Product Update - Valve
Balance changes
- Barriers and Walls now require and use a small amount of power.
- Barriers and Walls slowly decay when unpowered, down to 10% of their maximum health.
- Raised cost for Barriers and Walls.
- Walls now require Commander Abilities II research.
- Slightly lowered NX300 damage.

Other enhancements
- Updated Play menu for easier navigation to server browser.

Other fixes
- Fixed missing placement constraints on power relay structures.

Mount & Blade: Warband - Napoleonic Wars - Valve
Changelog 1.005

New features:
- You can now surrender to the enemy by pressing P on your keyboard (configurable).
- Added the ability to change your 3rd person field of view, use the plus and minus buttons on your numpad.
- Added a new map: Fort Hohenfels

General changes
- Redone the hit detection and damage calculation of the bayonet upper stab. It should now have the exact same code as the lower stab, but still need a different block direction.

Balance changes
- Changed default build points for sappers from 25 to 40 per team.
- Decreased the range of the bayonet slightly for balance reasons.
- Increased the speed of rifle melee slightly to reduce the damage speed bonus.
- Reduced the damage of the rifle melee.
- Increased the speed of all heavy horses.
- Reduced the sword damage slightly to balance the new horse speed.
- Knifes and other peasant weapons can now deal stab damage without bouncing off.
- Removed the stab ability from the farming serp.
- Rebalanced the sword weights.
- Increased the lance range.
- Decreased the stab speed of lance slightly to give it more speed damage bonus and a larger hit area once released.
- Removed the stun that a swordsman would receive when blocking an upper stab.

Bug Fixes
- Fixed an issue that caused the client round timer in Siege mode to not correspond with the server.
- Fixed an exploit that let you hit people on the floor above you in a building.
- Resolved an issue with the Austrian Cuirassier trumpeter not having any hands.
- Fixed a bug that made birds spawn underground in random maps.
- Fixed that when you get hit whilst playing the piano/organ you didn't stop producing music.
- Russian Jäger Sergeant is now correctly named “Sergeant”.
- Russian Jäger Sergeant now has bullets.

Dota 2 - Valve
GAMEPLAY
- Added Rubick!
- Bane: Fixed Fiend's Grip not ending if Kraken Shell dispels it.
- Chaos Knight: Reality Rift now puts the Chaos Knight behind his target.
- Clockerk: Fixed Hookshot stunning dead units.
- Gyrocopter: Fixed Homing Missle not giving any bounty.
- Invoker: Fixed Alacrity interaction with Magic Immunity
- Kunkka: Fixed Ghost Ship allied debuff dealing all the damage immediately when then rum wears off, rather than over the following 8 seconds.
- Mirana: Reduced size of Arrow 20%.
- Outworld Destroyer: Aadded visual indicator for Astral Imprisonment Length.
- Riki: Fixed sometimes not attacking his Blink Strike target immediately.
- Spirit Breaker: Fixed a bug allowing charging Razor without moving.
- Fixed Batrider and Outworld Destroyer having 1 too little armor.
- Fixed Chaos Knight having 2 extra armor.
- Fixed Lone Druid having 1.3 too little armor.

UI
- Added support for tournament spectating passes.
- Select All Other Units feature no longer selects any unit that is lacking attack capability (like Beastmaster's Hawk).
- Added a buff to indicate the duration of Death Prophet's Exorcism.
- Updated Aghanim's Scepter tooltips for Beastmaster, Necrolyte, Queen of Pain, Warlock, and Windrunner.
- Updated the Aghanim's Scepter store preview.
- Fixed bug where large replays were unable to download.
- Replay downloading is now paralleled to improve download speeds.
- Fixed item purchase message crediting the wrong player if the purchased item stacked with someone else's item.

VISUALS
- Added a custom particle effect for Skadi.

COSMETICS
- Added announcers and new couriers to the Dota Store.
- Added new items for Witch Doctor.
- Fixed a bug that caused new users not to earn random drops. Affected users will receive the drops they should have gotten when they finish their next match.
- Increased the number of backpack slots displayed on a single page of the backpack to 64.
- Increased the base number of backpack slots from 50 to 64.
- Increased the number of backpack slots that store users have from 500 to 640.
- Fixed a bug that caused the last slot in the backpack to not respond to drag n’ drop.
- Fixed bugs with dragging and dropping items between pages of the backpack.

BOTS
- Co-op bot matches will now randomly assign the human players to Radiant or Dire.
- In co-op bot matches, if a human disconnects before picking a hero, the bots will now correctly balance the teams.
- Fixed bots not selecting heroes into non-AP games.
- Fixed bots not deploying their couriers on Passive difficulty.
Cubemen - Valve
** Version 1.1 – MASSIVE UPDATE **


New Mayhem Mode
• 2 – 6 player Online (or mixed with AI) gameplay on a new set of 6 maps (more maps to be released in future updates)
• Individual or team based games
• Host decides team selection and wether AI will fill empty player slots
• In lobby chat system for players waiting for a game to start (Mayhem mode only)
Cubemen Customisation
• Customise both your units and enemy units
• Select from 12 different colours
• Select from 8 new additional textures ( ninja, eyepatch, skeleton etc )
Improved Network Games
• Network games are now never cancelled when a player disconnects
• AI wil take over the dropped player(s) and the game will continue as before
New Levels
• 6 new Mayhem levels
• 3 new Skirmish levels
• 5 new Defense levels
New features & Improvements
• New Sniper unit (SID). Deadly tracer bullets, massive range but low health.
• Cycle through your units on the map with the , and . keys (only on desktop)
• Improved unit selection on maps
• Set the number of waves for both Skirmish & Mayhem games (20, 30, 40, 50, Unlimited)
• Set the AI difficulty for both Skirmish & Mayhem games for those that want more of a challenge
• New improved end of game screens with game stats for Defense mode and ladder for Skirmish and Mayhem games
• Added [Join Game] button to the main screen and created a brand new lobby system that shows both Skirmish and Mayhem games on the same screen for easy game joining
• Re-made the private game system to now be a password for a game. All games are shown in the lobby and those that require a password have a padlock and allow for the password to be entered for immediate joining
• Revised Enemy Boss rain attack
• Levels colour strip now matches your Cubemen colour selection
• Can now set Force 60hz or use Display Hz in game options screen
• New Info button for Skirmish and Mayhem games that when on show’s player names above towers and extended enemy info, but when off, shows minimal enemy info for less screen clutter
• 17 New achievements to earn
• Ability to set a "pause" between waves in Skirmish v.s. AI games or have the waves spawn non-stop
• Ability to see your NPC units path to enemy base target in Mayhem modes
• Plus many more minor things
Improved Performance
• A lot of optimisation and re-factoring has gone into this update to improve performance and allow for faster updates in the future
Bug fixes
• Lots and lots of bug fixes

Nuclear Dawn - Valve
Nuclear Dawn Update 6.4 - June 2012:

New Features
- Added new structures, Barrier and Wall.
- Added ctrl-click for building to allow immediate placement of another instance of same structure.
- Added offline practice mode.

Other Enhancements
- Updated main menu to be cleaner and friendlier.
- Added text on hud to show the effective squad gizmo, if any.
- Improved crash handling/reporting.
- Improved bot logic.

Other Fixes
- Fixed nano skin particle sometimes getting stuck on.
- Fixed radar kit appear at stealth sniper's feet.
- Unit group selection keys are now disabled in commander spectate view.
- Commander can no longer build when signal is lost.
- Fixed round end display showing level 60 for any higher level.
- Fixed more cases where a building hologram could get stuck on commander's screen.
- Fixed multiple issues with custom content http downloads on Mac.
- Fixed a common server crash that would sometimes occur on map change.
- Fixed being able to teleport to EMP'd Transport Gates.
- Fixed some map loading screens showing team bases swapped.
- Fixed some map loading screens having doubled, ghosted text.
- Fixed Squad-only Voice Comm in Options binding to regular Voice Comm button.
- Fixed rank names not displaying for ranks higher than 60.
- Fixed being able to build structures in the ground when commander clipped with world geometry in most maps.
- Slightly reduced the artillery damage to players
- Slightly reduced the BBQ impact on players

Downtown
- Fixed benches disappearing in the metro station
- Fixed a bunch of see through chairs due fade distance
- Fixed clip brush on shopping mall roof blocking the player

Clocktower
- Fixed floating props on tunnel ramp

Authoring Tools
- No longer "Beta".
- Added Metro map source to sdk_content.
- Updated wiki link in launcher, added forum link.

SOL: Exodus - Valve
change log:
- Attempting to remap axis bindings will now work as expected.

Jun 20, 2012
Krater - Valve
Version 1.0.4
- We have reworked the graphical settings and other user settings such as keybindings.
- Boot camps added to Elmerhult, Westerfall, Garbbtuna and Solside Capital. Visit these to promote you characters to green and blue quality.
- Fix for mutant healing nano injection.
- More NPCs added to Elmerhult, Solside Capital and Norrmalm.
- All shops has been reworked.
- Added shops to several cities.
- Regulator is now able to move directly after using his slow field.
- Shrapnel grenade should now be working as intended.
- Thrombus achievement now works as intended.
- General tweaks and bug fixes.
The Binding of Isaac - Valve
Wrath of the lamb change log v1.3

Content Update:

-8 new unlockable items
-8 new achievements
-a new not so secret final chapter
-a new final ending
-3 new music tracks
-new mini boss
-golden poop!
-updated art, sound fxs and other touch ups added/polished.


Updates/Fixes:

-Ending 12 and challenge 10 now unlock for everyone.
-Brimstone is back in working order
-Alt end boss active
-Familiar conflicts fixed
-item frequency has been fixed
-enemys have been rebalanced
-bosses have been rebalanced
-a "secret boss" now appears where intended
Product Update - Valve
GAMEPLAY
- Added Rubick!
- Bane: Fixed Fiend's Grip not ending if Kraken Shell dispels it.
- Chaos Knight: Reality Rift now puts the Chaos Knight behind his target.
- Clockerk: Fixed Hookshot stunning dead units.
- Gyrocopter: Fixed Homing Missle not giving any bounty.
- Invoker: Fixed Alacrity interaction with Magic Immunity
- Kunkka: Fixed Ghost Ship allied debuff dealing all the damage immediately when then rum wears off, rather than over the following 8 seconds.
- Mirana: Reduced size of Arrow 20%.
- Outworld Destroyer: Aadded visual indicator for Astral Imprisonment Length.
- Riki: Fixed sometimes not attacking his Blink Strike target immediately.
- Spirit Breaker: Fixed a bug allowing charging Razor without moving.
- Fixed Batrider and Outworld Destroyer having 1 to little armor.
- Fixed Chaos Knight having 2 extra armor.
- Fixed Lone Druid having 1.3 to little armor.


UI
- Added support for tournament spectating passes.
- Select All Other Units feature no longer selects any unit that is lacking attack capability (like Beastmaster's Hawk).
- Added a buff to indicate the duration of Death Prophet's Exorcism.
- Updated Aghanim's Scepter tooltips for Beastmaster, Necrolyte, Queen of Pain, Warlock, and Windrunner.
- Updated the Aghanim's Scepter store preview.
- Fixed bug where large replays were unable to download.
- Replay downloading is now paralleled to improve download speeds.
- Fixed item purchase message crediting the wrong player if the purchased item stacked with someone else's item.


VISUALS
- Added a custom particle effect for Skadi.


COSMETICS
- Added announcers and new couriers to the Dota Store.
- Added new items for Witch Doctor.
- Fixed a bug that caused new users not to earn random drops. Affected users will receive the drops they should have gotten when they finish their next match.
- Increased the number of backpack slots displayed on a single page of the backpack to 64.
- Increased the base number of backpack slots from 50 to 64.
- Increased the number of backpack slots that store users have from 500 to 640.
- Fixed a bug that caused the last slot in the backpack to not respond to drag n’ drop.
- Fixed bugs with dragging and dropping items between pages of the backpack.


BOTS
- Co-op bot matches will now randomly assign the human players to Radiant or Dire.
- In co-op bot matches, if a human disconnects before picking a hero, the bots will now correctly balance the teams.
- Fixed bots not selecting heroes into non-AP games.
- Fixed bots not deploying their couriers on Passive difficulty.
Magicka - Valve
Changelist for version 1.4.7.0
• Added new DLC; Other Side of the Coin (including 1 new story challenge, 1 arena challenge, 6 new achievements and much more)
• Added new DLC; World's End Challenge
• Added new DLC; Mirror Crystal Cavern Hideout Challenge
• Added new DLC; Volcano Hideout Challenge
• Challenge/Versus mode now properly updates level list when switching between online and local games.
• Updated localization for certain languages and achievements.
• Added a bleed resistance to some NPC’s and bosses.
• Fixed the art size of the Outsmouth challenge in the Online lobby.
• Fixed an issue where the game would crash when hosting certain levels using Italian.

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