Product Update - Valve
r20461c
------

Critical fixes:
+ Fixed a new first-turn networked multiplayer crash.
+ Fixed a crash related to the Xavier module.
+ Fixed the issue that was causing Hiver gates not to function until
the game was reloaded.
+ Temporarily removed localization files causing crash on start-up for
German and Russian players.

Other fixes:
+ Fixed an issue where non-standard fleets could get into combat rounds.
+ Fixed an issue where module repair points were not being factored in
to the total.
+ Build orders are now cleaned up with a player's colonies are lost.
+ Espionage panel in the diplomacy screen now lists pending intel
operations for the turn.
+ Hiver gate icons now appear when gate ships are deployed.
+ Fixed new placeholder UI elements in the design screen.
+ Some weapon-related framerate optimization made in combat.
+ Fixed an issue where colony IO was not being redistributed when
either terraforming or infrastructure were maxed.

Product Update - Valve
Change Log:
V1.506
- Fixed ATI 12.2 driver issue with OpenGL. This also optimized rendering
- Lowered mass bomb damage

Product Update - Valve
r20461b
---------

Critical Fixes:
+ Fixed a game loading crash related to asteroid monitors.
+ Fixed all known crashes related to deep space interception.
+ Fixed a potential infinite loop in Hiver movement that could occur
during turn processing.
+ Fixed known multiplayer de-sync issues that were leading to crashes.
+ Fixed a crash when returning from a demand or request with an indy.
+ Made optimizations to turn processing times.

Other Fixes:
+ Suul'ka can now be summoned again.
+ Mining and defense stations no longer double-charge players for construction.
+ Resolved conflicting broadside versus pursuit orders in combat.
+ Rapid prototyping now applies proper bonus.
+ Made changes to resolve minefield overlap and frame-rate issues.
+ Made changes to resolve PD phaser frame-rate issues.
+ Improperly configured requests and demands are no longer allowed to
be committed.
+ Trade income is now correctly reported when no trading is available.
+ Fixed an issue where mining stations were not showing up in station
construction options.
+ Fixed mis-labelled Zuul station types in news events.
+ Fixed an issue where colonization missions were not cancelling when
critical ships were destroyed.
+ Fixed a known issue related to incorrect movement speed on the starmap.
+ Fixed issues that were preventing AI players from declaring war when
they should.
+ Fixed an issue where heavy and planet missiles were not re-targeting
in combat.
+ Fixed an issue where stations were reporting incorrect remaining and
total structure.
+ Fixed an issue where in-transit fleets could be incorrectly
displayed in repair dialogs.
+ Fixed issues where asteroid monitor encounters would cease to occur
after destroying a command monitor.
+ Fixed some combat stance issues related to planets.
+ Fixed issues where alien habitation modules could take up standard
habitation module slots.
+ Fixed a couple issues where warhead damage was not being adjusted
correctly for researched technology.
+ Fixed an issue that was preventing government graph from updating.
+ Fixed issues where missiles targeting spectres could damage a colony instead.
+ Addressed network de-sync issues with certain weapons in combat.
+ Addressed some turret arcs that weren't firing or engaging correctly.

Additions:
+ Node Cannon and Node Maw weapons have been re-introduced for Zuul players.
***To use the Node Maw in combat, go to sensor view and click on the corresponding buttons above the desired Bore node points.*** ***These will collapse the node points, to devastating effect for ships in the area.***
+ Updated combat screen GUI
+ Added a multiple combat system.
+ Added Morrigi tombs.
+ Introduced the ghost ship random encounter.
+ Turrets and modules now show up in the fleet manager.
+ Quantum disassociation now adds the intended 20% bonus to production.
+ Combat now occurs in multiple phases depending on the number of
fleets present.
+ Intelligence-gathering missions can now be executed from the diplomacy screen.
+ Increased AI diplomacy reactions.
+ Increased savings required for morale boost.
+ Biosphere preservation now reduces consumption by 50%.
+ Colonies now get an initial bonus on the turn they are established.
+ Fleets that lose their command ships in combat will now disband and retreat.
+ Increased battle rider mission times.
+ Reduced the density of minefields.
+ Added new drone attack behaviors.

Product Update - Valve
4.04

- Fixed a menu transition bug on the options screen
- Fixed a rapid respawn bug on Boss 4
- Possible fix for some option data resetting
- Increased visibility on some menu items

Product Update - Valve
Balance changes
- Reworked ammo pack earned xp to not be based on actual ammo amount, unfairly weighting some weapons.
- Research in-progress when last armory is sold/destroyed is now lost without refund.
- Rebalanced Homewrecker and Siege Support gizmo effects.

Other enhancements
- Play Now is now a little quicker at finding servers.
- Added mention of backstab reticle change to Stealth tutorial.
- Updated localizations

Fixes
- Fixed commander heal ability not healing.
- Fixed crash in Commander Intermediate tutorial.
- Fixed research not being recognized in Commander Advanced tutorial.
- Fixed compass not displaying properly on tutorial training map.
- Fixed a server and client crash relating to armory research.
- Fixed commander orders staying on team change.
- Fixed radar kit requiring line of sight to expose enemies.
- Fixed being able to damage own radar kits.
- Fixed radar structure still functioning without power.
- Fixed in-armory class changes not always changing gizmo.
- Fixed case where What's New panel would spew console errors when Steam site is down.
- Fixed some oddities with commander chat (some notifications not displaying).
- Fixed getting stuck near helicopter in Oilfield.

Product Update - Valve
Waveform Update Released

Special Announcement:
-Leaderboard Challenges coming soon to Waveform. Stay tuned for unique challenges that pit you against the worldwide community to win copies of other indie games on Steam!

Bug fixes:
-Correctly save achievements earned during Deep Space Modes
-Fix awarding the Credits achievement
-Fixed a crash when loading certain levels at very high resolutions
-Fixed missing level content for Venus 3 at resolutions having an aspect ratio near 5:4
-Fixed a visual bug when the Singularity consumes a Radar Array
-Visual cleanup of Credits level, including a special thank-you surprise at the end!
-Properly hide cursor when leaving the pause menu, if that option is selected
-Fixed text line-break spacing for very small and very large resolutions

Product Update - Valve
- Fixed missing collision on Jungle ruins
- Moved spawn points away from flags on burning Sea
- Updated recoil code – easier to fight recoil and acquire targets
- Updated recoil pattern
- Lowered recoil “ceiling”
Product Update - Valve
Updates to Waveform have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Bug fixes:
-Fixed the sticky cursor bug plaguing a few users. Special thanks to the Steam community for their help tracking this one down and to admiralnlson for his Metacritic review that brought the issue to our attention
-Fixed crash for graphics cards whose OpenGL implementation cannot support glBlendFuncSeparate
-Don’t show global stats on loading screen if no data is available from the Steam servers
-Fix missing level objects in Sun 7 (the credits level)
-Correctly save achievements earned during Deep Space Modes

New functionality:
-If you have the option selected to pause the game by right-clicking the mouse, you can now unpause the game by right-clicking the mouse

Note for any user experiencing strange visual bugs on the title screen (i.e. black screen, missing images)
-Support is coming soon for a launcher menu upon entering the game to change visual options in order to fix compatibility errors. In the meantime, try modifying the game's resolution and fullscreen settings in the config.ini file located within the config folder of the game's install directory, which has helped many users fix their problems thus far.
Product Update - Valve
Updates to Rock of Ages have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Block of Ages Update!!


Product Update - Valve
- Fixed an issue which would cause the radio command menu to appear inappropriately
- Increased armor penetration of HE Grenades
- mp_c4timer and fps_max convars are now exposed
...