Product Update - Valve
Released September 23, 2012
This patch addresses a number of issues:

* Tweaks to various areas to prevent units from getting stuck.
* Fixed a potential crash bug when applying affixes and effects.
* Fix for Berserker geyser proc showing up as a mappable skill.
* Fixed several typos.
* Fixed friends list based achievements.
* Spell-learning achievements now don't incorrectly trigger based on other players.
* Fix a bug when recalculating the price on objects to make sure the calculation is based on the correct data.
* Fixes to some logic in the Frosted Hills.
* Fix for triggering Shocking Burst and Arc Beam out of range while hitting shift that could cause chain casting.
* Fix for potential issue when units would queue removed/unavailable skills.
* Fix for having more than 100% reduction to charge decay or a negative flat charge decay.
* Changed lootable rocks to be non-colliding as they could occasionally block very narrow corridors.
* Improvements to journal tooltips.
* Proc affixes scale better with player level.
* 'Resist Slow' affix fixed.
* Berserker 'Wolf Shade' now has the (intended) 60 second cooldown applied to all ranks.
* Fix for mistriggering when chaining two skills together when there is an early hit-frame.
* Safety check to stop any looping skills that get stuck in the 'on' state when the character is not performing a skill.
* Put in protection against character save file corruption. Corrupted characters will not appear in the list of characters.
* Removed display of other users' IP addresses in multiplayer games.
* Removed access to console commands in multiplayer games.
* Removed Steam Cloud toggle in the settings file (it didn't do anything); the ability to toggle is available in the Steam client.
* Fixed a bug that could cause multiple Tower of the Moon entrances to appear in the world.
* Implemented a few specific boss room pathing fixes.
* The game's login dialog now correctly allows passwords up to 64 characters long.
* Fixed bug with 'Poison Burst' procs.
* Fix for bug where rapid clicks could misspend stat points.
* Made significant optimizations to particle collisions.
* Fixed rare crash when turning in quest in the Undercurrents.
* Fixed problems with characters or shared shash items disappearing.

If users have any problems with disappearing characters or shared stash items, please contact and we may be able to resolve the problem.
Product Update - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Fixed a client crash bug caused by overflow of the audio cache
  • Fixed a bug that allowed server browser network activity to continue after choosing a server
Product Update - Valve
4.10. Patch 1.7 release notes

- Adventure Pack "Danse Macabre" Compatibility:
- Campaign
- Two new campaign maps
- New neutral building 'Magic Menagerie'
- Unique End Boss 'Dragonwraith'
- New Dynasty Traits
- New Hero 'Sandro'
- New Heroes available for purchase in the Altar of Wishes
- New Dynasty Weapon 'Staff of the Netherworld'
- New Artifact Set
- New Achievements
- New Player Portraits available for purchase in the Altar of Wishes
- New Dynasty Pet

- New available multi-player maps:
- Warlords of Xeen
- Coast of Intrigue
- The Lost City
- The Conquest of Enroth

- Community bug requests fixes :
- Campaign
- In “Pirates of the Savage Seas” campaign, the secondary hero Falagar receives blood and tears reputation points.
- In “Pirates of the Save Seas” campaign, the secondary hero Falagar has no specialization.
- The secondary Stronghold Campaign hero Akamas does not have the First Blood level specialization during battle.
- Magic Sanctuary hero Himiko has Might heroic strike animation and damage instead of water magic animation and damage.
- Magic Stronghold campaign hero Airini as Might heroic strike animation and damage instead of magic animation and damage.
- Magic Inferno campaign hero Xana has not heroic strike animation.
- Crag Hack’s “Plunder” (+1 gem per week) effect and the All-Seeing Crown artifact effect do not work.
- Dynasty Weapons/Artifacts
- When two or more heroes the Artifact seller building on Adventure map with one of them, you can buy artifacts and scrolls to a remote hero by clicking on his portrait.
- Artifacts that award bonuses to creature damage do not function correctly.
- The "Winterwind Peace Circlet" Artifact doesn't work (already fixed in 1.5.2 patch).
- The "Flamegold Shield" artifact does not award fire resistance (already fixed in 1.5.2 patch).
- The "Gauntlets of the Khan" artifact's second ability (+1 to friendly creatures might damage) doesn't work (already fixed in 1.5.2 patch).
- The "Frozen Chrysanthemum" Artifact doesn't work (already fixed in 1.5.2 patch).
- The level 3 ability (Sephiel’s Voice) of the Heartrending Song takes effect on 5x5 area instead of 3x3.
- The Perfect Silksword’s buff is not enough powerful. (Now gives +30%damage dealt and +40 Luck).
- Missing icon for staff of Cleansing "Tainted Mist" ability in the Spellbook.
- Staff of the Tides level 5 "Ice Barrier" ability does not absorb damage in retaliations.
- Asha's Staff of Eightfold totally refills mana each day instead of the +10 mana.
- The description of the Arachne's level 5 ability contains the value 0.
- The level 3 (Sephiel's Voice) ability of the Heartrending Song gives too little heal.
- Will of Urgash “Burning Fire” ability fire damage can be healed.
- Will of Urgash “Firestorm” damage is not influenced by the Hero's level and Magic Power.
- The number of summoned Juggernauts by the Blade of Binding is not influenced by the Hero’s level.
- Level 5 Staff of the Tides "Ice Barrier" ability was too powerful. It now disappears after the stack is dealt more than 393 damages.
- The "Warping Pendant" artifact will be effective against enemies even if the hero does not have 10 might attack power.
- Different items are present in the Artifact Merchant after loading a game.
- Achievements
- "Some Rotten Forever" achievement cannot be unlocked.
- A fight won without engaging in close combat is not counted for the "Marksman" achievement.
- Abilities/Spells/Traits
- The "Mentoring" ability gives the hero 75% experience instead of 50% as indicated
- The bonus to the "Diplomat" ability awarded by the "Master Diplomat" specialization is too small to make a difference.
- Vampires and Vampire Lords cannot be attacked when they have the "Out of Time" buff.
- The animation of the "Inner Eye" ability can be seen on units that are in the army of a Might hero.
- The "Cleave" skill will trigger for every stack that destroys an enemy stack rather than just the first one.
- Damage dealt by any spell is doubled if the user casts Pressed Attack.
- Demographist II dynasty trait increases elite creature by 1 instead of 2.
- The "Assailant I, II, III" abilities receive the same amount of points on both Tears and Blood reputation.
- Stronghold campaign secondary hero Airini’s first class tears ability cannot be used in combat.
- The Meditation skill will restore 50% of the hero's mana even though the description states it should restore 15%.
- The "Magic Affinity III" skill does not work.
- The Fire Elemental "Cremation" ability does not work.
- Dynasty trait Artifact Finder does not work.
- Level 1 Sanctuary reputation ability for Might heroes is not displayed in the spell book.
- The Lich's "Drain Life" ability doesn't work if the stack that is attacked dies.
- A stack doesn't retaliate when is attacked by an enemy stack affected by "Taunt" ability.
- Localizatio/Text error fixes
- Incorrect message is displayed when the player loses a battle in the arena
- Incorrect description of Movement points for a unit affected by "Haste" spell.
- Incorrect description in the "Vampire Palace" structure tooltip regarding the creature growth.
- Miscellaneous
- The user won't be able to zoom or move the camera using the scroll after he uses the "Statue of Revelation" Haven building
- You can move the portrait of your hero while visiting an Arena or an Arcane Library.
- The combat music effect continues playing after visiting an Arena until an action that triggers another music effect is made.
- In Custom Game, there is not a Chose random enemy faction or/and hero on all slots.
- The "Lightning Bolt,Fire Bolt and Agony" spells have no special effects when killing an enemy stack.
- Loading an autosave creates a new autosave.
- Attacking a hero that is outside the town (a few steps outside) starts a town battle with the defender inside the castle.
- Player is not warned when one or several of his heroes have movement points left when he ends a turn. Now a popup window appears near the hourglass to warn the player.
- The scrollbar does not reset after switching between tabs in the spellbook.
- In the Diving Attack's tooltip there is no information about the special ability's cooldown.
- Right clic info window disappears for no reason. It disappears now at a new right click press.
- There is not a “Lock Dynasty weapon” button in MP lobby.
- The Frost Miya does not increase population by 2 as described, but by 1.
- Low resolution picture for Azkaal in the Bestiary.
- Combat hotkeys are not functional when the user is attacked on passive turn.
- The level bar of a Dynasty Weapon shows a constant value.
- Special Offers (such as 10 crystals for 10 ore, or get 3000 gold for 10 woods etc.) from the Advanced Market changed on Save/Load.

- Bug fixes :
- Localization/Text error fixes :
- The tooltip for the last achievements tab was not localized
- Wrong tooltip for the "Fire Ball" ability.
- In game lobby menu, the number of creatures in your army are shown at the 10th than the number of creatures that you actually have in combat
- Wrong description displayed when opening the fort screen.
- Incorrect description of movement points for a unit affected by "Slow" spell.
- Incorrect description in the "Raging Kennels" structure tooltip regarding the creature growth.
- Incorrect description in the "War Pavilion" structure tooltip regarding the creature growth.
- Incorrect description in the "Harpy Colony" structure tooltip regarding the creature growth.
- Incorrect description in the "Hall of Agony" structure tooltip regarding the creature growth.
- Incorrect description in the "Pen of Chaos" structure tooltip regarding the creature growth.
- Incorrect description in the "Haunted Tower" structure tooltip regarding the creature growth.
- The intermissions and cinematics are not audio translated for "Pirates of the Savage Sea" campaign on Spanish, French and German localizations.
- Inconsistency between tooltip and behavior
- In “A Princess of Varn” scenario map, primary Quest marker is not displayed on the in game map menu.
- Abilities / spells
- The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.
- The town portal spells are present in the spell book even if the town portal and advanced town portal are not built.
- Curse of the netherworld will heal friendly stacks when the enemy is undead.
- Despair increases the morale of the enemy instead of decreasing it
- Siege master II has the same base damage for blood and tears reputation
- The heroism, mass ability gives the creatures within your army 13% damage instead of 12%
- Eternal winter ability last only one turn instead of 2 turns
- Duck and cover still has 40% cover defense instead of 50%
- The seraph has the Blade of Mercy ability instead of the Blade of Epiphany ability.
- The celestial has the Blade of Epiphany ability instead of the Blade of Mercy ability.

- Dynasty weapons
- Thunder staff - The +5 air magic bonus points given by the passive ability of the weapon are not received.
- Staff of tides - The +5 water magic bonus points given by the passive ability of the weapon are not received.
- Heartrending song - The +5 light magic bonus points given by the passive ability of the weapon are not received.
- Miscellaneous
- Missing icon for the passive abilities given by the Amulet of thunder, Evercold Icicle, Brythigga Amber, Rune of flame, Sun cross and Heart of Darkness
- The maps created with the editor do not appear in the multiplayer game lobby.
- Incorrect functionality for the creature dismiss hotkey
- No autosave is generated for a hotseat session in offline mode.
- The HUD is not visible for the first player in his first turn playing hotseat.
- The quick save feature is not functional on hotseat mode.
- Team options should be grayed out on 2 player maps .
- The end turn hotkey doesn't work while on water.
- The autosaves are not made daily for the first 4 days, for several campaign maps
- The autosaves are not made daily for a period of 3 to 7 days after starting the map, for several skirmsh maps
- The same hero is available twice for the user, ingame on the same map.
- The perfectionist trait does not work as stated in the description.
- Maniac weekly growth increased to 8 units instead of 9
- The game crashes if the user enters a town before a dialogue box is triggered and tries to change anything in the town screen.
- The final boss, Mother Namtaru, has no animation when she dies.
- Wrong deployment area for creatures in combat map.
- The game crashes if the user tries to load a game from the "End Screen".
- The game crashes when the user confirms the Disconnected from Conflux message.
- The Load Game shortcut does not have any functionality in-game.
- After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.
- The game crashes when loading the first autosave made on any campaign map.
- In “The Lost City” map, the user cannot pick the spell scroll after defeating the stack that guards the area.
- In the 4th map of the Inferno Campaign, there is Wrong deployment area for creatures in combat map.
- The "End Turn" button is functional only after it is pressed a second time.

- Complete Balancing list:
- Ability
- “Fire Vulnerability” (Fire damages taken +20%) effect is now considered as “Might Vulnerability” (Might damages taken +20%).
- “Chilled” and “Frozen” effects now add “Might Vulnerability” effect.
- Circle of Winter ability damage increased to 700/800/900.
- Assailant ability is now based on Blood reputation.
- Defender and Arcane Ward abilities are now based on Tears reputation.
- Assailant, Defender and Arcane Ward abilities give modifiers based on reputation:
- Reputation 0
- Tier I: 2
- Tier II: 3
- Tier III: 4
- Reputation 1
- Tier I: 3
- Tier II: 4
- Tier III: 5
- Reputation 2
- Tier I: 4
- Tier II: 5
- Tier III: 6
- Opposite reputation
- Tier I: 2
- Tier II: 3
- Tier III: 4

- Creature Abilities
- Haven
- Guardian Angel IV healing power decreased to 23% (-5%).
- Marksman “Piercing Bolt” passive ability is now an Active ability.
- Crossbowman health decreased to 20 (-2).
- Marksman health decreased to 24 (-2).
- Sentinel Health increased to 25 (+4).
- Praetorian health increased to 32 (+32).
- Praetorian growth rate decreased to 14 (-1).
- Praetorian movement increased to 5 (+1).
- Sun Rider movement increased to 6 (+1)

- Inferno
- Juggernaut movement increased to 6 (+1).
- Juggernaut Minimum Melee Damage decreased to 17 (-1).
- Juggernaut Maximum Melee Damage decreased to 20 (-1).
- Breeder and Mother Breeder “Mana leach” ability decreased to 4% (-1%).
- Breeder morale decreased to 4 (-6).
- Breeder luck decreased to 8 (-4).
- Mother Breeder has now “Mobile Shooter” ability.
- Mother Breeder cost increased to 550 (+55).
- Mother Breeder morale decreased to 4 (-6).
- Mother Breeder Luck decreased to 10 (-5).

- Necropolis
- Ravenous Ghoul growth rate increased to 10 (+1).
- Ghost growth rate increased to 7 (+1).
- Specter growth rate increased to 10 (+2).
- Vampire’s “Out of Time” passive ability is now an Active ability with a 2 turns cooldown.
- Vampire “Embrace” ability power increased by 5% (20% drain).
- Vampire Lord “Grasp” ability power increased by 5% (25% drain).

- Sanctuary
- Spring Spirits and Mizu-Kamis have now the passive Ability “Water Strike”.

- Stronghold
- First Blood ability movement boost decreased to 1 (-1).
- Crusher Minimum Melee Damage decreased to 4 (-1).
- Crusher Maximum Melee Damage decreased to 8 (-1).
- Crusher health decreased to 34 (-2).
- Crusher growth rate decreased to 9 (-1).
Product Update - Valve
An update to Take on Helicopters has been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Take On Helicopters , update 1.06

Take On Patch "Downtown" highlights:
•Take On Helicopters: Rearmed
•Disappearing cockpit bug fixed
•Stability and performance tweaks merged from Arma 2: Operation Arrowhead


Applying wheel brakes in non-RTD helicopters could crash the game
Ambient traffic was not always drawn in cockpit view
Head-tracking logic improved: the head position was offset in reverted direction when certain roll limits were reached (looking over shoulder)
Head-tracking head offset sensitivity curve improved
Controller axes sensitives were sometimes set to full
Registry-driven mods: value PATH_FORMAT can be used to expand %DATA% or %MAIN% key values using PATH key
Support for multiple proxy-based weapons on vehicles improved (config entry maverickweaponIndexOffset added)
PBOs are now searched and loaded also from a "Common" sub-folder of mod folders
Zero default value for min/maxMoveX/Y/Z in ViewXXX classes

[95939] Fixed: Vehicle interior sometimes disappearing briefly.
[95862] Improved: Server browser now prefers "better" (connectable) servers.
[95783] Fixed: Some sounds (esp. say) queued if played out of hearing range.
[95691] Changed: buildRequired is now limited by the server version, server can never require a higher version than its own.
[95654] Improved: VoN now uses the same port as the game traffic, should make VoN more reliable (less NAT issues).
[95406] Improved: Servers can set vonCodecQuality 11..20 for improved quality (wideband). Ultrawideband 21..30 will be possible in 1.63. The new setting requires a recent client on the talking side, server and listening clients can be any version.
[95308] Improved: MP: Custom game types no longer displayed as Unknown in the server browser.
[95307] Changed: Default matchmaking filter now shows only servers with ping < 100.
[95285] Fixed: Possible crashes after closing the game in MP (Alt+F4)
[94918] New: command unit addMagazine[name, ammoCount]
[94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem.
[94886] Fixed: Possible gear item duplication (private
[94761] TBB 4.0 update 5, (tbb40_20120613oss,
[94699] Tweak Reinhard tonemapping pars
[94629] Fixed: Wrong magazines are removed with weapon in briefing gear.
[94206] Fixed: Disabled channels can be bypassed in briefing screen (
[94049] New: terrainIntersectASL command
[94049] Fixed: terrainIntersect reverted to ATL
[94001] Fixed: "enableItemsDropping = 0;" now even for MP clients
[94001] New: moonIntensity command
[94001] New: sunOrMoon command
[93989] Changed: When dropping weapon unrelated magazine will not be dropped
[93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext
[93945] New: In gear added bars with ammo count
[93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands
[93897] New: AToC & PPAA added into UI video options
[93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (
[93821] Changed: Authentication Timeout is distinguished from bad CD key
[93812] Fixed: Restrict gamma value set by profile
[93809] Fixed: Restrict brightness value set by profile
[93722] Fixed: Effects of setDamage to buildings different on clients and server (
[93701] Fixed: Changing gear in briefing screen is not working reliable in MP (
[93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change.
[93672] Fixed: Unable to access AI soldier's gear in map
[93670] Fixed: Prone units stop engaging (
[93664] Fixed: Damage of buildings synchronization in MP after JIP (,,
[93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (
[93654] Improved: Tone mapping
[93652] New: Scripting functions visiblePositionASL and nearestBuilding position
[93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.
[93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.
[93622] New: Scripting function eyeDirection.
[93598] New: Scripting functions eyePos object and aimPos object
[93583] Fixed: Player-created markers not synchronised with JIP clients (see
[93575] Fixed: StringLoad command reads unicode
[93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (
[93542] New: MP Statistics screen (key I) contains the Server hostname
[93528] Fixed: Max distance for DirectChat raised from 20m to 40m
[93415] Fixed: empty weaponHolder is not deleted when used by remote player
[93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible.
[93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)
[93276] New: terrainIntersect command
[93273] New: lineIntersects, lineIntersectsWith commands
[93156] Changed: increased gear MP messages priority
[93146] Fixed: LOD blending
[93120] Fixed: JIP connecting players less affect other players network bandwith
[93117] Fix: Crash: - caused by fix: "LOD blending not working reliably (rev. 93017)
[93017] Fixed: LOD blending not working reliably
[92956] Fixed: Sound: Music often stop playing after window focus is lost and regained
[92925] Fixed: switching backpack with dead unit in MP
[92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.
[92781] Fixed: SelectPlayer makes direct communication unreliable (see
[92754] Fixed: scaling icons with grenade cursor
[92706] TBB 4.0 update 4, (tbb40_20120408oss,
[92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition.
[92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (
[92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
[92582] Fixed: AI detection after load
[92463] Fixed: AToC ATi 77xx
[92071] Changed: Observer RPT messages now once per 60 sec,
[92061] Fixed: AtoC on nVidia for CSAA
[92059] PPAA pars tweak & SMAA use color edge detection method
[91173] New: Registry-driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the registry value CANDISABLE="0" can be used to make the Disable button disabled.
[91055] Fixed: Respawn with backpack
[90934] New: Folder with mod.cpp containing statement hide=true; is not not listed in Expansions
[90909] Fixed: crash of Linux server when player with custom face connects
[90901] New: setUnitRecoilCoefficient command

Take On Helicopters: Rearmed
Medium: pedal controller ranges tweaked
Heavy: waypoint indicator fixed
Faulty pilot memory points for various characters fixed
Free Flight: non-RTD helicopters filtered
Free Flight: "Fly!" starts higher and with default collective read from config
Product Update - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed issues caused by Friday's engine update
Product Update - Valve
Updates to Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Updated with other Orange Box client/server fixes
  • Product Update - Valve
    An Update to Cubemen has been released. To celebrate, 3 Sprockets is offering 60% off Cubemen until September 28th at 10Am Pacific Time.

    The updates will be applied automatically when your Steam client is restarted.

    The major changes include:

    • Level Editor including level creation, sharing & favourites - Yes Finally!
    • Soon to be hundreds or thousands of user levels to play
    • Brand new music tracks with custom music theme selection options per game mode
    • Local Mayhem games versus Bots (no need for online connectivity at all)
    • Random tower placement option in defense (unlocked per level by getting platinum)
    • Reverse tower placement in Skirmish mode (local and online games)
    • Brand new music tracks with custom music theme selection options per game mode
    • New volume controls for Music and SFX in game options and in game
    • Level Theme skinning gallery

    Product Update - Valve
    Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Source Engine Changes (TF2, DoD:S, HL2:DM)
    • Fixed a client crash bug caused by overflow of the audio cache
    • Fixed a bug that allowed server browser network activity to continue after choosing a server

    Team Fortress 2
    • Added new promo items
    • Unlocked the "What's in the Sandvich Box?"
    • Unlocked the "What's in the Companion Square Box?"
    • Fixed a server crash related to Demoman bot AI
    • Updated the Tin Pot to use the correct skin for each style
    • Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
    • Updated the localization files
    • Updated Mann vs. Machine

      • Matchmaking search criteria supports selecting multiple missions
      • Mann Up servers will retry notification of mission victory to game coordinator, to ensure loot is eventually granted in the case of service disruption
      • Matchmaking will prevent late joining into the a server near the end of the last wave
      • Added a new currency UI element to indicate money that is active in the world
      • Added the tour number to the information on the scoreboard
      • Fixed the Medigun overheal duration attribute causing the overheal effect to decay faster, rather than slower
      • Added the ability to buy projectile penetration for the Crusader's Crossbow
      • Fixed a false positive for the achievement "Clockwork Carnage"
      • Added a new command "bot_hurt"
        • Parameters -name [bot name], -team [red/blue/all], -damage [amount]
      • Fixed the Demoman shields not saving their upgrades upon round reset
    • Updated koth_king
      • Reflections fixed for the floors and some glass windows
      • Modified model file for the sign 6 through 9 to avoid Red signs on Blu side of the map
      • Modified light pole to merge bulb and pole into a single model for perf
      • Fixed location where mini-sentries can shoot through a bush without being seen
      • Clipping pass
      • Added glass on footbridge roof and lights nearby
      • Prop reduction for perf
      • Some props changed to non-solid for player mobility
      • Adjusted health and ammo in various spots
    • Community requests:
      • Add a new server ConVar "tf_avoidteammates_pushaway" to control whether or not teammates push each other away when occupying the same space
      • Add a new server ConVar "tf_arena_override_team_size" to allow server owners to set the maximum team size in arena mode
    Product Update - Valve
    - Added Meepo!
    - Added Meepo!
    - Added Meepo!
    - Added Meepo!
    - Added Meepo!
    - In the Test client, heroes will now randomly equip cosmetic items every time they spawn.

    - Pugna: Fixed Nether Ward briefly registering the incorrect team right after casting.
    - Wisp: Fixed being able to Teleport a Tethered creep to the enemy base.
    - Lich: Fixed Chain Frost being dodge-able.

    - The buyback button is no longer shown when the hero is reincarnating.
    - Shift clicking a recipe now puts it in quickbuy.
    - Fixed misaligned tooltips in the combine tree.
    - Pennants now work for any game that's part of a tournament.
    - New broadcaster select dialog.
    - Added animated Firstblood, killstreaks and multikills notifications.
    - Reduced opposing-team pause resume time down to 5 seconds (from 30 seconds). It remains 30 seconds if a player is disconnected.
    - The top bar healthbars now show up any time a player is spectating.
    - Fixed issues with the featured hero in the profile not showing the right hero, or not animating after toggling the dashboard.
    - Stackable items now have their sellback time expired when they are stacked by a movement inside the inventory.
    - The suggested items tab is now reloaded after a player swaps heroes with someone else.
    - Added hero filter to live games list.

    - Added a effect that plays the whole time Keeper's Mana Leak is active on a target, not just when the target moves.
    - Player's chosen team pennant will display in the fountain area.

    - Added Lich bot.
    - Added Death Prophet bot.
    - Added Viper bot.
    - Bots will now select heroes their teammates have suggested in the hero picker.
    - Increased the radius and strength of fountain avoidance.
    - Tuned the strength of bots desire to place a ward, they should be somewhat more cautious about it now.
    - Bots now wait 15 seconds after hero-picking to spring into action. This gives players the opportunity to buy their own couriers, if they want.
    - Bots will no longer try to TP out of a fight if they're currently visible to the enemy team.
    - Bots now try to path through FoWed areas when retreating.
    - Bots now pay attention to multiple pings, and will use them to strengthen their desire to attack a hero, defend a lane, or push a lane.
    - Bots that are disabled due to missing players on the opposing team are now also invulnerable so they cannot be farmed.
    - Supports will now defer last-hitting to non-supports in their lane.
    - Bots on easier difficulty levels will now be worse at retreating out of a gank.
    - Fixed bug with the avoidance of Dark Seer's wall (only half the wall was being avoided).
    - Slightly increased sticktoitiveness of bots overall, but moreso for medium and easy bots.
    - Made Tiny bot less likely to Avalanche when retreating (so it's harder to harass him into using all his mana).
    Product Update - Valve
    Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    - Console commands update_addon_paths and unload_all_addons can't be used while connected to a server.
    - Some custom UI's give the ability to change which add-ons are active from the in-game menu. Now those changes won't be applied until the player returns to the lobby or main menu.
    - Melee weapon scripts can optionally define the HUD icon data inside the script, similar to other weapons. See golfclub.txt for a format sample.
    - Fixed a rare crash in the Spitter attack.
    - Fixed a rare crash in bot navigation involving ladders.