Dota 2 - Valve
- Turbo: Hero pick rules switched to a 10 second ban phase followed by a 45 second all pick phase.
- Turbo: Fix for duplicate couriers spawning in a reconnect case.
Dota 2 - Valve
- Turbo: Hero pick rules switched to a 10 second ban phase followed by a 45 second all pick phase.
- Turbo: Fix for duplicate couriers spawning in a reconnect case.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Jingle Jam 2017 community medals
  • Due to fraudulent use, temporarily untradeable giveaway gifts (e.g. Pallet of Crates, Secret Saxtons, key gifts) cannot be used until their tradability restriction has expired
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Jingle Jam 2017 community medals
  • Due to fraudulent use, temporarily untradeable giveaway gifts (e.g. Pallet of Crates, Secret Saxtons, key gifts) cannot be used until their tradability restriction has expired
Dota 2 - Valve
* Turbo: Fixed issues with backdoor protection.
Dota 2 - Valve
* Turbo: Fixed issues with backdoor protection.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the scoreboard not displaying the proper images for Jungle Inferno Campaign Pass owners
  • Fixed a Pyro animation bug related to jumping
  • Fixed the Spy-cicle not giving the Spy fire immunity
  • Fixed the animation for The Second Banana plate
  • Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping
  • Added the Titanium Tank Participant Medal
  • Updated the Mann Co. Store to support the new foreign currencies added to Steam
  • Updated the localization files
  • Updated pl_enclosure_final
    • Fixed a buildable area in BLU spawn for stage 1
    • Updated materials for foliage props
  • Updated plr_bananabay
    • The train will now pass at its maximum frequency after both payloads make it up the large hill
    • Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit
    • Fixed spawn gates trapping enemy players
    • Amplified train engine sound
    • Reworked left spawn exit
    • Added small barrier near final cap
    • Improved performance in some areas
    • Reduced push force near outer rocks
  • Updated cp_mossrock
    • Fixed small area where Engineers could build in initial BLU spawn
    • Fixed area where you could fall in the pit and not die
    • Fixed cases where you could block the train without dying
    • The train now doesn't kill you if your toe touches it
    • Optimized FPS around the last point. Should be significantly better.
    • Brightened the underside of last point slightly
    • Improved clipping around the ramp to last point
    • Fixed a case where your view would glitch out on the sign near cap A
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the scoreboard not displaying the proper images for Jungle Inferno Campaign Pass owners
  • Fixed a Pyro animation bug related to jumping
  • Fixed the Spy-cicle not giving the Spy fire immunity
  • Fixed the animation for The Second Banana plate
  • Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping
  • Added the Titanium Tank Participant Medal
  • Updated the Mann Co. Store to support the new foreign currencies added to Steam
  • Updated the localization files
  • Updated pl_enclosure_final
    • Fixed a buildable area in BLU spawn for stage 1
    • Updated materials for foliage props
  • Updated plr_bananabay
    • The train will now pass at its maximum frequency after both payloads make it up the large hill
    • Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit
    • Fixed spawn gates trapping enemy players
    • Amplified train engine sound
    • Reworked left spawn exit
    • Added small barrier near final cap
    • Improved performance in some areas
    • Reduced push force near outer rocks
  • Updated cp_mossrock
    • Fixed small area where Engineers could build in initial BLU spawn
    • Fixed area where you could fall in the pit and not die
    • Fixed cases where you could block the train without dying
    • The train now doesn't kill you if your toe touches it
    • Optimized FPS around the last point. Should be significantly better.
    • Brightened the underside of last point slightly
    • Improved clipping around the ramp to last point
    • Fixed a case where your view would glitch out on the sign near cap A
Dota 2 - Valve
7.07c:
==
* Bounty Runes: Base XP reduced from 50 to 25
* Bounty Runes: XP Growth increased from 5/min to 7/Min

* TP Scroll: Initial cooldown increased to 10 seconds after creeps spawn

* Bloodstone: Mana Regeneration per charge reduced from 0.4 to 0.35

* Meteor Hammer: Impact stun duration increased from 1.75 to 2

* Aeon Disk: The damage that triggers the item will no longer drop your health below 80% (So if you are 82% and take damage that would have made you 70% health, your health drops to 80% instead)
* Aeon Disk: cost reduced from 1675 to 1600

* Neutral Troll Priest: Mana Regeneration aura reduced from 3 to 1.5

* Hero respawn time adjustments (level 12-20)


Level Current New Difference
1 5 5 0
2 7 7 0
3 9 9 0
4 13 13 0
5 16 16 0
6 26 26 0
7 28 28 0
8 30 30 0
9 32 32 0
10 34 34 0
11 36 36 0
12 46 48 2
13 48 52 4
14 50 54 4
15 52 56 4
16 54 58 4
17 56 60 4
18 66 70 4
19 70 74 4
20 74 76 2
21 78 78 0
22 82 82 0
23 86 86 0
24 90 90 0
25 100 100 0



* Alchemist: Level 10 Talent changed from +5 Armor to -5s Unstable Concoction Cooldown
* Alchemist: Level 15 Talent increased from +250 Health to +350 Health
* Alchemist: Level 20 Talent increased from +200 Unstable Concoction Damage to +360
* Alchemist: Level 25 Talent changed from -8s Unstable Concoction Cooldown to +30 Chemical Rage Regeneration

* Anti-Mage: Mana Break damage reduced from 60% to 50%
* Anti-Mage: Blink cooldown increased from 12/9/7/5 to 15/12/9/6
* Anti-Mage: Level 15 Talent increased from -1s Blink Cooldown to -2s
* Anti-Mage: Level 20 Talent illusion incoming damage increased from 300% to 350%

* Bane: Nightmare cast range reduced from 500/550/600/650 to 425/500/575/650

* Beastmaster: Wild Axes damage reduced from 40/70/100/130 to 30/60/90/120
* Beastmaster: Hawk movement speed reduced from 450 to 430

* Brewmaster: Earth Brewling armor reduced from 5 to 3

* Broodmother: Level 10 Talent increased from +60 Spawn Spiderling Damage to +75
* Broodmother: Level 20 Talent reduced from +60 Attack Speed to +50
* Broodmother: Level 25 Talent reduced from +75 Insatiable Hunger Damage/Lifesteal to +60

* Centaur: Agility gain reduced from 1.6 to 1.0

* Chaos Knight: Phantasm cooldown increased from 130 to 145

* Chen: Holy Persuasion manacost reduced from 100/110/120/130 to 70/90/110/130
* Chen: Level 10 Talent increased from +20% XP Gain to +35%
* Chen: Level 10 Talent increased from +125 Cast Range to +200

* Clockwerk: Power Cogs attacks to kill rescaled from 2/2/2/3 to 2

* Drow Ranger: Precision Aura reduced damage from 16/22/28/34% to 10/18/26/34%
* Drow Ranger: Level 15 Talent increased from +300 Gust Distance/Knockback to +400

* Earth Spirit: Geomagnetic Grip silence duration reduced from 2.5/3/3.5/4 to 2/2.5/3/3.5

* Ember Spirit: Level 10 Talent increased from +150 Flame Guard Absorption to +200
* Ember Spirit: Level 10 Talent increased from +20 Damage to +25
* Ember Spirit: Level 15 Talent increased from +30 Flame Guard DPS to +50

* Huskar: Base movement speed reduced by 5

* Lone Druid: Spirit Bear Health increased from 1400/1800/2300/2700 to 1500/2000/2500/3000

* Luna: Strength gain reduced from 2.5 to 2.2
* Luna: Lucent Beam cast point reduced from 0.5 to 0.4
* Luna: Level 10 Talent increased from +150 Cast Range to +200
* Luna: Level 15 Talent increased from -2s Lucent Beam cooldown to -3s

* Meepo: Base magic resistance reduced from 35% to 25%
* Meepo: Level 10 Talent changed from +10% Lifesteal to +7 Strength
* Meepo: Level 10 Talent changed from +30 Movement Speed to +20 Damage
* Meepo: Level 15 Talent changed from +10 Strength to +10% Lifesteal
* Meepo: Level 20 Talent changed from +40 Damage to -4s Earthbind Cooldown
* Meepo: Level 25 Talent increased from -4s Poof Cooldown to -5s
* Meepo: Level 25 Talent reduced from +700 Health to +600

* Morphling: Morphing back to your hero sets you back to the same percentage Health and Mana you originally had before you morphed (so if you are low health after taking damage in a Morph, morphing back effectively heals you)
* Morphling: Morph now changes your primary attribute to the target's one
* Morphling: Morph duration reduced from 30 to 20 seconds
* Morphling: Level 20 Talent changed from -25s Morph Cooldown to +15s Morph Duration

* Naga Siren: Agility gain increased from 2.75 to 3.2
* Naga Siren: Level 10 Talent changed from +175 Health to +10% Mirror Image Damage

* Nightstalker: Darkness vision limit against buildings and wards changed from 675 to 800
* Nightstalker: Hunter in the Night Flight Vision reduced from 1200 to 1000

* Omniknight: Base intelligence reduced by 2
* Omniknight: Degen Aura AoE reduced from 350 to 300
* Omniknight: Level 20 Talent reduced from +6 Mana Regen to +4

* Shadow Fiend: Shadow Raze bonus stacking damage increased from 60 to 80

* Sniper: Strength gain reduced from 2.0 to 1.7
* Sniper: Level 10 Talent increased from +12% Cooldown Reduction to +15%
* Sniper: Level 15 Talent increased from +20 Shrapnel DPS to +25

* Spectre: Desolate damage reduced from 20/35/50/65 to 20/30/40/50
* Spectre: Desolate now pierces Spell Immunity

* Spirit Breaker: Level 15 Talent increased from +30 to +40 Damage
* Spirit Breaker: Empowering Haste now has seperate values for your hero and your team
* Spirit Breaker: Empowering Haste on self increased from 6/10/14/18% to 8/12/16/20%
* Spirit Breaker: Empowering Haste on allies reduced from 6/10/14/18% to 4/6/8/10%

* Storm Spirit: Agility gain reduced from 1.8 to 1.5
* Storm Spirit: Level 20 Talent reduced from +40 Attack Speed to +30

* Templar Assassin: Level 10 Talent changed from +250 Health to +3 Psionic Traps
* Templar Assassin: Psionic Trap damage increased from 175/250/325 to 250/350/450
* Templar Assassin: Psionic Trap max charge time reduced from 6s to 4s

* Terrorblade: Intelligence gain from 1.75 to 1.6
* Terrorblade: Metamorphosis cooldown increased from 140 to 155
* Terrorblade: Metamorphosis movement speed reduction from -30 to -25
* Terrorblade: Level 20 Talent increased from -8s Reflection Cooldown to -10s

* Tiny: Grow now grants +5/10/15 Armor
* Tiny: Grow no longer increases movement speed
* Tiny: Grow bonus base damage reduced from 40/80/120 to 30/45/60
* Tiny: Tree Grab bonus building damage rescaled from 75% to 60/80/100/120%
* Tiny: Tree Grab unit damage rescaled from 30% to 10/20/30/40%
* Tiny: Tree Grab attack count rescaled from 2/3/4/6 to 5
* Tiny: Tree Grab cooldown rescaled from 15 to 18/16/14/12
* Tiny: Level 20 Talent reduced from -10s Tree Grab Cooldown to -7s
* Tiny: Toss no longer throws Spell Immune enemies

* Tusk: Strength gain increased from 2.6 to 3.0

* Underlord: Level 20 Talent reduced from +30 Health Regen to +20

* Vengeful Spirit: Level 20 Talent increased from -4s Magic Missile Cooldown to -5s
* Vengeful Spirit: Vengeance Aura attack damage rescaled from 10/18/25/34% to 12/18/24/30%

* Windranger: Turn rate improved from 0.6 to 0.8
* Windranger: Windrun movement speed bonus increased from 50% to 60%
* Windranger: Level 15 increased from +75 Attack Range to +100
* Windranger: Level 15 increased from +90 Powershot Damage to +100
* Windranger: Level 20 changed from +25% Cooldown Reduction to +1 Shackleshot Target
* Windranger: Level 25 changed from +1 Shackleshot Target to +30% Cooldown Reduction
* Windranger: Level 25 increased from +20% Ministun Focus Fire to +30%

* Winter Wyvern: Arctic Burn damage reduced from 9% to 7.5/8/8.5/9%
* Winter Wyvern: Base damage reduced by 3
* Winter Wyvern: Level 15 Talent reduced from +600 Night Vision to +500
Dota 2 - Valve
7.07c:
==
* Bounty Runes: Base XP reduced from 50 to 25
* Bounty Runes: XP Growth increased from 5/min to 7/Min

* TP Scroll: Initial cooldown increased to 10 seconds after creeps spawn

* Bloodstone: Mana Regeneration per charge reduced from 0.4 to 0.35

* Meteor Hammer: Impact stun duration increased from 1.75 to 2

* Aeon Disk: The damage that triggers the item will no longer drop your health below 80% (So if you are 82% and take damage that would have made you 70% health, your health drops to 80% instead)
* Aeon Disk: cost reduced from 1675 to 1600

* Neutral Troll Priest: Mana Regeneration aura reduced from 3 to 1.5

* Hero respawn time adjustments (level 12-20)


Level Current New Difference
1 5 5 0
2 7 7 0
3 9 9 0
4 13 13 0
5 16 16 0
6 26 26 0
7 28 28 0
8 30 30 0
9 32 32 0
10 34 34 0
11 36 36 0
12 46 48 2
13 48 52 4
14 50 54 4
15 52 56 4
16 54 58 4
17 56 60 4
18 66 70 4
19 70 74 4
20 74 76 2
21 78 78 0
22 82 82 0
23 86 86 0
24 90 90 0
25 100 100 0



* Alchemist: Level 10 Talent changed from +5 Armor to -5s Unstable Concoction Cooldown
* Alchemist: Level 15 Talent increased from +250 Health to +350 Health
* Alchemist: Level 20 Talent increased from +200 Unstable Concoction Damage to +360
* Alchemist: Level 25 Talent changed from -8s Unstable Concoction Cooldown to +30 Chemical Rage Regeneration

* Anti-Mage: Mana Break damage reduced from 60% to 50%
* Anti-Mage: Blink cooldown increased from 12/9/7/5 to 15/12/9/6
* Anti-Mage: Level 15 Talent increased from -1s Blink Cooldown to -2s
* Anti-Mage: Level 20 Talent illusion incoming damage increased from 300% to 350%

* Bane: Nightmare cast range reduced from 500/550/600/650 to 425/500/575/650

* Beastmaster: Wild Axes damage reduced from 40/70/100/130 to 30/60/90/120
* Beastmaster: Hawk movement speed reduced from 450 to 430

* Brewmaster: Earth Brewling armor reduced from 5 to 3

* Broodmother: Level 10 Talent increased from +60 Spawn Spiderling Damage to +75
* Broodmother: Level 20 Talent reduced from +60 Attack Speed to +50
* Broodmother: Level 25 Talent reduced from +75 Insatiable Hunger Damage/Lifesteal to +60

* Centaur: Agility gain reduced from 1.6 to 1.0

* Chaos Knight: Phantasm cooldown increased from 130 to 145

* Chen: Holy Persuasion manacost reduced from 100/110/120/130 to 70/90/110/130
* Chen: Level 10 Talent increased from +20% XP Gain to +35%
* Chen: Level 10 Talent increased from +125 Cast Range to +200

* Clockwerk: Power Cogs attacks to kill rescaled from 2/2/2/3 to 2

* Drow Ranger: Precision Aura reduced damage from 16/22/28/34% to 10/18/26/34%
* Drow Ranger: Level 15 Talent increased from +300 Gust Distance/Knockback to +400

* Earth Spirit: Geomagnetic Grip silence duration reduced from 2.5/3/3.5/4 to 2/2.5/3/3.5

* Ember Spirit: Level 10 Talent increased from +150 Flame Guard Absorption to +200
* Ember Spirit: Level 10 Talent increased from +20 Damage to +25
* Ember Spirit: Level 15 Talent increased from +30 Flame Guard DPS to +50

* Huskar: Base movement speed reduced by 5

* Lone Druid: Spirit Bear Health increased from 1400/1800/2300/2700 to 1500/2000/2500/3000

* Luna: Strength gain reduced from 2.5 to 2.2
* Luna: Lucent Beam cast point reduced from 0.5 to 0.4
* Luna: Level 10 Talent increased from +150 Cast Range to +200
* Luna: Level 15 Talent increased from -2s Lucent Beam cooldown to -3s

* Meepo: Base magic resistance reduced from 35% to 25%
* Meepo: Level 10 Talent changed from +10% Lifesteal to +7 Strength
* Meepo: Level 10 Talent changed from +30 Movement Speed to +20 Damage
* Meepo: Level 15 Talent changed from +10 Strength to +10% Lifesteal
* Meepo: Level 20 Talent changed from +40 Damage to -4s Earthbind Cooldown
* Meepo: Level 25 Talent increased from -4s Poof Cooldown to -5s
* Meepo: Level 25 Talent reduced from +700 Health to +600

* Morphling: Morphing back to your hero sets you back to the same percentage Health and Mana you originally had before you morphed (so if you are low health after taking damage in a Morph, morphing back effectively heals you)
* Morphling: Morph now changes your primary attribute to the target's one
* Morphling: Morph duration reduced from 30 to 20 seconds
* Morphling: Level 20 Talent changed from -25s Morph Cooldown to +15s Morph Duration

* Naga Siren: Agility gain increased from 2.75 to 3.2
* Naga Siren: Level 10 Talent changed from +175 Health to +10% Mirror Image Damage

* Nightstalker: Darkness vision limit against buildings and wards changed from 675 to 800
* Nightstalker: Hunter in the Night Flight Vision reduced from 1200 to 1000

* Omniknight: Base intelligence reduced by 2
* Omniknight: Degen Aura AoE reduced from 350 to 300
* Omniknight: Level 20 Talent reduced from +6 Mana Regen to +4

* Shadow Fiend: Shadow Raze bonus stacking damage increased from 60 to 80

* Sniper: Strength gain reduced from 2.0 to 1.7
* Sniper: Level 10 Talent increased from +12% Cooldown Reduction to +15%
* Sniper: Level 15 Talent increased from +20 Shrapnel DPS to +25

* Spectre: Desolate damage reduced from 20/35/50/65 to 20/30/40/50
* Spectre: Desolate now pierces Spell Immunity

* Spirit Breaker: Level 15 Talent increased from +30 to +40 Damage
* Spirit Breaker: Empowering Haste now has seperate values for your hero and your team
* Spirit Breaker: Empowering Haste on self increased from 6/10/14/18% to 8/12/16/20%
* Spirit Breaker: Empowering Haste on allies reduced from 6/10/14/18% to 4/6/8/10%

* Storm Spirit: Agility gain reduced from 1.8 to 1.5
* Storm Spirit: Level 20 Talent reduced from +40 Attack Speed to +30

* Templar Assassin: Level 10 Talent changed from +250 Health to +3 Psionic Traps
* Templar Assassin: Psionic Trap damage increased from 175/250/325 to 250/350/450
* Templar Assassin: Psionic Trap max charge time reduced from 6s to 4s

* Terrorblade: Intelligence gain from 1.75 to 1.6
* Terrorblade: Metamorphosis cooldown increased from 140 to 155
* Terrorblade: Metamorphosis movement speed reduction from -30 to -25
* Terrorblade: Level 20 Talent increased from -8s Reflection Cooldown to -10s

* Tiny: Grow now grants +5/10/15 Armor
* Tiny: Grow no longer increases movement speed
* Tiny: Grow bonus base damage reduced from 40/80/120 to 30/45/60
* Tiny: Tree Grab bonus building damage rescaled from 75% to 60/80/100/120%
* Tiny: Tree Grab unit damage rescaled from 30% to 10/20/30/40%
* Tiny: Tree Grab attack count rescaled from 2/3/4/6 to 5
* Tiny: Tree Grab cooldown rescaled from 15 to 18/16/14/12
* Tiny: Level 20 Talent reduced from -10s Tree Grab Cooldown to -7s
* Tiny: Toss no longer throws Spell Immune enemies

* Tusk: Strength gain increased from 2.6 to 3.0

* Underlord: Level 20 Talent reduced from +30 Health Regen to +20

* Vengeful Spirit: Level 20 Talent increased from -4s Magic Missile Cooldown to -5s
* Vengeful Spirit: Vengeance Aura attack damage rescaled from 10/18/25/34% to 12/18/24/30%

* Windranger: Turn rate improved from 0.6 to 0.8
* Windranger: Windrun movement speed bonus increased from 50% to 60%
* Windranger: Level 15 increased from +75 Attack Range to +100
* Windranger: Level 15 increased from +90 Powershot Damage to +100
* Windranger: Level 20 changed from +25% Cooldown Reduction to +1 Shackleshot Target
* Windranger: Level 25 changed from +1 Shackleshot Target to +30% Cooldown Reduction
* Windranger: Level 25 increased from +20% Ministun Focus Fire to +30%

* Winter Wyvern: Arctic Burn damage reduced from 9% to 7.5/8/8.5/9%
* Winter Wyvern: Base damage reduced by 3
* Winter Wyvern: Level 15 Talent reduced from +600 Night Vision to +500
...