Product Update - Valve
What’s new in the 1.1 update for Toy Soldiers on PC:

Steamworks!

Steamworks features have now been integrated into Toy Soldiers! Steam achievements, Leaderboards, and saving games to the Steam Cloud are now a part of Toy Soldiers for PC.
Toy Soldiers for PC no longer requires Games For Windows LIVE to play! Players who are still working on their Games for Windows LIVE gamerscore need not worry though. After the patch is applied and you launch the game through Steam, you will see a dialog box that will give you the choice to play the new Steamworks version, or the Games For Windows LIVE version of the game. Each version will have its own save file, so progress you make in one version will not be visible by the other.

Added Resolution Support

Full 1080p resolution (1920 x 1080) has been added! We have also disabled the check to see what resolutions your display card supports, as this was causing some valid resolutions to be thrown out in some cases. If you happen to choose a resolution that your display card does not support, the game will return to the previous resolution after a few seconds.

Performance improvements

This patch includes improvements to the audio engine that fix performance problems with the game’s framerate, particularly for users running Windows XP. Optimizations to particle effect rendering have also been made.

We have introduced more options for players to tweak the performance of Toy Soldiers for their specific hardware needs. The following options are now available in the “Video Settings” menu under “Help & Options”:

“Screen Filters” - Setting this to “Off” will turn off screen overlay rendering (this improves performance on lower-spec machines). This setting is “On” by default.
“Particle Intensity” - Setting this to “Low” or “Off” reduces or removes the number of particles on the majority of particle effects. This is set to “High” by default.

Other issues that have been addressed

Many users were reporting crashes to desktop upon starting the game. In many cases, this is because the computer did not meet the minimum specifications for the game. In other cases, however, this was caused by Games for Windows LIVE not being updated. Users now have the choice to play the Steamworks version, which will avoid this issue. We have also addressed many crashes found by the community
Oct 10, 2012
Product Update - Valve
Today sees patch #6 available on Steam for PC versions of F1 2012.

This update addresses the following issues:

• Made Pro level AI quicker so that the time gap to Legendary AI is smaller. We’re keen to get community feedback on this change.
• Fixed the weather system so that
• Cars will no longer start the race on the wrong tyres.
• Cars will need to change to intermediate tyres when it has been raining with sufficient intensity.
• Fixed a crash in Co-Op when disconnecting on the results screens.
• Fixed an issue where the point’s totals on the Constructors Championship table were incorrectly doubled.
• Medals awarded in season challenge now update the player statistics correctly.

We are working on other issues you have reported via the forums, Facebook and Twitter and are working to fix them as quickly as possible. In the meantime, please note that we are still collecting feedback via our Technical Assistance forums and do encourage you to post your issues there being sure to include as much information as possible.

Thanks for your continued feedback!
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed HTTP downloads on Mac not sending an HTTP referer

Team Fortress 2
  • Updated materials/models for the Champ Stamp, King of Scotland Cape, Stovepipe Sniper Shako, and Freedom Staff
  • Fixed a server crash that could occur if a Spy was disguised holding the Gunslinger
  • Fixed the Lacking Moral Fiber Mask being tagged as a misc item instead of a hat
  • Fixed the Gunslinger not accepting "Sappers Removed" strange parts
  • Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions
  • Added tf_dingalingaling_repeat_delay (default 0) which limits how often the dingalingaling sound can play
  • Removed outdated tip about the Spy's Enforcer
  • Updated the localization files
  • Vote system
    • Allow kicking of connected players that haven't joined a team in Mann vs. Machine
    • Added sv_vote_issue_kick_spectators_mvm (default 0) which allows players to kick anyone that isn't team invaders, as long as they've passed the sv_vote_issue_kick_min_connect_time_mvm timer, if enabled
  • Mann vs. Machine
    • Added two new tours of duty, each with new unique loot:
      • Operation Oil Spill, with 6 new intermediate skill missions
      • Operation Gear Grinder, with 3 new expert skill missions
    • If a player connects to a MvM game through matchmaking and loses their connection, their spot will be held for a brief duration and they will be given a chance to reconnect
    • After victory on a Mann Up server, the players will be put into a lobby together.
    • Improved matchmaking searching status screen
  • Mann vs. Machine balance changes:
    • Explosive Headshots
      • damage is now 150 regardless of upgrade level
      • damage is done in one tick instead of the previous six
      • added a slowing effect based on upgrade level (50%-80% slow, 2-4 second duration)
      • radius still scales with upgrade level (unchanged)
    • Marked For Death duration reduced to 7 seconds from 15 seconds when the target is a giant robot
    • Reduced the "effect bar recharge rate increased" upgrade from 20% increments with an 80% cap to 15% increments with a 60% cap
Product Update - Valve
Fixes:
- In-cab signalling enhancements for an upcoming DLC title
- Fix for Blueprint Editor "Invalid Parameter" error
- Rankings handle UTF-8 correctly
- Removal of very small gaps in speed limit properties
- Workshop tags are not localised
- Non-ASCII Workshop text correctly handled
- More info shown on Not A Serialised File error
Product Update - Valve
New Microsoft Flight Update Now Available

Here are the changes included in this latest update:
- We made a few changes to help address an issue that was causing some players to crash when starting the game.
- We addressed an issue that was causing a CRC validation error for some players.
- We also made some adjustments to help improve Windows 8 compatibility.

A special thank you to all the players who participated in the beta test of this build! Your efforts are appreciated.
Product Update - Valve
PoxNora’s 21st expansion is now available. Explore all new lore focused on the isle of S’haradesirin, more easily pronounced as “Broken Shard”. Collect 76 new runes and entertain yourself with the all new single player campaign against The Army of Slags.
• 76 new runes
• (1) one new 150k gold rune
• (2) two new Limited Edition lore driven runes (Vallassa the Elder, Ryv the Ruthless)
• New Lore
• New wallpapers
• New themes for website
• New single player content – The Army of Slags campaign
• First time ever Guild contest
• First ever Salaman Ninja

Product Update - Valve
[ Minor Fixes ]

* All information required to reconnect to a competitive match is now also saved to a file on disk so that disconnected players could reconnect sooner to their ongoing game on the official dedicated game server even before connectivity with matchmaking servers is established.
* Increased grace period for disconnected players to 3 minutes.
* Message that refers to disconnected player now uses player's name rather than the generic term 'player.'
* Fixed the alerts panel not showing alerts consistently
* Made vote panel display whether you voted yes or no as well as flash each choice as people vote
* If a vote is team only (like a 'kick') then the other team will now see that a vote is in progress.
Product Update - Valve
- Allow custom radial menus to execute restricted client commands
Product Update - Valve
1.0.27
CHANGES AND ADDITIONS
- Added a backward compatibility system for the pre 1.0.25 save files.

1.0.26
FIXES
- Fixed an issue where some save files created after 1.0.25 could not be loaded (the user being sent back to the menu).

All the version notes since the alpha version can be found at:
http://forums.amplitude-studios.com/showthread.php?446-Release-Notes
Product Update - Valve
Patch 1.12.5.7 Notes
FUNCTIONAL
*Shared stash now creates a backup of itself
*You can no longer 'steal' items from your buyback tab by closing the window with Spacebar
*Can’t drag merchant items onto the buyback tab
*Gambler does not show 'can't equip' X
*CTRL-M will instantly toggle map visibility
*Pet equipment cannot get sockets from enchantment
*Fixed rare crash related to Charming a monster
*Multiplayer logging is reduced, and can be disabled with the NEVERLOG console command (may improve performance for some clients)
*Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
*Confirmation box added for quitting without saving
*Fixed a few rare hardware related crashes
*Particle update optimizations
*Various rendering optimizations

GAMEPLAY
*Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta
*Armor Degrade properties now apply properly - degrade armor values were reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!
*Zero walkspeed monsters won't attempt to jump down
*Fixed some display issues with Fame level progress
*Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.
*Swamp Flier scream debuff will show an appropriate name on debuff icon
*Creep squish blood now has a censored version
*Fixed a few areas where loot from a specific event spawned publicly
*Fixed a few spelling errors
*Act 4 banner should properly display
*Pets can be sent to town from the last 2 boss rooms
*Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations
*DOTs now correctly calculate bonuses from +DMG%
*XP and Fame %bonuses from gear are now capped at +/- 100%
*HP bonus gear will properly be reflected in final health of player to other clients post-zoning
*Game can be saved at any time from the options menu
*Onscreen notification in bottom right of screen when saving takes place
*Console-created items now have an effect that displays that they were cheat-created
*Damage reduction effects on the player are capped to 75%
*Stat expenditures when leveling up are properly synchronized in multiplayer
*When leveling up, your health is properly recalculated on other clients
*Skill cycle keys can now be bound to mouse buttons
*Transmuted items are no longer destroyed if an inventory is full with no place to accept them
SKILLS
*Berserkers are still targetable while performing Savage Rush
*Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone
*Battle Standard's properties are properly exclusive (they don't stack)
*Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)
*Howl duration fixed (Extended)
*Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing
*Vortex Hex won't target smashables
*Fixed two ranks of Seismic Slam incorrectly doing electrical damage
*Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier
*Elemental attunement properly benefits from owner’s level
*Elemental Boon should properly speed up cast time on last rank
*Shadowbind should properly rank up duration
*Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage
*Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued
*Outlander Long Range Mastery should now affect wands as well
*Prismatic Bolt gains charge at half the previous rate
*Spider Mines should show debuff icons
*Spider Mine summon duration fixed
*Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3
*Elemental Attunement shouldn’t attack smashables
*Tremor rank 6 should properly perform its charged effect
*Immobilization Copter damage effect shouldn’t stomp on other damage effects
*Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches
*Rapid Fire and Venomous Hail now use DPS instead of Damage




SCRIPTING
*Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed
*Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills
*Various minor level scripting or layout repairs
*Fixed farmable Gel phasebeast room so that XP gain isn't overblown
*Fixed various other farmable phasebeast unitspawners which incorrectly granted XP
*Fixed a few areas where the player could get stuck

NETWORKING
*Fixed a case where backlog of messages for resend would escalate and disconnect the client
*Friends-only games are fixed to synch correctly across lobbies
*Fixes for various serverside issues
*Erroneous ‘Connection Failed’ messages should be fixed
*Games can now be filtered near your level



GRAPHICAL
*Many wardrobe tweaks and fixes

BORING
*Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading
...