Product Update - Valve
All the version notes since the alpha version can be found at:
http://forums.amplitude-studios.com/showthread.php?446-Release-Notes

1.0.5
CHANGES AND ADDITIONS
- Memory optimization. Refer to the following post for further details:
http://forums.amplitude-studios.com/showthread.php?5500-Optimizations-status&p=62704&viewfull=1#post62704
- Added collisions to graphic FX to stop them from going through ships.
- Improved graphic FX for the 'Gravity Well' Battle Action.
- Hero bonuses to attack and defense will now be correctly acknowledged through displayed MP on his Fleet.
- Diplomatic balancing (harder mainly for Serious & Endless modes).

FIXES
- Fixed an issue where negative effects on the AI’s diplomatic attitude were inversed, counter-balancing other parts of that AI.
- Fixed an issue where the Tolerance trait was displaying a wrong value in the system view.
- Fixed an issue where “Random faction” was displayed instead of the faction’s actual name on an invasion notification.
- Fixed an issue where the galaxy would sometimes not be visible when starting a new game.
- Fixed an issue where the user was unable to zoom out at maximum height after playing a few game sessions.
- Fixed an issue where the Horatio Affinity unlocked the Arid Epigenetics technology.
- Fixed an issue where the host remained stuck on the end turn action if a client joined in progress and left the session at the same turn.
- Fixed an issue where the title remained stuck on end turn actions after a manual combat.
- Fixed an issue where the users were not synchronized after a system was invaded and conquered during a multiplayer session.
- Fixed an issue where the round-ups on the tonnage modules were different than the ones on the total tonnage in the ship design view.
- Fixed several text issues.
- Fixed several localized text issues.
Product Update - Valve
Changelog v1.37:

• Fixed: Crash when killed in close combat by a Deus Ex Machina.
• Fixed: Crash on cc_end.
• Character reset due to the new anti-cheat security.
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new options for Pyrovision to the Advanced Options dialog
    • Added enable/disable for the HUD border
    • Added the ability to make the HUD border static
    • Added the ability to turn off the skybox depth of field
  • Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown
  • Fixed not seeing the blue team skin for the Robot Chicken Hat
  • Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan
  • Fixed The Escape Plan allowing medic calls
  • Fixed The Beggar's Bazooka exploding on random targets in the world when overloading
  • Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons
  • Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed
  • Fixed the Rainblower taunt attacking players through walls
  • Optimized the Rainblower taunt particles
  • Updated Sd_Doomsday
    • Fixed rocket lid staying open sometimes after a player drops the Australium on the lift
    • Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift
  • Updated the localization files
  • Updated the gamehaptics file:
    • Added recoil/reload/draw/crit forces for the Baby Face's Blaster
    • Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot
    • Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine
Product Update - Valve
HIGHLIGHTS
- Added Disruptor and Undying!
- Enabled Rubick, Wisp, and Luna in Captain's Mode.
- Fixed a number of issues that caused effects to be delayed and in some cases not show up while watching Tournament games.
- You can now select your favorite hero and gear to showcase in your profile.
- Tournaments you have passes for are now shown in your profile.


GAMEPLAY
- Bloodseeker: Fixed Bloodbath not properly healing from enemy heroes dying in an AoE.
- Invoker: Fixed DPS burn from Chaos Meteor not stacking per tick.
- Luna: Fixed Eclipse ending if you get Cycloned.
- Outworld Destroyer: Fixed astral indicator to only show for hero and allied team.
- Rubick: Fixed stolen Persuasion not killing stolen creeps when lost.
- Rubick: Fixed stolen Relocate not teleporting teammates who are linked with a stolen Tether.
- Rubick: Fixed Toggleable spells not being stealable.
- Rubick: Fixed not getting flying vision or flying height when stealing Firefly.
- Rubick: Fixed Fade Bolt stopping when Rubick dies.
- Rubick: Fixed stealing Morph Replicate and Replicate not working correctly.
- Rubick: Fixed Invoker's Spell Stolen abilities having broken hotkeys sometimes when using Legacy Mode.
- Rubick: Fixed Telekinesis land AoE triggering Linken's Sphere.
- Wisp: Fixed Magic Stick interaction with Tether.
- Wisp: Overcharge and the two spirit control sub abilities no longer proc magic stick.
- Wisp: Spirits no longer don't retain their vision after they explode.
- Wisp: Fixed Relocate's return not interrupting other channeling spells (like TP Scroll).
- Wisp: Fixed heroes continuing old movement orders after returning with Relocate.
- Wisp: Fixed Soul Ring not working with Tether.
- Warlock: Fixed the burn aura from Warlock's Golems so it stacks correctly.
- Small fix to creep aggro reaction time.


VISUALS
- Fixes for guardian spirits rendering with pops and such when entering/leaving FoW.
- Added 'Telekinesis Land' effect marker for Rubick.
- Added new screen effect while the game is paused.
- Fixed Wisp's voice lipsync getting stuck on with random noise.
- Fixed ranged display stomping on ambient effects, including Wisp's.
- Fixed Unusual Flying Couriers losing some of their effects when transitioning fom walking to flying.
- Fixed Wisp's Tether being left behind when an enemy teleported into the fog of war.
- Changed Guardian Wisp Explosion Effects.
- Added a more obvious Wisp's Tether Boundary Effect.


UI
- When someone buys back, an icon is now displayed on the top bar for 5 seconds.
- Wisp's Tether now shows the amount that it heals it's target.
- Wisp's spirits no longer show up on the minimap.
- Wisp and his tethered unit move their camera when they Relocate and Relocate back.
- Right clicking an upgradable item in the shop will attempt to upgrade any (fully combined) version of that item that the player already owns. (Right click on necro 1 will actually buy a necro recipe if the player has a necro 1 or 2, etc)
- Fixed shop closing when other players' selections change.
- We now show the upgraded info in the ability itself if you're holding an Aghanim's Scepter.
- You can now select your favorite hero and gear to showcase in your profile.
- Tournaments you have passes for are now shown in your profile.


NETWORK
- Fixed a number of issues that caused effects to be delayed and in some cases not show up while watching Tournament games.


AUDIO
- The Relocate sound stops correctly now.


BOTS
- Fixed a bug were all bots would disable themselves if a human on the other team disconnected before picking a hero.
- Changed how bots use Glyph, they should no longer use it when their buildings aren't being attacked.
- Made Crystal Maiden bot even more timid.
- Made bots go to the lane front when defending in-base rather than cowering behind the innermost towers.
- Fixed bug where bots weren't correctly parsing their roles, which would lead to bad hero picking/randoming.
- Fixed case were bots could "cheat" and have knowlege of where their target was when blinking.
Product Update - Valve
An update to Ys Oath in Felghana has been released. The update will be applied automatically when you restart Ys Origin. The major changes include:

- Fixed a crash that a small amount of players were experiencing at start-up.
- Slightly adjusted leaderboard display.
Product Update - Valve
An update to Ys Origin has been released. The update will be applied automatically when you restart Ys Origin. The major changes include:

- Fixed some crashes that some players were experiencing.
- Slightly adjusted some system graphics.
- Corrected unlock messages upon game clear.
- Fixed a leaderboard display problem.
Product Update - Valve
GAMEPLAY :

==> Adding a new map : « Mecklenburg ».
==> Adding a new game mode : « Conquest ». Seven maps will be available for this mode, including « Mecklenburg », which can be played both against humans or AI.
==> Adapting two more actual maps for the « Siege » mode : « Hold until relieved » & « None shall pass ».
==> New game lobby interface (multi & skirmish).
==> Better visibility of the number of people in the ranked games.
==> Major tuning patch (see below).


BUG FIXING :

==> Fixing a bug causing a crash when a game host leave the lobby.
==> Fixing a bug causing a crash when using custom flares.
==> Fixing some rare bugs (when a command unit of the edge of a zone is forced to move into another, when loading infantry under fire into a transport, during some solo campaign’s briefings, …).
==> Fixing a graphic bug on map « Mlada Boleslav » (solo campaign) & « Open Range » / « Duel Field » (multi). Therefore the patch’s weight …


TUNING :

• GENERIC :

=> All flamethrowers are now restricted to direct fire. It means they need a LOS on target to fire.
=> All flamethrowers are now able to auto fire.
=> Aiming time for all flamethrowers decreased.

=> Aiming time for all ATGM decreased.
=> Fire range for all ATGM have been increased of +175m, except for both M47 Dragon.


• PACT :

=> 23mm ammunitions loadout for the Soviet ZSU-23-4V Shilka & NVA FlaKPz Shilka decreased from 4.000 to 2.000 rounds.
=> Fire range of the ZSU-23-4V Shilka increased from 1.575m to 1.750m.
=> Accuracy of the ZSU-23-4V Shilka increased from 3 to 4.

=> Fire range of the ZSU-23-4V1 Shilka increased from 1.575m to 1.750m.
=> Accuracy of the ZSU-23-4V1 Shilka increased from 4 to 5.

=> Fire range of the ZSU-23-4M2 Biryusa increased from 1.575m to 1.925m.

=> Replacing the actual (NATO ) rocket pods of the MI-2URN with a correct 16-rockets S-5 57mm pod.

=> Accuracy of the FJB-40’s Strela-2 increased from 4 to 8 (on par with the SAS & Rangers’ Redeyes).

=> Accuracy of the MT-LB Strela-10 increased from 4 to 6
=> Aiming time of the MT-LB Strela-10 decreased.

=> Price of the Soviet BRDM-2 Malyutka-M & NVA SPW-40P2 Malyutka-M decreased from $35 to $30.
=> Price of the Soviet BRDM-2 Malyutka-P & NVA SPW-40P2 Malyutka-P decreased from $45 to $40.

=> Price of the Soviet BM-21 Grad & NVA MFRW BM-21 decreased from $80 to $70.
=> Price of the CSLA RM-70 & NVA MFRW RM-70 decreased from $150 to $130.

=> Fire range of the obsolete 85mm gun of the Polish T-34/85M1 & NVA KPz T-34/85 decreased from 1.925 to 1.500m.

=> Fire range of the obsolete 76,2mm gun of the Soviet PT-76B & NVA SpPz PT-76B decreased from 1.925 to 1.500m.
=> Price of the Soviet PT-76B & NVA SpPz PT-76B decreased from 30$ to 25$.

=> Fire range of the obsolete 76,2mm gun of the Soviet PT-71 decreased from 1.925 to 1.500m.
=> Price of the Soviet PT-71 decreased from 35$ to 30$.

=> Fire range of the following MBT’s main gun increased from 1.925m to 2.100m :
* T-62M-V
* T-64A & T-64B
* T-72A

=> The following ATGMs' AP value is increased :
* Falanga from AP 10 to 12.
* Fleyta from AP 10 to 12.
* Malyutka from AP 10 to 11.
* Malyutka-M from AP 10 to 11.
* Malyutka-P from AP 10 to 12.
* Bastion from AP 10 to 12.
* Sheksna from AP 10 to 12.
* Kobra from AP 11 to 13.
* Svir from AP 11 to 14.
* Refleks from AP 11 to 15.
* Fagot from AP 10 to 11.
* Konkurs from AP 10 to 12.
* Konkurs-M from AP 11 to 14.
* Kokon from AP 11 to 14.
* Ataka V from AP 11 to 14.


• NATO :

=> Fire range of the US M109 decreased from 18.200m to 14.000m (does not affect the Bundeswehr variant).
=> Price of the US M109 decreased from $50 to $40 (does not affect the Bundeswehr variant).

=> Size of the British FV102 Striker changed from "Small" to "Normal".
=> Speed and maniability of the SwingFire increased.

=> Price of the French MILAN F2 team increased from $20 to $25.

=> Price of the German Panzergrenadiers decreased from 35$ to 30$.

=> Blindicide (German Jäger)’s caliber changed to 83mm (no gameplay effect, just a realistical change ).

=> Availability of the US M132 Zippo increased from 8 to 12.

=> Stabilizer of the US MBT-70 changed from "None" to "Bad".

=> Price of the German SPz 11-2 Kurz decreased from $35 to $30.

=> Speed of the British Saracen increased from 65km/h to 70km/h.

=> Price of the US V-150 90mm decreased from $50 to $45.

=> Speed of the British FV432 Rarden increased from 45km/h to 50km/h.

=> Replacing the Marder 1A3’s actual MILAN F1 with a MILAN F2.

=> Price of the US ATGM jeep M151A2 I-TOW increased from $25 to $30.

=> Price of the French ATGM team MILAN F1 increased from $15 to $20.
=> Price of the French ATGM team MILAN F2 increased from $20 to $25.

=> Price of the US ATGM team M47 Dragon decreased from $15 to $10.
=> Price of the US ATGM team M47 Dragon II decreased from $20 to $15.

=> Fire range of the following MBT’s main gun increased from 1.925m to 2.100m :
* Leopard 1A4 & Leopard 1A5
* Chieftain Mk.10
* M1 Abrams & IPM1 Abrams
* M8 AGS
* AMX-30B Valorisé & AMX-30B2
* M60A3 Patton & Super M60


=> The following ATGMs' AP value is increased :
* Shillelagh from AP 10 à 11.
* Shillelagh-C from AP 10 à 12.
* TOW from AP 10 à 12.
* I-TOW from AP 11 à 14.
* TOW 2 from AP 12 à 15.
* HOT 1 from AP 11 à 13.
* HOT 2 from AP 12 à 15.
* MILAN F1 from AP 10 à 12.
* MILAN F2 from AP 12 à 15.
* Swingfire from AP 11 à 13.
* SS-11 from AP 10 à 12.
* Hellfire from AP 13 à 16.
Product Update - Valve
Version 1.0.8
- Made deep cave truly deep and crazy hard. Try and reach the bottom and say hello to Sluggo. We couldn't.
- Added health bar to the Team Management screen.
- Decreased weapon damage on all weapons found in areas above threat level 7.
- Increased health on all enemies above threat level 7.
- Changed the drop rate of loot to better reflect the threat level it was dropped in.
- Fixed the timing on the Mutant Bruisers chop ability to better match the animation.
- Increased the radius of the Mutant Medikus's healing orb ability to better match the designated area.
- Increased the width of the Mutant Slayers Strike ability to better fit the effect.
- Decreased the duration and increased the cooldown on the Human Regulators Slow Field.
- Fixed some localization errors.
- Decreased the cool down on the Mutant Slayers open wound ability.
- Increased healing done by healing Gadgets.
Product Update - Valve
List of changes:

Version 1.0.5.1
* Corrected bugs when the login window may freeze under certain circumstances
* Optimized the login process in the game's launcher
* Optimized the way YUPLAY-client interracts with the launcher
* Improved aircraft textures
Product Update - Valve
Changelog v1.31:
Additions:
• Added: Custom maps support: FGD and guidelines to create your own levels.
• Added: New NPC on Temple allowing to play custom maps.
• Added: New secondary and coop missions map: cm_wurstercorp (cc_tuto2).
• Added: New custom secondary and coop missions map: cm_cu_minos.
• Added: Keyboard shortcut for the slaves control action.
• Added: Additional player spawnpoints.
• Added: Possibility to use firearms while underwater.
• Added: The Cyber Sprint icon is now displayed while sprinting.
Modifications:
• Updated: Improvement of the slaves (clones, drones...).
• Updated: Decreased the ammunition weight.
• Updated: There is no more delay before being able to attack after a short sprint or after using the ironsight.
• Updated: New system of secondary and coop missions (cm_).
• Updated: Falling in pits does not restart the mission anymore.
• Updated: Latency optimization on cc_new_eden.
• Updated: New interface when speaking with the NPCs.
• Updated: Removed the possibility to answer with the keyboard during dialogues.
• Updated: The parry against firearms doesn't work anymore if the stamina level reaches 0.
• Updated: Improved the NPC navigation on Temple.
• Updated: New collision system for the players.
• Updated: The video tutorials do not automatically display anymore on cc_tuto.
• Updated: Increased the maximum avatar level from 230 to 250.
• Updated: Improved the hitboxes localization and added new hitboxes for players and for most of the NPCs.
• Updated: Modified the rat's walking animation.
• Updated: Removed the thrown car script on New Eden.
• Updated: The Scrabouillor armor has been increased and the armor shock has been decreased.
• Updated: Great decrease of the latency when using a blade.
• Updated: Possessed NPCs cannot target an invulnerable NPC anymore.
• Updated: Invulnerable NPCs cannot be possessed anymore.
• Updated: Access to the Character's Menu during death or while falling has been removed.
• Updated: Federal Special Forces now use plasma weapons instead of laser weapons in multiplayer.
Bug fixes:
• Fixed: Mission not saved in some cases on cc_forgotten.
• Fixed: Possible crash that could occur in coop campaign when players accomplished missions before a Master of Fate was in the game.
• Fixed: Possible crash while using the Excidium.
• Fixed: The PSI drain was too frequent and too deadly with the Dragon spell.
• Fixed: Possible melee issue after a maintenance.
• Fixed: Some weapons were not displayed correctly in third person when players were cloaked or using the EYE Vision or the Sound Triangulation.
• Fixed: Possible crash on cc_tuto.
• Fixed: The BK13 wasn't wall-piercing in all firemodes.
• Fixed: Clones could be created even when a player died from a PSI drain while using Polycloning.
• Fixed: The armor-piercing icon for the BK13 in the armory was missing.
• Fixed: Skinning issue with the Manduco when it's dismembered.
• Fixed: Skinning issue in first person with the left hand of the player holding a Caw Hammer.
• Fixed: Incorrect physbox on a tube on Electric Sheep.
• Fixed: Skinning issue on the light Jian's player model.
• Fixed: Bug on the character creation during a change level.
• Fixed: The medkit and grenades could be used during maintenance.
• Fixed: Dual weapons exploit.
• Fixed: Removed the console messages 'No special command for Cheater! LOL!' that could show up when players didn't cheat.
• Fixed: Invisible hackable transcom on cm_new_eden.
• Fixed: Relationship error between the punks on cc_forgotten.
• Fixed: Updated obsolete triggers on Temple.
• Fixed: Possibility to respawn in the pits on Temple.
• Fixed: Model overlap on Temple.
• Fixed: Movements weren't correctly displayed in third person view while leaning in some circumstances.
• Fixed: Endurance was incorrectly taken into account instead of Agility for the purchase of the Scrabouillor.
• Fixed: Hole under the arch model on noctis.
• Fixed: Holding some keyboard shortcut could prevent players from respawning or make players respawn faster.
• Fixed: Incorrect respawn situation when a player was killed in mid-air above a pit.
• Fixed: Incorrect tiling of some textures.
• Fixed: The Actions menu wasn't correctly refreshed after an avatar change without exiting the game.
• Fixed: Using Invocation on a target in a confined area could make the spawned creature stuck.
• Fixed: Farming exploit on Noctis.
• Fixed: Researches didn’t affect the Scrabouillor’s armor.
• Fixed: Model overlap on cc_tuto2.
• Fixed: Call of nonexistent gibs for the model bio_drone_01.
• Fixed: Incorrect relationship between Culters and Jians on cm_dreams.
• Fixed: Players could lean while jumping.
• Fixed: Lavalette could spawn infinite carnophages as long as he was alive on cc_ancient.
• Fixed: Balthazar could be killed by NPCs on cc_falling.
• Fixed: Incorrect alpha channel on the Cyberware seller’s icon.
• Fixed: Animation jerking in first person view when players switched weapons while looking up or down.
• Fixed: Lugger, the punk boss and his boys were present on cm_forgotten.
• Fixed: The apostrophe cannot be used in the avatar’s name anymore. It could reset the avatar if it was renamed with a name containing an apostrophe.
• Fixed: Missing node graph on cc_end.
• Fixed: Various typo errors in texts.
...