tank's left-handed attack using the right hand's position for hit traces.
- Player-controlled Tanks now always choose the right arm horizontal swing sequence for primary attacks. Fixes some attacks not connecting when it appears they should have, due to the inability to predict which swing animation would be randomly chosen.
Portal 2 - Valve
Big Picture Support
- Added 2 controller splitscreen support for Standard Co-Op. Press X on the second controller inside the first Co-op menu to activate it.
- Fixed controller's ‘quick ping’ button causing the player’s movement to stop.
- Fixed not being able to exit Robot Enrichment or Create Test Chambers menus with the controller.
...