Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Added the Dr. Whoa bowtie
  • Added a new taunt for the Heavy when he's wearing the FrankenHeavy set
  • WebAPI changes:
    • Fixed contained_item not always displaying in the web api results
    • Added a new API (IEconAssets_440/GetAssetPrices/v0001) for getting item prices
  • Fixed set bonuses activating outside of the proper holiday for holiday restricted items
  • Fixed the Loch-n-Load death notice icon not being displayed correctly
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Added new promo items
  • Fixed a bug preventing some server-side quickplay filtering from working, causing clients to ping too many servers
  • Fixed a bug where an item with an empty craft_class (e.g. the Apoco-Fists) could be obtained via crafting
  • Fixed an exploit that allowed untradable items to be traded with Steam trading
  • Web API changes:
    • Added flag_cannot_craft to GetPlayerItems web API output
    • Added description_string and description_format for some hidden attributes in the GetSchema output
  • Updated Pl_Upward
    • Fixed a teleporter griefing position near control point B
  • Updated Pl_Barnblitz
    • Fixed a bug that allowed players to get into the opposing team's respawn room
  • Updated the localization files
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed a problem with precaching pumpkin_bomb entities
Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Added rate limiting for connections and added the following ConVars to support that:
    • sv_max_connects_sec
    • sv_max_connects_window
    • sv_max_connects_sec_global
Team Fortress 2
  • Added a full moon background for the main menu
  • Added new promo items
  • Fixed a Linux dedicated server crash when using +randommap on the command line
  • Fixed some bugs with the way items appear in the Steam Community and Steam Trading
  • Optimized several materials to improve performance
  • Updated the localization files
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Ended the Halloween sale/event
  • Fixed a client crash in the replay editor
  • Fixed a client crash in the fullscreen store preview
  • Updated the localization files
Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (DoD:S, TF2, HL2:DM)
  • Output of status command now includes public IP
  • Fixed playback for pre-Halloween demo recordings

Team Fortress 2
  • Output of status command now includes registration status, including any error message causing failure
  • Update the '_registered' server tag based on whether registration is successful, not whether the registration convars are set
  • All registration related messages now go to the server log in addition to the console
  • Fix response from cl_gameserver_reset_identity command to properly format convar config lines
  • Added a taunt for the Tin Soldier set
  • Fixed the Soldier’s melee dare response rule
  • MONOCULUS! HAS GROWN ANGRY
  • Updated the localization files
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed the randommap command not working when used on the command line
  • Fixed a client crash that could occur while loading the map if MONOCULUS! is killed or stunned
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Halloween 2011 Event
    • Viaduct has been haunted and is now... Eyeaduct!
    • One full multi-piece costume set has been added for each class
    • Random gifts containing costume pieces drop in Eyeaduct on registered servers
    • 2 new Halloween 2011 achievements
    • Any unusual hats uncrated during the event will be Halloween-themed
    • New Halloween-themed items are available in the Mann Co. store, but only for a limited time!
  • Updated effects for The Cow Mangler 5000
  • Updated in-game abuse reporting tool to include option for reporting abusive game servers
  • Added mapcycle_halloween containing all Halloween event maps
  • Fixed team colors and styles not updating properly in store previews
  • Fixed bug in reputation trend status display for registered servers
  • Fixed a problem that could cause repeated stutters after joining a server
  • Fixed the Spine-Chilling Skull not appearing when equipped by soldiers
  • New Halloween-themed community-created items submitted to the Workshop are now available in the Mann Co. store!
Team Fortress 2 - Valve
Required updates for Team Fortress 2 are now available. The specific changes include:

  • Improvements to client stability related to loading mesh content during gameplay

  • Fixed an engine error that mentioned CL_CallPostDataUpdates

  • Fixed "Not Usable in Crafting" text not appearing under certain conditions on item tooltips in the trading UI

Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed a problem with recording POV demos that prevented them from being played back
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