Dota 2 - Valve
- Fixed Ranked Matchmaking not obeying its level restriction
- Fixed a rare bug that allowed you to teleport and be stunned at the same time
- Fixed the hitbox for the Neokin Faierie Wards
- Added stack counter for the Flak Cannon buff
Product Update - Valve
  • Fixed crash when attempting to play a custom game using Shadow Fiend
  • Fixed crash in special ability text formatting
  • Fixed bug where stacking on data driven modifiers didn't automatically scale their properties
  • Fixed bug where some maps would require a very large amount of memory to be loaded in game while running tools
Dota 2 - Valve
- Reduced delay between events and when Net Worth and XP graphs update
- Fixed various matchmaking exploits
- Fixed Spiked Carapace interaction with Spell Immunity
- Fixed Searing Arrows now proccing Damage Block on its own (instead of just with the attack one time)
- Fixed Rage having an inconsistent behavior compared to BKB when affected by Heaven's Halberd, Curse of the Silent and Pounce
- Fixed Repel having an inconsistent behavior compared to BKB when affected by Curse of the Silent, Pounce, Haste and Double Damage
- Increased the vision on Chronosphere slightly to fit the affected area better
- Fixed trees not being destroyed properly properly when the phased movement is dispelled after damage
Dota 2 - Valve
- Fixed Terrorblade and Techies Arcana particles not showing in portrait
- Fixed the AoE Gold/XP being calculated before the direct Gold/XP were given out
- Fixed Networth values only being updated once every 0.1 seconds instead of instantly whenever you get gold (affects scenarios where multiple heroes die in quick succession)
- Fixed various incorrect tooltips with Spell Immunity Piercing labeling
- Fixed Searing Arrows, Unstable Concoction and Echo Stomp interaction with Spell Immunity
- Fixed Morphling's Replicate not dying when he dies
- Fixed some ARDM bugs
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Improved memory usage for Mac clients
  • Fixed an exploit that allowed item nametags to go beyond the 40 character limit
  • Fixed a bug where reflected rocket explosions from non-stock flamethrowers would cause the flame sound to loop
  • tf_teamtalk is now on by default - the dead can talk to the living
  • When you mute a player, the mute settings now apply to text chat as well as voice chat. If you want the previous behavior, change convar cl_mute_all_comms to 0.
  • More weapon models are now loaded on demand to reduce overall memory usage
  • Added "Enable/Disable Auto TeamBalance" votes
    • Successful votes will enable/disable team player count balancing
    • Use sv_vote_issue_autobalance_allowed to control if this vote is enabled on the server
    • Votes not allowed in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training
  • Updated rd_asteroid
    • Increased overtime to 45 seconds
    • Added more sound cues when overtime starts
    • Dropped reactor cores now blink on the HUD when they are about to return
    • Added latest art assets to blue base exterior
Dota 2 - Valve
* Added the previous Gold Earned metric as an alternative graph on the Net Worth panel
* Fixed some issues with Boulder Smash cast behavior
* Fixed a Roshan exploit
* Fixed some Linux and Mac crashes
Sep 28, 2014
Dota 2 - Valve
* Reworked how the AoE bonus Gold calculation is done slightly: NWDifference variable is now (EnemyTeamNW/AlliedTeamNW) - 1 [Min 0, Max 1]
* Rescaled the AoE Gold constant multipliers (in part to account for the formula tweak) from 0.26/0.22/0.18/0.14/0.1 to 0.06/0.06/0.05/0.04/0.03
* Reduced AoE XP bonus factor for 1/2/3/4/5 hero kills from 0.5/0.35/0.25/0.2/0.15 to 0.3/0.3/0.2/0.15/0.12


6.82b Full details (from initial 6.82 to 6.82b)
===========================
* Kill Streak Bounty from 100->800 to 60->480 (6.81: 125->1000)
* Adjusted bonus area of effect Gold and XP

6.82 Gold Formula
-----------------------
VictimLevel = Level of the Victim
VictimNW = The victim's Net Worth
EnemyTeamNW = Enemy team's total Net Worth
AlliedTeamNW = Your team's total Net Worth
NWDifference = ( EnemyTeamNW - AlliedTeamNW ) / ( EnemyTeamNW + AlliedTeamNW ) [Min 0]
NWFactor = NWDifference * VictimNW

1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.5
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.35
3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.25
4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.2
5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.15


6.82b Gold Formula
-------------------------
VictimLevel = Level of the Victim
VictimNW = The victim's Net Worth
EnemyTeamNW = Enemy team's total Net Worth
AlliedTeamNW = Your team's total Net Worth
NWDifference = ( EnemyTeamNW / AlliedTeamNW ) - 1 [Min 0, Max 1]
NWFactor = NWDifference * VictimNW

1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.06
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.06
3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.05
4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.04
5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.03



6.82 XP Factors:
--------------------
1 Hero: XP = 20 * VictimLevel + XPFactor * 0.5
2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.35
3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.25
4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.2
5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.15


6.82b XP Factors:
----------------------
1 Hero: XP = 20 * VictimLevel + XPFactor * 0.3
2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.3
3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.2
4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.15
5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.12
Dota 2 - Valve
* Kill Streak Bounty from 100->800 to 60->480 (6.81 values are 125->1000)
* Reduced AoE Gold bonus Net Worth Factor for 1/2/3/4/5 hero kills from 0.5/0.35/0.25/0.2/0.15 to 0.26/0.22/0.18/0.14/0.10
* Fixed Dire Ancient spawn box size
Dota 2 - Valve
* Slightly reduced AoE Gold bonus Net Worth Factor for 1 hero kills from 0.5 to 0.38
* Fight Recap is now available to Commentators
* Fixed a bug with reconnecting during Ranked All Pick
* Fixed Techies Scepter not having the proper cast range
* Fixed Rubick not being able to steal Hand of God when he has Holy Persuasion
* Fixed Undying Aura slow not updating in the UI properly
* Fixed various bot related bugs
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a dedicated server crash during changelevel
  • Fixed a case where Mann vs. Machine badge levels weren't being displayed correctly
  • Added missing sound for rd_asteroid
...