Product Update - Valve
Updates to Red Orchestra 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed a bug where all sound would sometimes cut out when the map changes
- Various crash fixes for server and client
- Client performance optimizations
- Single Player Fix - fixed "double music" playing when loading the game from a checkpoint
- Added the ability to enable webadmin through the commandline. This will allow you to override what is in the ini files, thus fixing up any issues with inis getting overwritten by updates. To enable webadmin via the commandline add EnableWebAdmin=True to the "?" separated commandline parameters. To set the webadmin port add WebAdminPort= to the "?" separated commandline parameters.
Product Update - Valve
Updates to Red Orchestra 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Bug Fixes
-Fixed a bug where players could spawn without a class
-Fixed a bug with auto reloading when using a manual bolt rifle
-Minor performance improvements

Level/Gameplay Fixes
Pavlov's House
-Added wall to block line of sight to one of the Allied tank spawns
-Allies now correctly get a forward spawn when capturing Zab's House
-German spawn protection was toned down to prevent Allied attackers in inside of the Voyentorg from being killed by spawn protection when objectives changed hands

Commissar's House
-Gave Allies 40 more reinforcements
-Default Allied spawn in more directly in line with Building 81
-Moved one of the initial Axis spawns back further from the Water Refinery
-Increased spawn protection and no artillery volumes for Allies
-Various cover fixes
Product Update - Valve
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Addressed an issue where client would hang on connecting to servers
  • Various map bug and exploit updates
  • Her chamber has been opened... Help Us
Product Update - Valve
Updates to The Ball have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Major new content added - 7 locally optimized test chambers made available
  • Includes Edgeless Artifact Cube
  • Any appearance of computerized objects is not part of the official testing protocols, but is an unintended side effect of the Aperture Science facilities

Product Update - Valve
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

One additional map has been prematurely released.
  • Aperture

The following official maps have been updated to address bugs and exploits:
  • Bedlam
  • Biohazard
  • BioticsLab
  • Waterworks
  • WestLondon
  • Wyre
Product Update - Valve
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Product Update - Valve
Updates to The Ball have been released. The updates will be applied automatically when your Steam client is restarted.
Product Update - Valve
Updates to The Ball have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Happy #PotatoFoolsDay
Product Update - Valve
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed several map exploits in the following maps:
    • Departed
    • Evil Santa's Lair
    • Farm
    • West London
  • Updated mutator whitelist and greylist. See the forums for additional information.
  • Happy #PotatoFoolsDay!
Product Update - Valve
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted.

Additions
  • All new level: Santa’s Evil Lair
  • Added a new difficulty called "Hell on Earth", which is more difficult than Suicidal was
  • All creatures in game replaced with Christmas themed monsters including the Gingerfast and the Nutpound
  • More than double the achievement count with over 130 total achievements
  • 13 new Christmas achievements
  • Unlockable "Baddest Santa" playable character
  • New DLC Character Pack dubbed "London’s Finest"
  • Red or blue Pyro from Team Fortress 2 playable character available to anyone that owns both Team Fortress 2 and Killing Floor

Fixes
  • Made Suicidal easier to serve be an easier jump from Hard difficulty
  • Fixed Winchester firing from stopping fall damage from taking place
  • Fixed an issue where the teams end of round money could be reduced by sharing money with teammates
  • Fixed melee attacks from the front doing double damage as if they were from the back

General Changes
  • Reduced damage on the Knife by 30% to make the machete more appealing to users wanting to melee early on
  • Removed randomness from Melee weapon strikes
  • Increased Grenade blast radius by 20%
  • Increased Grenade damage by 20%
  • Removed stun effect of Melee attacks from classes that are not Beserker

Berserker Changes
  • Increased Berserker damage resistance by 20%
  • Removed the reduced damage for Chainsaw headshots
  • Increased Chainsaw damage by 16%
  • Gave Katana its auto fire, again.
  • Reduced Katana's fire rate by 10%
  • Decrease Machete weight by 2

Sharpshooter Changes
  • Reduced Crossbow Arrow's headshot multiplier from 8x to 4x
  • Reduced Crossbow's initial ammo to 33% instead of 100%
  • Ammo Pickups give you 6 Crossbow Bolts instead of 8
  • Each Crossbow Bolt costs 3.3 pounds instead of 3 pounds
  • Gave Sharpshooters a discount of up to 33% on Bolts
  • Reduced Crossbow's weight by 1
  • Reduced the M14EBR's fire rate from 0.175 to 0.25
  • Lowered the M14EBR's base damage by 5%
  • Increased M14EBR's head shot multiplier by 12.5%
  • Removed all body shot modifiers from the Sharpshooter
  • Removed reload and recoil bonuses for the 9mm, Dualies, and Dual Handcannons from the Sharpshooter

Demolition Changes
  • Increase the cost of pipebombs – Increased from 800 to 1500 w/o discounts
  • Changed pipebomb discount - Up to 74% at lvl 6
  • Fixed ammo refill on Pipebombs so its half of the price of the weapon
  • Reduced the weight of the LAW by 1
  • Improved Pipebomb pricing discrepancies
  • Increased direct damage on LAW rocket hits by 10%
  • Reduced LAW rocket's damage radius by 15%
  • Arming distance on LAW increased from 6 meters to 10 meters
  • Increased M32 Grenades to cost 10 each to match the M79 Grenade Launcher's
  • Added up to a 30% discount on LAW, LAW rockets, and Launcher Grenades.
  • Reduced LAW rocket amount to 10 for non Demolitions
  • Increased LAW rocket amount to 20 for a level 6 Demolitions

Support Changes
  • Reduced Hunting Shotgun's initial ammo to 25% full instead of 100%
  • Reduced Hunting Shotgun's ammo price by 20%

Medic
  • Reduced the Medic run speed bonus by 5% to bring it in line with the Berserker
  • Medic now receives double the amount of money per point of health (.6 from .4)

Firebug Changes
  • Reduced burn damage on the Mac 10
  • Removed the dual weapon spawn bug for the level 6 Firebug

Commando Changes
  • Increased damage on SCAR by 15%

Zed Changes
  • The Fleshpound should now target players more intelligently
  • Fixed the Fleshpound's Rage being based off base weapon damage(without the Perk bonuses include)
  • Scrakes rage at 25% health gone instead of 50% health gone
  • Improved Scrakes rage ability
  • Patriarch's melee attack damages multiple targets in front of him

Changes for Suicidal and "Hell on Earth" ONLY
  • When grabbed by a clot, players can no longer jump to remove the hold
  • Limited Scrakes to only being stunned once
  • Increased Scrake and Fleshpound crossbow headshot resistance to 65%(from 50%)
  • Doubled Fleshpound rage duration

Changes for "Hell on Earth" ONLY
  • Reduced 9mm headshot bonus to +40% from +140%
  • Removed armor from level 6 Berserker's spawn loadout

Weapon Slot Changes
  • Moved Chainsaw to slot 4
  • Moved M32 to slot 4
  • Moved Mac10 to slot 3
  • Moved Pipebombs down in their category
...