Product Update - Valve
r22508c
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Critical fixes:
+ Fixed a Comparative Analysis UI crash.
+ Addressed a weapon bank related crash.


Other fixes:
+ Fixed recent mission screen UI issues.
+ Fixed loophole that was allowing station construction to exceeed the
number of each type of station allowed.
+ Engrammed admirals with the Inquisitor trait no longer gain extra traits.

r22508b

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Critical fixes:
+ Fixed reported crash bugs in combat.
+ Abandoning a colony in the Colony Established dialog no longer causes a crash.


Other fixes:
+ AI no longer executes diplomatic actions without sufficient diplomatic points.
+ AI now builds various station types again.
+ AI no longer redesigns platforms continually.
+ Battle riders can now be targeted specifically.
+ Security slider no longer jumps to a notched position when the
research slider is moved in the star map.
+ It is no longer possible to retrofit stations with pending modules.
+ Mining stations can now be built on asteroids.
+ Fixed absorber ship section effect.
+ Asteroid monitors now have Polaris missiles.
+ Ship targets in combat are no longer lost when turrets are lost or a
section is destroyed.
+ Fixed a corner case that could result in ships rolling continually in combat.
+ Meson projector now aims at the intended target and applies damage correctly.
+ Ships turned over to a different player in combat now are now
correctly removed from hotkey groups.
+ Fixed torpedo retargeting.


Other changes and additions:
+ Added Leech Driver.
+ Added population manager.
+ Added comparative analysis screen.
+ Changes to the All Stop command mean that a ship issued All Stop
will return to Normal Stance. If a ship is answering All Stop and
another stance is selected, it will start moving again.


Known issues:
- Existing sync errors in multiplayer turn updates are still being addressed.
Product Update - Valve
Source Filmmaker version 0.9.5.10 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

  • added models and materials from Team Fortress 2’s pyro update
  • fixed a crash in koth_badlands
  • removed arena logic from arena maps to allow players to spawn in those maps
  • fixed ambient occlusion on some partially transparent models
  • fixed some cases where the escape key would sometimes unload the map
  • fixed movie export to work with sequences that don’t start at time 0
  • fixed a hang in the startup wizard dialog

Product Update - Valve
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
  • Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
  • Added check to prevent player names from containing color codes
  • setinfo console command will now reject attempts to set / change convars with any unusual characters

Team Fortress 2
  • Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.)
  • Fixed not being able to equip all-class items properly
  • Fixed the DX8 water effect
  • Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket
  • Fixed the Strange Sandman not accepting the Posthumous Kills strange part
Product Update - Valve
Patch Notes 1.2.1:
* Fixed performance issues.
* Now Ai takes side of disconnected player.
* Medium sized maps are now bigger.
* Removed confusing movement path visualization while attacking enemy unit with spell.
* Chat window improved
* Problem with text input partially fixed
Jul 20, 2012
Product Update - Valve
A new patch was released today with a number of fixes, user interface improvements, and a new game option that lets you competitive players turn the first person legs off. There are also a LOT more dedicated servers up to make plenty room after yesterday's sale. Hit up the forums for more details. Enjoy!
Product Update - Valve
HIGHLIGHTS
- Added Naga Siren!
- Added new stats dropdown feature when spectating!
- Enabled Naga Siren in Captain's Mode

GAMEPLAY
- Added Naga Siren!
- Enabled Naga Siren in Captain's Mode.
- Beastmaster: Fixed the path that Wild Axes take. It should now work the way it was originally intended.
- Disruptor: Fixed Glimpse affecting Warlock's Golem and Spirit Bear.
- Rubick: Fixed Warlock's Shadow Word refreshing its debuff version when stolen and cast as a buff.
- Rubick: Fixed Dazzle's Weave refreshing its debuff version when stolen and cast as a buff.
- Rubick: Fixed restealing an ability (stealing another ability in-between) not restting its cooldown.
- Silencer: Fixed Curse of the Silent affecting Warlock's Golem and Spirit Bear.
- Storm Spirit: Fixed Static Remnant blocking creep camps.
- Templar Assassin: Fixed Refraction being dispellable.
- Undying: Fixed a case where early game zombies could sometimes get stuck with an earlier or invalid level of Deathlust into the late game.
- Undying: Fixed Zombies being controllable when their target goes invisible.
- Wisp: Fixed Spirits detonating on non-hero units like Spirit Bear.
- Fixed Diffusal Blade stopping Force Staff movement.
- Fixed Templar Assassin's Refraction and Pipe causing Blink Dagger to not get disabled.
- Fixed illusion item locations not matching the source hero.


SPECTATOR:
- The Director will now acknowledge all Ultimate usages not just the ones that damage, so you can no longer pretend that Echo Slam in the jungle by yourself didn't happen.
- Tweaks to Directed camera framing and movement.


UI
- Added chat spam throttling.
- Players that have not purchased a Tournament Pass will no longer be able to watch that Tournament's replays.
- Sellback times no longer expire when moving items to the courier.
- Commendations are now only allowed from within games.
- Commendation totals are not incremented until the game is finished.
- Commendation totals are not incremented if the game was less than 10 minutes long.
- Fixed item stocks not restoring correctly when multiple items are sold back within the sellback time.
- Added a message when a player destroys the Aegis.
- Added confirmation dialog before starting a Tournament game with one or more teams not specified.
- Added client-side console variables allowing spectators to locally disable certain announcer lines. Especially useful for broadcasters. The cvars are:
- cl_dota_speech_spec_towerattack, cl_dota_speech_spec_towerfalls, cl_dota_speech_spec_barracksattack, cl_dota_speech_spec_barracksfalls, cl_dota_speech_spec_ancientattack, cl_dota_speech_spec_enemybasefalls, cl_dota_speech_spec_idles .
- Set any of them to '0' to prevent that line from playing. (Broadcasters will almost always want to set cl_dota_speech_spec_idles 0 ).
- Multiple players who have the same announcer equipped in the same game should now hear the same line being spoken.


BOTS
- Enabled AFK and leaver penalties for co-op bot matches.
- Re-enabled rewards for co-op bot matches.- Added new stats dropdown feature when spectating!
Product Update - Valve
Enhancements
- Commander building placement now remembers rotation used for last placed building when placing another.
- Customizations of radialmenu.txt will no longer be overwritten on updates.
- Added mapping support for nd_info_sonic_turret_ct.

Fixes
- Fixed sniper no-rezoom-after-shot option only working on local servers.
- Fixed firstperson in-hand weapon model not displaying to Source TV viewers.
- Fixed choppiness when using noclip or spectator free cam mode.
- Fixed commander building placement sometimes unintentionally rotating buildings on click.

Server changes
- Updated srcds_run linux server script autoupdate to work with new steamcmd tool.

Jul 19, 2012
Product Update - Valve
Version 1.0.10

GENERAL
- Increased droprate for purple items
- Most Ranged enemies will now attempt to move away from player Soldiers
- Added navigation functionality to the world minimap
- Changed tooltip for Intelligence on Character Screen
- Fixed a bug where ALT loot was allowed in combat
- Weapon DPS is now properly calculated and damage numbers will be colored green if the weapon has bonus damage

DUNGEONS
- Isenor's Cave, Bohemian Retreat and Eldritch Old Cave now have better layout

QUESTS
- Fixed issue with some mission items that would stay in inventory after completing quests

CRAFTING
- Added recipes for threat level 10+
- Added crafting material for threat level 10+
- Fixed a bug in the crafting system generating low level random properties

HUMAN BRUISER
Cleave
- Now deals 150% weapon damage (up from 120%)
- Cooldown changed to 5 (up from 3)
- Now generates threat equal to damage dealt x 2.5 (up from 1.5)

MUTANT BRUISER
Ground Pound
- Cooldown changed to 3.5 (up from 2.5)
- Now generates threat equal to damage dealt x 2 (up from 1.5)

MUTANT REGULATOR
Tag
- Now deals 175% weapon damage (down from 200%)
- Cooldown changed to 8 (up from 5)
- Explosion delay changed to 1.5 (down from 2 seconds)

HUMAN SLAYER
Stab
- Now deals 180% weapon damage (up from 130%)

MUTANT SLAYER
Perforate
- Hitbox range is now 8 (up from 6)

Splurt
- Now deals 50% weapon damage every 0.5 seconds (up from 20%)
Product Update - Valve
Changelog 1.13e:
- fixed some equipment icons
- fixed voiceovers triggered on relationship events for some mercs
- fixed militia not showing correct weapon in some cases
- tweaked target determination of ai-squads on worldmap to show some more variation
Product Update - Valve
Source Filmmaker version 0.9.5.9 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

  • checking the ‘unlisted’ box on the Upload to YouTube dialog now sets the Steam video private as well
  • fixed time jumping when shift-draging a new time selection with the playhead locked
  • fixed the stretching lines problem in maps without HDR lightmaps, and added a warning for this case
  • added a warning for low-end graphics cards that can’t render HDR bloom in the SFM (aka white line bug)
  • fixed water rendering as static tiled squares

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