Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed IP bans not applying to RCON access

Team Fortress 2
  • Added The Cozy Camper
  • Added a new TF2 sub-forum: Competitive Team Play and League discussion
  • Fixed Solider buffs and rage meters not always being reset
  • Updated The Black Rose so it can be gift wrapped
  • Updated The Phlogistinator:
    • Fixed a bug where Mmmph-crit flames could cause Mmmph to build fast enough to allow it to be infinitely chained
    • Direct damage reduced by 10%. Afterburn damage is unchanged
    • Crit buff time lowered from 12 seconds to 10 seconds
  • Updated arena_nucleus
    • Fixed z-fighting bug on lower platform
  • Community Requests
    • Added player_carryobject and player_dropobject game events
  • http://media.steampowered.com/apps/tf2/blog/7535.png
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added The Nine-Pipe Problem
  • Added hud_fastswitch to the Advanced Options dialog
  • Fixed a commentary string that referenced the Soldier instead of the Heavy
  • Fixed a client crash that could occur when a server used SetCustomModel to change the player model
  • Fixed a crash that could occur while trying to get The Argyle Sap achievement
  • General improvements to client stability
  • Updated the Spirit of Giving so it can have a custom name applied to it
  • Updated the map arena_well
    • Updated the skybox
    • Made some miscellaneous material improvements
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added The Teufort Tooth Kicker
  • Fixed being able to call server votes for training maps
  • Fixed a case where capturing a point in overtime would end the round before time could be added
  • Fixed not hearing the third-person weapon sounds for The Gloves of Running Urgently, The Overdose, and The Wrap Assassin
  • Fixed unusual particles appearing in the wrong place for the Desert Marauder
  • Improved bot behaviors
  • Updated cp_mountainlab
    • Fixed several clipping issues
  • Updated the gamehaptics file:
    • Added draw/swing/stab forces to the Black Rose
    • Added missing forces for Three Rune Blade
    • Added more detail to butterfly knife draw forces
    • Modified Overdose recoil force to more accurately reflect new sound effect
    • Refined Huntsman & Minigun recoil forces
    • Refined Jarate throw force
    • Refined Syringe Gun crit recoil forces
  • Arquivos de localização atualizados
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added The Fast Learner
  • Fixed +randommap not working correctly on server startup
  • Fixed some instances of corrupted text when the save_replay key isn't bound
  • Fixed dedicated server console spew related to the Replay client and viewangles
  • Fixed a spelling error in a cp_fastlane material
  • Fixed team colors not working correctly for the second style of the Black Rose
  • Fixed Mann Co. Store item previews for paints and styles
  • Updated item descriptions to contain the name of the paint used to color them
  • Updated the Reggaelator
    • Added an LOD model
    • Added 3 styles
  • Updated cp_dustbowl
    • Adjusted Blue team's func_respawnroom in stage 1 to be flush against the door
  • 언어 파일 업데이트
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a client crash related to dynamic model loading
  • Fixed dedicated server not receiving restart requests when updates are released

Team Fortress 2
  • Fixed playing incorrect sounds for The Overdose
  • Fixed a broken Engineer animation for The Pomson 6000
  • Fixed Steam inventory/trading not showing the correct item level for some items
  • Fixed Steam inventory/trading sort order not matching the in-game backpack
  • Fixed the new styles for The Brown Bomber not using team colors
  • Fixed some clipping issues with the Warrior's Spirit
  • Updated pl_hoodoo_final
    • Removed door frame collision to resolve bots getting stuck in the cave during stage 2
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Something Special For Someone Special
  • Added The Snapped Pupil
  • Added a new promo item
  • Updated the Heavy's sandvich so it will only resupply ammo if the owner picks it up after dropping it. This means the only way to gain health from the sandvich is by eating it.
  • Fixed the Red/Blue team skins not working on the Bonk Boy with the new styles
  • Updated the in-game trading system to use the Steam trading menus
  • Updated these items so they can be traded and crafted:
    • The Warsworn Helmet
    • The Bolgan
    • The Bolgan Family Crest
    • The Merc Medal
    • The Battle Bob
    • The Bushman's Boonie
  • Updated cp_gravelpit
    • Fixed z-fighting on the fan in the Red spawn building
    • Fixed Red Engineers building inside their spawn room
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Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added The Boston Boom-Bringer
  • Fixed the Heavy bots not spawning in the commentary maps
  • Updated ctf_doublecross:
    • Added a respawnroom visualizer to the dropdown spawn exit to prevent griefing
  • Updated community and promotional items:
    • Soda Popper: improved model and texture
    • Winger: fixed first-person clip reloading
    • Apparition's Aspect: updated mesh to reduce clipping with many hats
    • Hero's Tail: added an additional style that more strongly responds to paint
    • Bonk Boy: added an additional style that leaves the Scout headphones visible
  • Additional items are now paintable:
    • Lord Cockswain's Novelty Mutton Chops and Pipe
    • Planeswalker Goggles
    • Pilotka
    • Nanobalaclava
    • Cold War Luchador
    • Cremator's Conscience
    • Dashin' Hashshashin
    • Desert Marauder
  • Relaxed equip region restrictions for the Earbuds so that they can be equipped with anything
  • Lokalisierungsdateien aktualisiert
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear
  • Additional important server messages now go to the server log instead of just the console

Team Fortress 2
  • Added The Conquistador
  • Added The Map Maker's Medallion
  • Added new promotional items
  • Added information about item origins to the WebAPI
  • Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players
  • Fixed The Head Warmer not displaying unusual particle effects correctly
  • Fixed paint applying incorrectly on Max's Severed Head
  • Fixed a server crash caused by Holiday Punch critical attacks on physics objects
  • Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
  • Updated cp_foundry:
    • Clip brush collision smoothing by the forward spawn alternate exit
    • Fixed Nobuild exploits
    • Fixed the teleporter player trap on the roof of the forward spawn alternate exit
    • Fixed Nodraw and texturing errors
    • Fixed clipping of barrels on final cap points
    • Fixed fade distance on props
    • Fixed lighting bugs in spytech vistas
    • Removed props hidden in geometry
    • Removed ability for players to cap the final point by standing on the catwalk behind it
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a demo/replay playback crash
  • Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.

Team Fortress 2
  • Added the Aladdin's Private Reserve for the Demo
  • Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix
  • Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community
  • Localized the team goal strings for cp_steel and pl_frontier
  • Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response
  • Updated pl_frontier with author-submitted fixes:
    • small prop adjustments
    • several unsewn/gappy displacements fixed up
    • func_push altered below final capture point
  • Undocumented changes: Updated all localization files
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added new promo items
  • Fixed paint preview not working for Mann Co. Store items
  • Fixed the Lucky Shot not hiding the base Soldier helmet
  • Did not update the localization files
...