Product Update - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted.

Global Agenda
  • Defense Raids will now backfill if players leave early.
  • The targeting range on the Flame Turret has been adjusted from 21 feet to 30 feet. Overall range has been adjusted from 25 feet to 30 feet.
  • The Class Weapon vendors in Dome City have additional weapons for sale, using existing weapons but with different stats (DDD or HHH).
  • Support for Token and XP Boosts has been added. In the near future, boosts will be for sale on the Global Agenda webstore that will double XP and Token gain for a defined period of time.
Product Update - Valve
Updates to Global Agenda have been released. This update is a server-side update and requires no download from the Steam client. The major changes include:
  • Agency combat alerts now work properly for attacking and defending when the agency is in an alliance.
  • You can no longer transfer or abandon hexes while the zone is open.
Product Update - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Bidding on unclaimed hexes now requires an 8 man strikeforce.
  • Successful steal missions against hexes now reduce the defender's Net Worth by 3x the previous amount.
  • Placing your HQ now builds up for 35-40 minutes before generating a production bonus. This applies to initial placement, relocation or when your HQ is lost. Place your HQ wisely and defend it at all costs!
  • Season End:
    • Added new rules for loot distribution.
    • Changed season end messages.
  • Production costs (materials, research and production time) have been significantly reduced for the Tech 2 and 3 facilities.
  • The NA Weekday zone has been shifted from a 6:30 PM EST start time to a 7:30 PM EST start time to be consistent with the weekend zone.
  • Combat Alerts screen didn't show attacks and is fixed. Defenses still are not appearing correctly.
  • Fixed an issue where your agencies Net Worth was reduced when you lost items during an AvA mission. All Net Worth has been adjusted appropriately.
Product Update - Valve
Global Agenda Version 1.36 has been released. The updates will be applied automatically when your Steam client is restarted.

Version 1.36 introduces significant modifications to the Agency-vs-Agency system, as well as a variety of cleanups and improvements to the previously released Sandstorm functionality.

Major Highlights
  • Agency vs. Agency (AvA): Significant changes have been made to the Agency vs Agency gameplay to address player feedback. More information is below.
  • Tokens: The daily limit on tokens has been increased from 2,000 to 6,000. The bank limit on tokens has been increased from 20,000 to 30,000.
  • Consumables: Removed from PvP.
  • Armor: Blue armor is now available for sale at the Mercenary vendor for tokens.
  • PvP Matchmaking: Matchmaking on Mercenary PvP matches has been modified to ensure better class balance, both at start of match and when backfills occur.
  • Raid Matchmaking: Raids now require at least one of each class. (Note: If you are making a pre-made team for a Raid, you must take this into account).
  • Modifications: Unwanted mods may now be sold back to a vendor.
  • Defense Raids: Team leaders may now not join the Raid queue if any member of their team is under Level 30. Raids now require at least one of each class on a team.
  • Magmalance: Length of DoT has been reduced from 3s to 2s.
  • Aftershock Launcher: Now increases Mechanical damage +25% (Previously it did not increase Mechanical damage, although the tooltip incorrectly read that it increased Mechanical damage +40%).
  • Gammaburst Launcher: No longer does knockback. Reduces human target protections by 5% for 5 sec. It reduces mechanical protections by 20% for 5 sec.
  • Hornet Drone: Health reduced by 25%. Damage reduced by 30%.
  • Chat: All players are now limited on the rate at which they can add new entries into City, Looking for Group and Trade channels (previously limited only trial players). There are no restrictions for Local and Team chat channels. The Looking for Group and Trade channels are now defaulted to your All chat channel list.
  • Personal Vandal Boost: Disabled in Open Zone.
  • Map Cleanups: A large number of cleanups, bug fixes and map changes have been made to various levels in the game, especially the Sonoran Desert Open Zone, Special Ops PvE and Raid..
  • Tooltips: A large number of tooltips have been improved.
  • Login Screen: Updated to reflect the completion of Global Agenda: Sandstorm.
Server and Feature Availability
  • The Global Agenda Servers are expected to be down on THURSDAY, AUGUST 12, 2010 from approximately 11:00 AM to 3:00 PM US Eastern (15:00 to 19:00 GMT) while the patch is deployed. These times may change. Follow GAServerStatus on Twitter for up-to-date server availability information.
  • The first weekend AvA Zones will open on SATURDAY, AUGUST 14, 2010. The first weekday AvA Zones will open on MONDAY, AUGUST 16, 2010.
Agency vs Agency
  • SEASON LENGTH: Seasons are now two weeks in duration.
  • ZONE OPEN TIMES: For each major geographic region (Europe, North America, Pac-Rim), there will be one zone open on MONDAY through THURSDAY, and another zone open on SATURDAY and SUNDAY. Each zone will be open for 6 hours a day. For example, the "Weekday" North American zone will be open from 7:30 PM US Eastern to 1:30 AM US Eastern on Monday through Thursday. The European "Weekday" Zone will be open from 16:30 to 22:30 UK Time (17:30 to 23:30 CET) Monday through Thursday, with different zones open on Saturday/Sunday.
  • HEX OPEN TIMES: Agencies will no longer choose when they are open for production (and thus for attack). Instead, each ZONE will be divided into six different segments. Each segment will be open for 1 hour of each zone open time. Segment 1 for the first hour, Segment 2 for the second hour, etc. By holding a hex in Segment 1 of the "Weekday" zone, you and everyone else will know that that hex will be open for production on Monday through Thursday during the first hour of your zone's open time. Note that each segment will have a varying number of hexes in it, with the middle hours of each zone open time having more hexes open than the first and last hours. Maps will cluster rare resources to ensure some hexes are more valuable than others.
  • REWARDS: XP and Credits will be rewarded under the same formula as Mercenary PvP. Players in a Strikeforce that successfully win an AvA mission will receive tokens for the win. The # of Tokens will be based on the level of facility that was attacked. (Tech III facilities will earn substantially more tokens for a victory than Tech 1 facilities, and hexes with no facility will not have a token reward). The way items are produced will remain the same as it is today (at least initially).
  • WIN CONDITION: Agencies will still win based on Net Worth. Each Zone will have its own winners. (Meaning, there will be 6 sets of winners for each season -- one for the Saturday/Sunday zone and one for Monday-Thursday zone in each of the 3 geographic regions). The Top 3 agencies in each zone will be rewarded. An Agency will be able to participate in multiple zones. However, they will only be allowed to have an HQ in one zone.
  • ALLIANCES: Alliances are removed from the AvA gameplay. You can still form alliances and use alliance chat, but there is no other impact on AvA.
  • BIDS: Bids remain blind, but you may now rebid every 15 seconds until bidding is closed.
  • SOFT CAP ON PRODUCTION: Production declines as your agency owns more hexes. Most agencies will find that their production is maximized by staying between 9 and 15 hexes.
  • LOCKDOWN TIMER: The lockdown time after a defensive victory has been reduced from 20 minutes to 10 minutes. For Defense missions, the lockdown time has been reduced from 20 minutes to 2 minutes in the case of a defensive victory.
Product Update - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Version 1.35 represents the second phase of major new features and content being added to Global Agenda as part of the "Sandstorm" expansion. The release introduces the Sonoran Desert Open Zone, 10-person Defense Raids, Consumable Weapons, and much more. Sandstorm is free to all players that have purchased Global Agenda. All players are reminded that Global Agenda now requires NO MONTHLY FEES and the full content of the game is available without a subscription.
Major Highlights
  • SONORAN DESERT ZONE: Players may step outside Dome City into the Sonoran Desert Open PvE zone. Designed primarily for those between Levels 5 and 15, players within the Zone may accept missions from NPC's in order to progress a story-arc, learn more about the neighboring Desert Dweller and Recursive Colony factions, and earn loot and experience. Note that players must visit Dalton Bancroft inside Dome City (and run the Bancroft missions) before they can enter the Sonoran Desert Zone.
  • 10-PERSON DEFENSE RAIDS: Facilities around Dome City are key targets of the Recursive Colony faction. When the Recursive Colony attacks, alarms sound within Dome City and the RAIDS mission type will become activated on your MISSION screen. Join the Raid queue solo, or as a pre-made team of up to 10 players, to be matched into a ten-person defense team and transported to an area that needs to be defended. Note that these missions are designed to be difficult and are available only to players Level 30+.
  • NEW SONORAN DESERT SPECIAL-OPS MISSIONS: New co-op PvE instances have been introduced for characters between Levels 5 and 19. These missions are accessed thru the MISSION screen (Hotkey = "M") under Team/Medium Difficulty.
  • CONSUMABLES: Players may now craft Consumable items that can be used once while in a combat mission to give a short-term boost. Once used, that item is consumed. In order to equip a consumable, you must have a Consumable in your inventory, and fill the Consumable slot on your Equip screen. Only one consumable may be equipped at a time.
  • SALVAGE: Weapons and Armor that you do not desire to keep may be salvaged by clicking the Salvage button while the item is selected on your Inventory menu. When a weapon or armor piece is salvaged, you will receive a component loot drop put into your inventory (many of the components gained through salvage are useful when crafting consumables).
  • TOKENS: Major changes to the token system have been implemented. See TOKENS section below for more information.
  • CREDITS: Credits are now at the player level instead of the character level. Existing credits have been rolled up to the player level based on the total credits owned by all of our characters.
Server and Feature Availability
  • The Global Agenda Servers are expected to be down on THURSDAY, JULY 22 2010 from approximately 10:30 AM to 5:00 PM US Eastern (14:30 to 21:00 GMT) while the patch is deployed. Follow GAServerStatus on Twitter for up-to-date server availability information.
  • The European and North American Agency-vs-Agency Zones will be closed on THURSDAY, JULY 22. The Zones will open as normal on FRIDAY, JULY 23.
Mission-Giving System and the Sonoran Desert Zone
The Mission Giving system guides players through specific assignments that advance a story arc within Dome City and the Sonoran Desert Zone and progress the player’s character level.
Players will note that some low-level Special Ops PvE missions have been removed (on the "M" screen), as they are replaced by missions inside the Sonoran Desert Zone.
Players MUST visit Dalton Bancroft before they can exit Dome City and enter the Sonoran Desert Zone.
Please note the following useful keyboard shortcuts while in the Sonoran Desert Zone:
"L" = Mission Log.
"N" = Navigational Map.
"M" = Global Missions (access instanced PvP and PvE missions).

Token System
The Token System has been modified significantly. There is now only one token type (Mercenary and Conquest Tokens have been collapsed into just "Tokens"). The Daily and Account limits have also undergone significant change and the pricing for items and rewards for individual missions have changed significantly.
CONVERSION:
  • 1 Mercenary Token = 30 of our new tokens
  • 1 Conquest Token = 150 of our new tokens
LIMITS:
  • Daily limit: 2,000
  • Account limit: 20,000
Consumables and Crafting
There are two new crafting career paths in this release: Consumables and Strike Force. The crafting of AvA items has been moved to the Strike Force path.
At present, there are only four Consumables available for crafting, all of the same quality level, so career progression along this path is limited.
The Consumables available for crafting are:
  • Insta-Heal: instantly provides a full heal when activated..
  • SuperShell: Pops a shell similar to the Perfect Target device.
  • Mini-Force Wall: Pops a small force-field (similar to the Robotics Force Field)
  • Excessive Damage: Provides a damage boost for a given time period.
All consumables can be equipped by players of any class and are use-once items.
Crafted consumables may be placed on the Auction House. Blueprints for consumables are found at a vendor in Dome City.
Level requirements for Mission Rewards
Level Requirements for Special Ops missions have changed.
TEAM:
  • Medium Security - No Level Req, stops giving rewards past 19.
  • High Security - Requires 18, stops giving rewards past 29.
  • Max Security - Requires 25, never stops rewards.
  • Ultra-Max Security - Requires 30, never stops giving rewards.
SOLO:
  • "Rookie" and has been renamed "Adept" and now requires level 20, stops giving rewards past 29.
  • Solo "Advanced" Requires Level 30. Never stops with rewards
  • Solo "Expert" Requires Level 40. Never stops with rewards.
Other Noteworthy Changes
  • Generally improved bot AI
  • Recharge time on bionics changed from 45s to 60s
  • Improved help text and general usability.
  • Durability shows in red when it is low
  • Small chance of Rainbow Dye to be dropped from Ultra-Max PvE missions.
  • Fixed mini-map player colors.
  • Confirmation messages pop up when the player lacks sufficient credits, tokens, skills, etc. to complete an operation.
  • Performance enhancements for intense PvE encounters
  • Improved response times of firing weapons and off-hands
  • Fixed problem where boss encounters could have several waves of responder bots at the same time
  • Level is now displayed next to the XP bar in upper left
  • More alarm lights and sounds for Raid missions including notification within VR arena
  • Cybercuts now requires tokens instead of credits
  • Genolab Facial Reconstruction now requires tokens instead of credits
  • Improvements to backfilling PvP instances so that outcomes are as fair as possible
  • Fixed taskforce problem that would sometimes place player on the wrong team
  • When you exit the game, you will return to the open zone or the city depending on where you exited.
  • Added Bot Kills to Scoreboard
  • A number of other bug fixes with mail, repair functions, animation, graphics, chat and other areas
Product Update - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • There will now be three AvA zones, one for each major region of the world (Europe, North America, Pacific Rim).
    • The existing zone, Antartica G22, will be dedicated to the North American region. It will be open daily from 7:00 PM to 2:00 AM US Eastern time (4:00 PM to 11:00 PM US Pacific Time). All battles launched from this zone will run from servers based in Atlanta, Ga, USA (backup: London).
    • A new zone, Antartica E14, will be dedicated to the European region. This zone will first open on FRIDAY, JUNE 25, 2010. It will be open daily from 16:00 to 23:00 British Summer Time (17:00 to Midnight CET, 11:00 to 18:00 US Eastern).All battles launched from this zone will run from servers based in London, UK (backup: Atlanta).
    • A new zone, Antartica P12, will be dedicated to the Pacific Rim region. This zone is currently scheduled to first open on THURSDAY, JULY 1, 2010. It will be open daily from 17:00 to Midnight (Sydney Australia), 15:00 to 22:00 (Singapore), 07:00 to 14:00 (GMT). All battles launched from this zone will run from servers in Singapore (backup: Atlanta).
  • The close time for the first season of all zones is being adjusted to August 1, 2010.
  • Agencies may only own territory in one zone. If you have active hexes in one zone and wish to switch play to another, you must forfeit your territory prior to taking territory in a new zone.
  • Each zone will have its own leaderboard and winners.
  • AvA Components and Blueprints will be agency bound, and cannot be mailed or sold on the Auction House. Other AvA Items will continue to be sellable.
  • The minimum time that an agency must be open for production has been adjusted from 120 minutes to 90 minutes.
  • Bug fixed that caused some territories to be open at incorrect time.
  • Bug fixed that caused a server-crash condition under a rare set of circumstances.
  • Bug fixed that caused Mercenary PvP queues to fail under a rare set of circumstances.
Product Update - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

General
  • Oathbreaker Boost: Healing reduction on enemies changed from 100 to 50. Damage to targets moved from 150 to 75. Amount healed moved from 150 to 75.
  • Super Smash Boost: The boost now increases assault damage resistance by 25% (previously 500%). No changes to knockback.
  • AvA
    • The minimum time that an agency can be open for production has been changed from 1 hour to 2 hours.
    • Any territory you own that is ***EITHER*** not contiguous to your Headquarters ****OR**** more than 2 hexes away from your HQ, is subject to the hex being automatically opened for 1 hour at random intervals outside of your normal production open time.
    • The more total territory your agency owns, the more likely individual hexes are to be auto-opened.
    • No hexes will be automatically opened within the first 12 hours after closing production, allowing for a safe period. The more time that has passed since you last opened for production, the more likely your hexes are to be opened.
    • Any territory that is both close to your HQ and contiguous to your HQ is "safe" from these open events, so agencies are encouraged to put their highest value facilities within this safe ring and to work diligently to maintain continuity between hexes.
Product Update - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

General
  • Reduced damage protection on Oathbreaker Morale Boost from 40% to 20%.
Product Update - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

General
  • The PvP Mercenary Queue now accepts pre-made teams of up to 2 Players (previously 4)
  • The 10v10 Arena Queues is now flagged as a non-subscription feature (does not include the future tournament system). This queue accepts pre-made teams of up to ten players
Product Update - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

General
  • The amount of XP required to reach each level has been modified. Players will now progress through the earlier levels significantly faster. Based on this change, players may automatically advance by several levels upon their first login following this change
    • Moving from Level 5 to 6 now requires 1,000 XP instead of 2,000
    • Levels 6 through10 now require 2,000 XP per level instead of 4,000
    • Levels 11 to 15 now require 4,000 XP per level instead of 8,000
    • Levels 16 to 20 now require 8,000 XP per level instead of 12,000

PvE
  • Re-added option to "Wait for a Balanced Team" when joining the Team Special Ops queues. This option is available only if you are joining the queue alone (not in a pre-made team). If chosen, this option will match you only with groups that have one player of each class.
  • Increased XP award for killing Minion_Android_B in PvE missions
  • Loot tables for Low and Medium Special Ops PvE mission were modified to award loot more appropriate to the level ranges playing these missions.
  • Solo Rookie Special Ops queue now requires Level 10, Solo Advanced Requires Level 20, Solo Expert requires Level 30

PvP
  • Mercenary PvP queue now requires Level 10 to play (previously Level 8). Note that, in the new XP system, players will reach Level 10 in less time than it previously took to reach Level 8.
  • Mercenary PvP queue now accepts teams of up to 4 players. Solo players may choose the checkbox "Only join matches without teams" to ensure they only join matches with other solo players

AvA
  • Variety of bug fixes to Agency-vs-Agency gameplay

Other
  • Oathbreaker Boost (Medic) now does damage to bots, turrets and other mechanicals (bug fix).
  • New medics now receive poison grenade in starter equipment.
  • Some modifications were made to optimize login and character select, as well as some other in-game functions, on higher latency network connections.
  • A bug was fixed in which some armor was not being bound to your player immediately upon acquisition.
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