Mar 29, 2012
Community Announcements - DarkElf
Hi everybody!

After spending some much needed time tracking all issues reported, we found a very plausible cause for the white screen on launch along with some performance issues and other minor bugs we could fix. Hopefully you won't be experiencing any problems launching the game from now on.
We would like to thank everybody who took their time helping us improve the game with their reports and comments on the forums and send a special thanks to "jsmucha" for his thorough report about bugged achievements.

[CHANGELOG 3/29/2012]

- Fixed multithreaded loading issues. This was the main cause for the white screen when launching the game many users reported.
- Fixed default resolution issue where the game would take Windows reported resolution instead of the real desktop resolution resulting in some impossible to render scenarios.
- Fixed FPS drops under certain circumstances.
- Fixed several achievements reported by the community.
- Fixed bullets not colliding while on a multiplayer game.
- Fixed map objects colliding after dying.
- Added security measures to game scripts.
Once again thanks again to everyone for helping out!
Community Announcements - the gish
<b>Versus Survival</b>
The first Survivor team sets the time. The second team tries to beat it. Then the first team tries to beat the second team's time. Then the second team tries to beat the first team's time. And then the... you get the idea. Rounds keep switching until someone fails to beat the previous time.

This is a great way to try Versus. Rounds are only as long as you can keep beating each other’s times. There are no rushing Survivors. Infected spawns get quicker as the time increases. It is mayhem filled with all the weapon perks and items. What’s not to like? Give it a try.

<b>Next Mutation For the Loners?</b>
For the next mutation, do you prefer Lone Gunman or Last Man on Earth? Let us know.
Community Announcements - Rockstar Games
<img height="250" width="444" alt="" src="" />

<a href="" target="_blank">As promised yesterday</a>, here's a barrage of hands-on previews of Max Payne 3's multiplayer that have hit the web today...

&quot;You're pinned behind a bus in a S&atilde;o Paulo transit depot, with a half-dozen mercenaries ready to wipe you from the face of the Earth the second you peek your head past the headlights. You keep still, planning your next move, when out of nowhere some lunatic flings himself from a second-story window and manages to shoot every single one of those armed thugs before he even hits the ground. Immediately upon impact, he pops up as if to say, &quot;I'm good!&quot; and then proceeds to loot each of his victims like a ravenous hobo. Right now that guy might look like the craziest man on the planet, but he's also your teammate. And he just saved your life. Welcome to the delightfully chaotic world of Max Payne 3 multiplayer.&quot; - GameSpot

<a href="" target="_blank"></a>

&quot;I had gone into my multiplayer hands-on session expecting an amusing ancillary mode to Max Payne 3's single-player campaign, but what I found was something as robust as any other multiplayer shooter in the genre. If Max's return was a big deal before, it should now be a lot bigger.&quot; - Vox Games

<a href="" target="_blank"></a>

&quot;The battles in Gang Wars are tied to key story moments, offering additional color to plot points in Max Payne 3's story, fleshing out what might have happened before or after Max Payne visited the favelas or docks in the game's version S&atilde;o Paulo. There's fiction and even voiceover woven into this multiplayer pillar of Max Payne 3, which may be enlightening to those who get sucked into the drama of the campaign.&quot; - GameTrailers

<a href="" target="_blank"></a>

&quot;When it comes to Rockstar - kings of the story game - there's never any compromise. Red Dead Redemption, GTA IV - these were two of the biggest, best story games of a generation and they're both complemented by genuinely innovative, genuinely different multiplayer modes. So it is with Max Payne 3.&quot; - CVG

<a href="" target="_blank"></a>

&quot;Rockstar is on to something truly interesting here... you&rsquo;ll almost certainly be shoot-dodging across your couch to get into a Payne Killer or Gang Wars match as quickly as possible.&quot; - Official Xbox Magazine

<a href="" target="_blank"></a>

Of course, we'll keep you updated on more previews as they hit.
Community Announcements - rt
Version 1.32 is now out and supports multiple languages. You can also now download user generated map packs in-game!
Mar 29, 2012
Community Announcements - Brawl Busters
<img src="" alt=""/><br>
Yo Busters, it's time to fill up your coffers! Get bonus Rock Tokens by taking advantage of two promotions we're running in partnership with GoCash and TokenAds. Enjoy the dough! <a href="">[More Info]</a>
Community Announcements - ISOTX Community
Any day now Iron Grip: Warlord’s latest expansion, Scorched Earth, will go live on Steam. Of course we will have a big promotion event, and plan to give away several keys for the complete pack including both the original game and the expansion in the coming days!
<h3><span style="color: #ff9900;">What’s all this about a Warlord T-shirt?</span></h3>
When the Expansion comes out, those who play the Deathmatch Mode will be ranked in an online Hall of Fame, where there will also be a countdown timer. Every time the countdown reaches zero, the player on top of the leaderboard will get a free Deathmatch Champion T-shirt!

<a href=""><img class="alignnone size-full wp-image-3613" title="WarlordTshirt" src="" alt="" width="345" height="276" /></a>
<em>Click on the image to enlarge.</em>

So how can you win that T-shirt? Play the brand new Deathmatch Mode in Iron Grip: Warlord – Scorched Earth and make sure nobody can beat you on the Hall of Fame!

<em>PS. The T-shirt can be won only once per player.</em>
Mar 28, 2012
Community Announcements - SZ
<a href=""><image src="" width="420" height="274" border="0"></a>

Despite my continued efforts to better you by yelling at you through a microphone to do better, it is often difficult -- and thus disheartening -- to figure out if any of you damp piles of mulch are actually improving.

I found the answer, in all places, in one of the insipid gun-themed women's magazines Miss Pauling leaves lying around, where I stumbled on an article about self-improvement. It was a revelation: Instead of screaming at you to improve, I could scream at you while you <i>improved yourselves</i>.

I immediately telephoned Mann Co. and demanded to speak to Mister Reddy. Then that lummox Saxton Hale intercepted the call. I tried to explain my idea as patiently as possible, telling him about self-improvement. ("If they're like me, Helen, they're already perfect. And if you take something perfect and make it more than perfect, you get, hell, probably a wormhole or something. Damned scientists. No, I don't like it.") I explained the possibility of mercenaries tracking their own statistics. ("If they're like me, they win 100% of their battles in the best way possible. If they need to remember that, they can write it on their hands like I do.") Several minutes of this and many clumsy pick-up lines later (something about steak dinners), I lost my patience entirely and told him to put his assistant Reddy on the damn phone, and between us we hashed out a plan.

Interested in self-improvement, mercenaries? Of course you are. Read on.

<strong>The Per Diem Perk</strong>

Mister Reddy has prepared <b>three absolutely unique one-of-a-kind hats</b> that will rotate through the mercenary community every day. Who will get them? The three mercs who <b>give the most gifts, win the most duels,</b> and <b>purchase the most map stamps</b> on a given day. Presumably wearing these one-of-a-kind hats will make the winners feel like they've achieved something. Or not, I could give a damn. So long as they make you all better killing machines.

<strong>Strange Parts</strong>

Only found in crates, Strange Parts will help you study specific aspects of (what I charitably call) your performance in battle by letting you customize your favorite Strange weapon. Now you're free to track the number of enemies you gib, projectiles you reflect, heads you've shot, and more. It is Mister Reddy's hope that you will be able to track your performance and celebrate improvements while isolating weaknesses. It is my hope that when you're confronted with the abysmally small numbers you wastes of space are doubtlessly achieving, you'll stop goldbricking around and do something.

Also, Mister Reddy asked me to remind you that Strange Parts are still a work in progress. So if the mood takes you, visit the TF2 forum and let him know what you're interested in tracking. I’m sure he'll do his utmost to accommodate you. Moreso than I would if you came to me with your problems, at any rate, unless your problem is that you love shallow graves and hate breathing.

There. Enough motivation. Now. IMPROVE or I'll DESTROY YOU.

Community Announcements - Rockstar Games
<a href="" target="_blank"><img src="" width="444" height="250" border="0"></a>

Presenting the first video in a special two-part series unveiling <a target="_blank" href="">Max Payne 3</a> Multiplayer. See how Max Payne 3 Multiplayer brings the franchise's combination of highly responsive and cinematic shooting action to the realm of online multiplayer across a range of game modes, the implementation of Max&rsquo;s signature Bullet Time&reg; special ability and how we utilized the third-person perspective - allowing players to connect with a character they can see while still retaining full fluid control during gunplay.

Watch it now in high definition at the <a href="" target="_blank" >Rockstar Games Videos page</a> or at <a href="" target="_blank" >the official Max Payne 3 website</a>.
Mar 27, 2012
Community Announcements - [8HN]Abe
Check out the full patch notes at our website! Lots of changes!

<a href="">Dino D-Day Patch Notes</a>
Community Announcements - [TW]Yoshiro
We have put up several polls <a href="">in the Red Orchestra 2 Beta forums</a>. We are looking for feedback on changes we are looking to make in the next Beta update. Please vote and let us know what you think!