Product Update - Valve
Changelog 1.003:

Bug Fixes
- Fixed that destructible scene props didn't refill their health after a round is over client side
- Fixed the huge lag spike at end of a siege or battle round
- Map placed artillery pieces limbered by a player no longer disappear the next round
- Remade the collision mesh for the barrels
- Non-dedicated servers now show up on the server list
- Fixed an issue that caused occasional lag spikes in siege mode
- Made player selection for admin tools work on non-dedicated servers
- Fixed teleport scripts not working sometimes
- Fixed a crash when opening the pioneer build window when using French localisation
- Fixed that doors in siege mode had much too low health at map start
- Fixed a bug that allowed doors to be destroyed multiple times
- Destroyed doors can no longer be opened or closed
- Fixed an issue that caused no hit sounds or particles to be generated from the first cannonball hit against certain house walls
- Fixed that when changing checkboxes in the admin panel the screen would not fully update
- When spawning with cannons is enabled but spawn with rockets is disabled you are now able to choose your cannon type
- Fixed that in siege your defender lives didn't drop client side when you died
- Fixed a bug where riflemen/cavalry class limits wouldn't let people join a regiment if 100% of the team's skirmishers/cavalry was in that regiment
- Prussian Hussars are no longer better than the hussars of other factions in Commander Battle

Performance
- Cannons and rockets that are player spawned are automatically removed after they are not used for 4 minutes in respawn modes, to limit the amount of cannons and rockets in the map for performance reasons
- Improved performance on server to client network data for explosions
- Improved performance on cannon aiming scripts
- Now (hopefully) really fixed performance issues with bonuses

Game Balance
- Default rocket limit is now 5% of the team instead of 10%
- Cuirassiers now have additional body armour and same health as everyone else
- Increased sword skill slightly for all sword cavalry
- Decreased the weight of all flags to make flag bearers move faster

Features
- Added a new dedicated server command: max_num_bots #set the max number of total bots the server is allowed to spawn (50-500) to allow less powerful servers to run commander battles without problems. Also changeable in the Admin Panel.
- Added two new siege maps: Fort Lyon and Fort Boyd
- Added Intern-admin chat that is only visible to admins. Colour is pink.

General Changes
- Added the missing backpack bottle to the Russian Foot Guard
- Admin tools such as Slay, Freeze and Beacon now only show alive players
- Replaced the Japanese "Rising sun" flag with the regular Japanese flag
- Re-organised the Admin Panel to have the less used things at the end
- Redone the French translation to be more French
- Updated various maps to fix some issues
Product Update - Valve
Pole Position 2012 Patch 4.2

- Overtaking chance increased
- When a car is taking a Pit Stop, there shouldn't be a traffic jam anymore
- Player cars should not encounter random car failures anymore
- Fixed a bug that allowed too many fan merchandise to be sold
- When a save file is overwritten, the previous save name will be updated
- When you save a game, the time of the save is now included
- The weather doesn't change quite so often anymore
- Requirements of junior pilot is not 0 anymore
- Fixed a bug that allowed time to pass too quickly during Training and Qualifications
- Race speed can now be set twice higher
- You may now deactivate the Tutorial messages in the Options Menu
- You may now order up to 3000 fan merchandise
- Fixed a bug that could crash the game when you would delete emails from the trash basket
- Some issues in the Race monitor display were fixed
- A button was added in the Vehicle Setup menu to dismount all equipped components
- A button was added in the Vehicle Setup menu to dismount and recycle all equipped components
- Hockenheim now has a Full throttle ratio of 64%
- Chances to see new available employees in the Job Market are now 33% higher
- Fixed a bug that would not use the correct Engine settings & Maximum revolutions settings during the race
- Lap times increased
- Fixed a bug that would allow access to Vehicle Setup on a Race day
- On Training day, you may use as many tire setups as you want, to try and find the best Setup for the track
- Widgets are now sorted by active & "game loaded"
- Improved AI behavior in Training & Qualifications
- During a race, you may now see the tires used by the AI in the Pit Stop
- A warning will start blinking right over the Driver info when there are less than 20 liters left in the gas tank
- During the race, "Dropped out" will also indicate the reason of the drop out
- A warning will start blinking right over the Driver info when the tires condition is less than 20%
- You may now access High Scores in the Main Menu
- Performances improved during Training, Qualifications & during races
- Fixed a bug that would incorrectly take cars into account during a race, if the race would start too quickly
- Added fuel GFX to „Pit Stop“ menu
- Players can now see the currently equipped items in the production, autosetup and supplier menus
- Lighting in races is now adjusted to the weather
- Players can now set an order quantity in the supplier menu
- Fixed a critical bug
- Players can now set a production quantity in the production menu
- Fixed minor localization bugs in all languages
- Added window mode (accessible via the options menu)
- Various minor improvements
Product Update - Valve
1.152 Changelog:

Common:
- Bugs related with sounds and music have been fixed. Disable music option now works correctly.
- Muskets sticking to left hand after reloading bug has been fixed.

Single player:
- Several dialog text fixes.
- Lords now defect even faster when their faction has no centers left.
- Minor fix on faction AI.

Multiplayer:
- Trees with bad physics that caused missiles to pass through them have been fixed.
- Switching module without closing the application now works.

Product Update - Valve
Change log for 1.05d:

- Fixed an MP issue where clients would go OOS if the host had clicked around on the bookmarks or time widget at all
- De jure kingdoms can now assimilate into empires
- Fixed a bug with the Crusade CB where the kingdom title was usurped even if the holder was not involved
- Fixed a bug with the 'other_claim' CB where, on success, a title could be broken out of the top realm of the attacker
- Fixed a bug with the 'other_claim' CB where it would make the claimants your vassals when it should not
- Fixed some bugs in the new regency events
- The hostility of attached armies is now determined by the army they are attached to
- A very high opinion of the liege now has a greater effect on reducing the revolt risk
- Can't pick intrigue plots against people with no possible backers (lacking courtiers)
- No longer possible to revoke religious head titles, or plot to do so
- Halved the Varangian Guard in strength
- Removed some more initial Byzantine holdings
- Reduced the initial Crown Authority of the Byzantine Empire a bit
- Increased the initial Crown Authority of the Seljuk Turks and Mauretania
- Fixed a bug with dynasty 715 having a historical CoA when it should not
- Fixed another issue with de jure assimilation
- Vassals in revolt who _attack_ an outside state will no longer make their pre-war liege hostile to the target
- Fixed an issue with too many plots being evaluated for the quick plot button in the Character View
- Fixed another issue with huge plot power values due to the wrong cached military power
- Should no longer be possible to attach armies to navies in port
- AI: Should never try to revoke titles off landless vassals (Varangian Guard, etc)
- AI: Even more likely join a plot with the same goal a character is already plotting for, if the plot power of the asker is higher
- Added trigger 'yearly_income'
- Asking the Pope for an Indulgence now costs a minimum of 25 gold
- Fixed a rare crash when a plot target died while you were inviting a backer in the Diplo View

Product Update - Valve
GAMEPLAY
- Added Brewmaster to Captain's Mode
- Fixed non-hero units like Spirit Bear breaking smoke of deceit.
- Fixed Burning Spear counter being reset by BKB.
- Fixed illusions stealing Magic Stick/Wand charges from the owner.
- Fixed a new bug with Riki's Blink Strike causing it to not attack right away.
- Fixed True Form / Druid Form being cancelled and interruptable.
- Fixed attack FoW reveal to happen when an attack fires off, rather than when your animation starts.
- Fixed bug that would sometimes cause move commands or abilities to execute at odd times.
- Fixed bug where DotaTV director would stop directing in the last minutes of the game.
- Fixed Vanguard's block chance being too low.
- Fixed Brewmaster's primal splits creating illusions from Wall of Replica.
- Fixed Brewmaster not receiving XP when split.

VISUALS
- Heroes will no longer lose their shadows.
- Item Icon have been redesigned
[We plan to continue update these over the next few weeks, please give us your thoughts in this forum (http://dev.dota2.com/forumdisplay.php?f=353)]
- New visual style for Lion.
- New Town Portal effect.

AUDIO
-Some heroes will now call out to allies they encounter in the field during the early phases of a game.

UI
- Fixed control groups breaking in the case where a hero has unit sharing enabled and another hero tries to control group one of the summons.
- Fixed a case where casting an ability to control a unit (ie. Chen's Persuasion), then querying the unit before the ability fired would not end up with the unit in a selected state and the abilities would not be usable.
- Fixed damage done to player-controlled units not showing up in the combatlog.
- Fixed attributes tooltip not showing the correct values for Spirit Bear (or other hero-like) units.

BOTS
- Bots can call out "top missing!" etc if an opponent goes away during the laning phase.
- Bots are now more likely to use the Side Shop. They will hold off purchasing items if they think they'll be able to get them from the Side Shop soon, and are more likely to actually walk there to pick them up.
- Bots no longer forget/ignore units that are reincarning.
- Bots will now use couriers that are holding their items, even if the courier is currently returning to base.
- Bots will only use couriers that are idle in base, so they shouldn't grab couriers as soon as they stop moving in, for example, the secret shop.
- When a bot dies, if it had a courier en route, it will send the courier back to base.
- Juggernaut is now more likely to use Omnisliash in teamfights, particularly when he thinks he can get all slashes on heroes.
- Bots will no longer purchase items during the hero pick phase of the game.
- Bots will no longer use any of their abilities on Passive difficulty.
- Made Windrunner bot slightly more likely to use Powershot when ganking, and less likely to use Windrun for non-panic retreats.
- Fixed bug that, under certain hero combinations, could cause lane selection to thrash.
- Improved the Team Roam behavior, they should no longer clump up and get stuck, and should deal with any creeps attacking them.
- Increased bot sensitivity to human pings for pushing and defending.
- Increased range at which a non-carry bot will defer last-hitting to a carry bot. Non-hard-carries will now also defer to hard carries.
Product Update - Valve
7.30
Additions:
* Added Premium DLC: Quest for the Lost Eternia Shards Part 3: Aquanos
* Raised Level Cap to 83, and added hyper-rare 'Supreme' item quality categorization
* Added support for four slots of Accessory-type Items & Masks, and added 62 Accessory/Mask loot drops, of varying degrees of rarity and difficulty to achieve
* Added Transcendent Survivalist Achievement + Jetpacking Bounty Hunter Costume
* Raised Bank soft cap / maximum shop sale amount to 600,000,000 Mana
* Added 40 more Item Box spaces, 50 more Player Shop Item spaces, and 20 more Items allowed on Tavern Floor
* Added Halloween and Battle Royale loot drops to general drops (can drop on any mission), once you've beaten Halloween and Battle Royale respectively (on any difficulty)
* Added Option to disable targeting cursor for Melee Heroes

Modifications:
* Made Shock Beam able to trigger on Flying Enemies, and thus Shock them
* Barbarian Lightning Stance and Shock Beam now shock Djinn and cancel their spells
* Barbarian Hawk Stance self-stun time cut by 50%, Hawk Stance damage increased by 25%, Lightning Stacne Self-Damage reduced by 25% and Stun Time increased by 15%
* Spiders can now be shock-stunned (also causing them to cancel web attack) by Lightning Stance and Shock Beams
* Enemies within Strength Drain Auras lose their own Elemental Damage and their Elemental Invulnerability when within the Aura, Strength Drain Aura in-game description updated accordingly
* Rebalanced all Nightmare Campaign & UMF Missions to contain Sharken
* Reduced the number of enemies on Survival Waves to about Mistymire Forest levels on ALL maps
* Buffed Monk Electric Aura by 50% in Nightmare
* Pets are now hidden if you hide your weapon in FPV
* Series Ev Proton Charge Blast now immediately consumes Mana that you drop
* Spaces and Brackets are now allowed in Hero names from all menus (main menu and renaming)
* 10% Linear and 8% Exponential-Ramp Damage Buff to Apprentice Lightning Tower
* ALL Mythical+ Pets now incorporate Hero Damage into their Damage calculation -- Donkey and a few others previously weren't
*Added message to Player Shop UI to help make it clear that AFK Shop Mode is required to have a permanently accessible Player Shop: "Note: Your shop will be inaccessible after 15 Minutes unless you enable AFK Shop Mode."
* Sitting in the Tavern for 1 hour now automatically converts your game to AFK Shop Mode (changes back to a non-AFKShop game if you enter any mission)
* Enemies lose their invincibility from immunity circles after 10 seconds, and Ogres de-spawn after 6 minutes

Fixes:
* Fixed a Trade Failure bug
* Fixed extra Guardian-type stats appearing on Guardians.
* Fixed bug that would cause UI input to lock up in Tavern (and on other UI's potentially) if you pressed Escape key very quickly as the Mission Setup Menu was opening
* Added Summoner functionality hooks
* Fixed THE Return To Tavern / Restart Level Crash!!
* Fixed Djinn Spawn timings on Tree of Life MonsterFest, now they won't wait so long to arrive
* Fixed an invincible Skeleton case

Product Update - Valve
Rule Changes: 3 (v35305)

Free Pros: Assault, Combat Girl, Karl, Gunner, Tank, Wascot

This is the last week for PAX East 2012 uniforms and TF2 throwback gear!

It's the Rule Changes of Iroquoi county. Once you've seen one Rule Changes, you haven't seen them all.

This week we really focused on the player experience of getting into a game. We've made the process of getting into a game by yourself or with friends much more clear. We've fixed some issues that caused certain players to queue much longer than they should. This should improve everyone's speed and chance of getting into a good game!

As always, feel free to leave us feedback at www.uberent.com/forums! If you have issues please email support@uberent.com.
The current version is: 35305. If you don't have this version, please restart your game.
New Rules
• Featured items are now listed on the main menu.
• Reworked the Accept/Confirm game dialog to display over top of everything. Fixing the issues of not getting that dialog when a game is ready.
• Quickmatch has been split into Solo, and Build Team for easier usability.
• When a player taunts after killing someone, the dead player now sees the entirety of the taunt with a special taunt camera.
• Custom Game menu now includes team-icon check boxes.
• Custom Games can now be started with only 5 players.
• Opposing player name plate level number is now orange if they are 2 levels higher than you.
• Improved the look of the skill upgrade menu.
• Added option to disable the control hints above the skill icons and on Juice.
• GG Stack & Chip Valvano: Added Bot Streak call outs.
• GG Stack now calls out some special events.
• Invites now show the type of invite: "Game" or "Custom".
• Selected Region UI is now more obvious.
• Added new icons for all taunts.
• Chickey Cantor now takes full damage while being grappled.
Bug Fixes
• Fixed some instances of network interruptions causing players to get disconnected from the matchmaker but leave them looking like they are still in queue.
• Fixed UI sometimes not resetting properly when leaving a Training game.
• Fixed custom uniforms not working properly in Custom Class and Character Select screens when they have no torso as part of the uniform.
• Fixed character select weapons list showing old data when you switch characters.
• Fixed the rename/clear/save buttons not being enabled when you unlock a new product set.
• Fixed "add to cart" sometimes not turning off on the boost screen.
• Fixed the "Find Game" button cancelling with the enter key.
• Fixed some rare instances of the Post-Game Prize screen from sometimes showing the incorrect item.
• Fixed Post-Game Prize from not dropping everything it should.
Bundles
• New Bundle: "Spunky 6 Pack" Pro Bundle of 6 non-MNC Pros. On sale for the first week!
• New Bundle: Zombie Bundle. Includes all Zombie uniforms.
Products
• Can't Stun This: Recharge time 60 -> 90.
• Can't Slow This: Recharge time 60 -> 90.
• Health Inverter: Vamp amount 0.1 -> 0.13
• Health Inverter: Fixed description to reflect current numbers.
• All Magnet: Check time 0.25 -> 0.5
• All Magnet: Radius 512 -> 768
• Massive Air: Minimum level 1 -> 6
Downtown Spunky Arena
• Continued art improvements.
Bullet Gorge Arena
• Fixed not being able to stand on certain curbs.
Bots
• Fuji Bots: Now spawn in between Jackbots after 25 minutes.
• Fuji Bots: Now drop a churro and a juice box instead of two juice boxes.
• New explosion effect on Bot projectiles.
• Bot lasers are now team colored.
Assassin
• Leap: Improved visual effect
• Shuriken Launcher: Explosive radius reduced.
Cheston
• New Uniform: Bananas Monihan.
Megabeth
• Shoot the Moon: Increased vertical height for improved escape utility.

Product Update - Valve
- Fixed distribution of blood on units' armour with the Blood Pack.
- Loading screens fixed for Multiplayer battles (no longer displays red smudges).
Product Update - Valve
- Fixed distribution of blood on units' armour with the Blood Pack.
- Loading screens fixed for Multiplayer battles (no longer displays red smudges).
Product Update - Valve
GAMEPLAY
- Added Brewmaster to Captain's Mode
- Fixed non-hero units like Spirit Bear breaking smoke of deceit.
- Fixed Burning Spear counter being reset by BKB.
- Fixed illusions stealing Magic Stick/Wand charges from the owner.
- Fixed a new bug with Riki's Blink Strike causing it to not attack right away.
- Fixed True Form / Druid Form being cancelled and interruptable.
- Fixed attack FoW reveal to happen when an attack fires off, rather than when your animation starts.
- Fixed bug that would sometimes cause move commands or abilities to execute at odd times.
- Fixed bug where DotaTV director would stop directing in the last minutes of the game.

VISUALS
- Heroes will no longer lose their shadows.
- Item Icon have been redesigned
[We plan to continue update these over the next few weeks, please give us your thoughts in this forum (http://dev.dota2.com/forumdisplay.php?f=353)]

AUDIO
-Some heroes will now call out to allies they encounter in the field during the early phases of a game.

UI
- New in-game HUD.
- Fixed control groups breaking in the case where a hero has unit sharing enabled and another hero tries to control group one of the summons.
- Fixed a case where casting an ability to control a unit (ie. Chen's Persuasion), then querying the unit before the ability fired would not end up with the unit in a selected state and the abilities would not be usable.
- Fixed damage done to player-controlled units not showing up in the combatlog

BOTS
- Bots can call out "top missing!" etc if an opponent goes away during the laning phase.
- Bots are now more likely to use the Side Shop. They will hold off purchasing items if they think they'll be able to get them from the Side Shop soon, and are more likely to actually walk there to pick them up.
- Bots no longer forget/ignore units that are reincarning.
- Bots will now use couriers that are holding their items, even if the courier is currently returning to base.
- Bots will only use couriers that are idle in base, so they shouldn't grab couriers as soon as they stop moving in, for example, the secret shop.
- When a bot dies, if it had a courier en route, it will send the courier back to base.
- Juggernaut is now more likely to use Omnisliash in teamfights, particularly when he thinks he can get all slashes on heroes.
- Bots will no longer purchase items during the hero pick phase of the game.
- Bots will no longer use any of their abilities on Passive difficulty.
- Made Windrunner bot slightly more likely to use Powershot when ganking, and less likely to use Windrun for non-panic retreats.
- Fixed bug that, under certain hero combinations, could cause lane selection to thrash.
- Improved the Team Roam behavior, they should no longer clump up and get stuck, and should deal with any creeps attacking them.
- Increased bot sensitivity to human pings for pushing and defending.
- Increased range at which a non-carry bot will defer last-hitting to a carry bot. Non-hard-carries will now also defer to hard carries.
...