Product Update - Valve
This patch addresses the following:
• Compatibility fixes for Windows 8
• Other minor fixes

Product Update - Valve
LOTTERY
* Added Lottery Tickets on the Black Market.
* By using a Ticket player will get a random reward. The Lottery is safe - players will always get something from it.
* Players can win a random gun fully upgraded with epic attachments from a Slayer Lottery Ticket.
* Players can win a random complete set of epic armor from a Warden Lottery Ticket.
* Players can win a random epic combat AUG from a Specialist Lottery Ticket.
* Epic lottery items have the highest combat stats among other in-game items.
* Epic Lottery items are bind-on-equip and can be traded to other players.

DOUBLE RATE EVENTS
* Added a random daily Double Cash, Double Loot and Double Experience events.
* Double Rate event takes place every day 1 hour before the first Tournament start.
* Double Rate event takes place every Sunday, Tuesday, Thursday and Friday 2 hours after the 1st tournament start.
* Double Rate event takes place every day 2 hours after the second Tournament start.

OTHER
* All characters who won a Random Tournament on Halloween will get a special unique Title: a "Halloween Winner".
* Increased the maximum amount of cash that one character can have up to 100000000.
* Revamp the Practice mode for low-level players:
* Increased the combat stats and cost for all Gold Coins attachments.
* Silver&Smith A2M5 SMG rate of fire increased to 810 up from 800.
* Oslo Odin SMG rate of fire increased to 625 up from 600.
* Fixed the issue that Heavy Hitter set didn't correctly give silent movement and didn't reduced opponents' turrets detection range.
* Fixed some issues with the scoring system in matches.

See the full list of new features, improvements and bug fixes on the http://forums.mayngames.com/showthread.php?85448-Patch-Notes-9-November-2012-1.14.syn

Product Update - Valve
Patch Notes 1.4
• New Ancient and Teramorphing Spells. Overall 20 new spells, some of them can be found, not researched.
• The "pocket" worlds were generally redesigned, so they are more playable and valuable. Also added some super-monster lairs with super-loot inside.
The monster in such pocket worlds don't spawn until someone come inside, but after they do they actively seek the portals to come to Ardania and Rampage there a bit.
• New landscapes in game, including life, death, burnt, magicated, each having their effects on units, buildings and economy.
• A Bug fixed when a player could order his unit to move over an allied unit that was hidden in fog of war, leading to crash.
• A Bug fixed when loading early in the game could disable some random events.
• A Bug fixed when loading a multiplayer game all users except host could not see their quests.
• A Crash fixed when a player had his Hall of Lords full.
• A Bug fixed, when some units of earlier vanquished Great Mage could emerge later in the game.
• A Bug fixed in Multiplayer when a player casts Resurrect spell and every other player got a "select a unit" window pop-up.
• A Bug fixed when a player got incorrect News after he successfully casts a global spell.
• Monsters spawned together with their lairs now cannot go rampage on the same turn.
• Some spells and events make the world tremble. Literally.
• AI now understands the danger of damaging landscape and acts accordingly.
• AI now uses portals to/from pocket worlds more actively.
• AI cleans the landscape with appropriate spells when needed.
• AI now can use terramorphing spells offensively.
• A Bug fixed when AI tried to use totems like basic units (and failed).
Product Update - Valve
Stardock Entertainment and Ironclad Games are happy to announce v1.1 for Sins of a Solar Empire: Rebellion. This latest update adds dozens of new maps, balance changes and bug fixes as noted below. Version 1.1 is save game compatible with the previous v1.041.

[ Gameplay ]

New Maps! We've added dozens of new maps, including competitive multiplayer variants which normalize resources, militia and other factors (thanks to Pbhead and GoaFan77 for these). New maps include:
The Art of War Competitive
Battle Lines / Battle Lines Competitive
Blitz / Blitz Competitive
Close Encounters Competitive
Crystal Storm / Crystal Storm Competitive
Double Cross Competitive
Empires at War
Foreign Invasion Competitive
Fractured Lands / Fractured Lands Competitive
Gemini / Gemini Competitive
Hostile Orbits / Hostile Orbits Competitive
Kabel Competitive
Maelstrom Competitive
Melting Point Competitive
New Dawn / New Dawn Competitive
Pandemonium Competitive
Quick Strike Competitive
Random - Huge Multi-Star Competitive
Random - Huge Ring Competitive
Random - Huge Single-Star Competitive
Random - Large Multi-Star Competitive
Random - Large Single-Star Competitive
Random - Medium Competitive
Random - Mini / Random - Mini Competitive
Random - Small Competitive
Random - Vast / Random - Vast Competitive
Razor's Edge Competitive
Storm Front Competitive
Tempest Competitive
The Void
Triple Entente Competitive
Twin Empires Competitive
Typhoon Competitive
Unstable Alliance Competitive
Whirlwind Competitive
All corvettes are now unaffected by most harmful Titan abilitiesExceptions are Explosive Shot, which will still knockback corvettes in the AoE, and The Maw, which will still potentially draw in corvettes in the AoE (but won't specifically target them).
Ships should no longer try to use abilities on invulnerable targets.
Corvettes will no longer be explicitly targeted by Cleansing Brilliance or Reverie abilities (but may still be affected by them).
Corvettes are no longer affected by Magnetic Clouds.
Adjusted relationship bonuses per Pact with allies to grant a 0.2 Diplomatic Actions bonus per unique Pact (to a maximum of 2.4).
Adjusted relationship penalties per Pact with enemies to grant a -0.5 Diplomatic Actions penalty per unique Pact (to a maximum of -6.0).
TEC Loyalists
Titan: Can now cast Group Shield on itself.
Titan: Increased started HP from 5400 to 5500; increased starting Armor from 11 to 12.
TEC Rebels
Titan: AutoCannon damage increased from 110.5 to 121.52; Missile damage increased from 127.5 to 140.25.
Advent (General)
Deliverance Engine Balance Changes:
Cannonshell speed increased from 12000 to 36000 (moving at the speed of thought!).
Culture Spread effect increased from 5 to 15.
The 25% damage buff to Advent player owned ships will now affect incoming ships as well as those already in the gravity well when the shot hits.
Deliverance Engine shots will now reduce an enemy planet's Allegiance by 10% (stacks 3 times).
Advent Loyalists
Global Unity now adds a 5% bonus to max. planet allegiance in addition to its other effects.
Advent Rebels
Wail of the Sacrificed has been changed to affect all adjacent planets, ships and structures regardless of ownership.
Titan: Chastic Burst antimatter cost increased from 70 to 80; cooldown increased from 20 to 30.
Titan: Side Beam damage reduced from 130 to 117.
Fixed Expulsion tech to properly give its 20% culture spread bonus.
Vasari Loyalists
Titan: The Maw will no longer explicitly target corvettes (though they may still be affected if caught in the ability AoE).
Titan: Increased the cooldown on The Maw from 175 to 210.
Titan: Starting HP increased from 4802 to 5042; HP per level decreased from 459 to 436; starting Shields increased from 2567 to 2696; Shields per level decreased from 533 to 507.
Vasari Rebels
Titan: HP per level increased from 405 to 445; Shields per level increased from 529 to 582; Armor per level increased from 0.58 to 0.64.
Rebel Starbases will now suffer from additional debuffs after a phase jump: Passive shield regeneration is decreased by 50%, Armor is reduced by 1.5 and weapon damage received is increased by 25%. Negative effects after phase jumping a Starbase now stack 3 times; debuff duration of all effects increased to 600 seconds from 60.
Armor Restoration technology bonus reduced from +25% HP / +5 Armor to +15% HP / +3 Armor.
Pirates
Ships spawned from bounty raids made less random and weaker earlier in the game.
Pirate raids spawned via Diplomatic mission costs adjusted for revised raid levels above (i.e., much cheaper).
[ Misc. ]

Fixed reported null pointer crash related to buff spawning (thanks ezeltje299).
Fixed reported null check on first spawner buffs (thanks ateague1987).
Fixed broken Pirate Exterminator Steam Achievement.
Fixed broken Outstanding Resume Steam Achievement.
Steam Cloud Saves re-enabled and should now work as intended in multiplayer games.
Checksum detection added on multiplayer saves to validate that saves aren't corrupted.
Fixed Pact related crash that would occur if a player had more than six unique Pacts established.
Fixed null pointer crash related to Wail of the Sacrificed.
[ Modding ]

Added new icons to Galaxy Forge for competitive map types.

Product Update - Valve
Fixed
- Coop does not freeze when enemy reinforcements arrive.
- Shader on units
- Threat level on first few missions.
- Using certain mods and quick reload no longer displays negative damage in the HUD.
- Threat bonus in coop.
- List of units deployed by your friend in coop on the multiplayer menu.
- Superior Military Intelligence achievement (if you have already unlocked everything and it still shows 35/36 simply open the unlock popup and it should register the last unlock).
- General coop improvements.
Product Update - Valve
Patch 1.2.0

Patch notes:

- Fixed fast travel stations from downloadable content sometimes disappearing when loading a saved game.
- Fixed an issue where players could occasionally be unable to connect to one another if one of them had recently been in DLC that the other doesn't have.
- Fixed an issue where players were sometimes unable to pick items up after another player had bulk-picked-up a nearby item.
- Fixed a bug in the inventory UI when quickly scrolling to the bottom of a list using the mouse wheel.
- Improved PhysX fluid rendering quality at high resolutions.
- Improved NVIDIA 3D Vision integration.
- Fixed the "Inverted reverse steering" option not working for clients in a multiplayer game.
- Fixed the player's backpack sort setting not persisting.
- Fixed an issue causing players to sometimes crash or freeze after killing Master Gee in the Captain Scarlett DLC.
- Fixed challenges showing inaccurate completion amounts for area-specific challenges.
- Fixed a bug where the player's active mission would sometimes fall back to main-game missions when completing other missions in DLC areas.
- Fixed a bug that could cause players to lose mission rewards that they had not claimed when switching between Normal mode and True Vault Hunter mode.
- Added a confirmation dialog when opening the golden chest in Sanctuary.
- Fixed Arid Nexus Badlands showing an undiscovered challenge that was not attainable.
- Restored some lost progress to players who have had their profiles reset. To ensure you are credited for as much progress as possible, please load your character, select "Continue" on the Main Menu, and then "Save and Quit" after you enter the world. Repeat this process for each character in your character list.
- Fixed the Mechromancer's Anarchy skill sometimes losing stacks incorrectly for multiplayer clients.
- Fixed a bug causing players to sometimes get stuck zoomed in when in "Fight for Your Life" mode.
- Fixed challenge "For The Hoard!" to work properly after resetting challenges.
- Fixed a bug that could sometimes cause players' skill points to be reset when loading their character.
- Fixed a bug that could cause enemies and missions to be locked to an incorrect level.
- Fixed bug causing Tediore reloads to get Amplify shield damage bonuses for each round remaining in the clip.
- Amplify damage from Amplify Shields is now divided among all projectiles fired from a single shot.
- Balance adjustments to "The Bee":
+ Increased Recharge Delay
+ Significantly increased Recharge Rate
+ Reduced Amplify damage
- DLC raid bosses no longer drop Seraph crystals in Normal Mode.
- Reduced level of DLC raid bosses in Normal Mode.
- Fixed issue resulting in infinite leveling exploit with Fleshstick.
- Increased the health of Terramorphous, Willhelm, and Blue.
- Additional miscellaneous balance tweaks.
- Fixed issues with the following missions that could cause players to get stuck or not be able to complete them:
+ Plan B
+ Wildlife Preservation
+ Mighty Morphin
+ Animal Rescue: Food
+ The Man Who Would Be Jack
+ Get To Know Jack
+ Where Angels Fear to Tread
+ Trailer Trashing
+ Clan War: First Place
+ Stalker of Stalkers
+ The Once and Future Slab
+ Home Movies
+ Shielded Favors
+ You Are Cordially Invited: Tea Party
+ (Captain Scarlett) Freedom of Speech
Product Update - Valve
Dead Hungry Diner 1.5 Update

NEW:
- Permanently lowered price
- Three new monster customers: Mummy Girl, Skelley the skeleton lady and the Crazy Werewolf
- New "affection" game mechanic: Some monsters admire some other monsters so much that they do not engage in a fight
- Level selection screen: You can replay any level you have played before to get all three stars (with all upgrades you bought so far)
- Shady, the shop keeper, now only accepts stars as currency to buy upgrades!
- Moved from save slots to player profiles
- Levels are reworked with the new features
- Artwork polished
- Website refurbished (http://www.deadhungrydiner.com)
Product Update - Valve
Source Filmmaker version 0.9.5.17 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

  • Fixed YouTube and Saxxy video upload issues with long descriptions
  • Added warning dialog when trying to upload video, but not connected to Steam

Product Update - Valve
Updates to Worms Revolution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Player Profiles added in. To create a new Player Profile select the option within the Customisation menu. Each profile will have their own single player progress and team customisations.
- Implemented the ability to change the quality of shadows and turn them off
- Fixed an issue with the map generator
- Fixed an issue with the Girder Restriction 'Off' setting
- Fixed an issue which occurred in the text chat box after rebinding certain keys
- Fixed an issue which occurred when trying to mute players whilst a game was in progress
- Fixed an issue with some shadows appearing stripy on certain graphics cards
- Ninja Rope auto-hop has been improved
Product Update - Valve
Nuclear Dawn 6.8a

Skirmish
- Added server cvar nd_skirmish_advkits to control whether or not Advanced Kits are enabled in Skirmish, default on.
- Updated loading screen text for Skirmish maps.
- Fixed spawn times getting hidden increase for each teammate killed while dead.
- Fixed loadout changes not pausing spawn timer.

Other fixes
- Added in-game browser fallback for functionality that requires showing a webpage when Steam Overlay is disabled.

Metro (Skirmish)
- Relocated some spawnpoints to avoid players getting stuck in t-pose.
- Added more spawnpoints for both factions.
- Updated sdk_content sources for sk_metro and added missing instances.
...