Product Update - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixes crash on startup
Product Update - Valve

Ironclad Games and Stardock Entertainment are pleased to announce the release of Sins of a Solar Empire: Rebellion v1.03 today. Now available through the Steam client for all registered customers, this patch includes a large number of balance changes, bug fixes and more.

[ Interface ]

  • Weapon damage numbers on entity Infocards now take into account damage from All For One, Savage Thrill and Militia Weaponry (actual damage was always correct, it just wasn't accurately displayed on the Infocard).

  • Fixed a mixup between the TEC and Advent flagship's Infocard icons. 


[ Gameplay ]

  • Increased chance on all Corvette passive abilities from 2.5% to 5% per shot.

  • Changed all Corvette forward/aft weapons from damage type Composite to AntiLight.

  • Removed the ability for Flagships to bomb planets. This was unbalancing Capital Victory with early rush sniping that players couldn't recover from or defend adequately against.

  • Changed health on Desert/Terran Home Planets (i.e., starting planets) to 1875/3750/5600/7500 from 1500/3000/4500/6000 to help players better defend against early rush sniping.

  • Various tweaks to corvette movement (to make them turn a bit smoother).

  • Reduced Pirate Mission (via Diplomacy) costs to 3250/4775/6075/13525/25575 from 7500/11500/12500/19500/35000.

  • Increased number of potential upgrades per Pirate raid from 1 to 2.

  • Flagships will now behave more like capital ships for the purposes of fleet formations and cohesion.

  • Updated all Corvette research techs to not allow Corvettes to be built it there's not enough labs for them.

  • TEC

    • Added NotInvulnerable constraint to TimedCharges ability target filter.

    • TEC Loyalist

      • Decreased max stacks on Disrupt Engines corvette passive from 5 to 4.

      • Added new autocast condition for Group Shield ability on the Ankylon titan.

    • TEC Rebel

      • Increased range on Snipe (Ragnarov titan) from 15000/16000/17000/18000 to 18000 at all levels.

      • Decreased antimatter cost of Snipe from 80/85/90/05 to 70 at all levels.

      • Decreased damage on Snipe from 2000/3000/4000/5000 to 1200/1600/2200/2600.

      • Changed Snipe Overcharged damage from 3000/4500/6000/7500 to 2400/3200/4400/5200.

      • Increased impulse on Explosive Shot to 2000000 from 1700000 (Ragnarov titan).

      • Increased damage on Explosive Shot Overcharge from 900/1500/1950/2400 to 1200/2000/2600/3200.

      • Increased Scattershot Overcharge damage (Ragnarov titan) from 375/750/1125/1500 to 500/1000/1500/2000.

      • Increased Ragnarov titan's Gauss weapon cooldown from 6.0 to 6.5.

      • Increased Ragnarov titan's Rail Gun damage from 975 to 1000.

      • Decreased max stacks on Cripple Defenses corvette passive from 10 to 5.

  • Advent

    • Fixed phase missile block on Advent culture techs to give proper (positive) buff.

    • Removed 'minelayer' role type from Advent carrier cruisers to prevent them from building squadrons of useless homing mines.

    • Advent Loyalist

      • Updated Subjugating Assault ability on Coronata titan to no longer fail if the player doesn't have enough fleet supply.

      • Added target constraint to Domination and Subjugating Assault abilities to prevent Flagships and other non-controllable vessels from being affected.

      • Fixed a bug that caused Coward's Submission research ability to always lose the chance roll to convert.

    • Advent Rebel

      • Purification ability (Eradica titan) antimatter cost reduced from 80/80/80/80 to 65/60/55/50.

      • Strength of the Fallen ability (Eradica titan) duration increased from 60 to 120; range increased from 2000/2500/3000/3500 to 3500/4000/4500/5000.

      • Increased conversion chance on Reanimation from max of 10% to max of 15%.

      • Increased conversion chance of Return of the Fallen from max of 10% to max of 15%.

      • Updated Protection of the Unity CultureShieldRegenAmount to a max of 150% at level 3. Note you will only get the full benefit if your ships are within a fully saturated region of your culture.

      • Advent Repair Bays should no longer have the Recharge Shields ability.

      • Recharge Shields should now have the correct HUD icon.

      • Flagships can no longer be Resurrected or Reanimated.

  • Vasari

    • Create Support Nanites (Rankulas capital ship) aiUseTime changed to OnlyInCombat from AnyTime; aiUseTargetCondition changed to Any.

    • Fixed incorrect weapon type on Assault Nanite armor reduction ability (Rankulas capital ship). Should now debuff structures as intended.

    • Updated wave cannon particle on the Kortul battleship to better match the model.

    • Replaced Returning Armada for Kostura Prototype on the Vasari race select screen.

    • Updated wave cannon particles on Jarrasul Evacuator and Vasari Flagship to better match their models.

    • Vasari Loyalists

      • Dark Capital Ship summon ability cost decreased from 3000/400/250 to 2010/270/170; cooldown reduced from 600 to 300.

      • Dark Combat Fleet summon ability cost decreased from 7200/960/600 to 3300/700/430; cooldown reduced from 600 to 240.

      • Dark Support Fleet summon ability cost changed from 7200/960/600 to 5000/1025/980; cooldown reduced from 600 to 240; fleet supply spawned range increased from 90 to 120.

      • Increased max stacks on Disable Hull Repair corvette passive from 5 to 10.

      • Change Suffusion damage on Vorastra titan from Physical to Energy.

      • Changed Vorastra titan PulseWave damage type to Wave; increased damage from 102 to 135; changed PhaseCannon damage type to PhaseMissile and increased damage from 148.75 to 165. Titan will still use newer weapon particle types.

      • Increased Vorastra titan's max targets per bank from 2 to 3.

      • The Maw ability (Vorastra titan) will now properly award XP for consumed ships.

      • Reduced all resource bonuses from Stripped to the Core by 33% for Ice, Desert, Terran and Volcanic planet types.

      • Moved Civilian Evacuations from Tier 3 to Tier 4.

      • Moved Mobile Rulership from Tier 4 to Tier 5.

      • Moved Shipboard Labs from Tier 5 to Tier 7; reduced number of labs per capital ship from 2 to 1.

      • Moved Stripped to the Core from Tier 6 to Tier 8.

      • Fixed bug that was causing Solitary Path to not award bonus fleet supply in all cases.

      • Fixed a crash bug with Stripped to the Core that would occur if a planet changed ownership during the scuttle process.

    • Vasari Rebels

      • Increased max stacks on Disable Shield Emitters corvette passive from 5 to 10.

      • Decreased Nano Leech ability (Kultorask titan) restore hull amount from 5/10/15/20 to 2.5/5/7.5/10; decreased antimatter restore rate from 4/6/8/10 to 2/3/4/5; changed action count from 15/20/25/30 to 20; updated duration from 15/20/25/30 to 20; removed CapitalShip from targetfilter and added Corvette.

      • Changed Kultorask PhaseMissile damage from 125 to 150; changed PulseWave damage type to Wave and increased damage from 145 to 176; changed PhaseCannon damage type to PhaseMissile. Titan will still use newer particles.

      • Increased Kultorask's side targets per bank from 1 to 2.

      • Fixed bug that would prevent Gravity Pulse ability (Kultorask titan) from autocasting.

      • Vasari Rebel starbases that can phase jump are now properly affected by phase destabilization debuffs.


[ Sound & Music ]

  • Added new music tracks for all players' 'neutral' scores.

  • Fixed a bug that was causing Pirate taunts to loop if the target player researched Truce Amongst Rogues.

  • Fixed bug that prevented Loyalist players from hearing the new music tracks.

  • Hooked up missing AllyFlagshipDestroyed voice over for all players.

  • Fixed incorrect AllyTitanDestroyed voice over for all players.


[ Modding ]

  • Added latest version of Particle Forge to the game's install directory.


[ Misc ]

  • Various string updates/fixes.

  • Updated manual with various typo fixes.

Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
  • Fixed not being able to import custom spray images on Macs
  • Fixed Macs cancelling http map downloads that take longer than 30 seconds

Team Fortress 2
  • Added Pyrovision!
  • Added new game mode Special Delivery and map Doomsday!
  • Friendly players glow when carrying the flag
  • Fixed rare cases where flag could fall out of the world
  • Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn't
  • Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped
  • Updated the HTML renderer for displaying server MOTD
  • Votes created by a dedicated server no longer trigger a failed vote cooldown
  • Fixed map triggered annotation events not working on dedicated servers
  • Fixed the game crashing if tempents are created that use invalid materials
  • Using a Name Tag while in game notifies everyone of the name change
  • Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections
  • Added new items
    • City on Fire item sets
    • Pyroland weapons and cosmetics
    • Community-contributed cosmetic items for all classes
    • Mysterious treasures have been incinerated, but are now craftable
    • Added crafting recipe for Pile of Ash
    • Scorched Keys are now available in the store for a limited time
    • New promo item
  • Weapon balancing changes
    • Gloves of Running Urgently
      • Removed self-damage over time penalty
      • Heavy takes mini-crits while active and for 3 seconds after switching away
      • Attack damage penalty reduced from -50% to -25%
    • Tomislav
      • Spin-up speed bonus reduced from +40% to +10%
    • Quick-Fix
      • Medic mirrors blast jump of their heal target
    • Crusader's Crossbow
      • Reload speed time reduced by +40%
    • Cozy Camper
      • Regenerates 1 heath per second
      • Reduced movement penalty from -90% to -80%
    • Sticky Jumper and Rocket Jumper
      • Added 'flying' sound to blast jumps
    • The Concheror
      • Changed rage building source from "damage done and damage received" to only "damage done"
      • Increased the rate at which Rage builds for this item by +25%
    • The Equalizer
      • Removed player move speed modification and added it to a new item named The Escape Plan
      • All owners of the Equalizer will be automatically granted The Escape Plan
    • Crit-a-Cola
      • Added +25% increased movement speed while active
      • Increased duration from 6 to 8 seconds
    • Atomic Bonk
      • Increased duration from 6 to 8 seconds
    • All Flamethrowers
      • Increased base damage by +10%.
    • Backburner
      • Removed +10% damage bonus attribute
      • Note: Because of base damage increase, damage remains unchanged
    • Degreaser
      • Added -10% damage penalty attribute
      • Note: Because of base damage increase, damage remains unchanged
    • Phlogistinator
      • Damage defense while taunting reduced from -90% to -75%
  • Item bug fixes
    • Fixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed
    • Improved visual and audio cues for when the Manmelter is ready to fire
    • Fixed Manmelter being able to earn crits via friendly Pyro self-damage
    • Fixed Scotch Bonnet's blue team skin not showing
    • Fixed Unarmed Combat's taunt not working
    • Unarmed Combat's color now matches the team using it
    • Fixed the Apparition's Aspect showing a burning texture in DX8
Product Update - Valve
- Added Luna
- Added Guardian Wisp
- Dota 2 now uses the CELT codec for increased voice communication quality.
- Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.

- Bloodseeker: Fixed a bug where he could get healed by friendly heroes dying in the area around him that he didn't deny.
- Pudge: Fixed a bug that was sometimes causing Pudge's Dismember to do an extra tick of damage
- Pudge: Fixed a bug that allowed Pudge to deal damage without hurting himself by quickly toggling Rot.
- Rubick: Fixed a rare case where Rubick could get permanently stuck with Telekinesis Land.
- Rubick: Fixed a bug where Rubick would gain permanent Spectral Dagger buffs until he died.
- Rubick: Fixed a bug with Poison Release that would cause you to steal the wrong ability from Shadow Demon.
- Rubick: Stealing Spirit Bear is temporarily disabled.
- Fixed being able to use a different player's items in your combine, if that item was in your stash at the time

- More Rubick spell animations
- Various Rubick visual effect improvements and fixes
- Haste animation added for Bloodseeker
- Adjusted Ogre Magi's sidearm attack animation
- Logos removed from waterfall and mid river areas to safeguard gameplay
- Tweaked dire banner position left of fountain shop
- Roshan timer appear only after 10 seconds have passed from death
- Reduced Gyro's model scale a little
- Removed ambient effects on Razor and Morphling when hexed

- Fixed some cases where icons could get stuck on the screen
- Fixed new heroes not showing up in the hero picker if you had custom view set (They'll now appear in the top left of the grid view, for you to then place as you like)
- Tournament Panel: Fixed game list not refreshing unless you opened a different tournament and then back.
- Tournament Panel: Increased the size of the live games and recent games.
- Tournament Panel: Fixed details button not working properly for the last few games.
- Fixed Spectator label cutting off number of spectators.
- Fixed Live games not displaying correctly after opening a Tournament.
- Fixed a recent bug with the shop not closing when a unit is selected
- Fixed some bugs with losing commentator perspecting when pausing and unpausing
- Added backpack preview to couriers
- Back button in the loadout takes you back to the backpack if you arrived via a backpack right click
- Fixed some slots on the backpack not being right-clickable if they were not on page 1
- Fixed the first equip from the backpack sometimes not working properly
- Added inspect button near the hero panel for heroes that have custom items
- Updated the replay skill filter to have more usefull categories.
- Fixed dragging an item onto itself not turning its icon back on.
- Cheat commands are now echoed to chat
- Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.

- Dota 2 now uses the CELT codec for increased voice communication quality.
Product Update - Valve
Endless Wonder Legends:

Customize your Endless Wonder battlegroup with all new legendary content – master your faction and dominate your opponents in tournaments, single player and pvp play.
• 8 new runes available
• 1 new 150k gold rune available
About the Game
PoxNora is a collectible, turn-based, tactical, online fantasy game. Players command armies of fantastic creatures, cast spells of devastating power, and summon relics and equipment of ancient renown in order to defeat their opponents.
PoxNora © 2006-2012 Sony Online Entertainment LLC. SOE, the SOE logo and PoxNora are registered trademarks of Sony Online Entertainment LLC. All rights reserved.

Product Update - Valve
version 1.013
1) Dog Tags and Supply Drops now come with explanatory tooltips.
2) Deployment icons now have extra tooltip data to explain supply trucks and current stock levels.
3) Removed redundant and confusing restock-timers for supply truck icons.
4) Battle minimap now has a popup key that displays like a tooltip to explain the colors.
5) Fixed bug where the procurement achievement would trigger under the wrong circumstances
6) Dialog for loading existing designs on the design screen now also displays mini design icons and the hull name for each item.
7) Unlock system changed so that the important unlocks occur early on in the process.
8) Fixed bug where the overseas medal did not trigger as soon as it should have.
9) Armor color changed to be more orange and less red, to avoid confusion with damage.
10) Fixed bug where game hangs loading on an attacking custom map if the defending ai has too many resources relative to placement opportunities.
11) Fixed bug where editing existing player units can leave the old image being used on the deployment bar.
12) Fixed bug with tank exhausts that meant they would linger too long if you were not looking at them.
13) New feature: You can now drop replacement infantry into half-empty trenches to fill the slots, even mixing infantry types.
14) You can now disable the supplies exhausted siren under the options screen.
15) Fixed bug where you could try to post a challenge despite not setting up a user profile yet.
Jun 26, 2012
Product Update - Valve
Fixed a freeze that would happen occasionally, especially in the factory boss level
Fixed a small gap in geometry Fluros could trip on in the hub
You can now go back and fight the Golem a second time if you return to the level (door was blocked before)
Fixed a crash that would sometimes happen in the end game sequence

Product Update - Valve

Critical fixes:
+ Fixed a multiplayer combat crash related to weapon damage.
+ Fixed multiplayer crashes related to news events.
+ Fixed a news event crash related to resuming older games.
+ Fixed a scout rider crash.
+ Fixed a crash related to the colony information display in combat.

Other fixes:
+ Fixed an issue that caused civilian population to drop after new
factions were introduced.
+ Improved trade slider notch accuracy.
+ Planet missiles now target battle ships and battle cruisers.
+ Fixed an issue where battle riders were not launching in multiplayer combat.
+ Fixed the issue where minelayer were not working in multiplayer combat.
+ Fixed overharvesting beyond available resources.
+ The grovernment graph marker no longer moves beyond the graph bounds.
+ Fixed grav boat behavior.

Other changes and additions:
+ Gate ships now deploy after the combat phase.
+ Colony stimulus now considers star systems each player already has
colonies in.
+ Fleet support range now takes all support points into consideration,
which should extend range in friendly space.
+ Eliminated players are now reflected in the diplomacy manager.

Product Update - Valve
-Security fixes
-Various bug/stability fixes
-MSAA white outline fix
-Various multi-head improvements
-Text chat added to lobbies by default
-Mouse acceleration setting added to controls menu
-Aspect ratio setting added to the graphics menu

Product Update - Valve
Hack, Slash, Loot v8 Change Log
Added Artifact selection and visual 'tell'.
Added additional credits.
Added workaround for non-english Windows usernames.
Added option to switch to Direct3D graphics driver.
Added character stat on mouse-over on title screen.
Added incremental saves to improve the chances of recovery after a fatal crash.
Changed poison to now wear off.
Changed starting character slightly to improve their chances.
Fixed poison not cancelling after resurrect.
Fixed various spelling/grammatical errors.
Fixed teleport, again!
Fixed Steam offline mode.
Fixed disappearing stairs issue.
Removed character race from title screen.