Product Update - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Next Mutation: Versus Survival
Product Update - Valve
UPDATE 1.5 (all platforms unless noted)

NEW FEATURES
- New cinematic kill cameras for projectile weapons and spells
- New kill moves and animations for melee weapons
- Shadows on grass available (PC)
- Smithing skill increases now factor in the created item’s value
- Improved visual transition when going underwater
- Improved distance LOD transition for snowy landscapes

BUG FIXES
- General crash fixes and memory optimizations
- Fixed issue with Deflect Arrows perk not calculating properly
- In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
- Fixed issue where Farkas would not give Companion’s quests properly
- Fixed crash when loading saves that rely on data that is no longer being loaded
- Followers sneak properly when player is sneaking
- Fixed issue with weapon racks not working properly in Proudspire Manor
- Arrows and other projectiles that were stuck in objects in the world now clean up properly
- Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
- Fixed issue where certain NPCs would fail to become Thieves Guild fences
- Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
- In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
- Killing Viola before or after “Blood on the Ice” no longer blocks progression
- Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
- In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
- Fixed issue where letters and notes with random encounters would appear blank
- Fixed rare issue where dialogue and shouts would improperly play
- Lydia will now offer marriage option after player purchases Breezehome in Whiterun
- Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
- Fixed rare issue with skills not increasing properly
- Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
- In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
- Fixed issue with the ebony dagger having a weapon speed that was too slow
- Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
- The third level of the Limbsplitter perk now properly improves all battle axes
- Fixed a rare issue where Sanguine Rose would not work properly
- In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions
Product Update - Valve
GAMEPLAY
- Added Lone Druid!
- Fixed small bug in the timing of sequential attacks.
- Lifestealer: Fixed being unable to Infest Mud Golems.
- Weaver: Fixed Time Lapse interaction with Aegis.
- Ancient Apparition: Fixed a bug where Ice Blast could get stuck on the map.
- Enabled Lycan in Captain's Mode

UI
- The top bar game timer no longer is reset when a game ends.
- Heroes in top bar now draw grayscale when dead.
- The buyback cooldown time now appears in the gold tooltip.
- The buyback cooldown now appears in the form minutes:seconds.

VISUALS
- Added a buff/debuff effect for Razor's Static Link.
- Added effect for fountain heal.
- Fixed heroes drawing parts of their models in portraits when sheeped, hexxed, etc.
- Updated the effects for Shadow Demon's Shadow Poison.
- Decreased darkness of fogged areas

BOTS
- Fixed bots being too aggressive about destroying enemy items.
- Fixed bug where bots would pick up items like Rapier or Aegis without giving humans a chance at them.
- After all humans have picked heroes, the remaining bots will now immediately pick their heroes.
- Fixed bug where bots would try to farm the same neutral camp that a human was farming.
- Added support for bots buying and placing Observer Wards:
. The more of a support a hero is, the more likely they are to buy wards.
. If they have a human teammate, they will not purchase enough wards to fully deplete the store.
. They will ward the runes, their jungle, and sometimes the enemy jungle (depending on how pushed the lanes are).
. They won't go to locations to place wards if they think it's too dangerous.
- Fixed bug that would sometimes prevent bots from defending their top/bottom lanes when the tier 3 towers/racks are gone.
- Fixed bug where if the incoming threat was small, no one would ever be a selected to defend (typically resulting in no defensive response to creeps).
Mar 28, 2012
Product Update - Valve
Clones Version 1.32 Released

- Includes German, Russian, and Polish languages available from the Options Menu
- News popup displaying Clones events and new user generated map packs
- "More Levels" button on Extras menu to allow in-game download of UGC
- Notification of new multiplayer servers via system chat message, can be disabled in the Options Menu
- Bug fix for cloning chamber tank graphic on level reload
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added daily periodic reward hats for duel wins, map stamp purchases, and gifts given
  • Updated YouTube replay publishing functionality to automatically include a link to the uploader's Steam Community profile
  • Did not update the localization files that did not need updating
  • Updated cp_gullywash_final1

    • Removed ladders that looked like they could be climbed
  • Note missed from last week's update:
    • Updated the in-game tips with community submitted versions
Product Update - Valve
Gameplay Fixes:
- Buffed hotel profits and tourism
- Edicts with monthly/yearly upkeep are no longer free
- Fixed favored trade partner foreign relations bonus
- Private investment offers will not appear for disabled buildings
- Foreign aid given now matches the amount displayed in the notification
- Fixed some cases where citizes walk to their destination instead of taking a car
- Oil cost increase depends on the map's start year
- Weather Station chance of success depends on the workers' skill
- Weather Station properly displays and charges operation costs
- Fire Station area of effect on the Cat-In-Tree work mode increased
- Fixed Mine upgrades
- Radar Dishes on Clear the Airwaves work mode block subversive activities more efficiently
- Fixed housing quality boost of Climate Control upgrade

User Interface Fixes:
- Added option to open the almanac from a choice dialog
- Added setting for controlling scroll speed
- Mouse rollover of people in the Almanac displays their names
- Correctly display resources under embargo in the almanac
- Food-producing buildings now display exports in the info panel
- More information added to some building info panels
- Added controls for navigation to the top and bottom of the highscore list
- Fixed incorrect display of army count in some cases
- Fixed some wrong texts in respect and relation modifiers in the Almanac
- Fixed work mode names text sometimes being cut off
- Fixed a bug preventing users from removing certain building shortcuts
- Various other user interface fixes and improvements

Other Fixes:
- Fixed a rare issue causing the game to freeze shortly after loading a saved game
- Fixed performance problems in some rare circumstances
- Fixed hotkeys that didn't always work for some buildings
- Fixed battleships moving backwards
- Fixed ship sounds
- Game is no longer paused when visiting user-submitted islands
- Challenge Editor: multiple fixes and improvements
- Tropicans now enjoy even longer walks on the beach
- Added Steam Cloud support

Product Update - Valve
Major changes to Dino D-Day include new Medic functionality and significant changes to the Compy! Check out the new update!

• Fixed exploits related to grenades/sticky bombs and team switching or going to spectator mode.
• You can now join spectators only when you are alive and within a spawn area. This prevents exploits that can be used to harm your teammates or to circumvent the respawn timer.
• You can no longer suicide when pounced, knocked down, thrown, bitten, being eaten, eating rabbit, etc.
• The “no suicide on class change” menu option now works correctly.
• Removed a Styracosaur exploit that allowed for rapid firing of its turret.
• Several issues with the kill assist system have been addressed. Kill assist credit should occur more frequently now.
• Players receive points for doing large amounts of damage to either the T-Rex or the Styracosaur in addition points they may get for killing them.
• Medics accrue healing points for patching up teammates. For every 100 healing points Medics get a point on the scoreboard.
• Several crashes related to the Velociraptor’s pounce have been fixed. Unfortunately, the pounce attack was the source of most of the server crashes that were occurring in Dino D-Day. We've put in some safeguards, but this is a difficult crash to isolate. If the set of safeguards we just put in fail to do the job, you can expect a significant overhaul of the Velociraptor pounce in the coming weeks.
• Added a T-Rex spawn preference to the Multiplayer Options menu. If you don't want to be selected as the T-Rex, just indicate this in the Multiplayer section within Options.
• Adjust footstep attenuation for dinosaurs. You should be able to hear dinosaurs coming a lot easier now.
• Medics now have a new ability in the form of a special that is activated by the Use key (‘E’ by default). When the special is used, it creates a temporary area of effect heal around the medic which follows the medic's movement around the battlefield. This gives medics the ability to keep themselves and their teammates healed up without having to put their weapons down.
• Thrown medkits now heal significantly faster.
• The right-click heal function of the medkits now works from a farther distance and is more likely to connect with nearby teammates.
• The Compy now "charges up" his suicide blast by making melee kills. For each melee kill the Compy receives (to a maximum of three), his suicide explosion grows stronger.
• The Compy is now slightly more durable, has improved melee attack damage, and is 12% larger.
• Took out the Velociraptor's pounce recharge. This was an artifact from when you couldn't shoot them off teammates.
• Improved hit detection on Velociraptors when they are attached to their victim during a pounce.
• Improved Stygimoloch and Trigger melee function. It should be much easier to hit people.
• T-Rex guns balanced. The overheat on its machine guns is now slower and they are slightly more accurate.
• Microraptors can now cling to ceilings in addition to walls.
• Improved hit detection on Microraptors when they are clinging to walls and ceilings.
• The overall damage on the Microraptor spit is slightly buffed.
• The Microraptor is a bit more durable now and should be a little tougher to take down.
• The Desmatosuchus melee attack now knocks down their victim rather than simply pushing them back.
• Ilona’s rabbits now regenerate from the resupply crates.
• Fixed some bugs related to the target reticle for Joe's artillery strike and Hissmann's pterosaur.
• Buffed the damage and increased the radius for Hissmann's pterosaur.
• Certain weapons received small damage buffs. The M1 Garand, K98, M1 Carbine, and BAR should all be more effective when shooting at a target from a distance.
• Headshot notifications now work for all guns. Damage was always calculated properly for a headshot, but you didn't receive a notification that you made a “headshot” kill unless you were using a rifle (or Ilona’s revolver) before.
• Frag grenades for Hardgrave and Jakob now start the fuse timer when you first press and hold your primary attack key, which means you no longer must use “secondary fire” to cook this type of grenade.
• Each of the selectable classes now have varying portraits that reflect how injured they are.
• Re-added deaths to the scoreboard.
• Fixed bugs in the top scorers (on the newspaper) for the round.
• Condensed the end-of-the-round newspaper to allow for more battlefield awareness.
• Fixed bug in the Revenge/Nemesis system where it would incorrectly label a teammate.
• Fixed bug in the Revenge/Nemesis system where you would get a revenge kill on a player that just joined the server.
• Put hints back in for satchel charge bomb points (they went missing in a previous update).
• Satchel charges are now added to your inventory automatically. You no longer need to press 'E' to pick them up.
• New HUD element for bomb defusal. Displays a timer that turns red when the fuse is getting short. Defuse at your own risk!
• Fixed exploit whereby you could get access to the Allied spawn in Gela as the Microraptor or Velociraptor.
• Added medkits to all maps. Reworked medkit placement in Troina.
• Desmatosuchus now spawn in the same area as the rest of the Axis team on all maps. Previously, the outdoor Desmatosuchus spawns were easily camped on certain maps.
• The maps obj_fortess and dm_fortress have been revised. The Allied spawn area and certain aspects around it have been redesigned to inhibit spawn camping.
• The Styracosaur now takes damage from all weapon types, not just explosives such as the PIAT.
• The Styracosaur now has a scaling maximum health value that corresponds to how many players are in the server when it spawns.
• Redid the capture point icons on Fortress so they use the same style as the capture point game mode.
• Fixed bug where models could sometimes render at odd angles.
• Fixed the voice chat icon sometimes drawing in odd places on certain models.
• Fixed bug when running out of ammo while ironsighted.
• Fixed bug where you could scope in and out while knocked down.
• Fixed bug where using the resupply while in Hardgrave’s Berserk mode would cause his fists to be disabled.
• Bots for the Velociraptor, Compsognathus, and Stygimoloch classes have been added. Check out the link below for a more detailed explanation for using them in your servers!
Product Update - Valve
GAMEPLAY
- Added Lone Druid!
- Fixed small bug in the timing of sequential attacks.
- Lifestealer: Fixed being unable to Infest Mud Golems.
- Weaver: Fixed Time Lapse interaction with Aegis.
- Ancient Apparition: Fixed a bug where Ice Blast could get stuck on the map.
- Enabled Lycan in Captain's Mode

UI
- The top bar game timer no longer is reset when a game ends.
- Heroes in top bar now draw grayscale when dead.
- The buyback cooldown time now appears in the gold tooltip.
- The buyback cooldown now appears in the form minutes:seconds.

VISUALS
- Added a buff/debuff effect for Razor's Static Link.
- Added effect for fountain heal.
- Fixed heroes drawing parts of their models in portraits when sheeped, hexxed, etc.
- Updated the effects for Shadow Demon's Shadow Poison.
- Decreased darkness of fogged areas

BOTS
- Fixed bots being too aggressive about destroying enemy items.
- Fixed bug where bots would pick up items like Rapier or Aegis without giving humans a chance at them.
- After all humans have picked heroes, the remaining bots will now immediately pick their heroes.
- Fixed bug where bots would try to farm the same neutral camp that a human was farming.
- Added support for bots buying and placing Observer Wards:
. The more of a support a hero is, the more likely they are to buy wards.
. If they have a human teammate, they will not purchase enough wards to fully deplete the store.
. They will ward the runes, their jungle, and sometimes the enemy jungle (depending on how pushed the lanes are).
. They won't go to locations to place wards if they think it's too dangerous.
- Fixed bug that would sometimes prevent bots from defending their top/bottom lanes when the tier 3 towers/racks are gone.
- Fixed bug where if the incoming threat was small, no one would ever be a selected to defend (typically resulting in no defensive response to creeps).
Mar 27, 2012
Product Update - Valve

=================================================================

Added level editor (click the wrench beneath the Play button)
Compatibility improvements

=================================================================
Product Update - Valve
Change list:
Implemented an FOV slider in the Help & Options menu.
Implemented additinoal checks to ensure save data is not corrupted/stats are not lost.
Implemented ping thresholds that scale down if a player is unable to find a matchmaking session in their current range.
Fix for an issue where multiple UI elements where being highlighted at the same time in the Matchmaking lobby.
Fix for an issue where the publisher hyperlink was not functioning in the Games Explorer on Windows 7.
Fix for a rare Sector crash.
Fix for a crash in Agora when joining a game in progress as everyone in the game was quitting.
Fix for Toxic gas no longer being usable, until respawn, if used at the same time as Spring Boots.
Fix for an issue where dedicated server games would no longer be joinable if the player host had left the session.
Fix for an issue where party members take upwards of a minute to be pulled into the party hosts game if the host joins in progress.
Fix for an issue where the Double XP timer would sometimes not show up in-game when joining in progress.
Fix for a crash when the game is minimized as the matchmaking lobby is reformed.
Fix for a rare voice related crash.
Fix for a common crash in GFX that occurred at the end of matchmaking games before transitioning back to the Matchmaking lobby.
Fix for a customization related crash.
Fix for an issue where the player was unable to proceed past the Splash Screen if they tried to use the Space Bar instead of the mouse.
Fix for a compression related crash.
Fix for an issue where Negative rampages were triggering early.
Fix for an issue where shotgun deaths were counting as multiple deaths.
Fix for a crash that occurs if the player is online while the XLSP server is taken down.
Fix for an issue where the matchmaking timer would increment in 2 second intervals instead of 1.
Fix for an issue with how ping was calculated when searching for a matchmaking session.

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