Product Update - Valve
-Minor bug fixes

Product Update - Valve
1.0.23262.1
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Critical fixes:
- Fixed random CTD when entering combat or design screen
- Fixed crash when viewing Suulka admiral info (note: if obtained Suulka in old save, the screen will look blank)

Other fixes:
- Fixed bug causing Suulka admirals to not be assigned to the player
- Added tooltips to weapon fire mode and weapon filter mode
- Set default cloaking type in design screen for cloaked ships
- AI will now more intelligently respond to demand/request diplomacy actions.
- Fixed a bug causing demands for slaves to have no effect.

Product Update - Valve
New Language Support:
-Waveform is now fully playable in German!

OSX Specific fixes:
-Fixed a bug with the distortion effect
-Fixed a crash that was occurring with Sandy Bridge
-Improved stability across the board for OSX machines

General fixes:
-Fixed occasional crash when selecting a profile
-Fixed a large number of minor aesthetic and audio bugs

Product Update - Valve
Patch 1.5
19-9-2012

New features
- Added a “Downloadable Content” section to the Main Menu.
- Custom character skins can now be purchased in the Steam Store and used in-game. The following skins are now available:

?Voltar - Disco Voltar
?Froggy g - Grandmaster splash
?Lonestar - Officer Lonestar
?Yuri - Kosmonaut Yuri
?Coco - Coco Hawaii
?Gnaw - Bumble Gnaw
?Derpl - Hot Rod Derpl
?Leon - Musketeer Leon
?Clunk - Expendable Clunk

- Added an option to limit the matchmaking search area based on geographical location. There are 4 different settings:
Regional
Same or nearby region (Recommended)
Half way around the globe
Worldwide
- All characters will now issue one of several unique taunts when achieving a killing spree.

Character balance/fixes

Coco Nebulon
- Killing opponents with the effect of Super Conductor (Electrify) will now display the correct skill icon in the.

Sheriff Lonestar
- The position of Dark Matter Flashbang (Throw Grenade) and Rubber Sleeves (Throw Grenade) in the loadout screen has been switched.
- The size of the explosion effect from, Bull Charger (Hyper Bull) has been reduced by 20%.
- The price of Hyper Bull has been increased from 120 Solar to 135 Solar.

Gnaw
- The price of Spike Slime (Acid Spit) has been reduced from 290 Solar to 250 Solar.
- The price of Rotten Teeth (Bite) has been increased from 260 Solar to 290 Solar.

Derpl Zork
- The weight of Derpl has been increased. Derpl is now able to push other characters with more force and can no longer be pushed away by others.
- Damage from Solid Fist Bullets (Siege Mode) is now consistent with regular bullets and damage upgrades will now applied correctly.
- The price of Siege Mode has been reduced from 145 Solar to 135 Solar.
- The price of Solid Fist Bullets has been increased from 135 Solar to 225 Solar.

Voltar
- The added health from Energy Drink (Healbot) has been decreased from 20 to 10 per stage.
- The price of Energy Drink (Healbot) has been increased from 170 Solar to 205 Solar.
- The attack speed of Turret Add-on (Healbot) has been decreased from 240 to 200.
- The tooltip of Turret Add-on (Healbot) will now display attack speed.
- The visual effect of Turret Add-on (Healbot) has been improved.
- The price of Turret Add-on (Healbot) has been increased from 190 Solar to 230 Solar.
- The price of Hydraulic Sugar Dispenser (Healbot) has been increased from 140 Solar to 170 Solar.
- The price of Cortex Tank has (Healbot) has been increased from 140 Solar to 175 Solar.

Clunk
- The price of Vacuum Bite has been reduced from 155 Solar to 135 Solar.

General fixes: Major fixes
-Improved skill-based matchmaking by splitting all players into nine evenly-sized divisions based on their skill-level. The game will connect you to games from your own division as well as those one below and one above your level. If you are in the bottom division you will be able to join games 2 divisions up and if you are in the top then you will be connected to 2 divisions down. We are still making improvements to this system, and you will this feature being integrated further into the menus in future updates.

General Fixes: Minor fixes
- The behaviour of the flying droids on AI Station 404 has been improved.
- Added several platforms on AI Station 404.
Product Update - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed crash when joining server
Product Update - Valve
1.0.23222.1
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Critical fixes:
- Fix crash with mirage psionic.
- Fixed a crash related to multiplayer combat.
- Fixed a crash when encountering slavers.
- Fixed a crash when exiting the multiplayer lobby.
- Fixed a crash when host entering combat with an AI player.

Other fixes:
- Fixed display bug showing incorrect empire as being defeated in lobby.
- Fixed bug where gate stations could be built without the necessary tech.
- Fixed Hivers using up gate points while committing missions to their home systems.
- Fix ships going into overdrive when not set to overthrust speed.
- Turret damage will now be saved corrently between combats.
- Fixed multiple missing / incorrect strings.
- Turns to complete research now show correct suffix and are no longer displayed for research techs.
- Fixed riders not syncing to carriers properly in multiplayer games.
- AI now repair fleets at systems.
- Update combat AI to include an "Assault Planet" group.
- Fix stations around planet not having proper sensor data.
- Plutocracy will now decrease production time instead of increasing it.
- You are now able to cancel out of the Zuul's no bore ship confirmation dialog.
- System info requests from AI players will now work correctly.
- AI will no longer select command ships for a combat role.
- AI will now reject world demands if they have any fleets present at that world.
- Independant colonies created from the results of colony stimulus will now properly offer a trade treaty upon creation.
- Player status in multiplayer games will now update correctly.

Product Update - Valve
-Time Fcuk ch2 Ending Fixed
-Meat Boy Q&A added
-Chest Bonus content added
-Triachnid achievement fixed
-Meat boy achievements can be unlocked again after the first time (in case it misses them)
-Collection unlocks save locally
-Warning message when meatboy/tri achievements break (unfixable flash player related bug, adobe's fault)
-Correctly handle a few launch-errors (should be no more launch crashing)
-AVGM auto-click-detection enabled, bonus content unlocked for beating inferno mode 16 times in a row
Product Update - Valve
- Fixed departure elevators not properly playing their informational videos.
- Fixed overly shiny ground in certain maps.
- Reduced development spew from previous updates now that the Workshop bug that affected a small number of users has been corrected.
Product Update - Valve
ANNO 2070 - Patch-Notes 1.06

Most important changes:
- Some formulas require less prototypes to be researched.
- Appearance probability of tornado reduced even more.
- Recyclable materials can now be mined endlessly at Underwater Recycling Stations.
- Overall game stability was improved.
- Saved games with more than 600 hours of play time are reacting normally again.
- Potential campaign dead ends have been fixed.
- An exploit was fixed which allowed building material being credited whilst demolishing building in pause mode.
- The impact of rare global ark items was increased.

Further changes and bug fixes:

- A bug in the achievement with “The Entire Tech Tree”.
- A bug when inviting players into a multiplayer coop game was fixed.
- The missing ornamental “Small cross-hedge” was added to the construction menu.
- A bug concerning express delivery in coop mode was fixed
- When a host has set a game session to „public“ during a running invitation and confirmed this by clicking „OK“, he was excluded (from the session) and the session was closed. An error message appeared telling the player he was already part of this session. This bug has been fixed.
- By accepting an invitation to a multiplayer session during an intro video, the mouse pointer disappeared. This bug has been fixed.
- The effect of some items concerning ornamental buildings has been adapted.
- Guardian 1.0 and Sentinel 1.0 are no longer neutral buildings. Faction bonuses are having an effect on these buildings now.
- A bug concerning vehicle holograms has been fixed.
- The ship limit points for the “Erebos” submarine were lowered.
- The single player mission “Free Market Economy” was missing two diplomacy actions by Rufus Thorne. This has been fixed.
- In some scenarios several underwater islands incorrectly had coal as a resource. This has been fixed.”
- After unlocking Researchers the resource tab for the fourth civilization level was shown. This has been fixed.
- Several text bugs have been fixed.
- Several icon bugs have been fixed.
- Several smaller issues have been fixed.
- Smaller balancing adjustments in diplomacy action, construction and research costs as well as expansion speed of third parties.

Domination Mode:
- New maps added with additional bonus points for very hard missions.
- Team chat implemented.
- Replay function was added.
- Several interface improvements implemented.
- Usability was improved.
- Balancing adjustments on existing missions.
Sep 17, 2012
Product Update - Valve
  • 7 new achievements added. Earned achievements will automatically be rewarded when game is run.
  • Fixed tier values for level 3-9.
  • Outputs .mdmp error file to steamapps\common\rigonauts\
  • Fixed several rare crashes.
  • Music has been remastered.
  • Fixed readability of game credits.
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