Nov 14, 2011
Product Update - Valve
Trine 2 Beta 3rd update 14 November 2011:

Major improvements:

- added controller configuration

Technical:

- added framerate counter (options.txt in %APPDATA%/Trine2, set "ShowFPS" to true)
- added graphics quality options (low-end settings work)
- fixed several "sky models" (seams etc)
- fixed several grappling hook target helpers
- fixed physics/animation timing if framerate dropped below 30
- fixed various issues for non-wide resolutions (incl. shadow projection)
- fixed a crash related to ending a multiplayer game
- fixed a crash related to exploding barrels
- fixed sound effects being muted after resuming the latest save
- fixed Knight's animation sync
- fixed Achievement detection for air flow
- fixed Upgrade menu (Monster levitation/Charge popup reset; ESC logic; texture color bleeding/stripe)
- fixed Pause menu "(B) Return" button add for PC (for gamepads)
- fixed Gameover menu failsafes
- fixed controller breakdown if changed on the fly in the Tutorial
- fixed grappling hook issues (visualization/animation)
- fixed a mouse wheel direction problem
- tweaked minor things in Forlorn Wilderness; static collisions, camera areas

Multiplayer:

- improved network throttling
- fixed ice shattering effect not being displayed for clients
- fixed players warping to wrong position (0,0,0) when dying in a multiplayer game
- fixed random frame rate drops during a multiplayer game
- fixed "ghost lobbies" appearing in the lobby list
- fixed server list pinging

Usability:

- changed upgrade menu bind to TAB (used to be I)

Misc:

- added a couple of credits

Nov 1, 2011
Product Update - Valve
Trine 2 Beta update 1 November 2011:

General improvements:

- online text chat now accepts longer sentences, displays client numbers properly, and works better in general
- game now uses/saves the settings from the Launcher during first startup (this was due to missing AppData/.../Trine2 folder)
- 4:3 displays now uses slightly different FOV that should make sure no unintended graphics are shown (outside of the the actual art)

Technical fixes:

- added Steam minidump information (map + position) for easier debugging
- fixed "invisible players" issue/crash
- fixed a crash related to firewall blocking
- fixed a user interface potential crash ("ButtonCatcher")
- fixed a crash related to Hail of Arrows Achievement
- fixed a myriad of potential crashes
- fixed multiple minor under-the-hood issues
- fixed Profile button in the menus
- fixed "Recently played with" list entries
- fixed Delete profile button
- fixed missing skull texture in Forlorn Wilderness
- fixed Hail of Arrows Achievement unlocking
- fixed multiplayer lobby list a bit
- fixed/added Wizard's introduction scene effects
- fixed a few grappling hook "helpers"
- fixed the snake's targeting a bit
- fixed "Report this to the programmers" error(s)

Usability fixes:

- added ping to lobby list
- added note about data corruption if detected
- added Esc to close the Upgrade Menu
- fixed tooltip for using the Inventory (default: I)
- fixed "Ready!" and "Press Start" buttons in local multiplayer menu (now they can't be clicked)
- fixed Windowed mode issues (icon, ignore Alt/F10 special key stuff)
- fixed videos/logo images on non-wide resolutions to be letter-boxed instead of stretched
- changed "Push to Talk" voice chat button to R (used to be Q)

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