Nov 20, 2012
Product Update - Valve
- Fixed the Tank's primary attack sometimes choosing different sequences between the client and server. Fixes hit traces not always matching the visible animation.
- Fixed the Tank's left-handed attack using the right hand's position for hit traces.
- Player-controlled Tanks now always choose the right arm horizontal swing sequence for primary attacks. Fixes some attacks not connecting when it appears they should have, due to the inability to predict which swing animation would be randomly chosen.
Product Update - Valve
Big Picture Support
- Added 2 controller splitscreen support for Standard Co-Op. Press X on the second controller inside the first Co-op menu to activate it.
- Fixed controller's ‘quick ping’ button causing the player’s movement to stop.
- Fixed not being able to exit Robot Enrichment or Create Test Chambers menus with the controller.
Product Update - Valve
Balance
- Evolving Onos eggs now requires three Hives instead of two. Onos eggs are a complex matter, and are a work in progress!
- Reduced Onos armor by 100 (-8%, effectiveness vs. Exos and heavy weapons impacted less because armor).
- Welder research time increased from 10 to 15.
- Exo armor changed from to 300/390/480/570 to 400/460/520/580.
- Welder rate reduced from 125/sec to 90/sec.
- Reduced shadow step cost from 15 to 10.
- Increased blink momentum to be close to build 220.
- Increase start blink energy cost from 8 to 12.
- Shift Hatch now creates 2 eggs, but costs 5 resources and has a 5 second cool down (was 1 tres per egg, no cooldown).
- Increased trait structure (Shell, Spur, Veil) mature health by ~20%. Also increased their base health to be closer to their previous mature health.
- Reduced spore research time from 90 to 60.
- Hive build time increased from 150 seconds to 180 seconds.
- Reduced Onos Gore range by 0.5 meters.
- Added cooldown to shift hatch ability.
- Lowered max healing on Crag.
- Added minimum healing from Hives.
- Changed combat timeout to 4 seconds.
- Reduced mega regeneration (max regeneration is now 10 per second instead of 120).
- Doubled ARC rate of fire (halved damage)

Fix
- Fixed bug where the server would leak memory under some circumstances.
- The ghost Power Node no longer takes damage, fixes a problem where the Power Node could not be rebuilt after being destroyed in some cases.
- Fixed rare bug where a Hive could become invulnerable if it was killed in the same frame as it finishes building.
- Fixed sound bug causing ambient sounds in the world to not play correctly.
- Fixed unbuilt shifts being able to generate eggs.
- Fixed Exo and Mine tooltips.
- Fixed regeneration effect showing up in combat.
- Fixed the "filter modded servers" option not always working correctly in the server browser.
- Fixed ARC targeting issues.
- Fixed already recycled units still taking damage.
- Added protection against speed hacking.

Improvement
- Added more loading screen tooltips.
- Added a display to the server browser to show the number of servers in the list.

Sdk
- Added the ability to specify "passes" for build rules in the Builder to setup simple dependency relationships.
- Added SoundEffectInstance:SetCoords() function.
Product Update - Valve
1.1.23976.4
Critcal fixes:
- Fixed multiplayer CTD's related to very large turn update messages
- Fixed a CTD related to station modules
- Fixed late game ctd caused by defeated player still running a debt
- Fixed CTD in empire manager

Other fixes:
- Fixed humans able to see zuul node lines
- Fixed bug that would cause the ai to attempt to upgrade a station multiple times at the same time
- Fixed bug that would cause news events for slot 1 to show when loading a game in another slot

Product Update - Valve
1.1.23976.3

MP currently requires you to be logged into Steam. LAN support will be in an upcoming patch.
Update: Hosts will need to port forward the following ports: 35000, 35001, 27015

Critical fixes:
- Converted MP from GameSpy network to Steam network
- Fixed end turn CTD
- Fixed post-combat CTD
- Fixed combat CTD
- Fixed multiplayer CTDs, including due to updating colony history
- Fixed CTD on Station Built dialog if station was destroyed during combat phase
- Fixed being able use hot-keys between turns in MP
- Fixed allowing hot-keys to change state in build screen when confirming invoice name
- Fixed being able to enter comparative analysis screen without having seen any enemy ships
- Fixed Suul'ka leaving when tribute station is destroyed
- Fixed bug allowing Hivers to build gate stations without the required tech
- Fixed issues with assimilation plague
- Fixed client being sent home after 1 invasion mission
- Fixed not being able to do a strike mission on any system
- Fixed CTD with getting Suul'ka info
- Fixed system killer being stuck at a system with a mining station
- Fixed dev-mode being activated in the design screen

Other fixes:
- Improved screen transitions between mission overlays and starmap
- Tweaked VN planet killer
- Prevented neutral indy planets from disabling slew mode if a station is next to it
- Enabled suicide drones to upgrade with warhead tech
- Disabled operations slider
- Fixed sound channel issues
- Fixed Suul'ka voices not being available
- Fixed auto goop module
- Fixed 0 level station remaining at a system after the construction mission is cancelled
- Fixed bug when transferring some assets via relocate
- Fixed bug that moved police cutters into the defense fleet when a relocation was canceled
- Fixed bug allowing design attributes from being visible in the ship tool tip before they have been discovered
- Fixed not being able to relocate to systems when exact number of required CE
- Fixed display of civilian population in empire manager screen
- Fixed display issue with rider manager screen
- Fixed mission turns remaining display issue
- Fixed scrolling hot keys with mouse wheel
- Fixed bio war modules not saving bio missile data
- Fixed bio missiles not getting replenished when the ship is repaired
- Fixed boarding pods getting stuck when docking with their carrier
- Fixed slave disks from auto launching when they are full of slaves
- Fixed weapons ricocheting off of dead sections
- Fixed missiles from blowing up before hitting their target after researching microfusion tech
- Fixed bolt weapons from blowing up before hitting planets
- Fixed "shot gun" style weapon fire so that it fires with a better spread.
- Fixed chance of fading from sensors when ship is outside of sensor range
- Fixed interceptor missiles from hitting own ship's shield
- Fixed formations not updating in auto-resolve
- Fixed morale high/lows when colonizing a planet after killing off the original inhabitants
- Fixed bug where fleets could get stuck arriving at a system, but not set to being at the system
- Fixed not being able to auto target VN collector pods
- Fixed display issue with rider manager
- Fixed scrolling hotkey manager with mouse wheel
- Fixed admiral traits not correctly displaying on admiral info cards
- Fixed defence assets being stuck in a system after the owning player has been evicted
- Fixed issue where Zuul AI would create "super" fleets
- Fixed bug allowing players to access dev design screen
- Fixed priority issues with Planetary Salvage, should now be more common
- Fixed being able to enter rider manager with hotkeys when you normally would not be allowed
- Fixed Zuul node lines disappearing when out of range
- Fixed issues with special / salvage projects not using up all allocated research credits

Other changes and additions:
- Teams
- Revised empire manager screen
- Implemented pending/resolving combat screens
- Implemented free-fly and tracking camera modes that can be toggled in combat
- Implemented a random ship name feature
- Implemented tech boosting
- Implemented special failure events for some tech
- Implemented right-click weapon fire mode / target filter control
- Implemented auto-fire for AOE weapons
- Implemented Zuul minimum 5 overharvest rate
- Removed 64 bit option
- Allow time acceleration in MP when only 1 player in battle
- News events for that turn are now displayed when loading a game
- Movement psionic now shows range
Product Update - Valve
Release Notes for 11/16/2012

[ MISC ]

- Eliminated the vignette effect from the scoreboard.
- Scoreboard has been narrowed.
- Smoke grenade visibility on the edges of smokes has been adjusted to obscure vision less.
- Improved some cases of particle sorting between smoke and molotovs and other particle systems.
- Adjusted the loser bonus for Terrorists when time has run out. Surviving Terrorists get no income, but dead teammates receive a normal payout.
- Removed match start and round end info panel animation sfx.
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed an audio problem for Mac users
  • Added a new ConVar sv_shutdown_timeout_minutes
    • Forces a server to shutdown if it has been requested to do so, even if the server is not empty

Team Fortress 2
  • Added new promo items
  • Fixed a crash in the class loadout panel for Mac users
  • Fixed a dedicated server memory leak when running Mann vs. Machine mode
  • Fixed tf_forced_holiday not properly forcing the holiday mode
  • Fixed an Mann vs. Machine exploit that allowed permanent ubercharge/critboost effects on non-Mann-Up servers.
  • Added missing style names for the Plutonidome, Sir Hootsalot, and the Bat Outta Hell
  • Fixed column header labels being clipped in the scoreboard
  • Fixed a dedicated server performance issue related to bots
  • Fixed an incorrect texture for the Jumper's Jeepcap
  • Fixed team colors for the Voodoo JuJu (Slight Return)
  • Updated the localization files
  • Updated cp_gullywash_final1
    • Fixed the large curved railing in the Blu Base to mirror the railing in the Red Base
    • Fixed Red Capture Point 2 to prevent capping through a wall behind the point
Product Update - Valve
Stardock is pleased to announce that the v1.02 for Elemental: Fallen Enchantress is now available. This update includes various fix, AI and Balance improvements, and more. Fallen Enchantress launched recently and has received some great reviews from sites like Game Informer, GamingOgre, the Escapist, and more!

Highlights:

-Added edge scrolling in tactical
-Reduced memory consumption
-Player created sovereigns get random traits based on their race when played by the AI
-Custom faction unit and building colors are now retained between games
-AI improvements
-Performance improvements
-Memory optimization

Product Update - Valve
Patch Notes 1.17.5.14

Pets
Owl pet added
Badger pet added

Languages
Russian language now available
Polish language now available

General
Several spelling errors fixed
Dimensions fixed on one texture
A lot of internal fixes to support translations better, and copy-pasting of cyrillic characters and use of IME
Characters with certain special characters in their names won't fail to save
Attacks that deal weapon% no longer give bonus crit for values over 100%
Missiles with an AoE were not properly taking into account some untargetable states
Run speed bonuses were sometimes added twice
Fixed Trillbot achievement quest

Skills
Engineer
Rank 8 and 9 or Seismic Slam scale soak values properly on direct damage
Flame Hammer, Ember Hammer and Emberquake correctly list staves in requirements
Berserker
Storm hatchet now targets better on slopes
Storm hatchet should be less likely to collide with walls and more likely to collide with units
Ravage knockback/slow resistance fixed
Ravage falls back to autoattack when mana is low
Battle rage properly refreshes now
Shadowbind procs now level properly
Embermage
Rank 4 of Firestorm now has correct max damage
Issues w/ Prismatic Bolt duration effects resolved
Fixed mana cost for rank 10 of Infernal Collapse

Spells
Made requirement reduction spells work properly

Items
Rifle and Cannons now use weapon damage instead of DPS - fast weapons were stronger than intended, slow weapons were weaker than intended
A non functioning proc on the Tundra set was converted to a functioning Lifesteal
Tomes of Weapon Expertise (spells) now correctly state that they improve Claw use, amongst the other weapons
New ring for Emberweave set
New pants for Embercraft set
Legendary wand Earth Dies Screaming can no longer crash the game
Fixed some issues with item-based proximity effects getting doubled

Maps
Various pathing and collision fixes
Various new boss rooms added for maproom maps
Several new Phase Beast rooms added
Can't be knocked behind fence in Arena of Slaughter

Monsters
Exploding zombies now strike only once per explosion
King gels have champion resistances and minion gels cannot be charmed

Recipes
Transmutation recipe for sockets can't eat gems with no return.

Random Maps
Some random map affixes better tuned

Quest Related
You must talk to the guardian of mana before you can enter the dungeon from Act 4 hub
Some players stuck in a state where their quests will not advance, or the final quest will not complete, allowing access to the mapworks, should be resolved.

System
Fix for crash in certain circumstances when wearing gear that requires a requirement reduction spell
Fixed crash when quitting the game from the options menu while the shared stash is open.

Product Update - Valve
Version 1.0.6
- Increased stability
- Fixed small issue with wrong 'sector pass' message in back menu after gathering it
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