Trackday Manager - jens_b_myhre
  • New migration system should reduce lag and prevent people getting stuck
  • You should now be able to leave race even when you have connection issues
  • Modified overtake action to change lane closer to the car in front
  • Your driver now won't run the RPM past the redline unless you overload, overtake or use KERS
  • Gave the game executable our new updated logo
Trackday Manager - jens_b_myhre
  • New migration system should reduce lag and prevent people getting stuck
  • You should now be able to leave race even when you have connection issues
  • Modified overtake action to change lane closer to the car in front
  • Your driver now won't run the RPM past the redline unless you overload, overtake or use KERS
  • Gave the game executable our new updated logo
May 30, 2015
LEVEL UP! - elecdog
  • Complete overhaul of the level generation.
  • Changed voxel scale to make the view wider.
  • Made it easier to make jumps from tight places, when hitting the head on the ceiling.
May 30, 2015
LEVEL UP! - elecdog
  • Complete overhaul of the level generation.
  • Changed voxel scale to make the view wider.
  • Made it easier to make jumps from tight places, when hitting the head on the ceiling.
60 Seconds! - Robot Gentleman
Hello all you post-apocalypse survivors!

Thank you for playing 60 Seconds! and sharing your thoughts about the game with us. We want to keep improving it, so every single of your suggestions matters to us.

We are currently focused on resolving technical issues, but we're slowly beginning to move towards content fixes. You can expect the next update to arrive quite soon.

Until then - good luck! You're going to need it in that fallout shelter.

Today's update: 30/05/2015 - 1.033

- fixed screen resolution adjustment problem for 5:4 and 4:3 resolutions (offset cursor problem)
- keyboard rotation sensitivity improved
- greater sensitivity for all controllers allowed
- text spelling corrections
- mutant no longer protects the shelter from attacks, when absent
- credit roll can now be skipped
60 Seconds! - RG
Hello all you post-apocalypse survivors!

Thank you for playing 60 Seconds! and sharing your thoughts about the game with us. We want to keep improving it, so every single of your suggestions matters to us.

We are currently focused on resolving technical issues, but we're slowly beginning to move towards content fixes. You can expect the next update to arrive quite soon.

Until then - good luck! You're going to need it in that fallout shelter.

Today's update: 30/05/2015 - 1.033

- fixed screen resolution adjustment problem for 5:4 and 4:3 resolutions (offset cursor problem)
- keyboard rotation sensitivity improved
- greater sensitivity for all controllers allowed
- text spelling corrections
- mutant no longer protects the shelter from attacks, when absent
- credit roll can now be skipped
Wyrmsun - Andrettin
Patch 1.1.2 has been released, adding a new Dwarven mission, and a new upgrade to be researched.

In the "A Rocky Home" quest, Modsognir (who has been added as a hero) and Durin arrive with their clan in Svarinshaug, seeking to establish a new home. The quest occurs before The Mead of Wisdom.

The Coinage upgrade has also become available for the Dwarves and the Teutons, giving a 10% bonus to gold processing.

Furthermore, a few minor issues have been fixed, and a quality of life improvement has been made: there is now an option to always display a player-colored rectangle below units and buildings.

For the full changelog, see the readme.txt file.

Happy playing!

Wyrmsun - Andrettin
Patch 1.1.2 has been released, adding a new Dwarven mission, and a new upgrade to be researched.

In the "A Rocky Home" quest, Modsognir (who has been added as a hero) and Durin arrive with their clan in Svarinshaug, seeking to establish a new home. The quest occurs before The Mead of Wisdom.

The Coinage upgrade has also become available for the Dwarves and the Teutons, giving a 10% bonus to gold processing.

Furthermore, a few minor issues have been fixed, and a quality of life improvement has been made: there is now an option to always display a player-colored rectangle below units and buildings.

For the full changelog, see the readme.txt file.

Happy playing!

Noir Syndrome - Entropy Phi
Hey everyone. As I had mentioned in the last major update, I've been devoting most of the past year to working on a new project. I'm still supporting Noir Syndrome - answering questions, helping users if they run in to issues, etc.

Defragmented is a Cyberpunk Action-RPG that just went up on Kickstarter. If you want to jump straight in to the demo build, click here.

I'm at a point where I feel quite happy with the prototype version and wanted to share it with the community. If you're interested in top-down shooters, action-RPGs, cyberpunk, sci-fi, synthwave, or a variety of neon-fueled scenarios, I recommend taking a look. Maybe even tell your friends, any support is very greatly appreciated. Either way, thanks a lot for supporting my first Steam release. It definitely helped drive me to go much further with my next game.

Thanks once again everyone. I'll make sure to make an announcement if Noir Syndrome gets some major news in the future.

-Dave
May 30, 2015
Brutal Force - Enterchained Game Studio
Created new amazing Soundtrack for Level 3
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