SteamOS fans, are you ready to take one more turn? Sid Meier's Civilization VI is now available on SteamOS and Linux. And, to celebrate, we're offering the game at a discount for a limited time only!
The SteamOS and Linux versions support cross-platform play with Mac. Cross-platform with Windows will be enabled at a later date.
Minimum technical requirements for the SteamOS/Linux version:
Operating System: Ubuntu 16.04 / SteamOS CPU Processor: Intel Core i3 530 or AMD A8-3870 CPU Speed: 2.93 GHz Memory: 6 GB Hard Disk Space: 15 GB Video Card (NVIDIA): GeForce 650 Video Card (ATI): Not Supported Video Card (Intel): Not Supported Video Memory (VRam): 1 GB
Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
SteamOS fans, are you ready to take one more turn? Sid Meier's Civilization VI is now available on SteamOS and Linux. And, to celebrate, we're offering the game at a discount for a limited time only!
The SteamOS and Linux versions support cross-platform play with Mac. Cross-platform with Windows will be enabled at a later date.
Minimum technical requirements for the SteamOS/Linux version:
Operating System: Ubuntu 16.04 / SteamOS CPU Processor: Intel Core i3 530 or AMD A8-3870 CPU Speed: 2.93 GHz Memory: 6 GB Hard Disk Space: 15 GB Video Card (NVIDIA): GeForce 650 Video Card (ATI): Not Supported Video Card (Intel): Not Supported Video Memory (VRam): 1 GB
Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
The Aztec civilization is now available for free to all players in Sid Meier’s Civilization VI. You should see the “Aztec Civilization Pack” listed under your DLC in Steam; if you’re not seeing it, try restarting your Steam client.
Previously available as a timed pre-order exclusive, the Aztecs have long been a staple of the Civilization series. Once again led by Montezuma, the Aztecs in Civilization VI are a strong conquest civ capable of converting defeated enemy soldiers into Builders to help quickly spread your empire. To learn more about the Aztecs, watch our First Look video below.
http://store.steampowered.com/app/289070 Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
The Aztec civilization is now available for free to all players in Sid Meier’s Civilization VI. You should see the “Aztec Civilization Pack” listed under your DLC in Steam; if you’re not seeing it, try restarting your Steam client.
Previously available as a timed pre-order exclusive, the Aztecs have long been a staple of the Civilization series. Once again led by Montezuma, the Aztecs in Civilization VI are a strong conquest civ capable of converting defeated enemy soldiers into Builders to help quickly spread your empire. To learn more about the Aztecs, watch our First Look video below.
http://store.steampowered.com/app/289070 Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
We’ve released a new update to Sid Meier’s Civilization VI today. The “Winter 2016 Update” will automatically install when starting the Steam client; if it doesn’t install automatically, please restart Steam.
Here are the full list of changes in this new update:
[NEW]
Added Earth map (Standard size)
Added “Alert” action for units
Put a unit to sleep until they spot an enemy unit
Scenario setup menu
Jump into Scenarios more easily within the Single Player menu. This only shows up when a single player scenario is available and enabled (as can be found in both of the new DLCs!)
Added new replay option to Wonder completion movies
[GAMEPLAY UPDATES]
Religious units may now Fortify Until Healed
Coastal Raids can now pillage districts in addition to the buildings within
Great Admirals are no longer allowed to spawn on wonders in water tiles (ex. Huey, Great Lighthouse) so they cannot become stranded in lakes
[BALANCE CHANGES]
Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories)
Cities can no longer receive amenities from more than one regional building per type; they take the highest (ex. amenities from multiple Stadiums)
Decreased production costs of Wonders progressively
From the Industrial era (about -10%) to the Atomic era (about -40%).
Decreased production costs of all Space Race Projects by 40%.
Increased research costs of Technologies and Civics progressively
From the Industrial era (about +5%) to the Information era (about +20%).
Increased Faith from Mission
Increased Culture from Chateau
Lowered the minimum unit upgrade cost
Improved clarity on Warmongering penalties associated with taking a civ’s final city
Most Civilization unique districts now require population to construct (like normal districts)
Spaceport district no longer requires population to construct
[AI TUNING]
Improved AI Deal negotiations and analysis
Improved AI handling of Promises; including that they are more likely to agree if they like you, and also will consider how trustworthy a civ is by whether they’ve kept previous promises
Improved tactical handling of Great Admirals and Great Generals
Improved AI interest in Terracotta Army
Improved handling of leaf techs
Improved building of Forts
Improved resource grabbing in late game
Improved Last Viking King agenda’s analysis for who is in bottom percentage of navies
Improved handling of several complaint or kudo messages from AI
Rebalanced Catherine’s evaluation of the ‘no spying’ Promise
AI will not try to convert unconvertible cities
[BUG FIXES]
Fixed several unique buildings that weren’t getting their yields increased by various game effects (ex. Policies)
Fixed an issue that allowed the Goddess of the Harvest pantheon bonus to stack
Fixed it so loading screens now show the correct text and play matching VO
Fixed an issue that blocked certain relationship-based diplomatic actions
Fixed an issue where incomplete Encampment districts were able to attack
Fixed an issue where you could declare war on friends or allies by moving units
Fixed an issue where AI could declare war on a civ with whom they were already at war
Fixed an issue that caused a Multiplayer lobby to require joining players to have Additional Content that wasn’t actually needed
Fixed a bug that caused Apostles to run out of promotions
Fixed a bug where gaining policy slots mid-turn could block progression
Fixed issues caused by trading lots of Great Works at the same time
Fixed an issue where turn timers weren’t loading correctly from a save
Fixed an issue where Rome’s roads would connect to too many adjacent roads
Fixed issue where civs could get another civ’s exclusive agenda
Fixed multiple links to the Civilopedia
Fixed issue that could cause menu music to play twice and overlap itself
Fixed an issue that could cause private MP games to become public
Fixed multiple text & grammatical issues
Fixed multiple crashes
[VISUALS]
Added new art for National Parks
Updated Mines for several eras
Updated Swordsman
Improved city fading during combat
[MULTIPLAYER]
Hallowed Ground scenario is now playable on huge maps
VO now plays correctly when loading a save
[UI]
Resource Report now correctly shows resources from several sources:
Great People abilities
Diplomatic Deals
Checkboxes for toggle yields and grid now stay in sync with hotkeys
Improved differentiation in Government Lens hex colors
Added Defeat icon to the End Game Results screen
[AUDIO]
Added sound effect for Quick Save hotkey
On top of the update, we’ve also got some exciting new content available starting today!
Poland Civilization & Scenario Pack
This premium DLC adds Poland and leader Jadwiga to Civilization VI. Jadwiga was an expert mediator, champion of Catholicism and protected the poor. You can learn more about her in our blog post here.
Also included is a new scenario, “Jadwiga’s Legacy,” that tasks players with defending Poland, Prague and Vienna from invaders invading forces comprised of the Teutonic Knights and Ottoman Turks. Gain glory in battle and prove yourself the greatest defender of Poland!
Includes the complete Polish civilization with Jadwiga, Winged Hussar unique Unit, and Sukiennice unique Building.
Poland’s “Golden Liberty” unique ability allows them to gain territory when they build a Fort or Encampment, even allowing them to steal territory from other civs! They also convert a Military Policy slot into a Wildcard slot, giving them extra flexibility in culture.
Jadwiga allows you to spread your religion to the nearby city when you gain another civ’s territory with Golden Liberty. Her relics provide bonus Faith, Culture, and Gold.
The famous Winged Hussar is strong on the attack and can push back defending units.
The Sukiennice, or Cloth Hall, gives bonus Production from foreign Trade Routes, and Gold from internal Trade Routes.
Play as a great Polish noble lord in the “Jadwiga's Legacy” Scenario:
60 Turn limit
Defend Poland, Prague, and Vienna from invaders including the Teutonic Knights and Ottoman Turks
Gain glory in battle and prove yourself the greatest defender of Poland.
Bring Europe under your rule as the mightiest Viking lord in “Vikings, Traders and Raiders!” – the most detailed scenario released yet for Sid Meier’s Civilization VI. The Vikings Scenario Pack includes:
Six new City-States added to the base game:
Auckland (Industrial): Additional production for Coastal tiles.
Antananarivo (Cultural): Culture bonus that increases with every Great Person earned.
Armagh (Religious): Builders can construct the Monastery improvement, which provides Faith and heals religious units.
Granada (Militaristic): Builders can construct the Alcazar improvement, which protects military units and provides Culture.
Muscat (Trade): Bonus Amenities in cities with a Commercial Hub.
Palenque (Scientific): Improved City growth for cities with a Campus.
Three new Natural Wonders added to the base game:
Eyjafjallajökull
Lysefjord
Giant’s Causeway
Play as a great ruler of the Dark Ages in the “Vikings, Traders, and Raiders!” Scenario:
100 Turn Scenario, from 787 to 1087
Play as Harald Hardrada of Norway, King Canute of the Danes, or Olof Skotkonung of Sweden.
Launch a naval invasion of England, conquer Paris, find Vinland with an explorer, or sail through Gibraltar and raid the Mediterranean Sea.
Build a trade empire and profitable cities, or spread a religion and gain Faith for your people.
http://store.steampowered.com/app/289070 Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
We’ve released a new update to Sid Meier’s Civilization VI today. The “Winter 2016 Update” will automatically install when starting the Steam client; if it doesn’t install automatically, please restart Steam.
Here are the full list of changes in this new update:
[NEW]
Added Earth map (Standard size)
Added “Alert” action for units
Put a unit to sleep until they spot an enemy unit
Scenario setup menu
Jump into Scenarios more easily within the Single Player menu. This only shows up when a single player scenario is available and enabled (as can be found in both of the new DLCs!)
Added new replay option to Wonder completion movies
[GAMEPLAY UPDATES]
Religious units may now Fortify Until Healed
Coastal Raids can now pillage districts in addition to the buildings within
Great Admirals are no longer allowed to spawn on wonders in water tiles (ex. Huey, Great Lighthouse) so they cannot become stranded in lakes
[BALANCE CHANGES]
Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories)
Cities can no longer receive amenities from more than one regional building per type; they take the highest (ex. amenities from multiple Stadiums)
Decreased production costs of Wonders progressively
From the Industrial era (about -10%) to the Atomic era (about -40%).
Decreased production costs of all Space Race Projects by 40%.
Increased research costs of Technologies and Civics progressively
From the Industrial era (about +5%) to the Information era (about +20%).
Increased Faith from Mission
Increased Culture from Chateau
Lowered the minimum unit upgrade cost
Improved clarity on Warmongering penalties associated with taking a civ’s final city
Most Civilization unique districts now require population to construct (like normal districts)
Spaceport district no longer requires population to construct
[AI TUNING]
Improved AI Deal negotiations and analysis
Improved AI handling of Promises; including that they are more likely to agree if they like you, and also will consider how trustworthy a civ is by whether they’ve kept previous promises
Improved tactical handling of Great Admirals and Great Generals
Improved AI interest in Terracotta Army
Improved handling of leaf techs
Improved building of Forts
Improved resource grabbing in late game
Improved Last Viking King agenda’s analysis for who is in bottom percentage of navies
Improved handling of several complaint or kudo messages from AI
Rebalanced Catherine’s evaluation of the ‘no spying’ Promise
AI will not try to convert unconvertible cities
[BUG FIXES]
Fixed several unique buildings that weren’t getting their yields increased by various game effects (ex. Policies)
Fixed an issue that allowed the Goddess of the Harvest pantheon bonus to stack
Fixed it so loading screens now show the correct text and play matching VO
Fixed an issue that blocked certain relationship-based diplomatic actions
Fixed an issue where incomplete Encampment districts were able to attack
Fixed an issue where you could declare war on friends or allies by moving units
Fixed an issue where AI could declare war on a civ with whom they were already at war
Fixed an issue that caused a Multiplayer lobby to require joining players to have Additional Content that wasn’t actually needed
Fixed a bug that caused Apostles to run out of promotions
Fixed a bug where gaining policy slots mid-turn could block progression
Fixed issues caused by trading lots of Great Works at the same time
Fixed an issue where turn timers weren’t loading correctly from a save
Fixed an issue where Rome’s roads would connect to too many adjacent roads
Fixed issue where civs could get another civ’s exclusive agenda
Fixed multiple links to the Civilopedia
Fixed issue that could cause menu music to play twice and overlap itself
Fixed an issue that could cause private MP games to become public
Fixed multiple text & grammatical issues
Fixed multiple crashes
[VISUALS]
Added new art for National Parks
Updated Mines for several eras
Updated Swordsman
Improved city fading during combat
[MULTIPLAYER]
Hallowed Ground scenario is now playable on huge maps
VO now plays correctly when loading a save
[UI]
Resource Report now correctly shows resources from several sources:
Great People abilities
Diplomatic Deals
Checkboxes for toggle yields and grid now stay in sync with hotkeys
Improved differentiation in Government Lens hex colors
Added Defeat icon to the End Game Results screen
[AUDIO]
Added sound effect for Quick Save hotkey
On top of the update, we’ve also got some exciting new content available starting today!
Poland Civilization & Scenario Pack
This premium DLC adds Poland and leader Jadwiga to Civilization VI. Jadwiga was an expert mediator, champion of Catholicism and protected the poor. You can learn more about her in our blog post here.
Also included is a new scenario, “Jadwiga’s Legacy,” that tasks players with defending Poland, Prague and Vienna from invaders invading forces comprised of the Teutonic Knights and Ottoman Turks. Gain glory in battle and prove yourself the greatest defender of Poland!
Includes the complete Polish civilization with Jadwiga, Winged Hussar unique Unit, and Sukiennice unique Building.
Poland’s “Golden Liberty” unique ability allows them to gain territory when they build a Fort or Encampment, even allowing them to steal territory from other civs! They also convert a Military Policy slot into a Wildcard slot, giving them extra flexibility in culture.
Jadwiga allows you to spread your religion to the nearby city when you gain another civ’s territory with Golden Liberty. Her relics provide bonus Faith, Culture, and Gold.
The famous Winged Hussar is strong on the attack and can push back defending units.
The Sukiennice, or Cloth Hall, gives bonus Production from foreign Trade Routes, and Gold from internal Trade Routes.
Play as a great Polish noble lord in the “Jadwiga's Legacy” Scenario:
60 Turn limit
Defend Poland, Prague, and Vienna from invaders including the Teutonic Knights and Ottoman Turks
Gain glory in battle and prove yourself the greatest defender of Poland.
Bring Europe under your rule as the mightiest Viking lord in “Vikings, Traders and Raiders!” – the most detailed scenario released yet for Sid Meier’s Civilization VI. The Vikings Scenario Pack includes:
Six new City-States added to the base game:
Auckland (Industrial): Additional production for Coastal tiles.
Antananarivo (Cultural): Culture bonus that increases with every Great Person earned.
Armagh (Religious): Builders can construct the Monastery improvement, which provides Faith and heals religious units.
Granada (Militaristic): Builders can construct the Alcazar improvement, which protects military units and provides Culture.
Muscat (Trade): Bonus Amenities in cities with a Commercial Hub.
Palenque (Scientific): Improved City growth for cities with a Campus.
Three new Natural Wonders added to the base game:
Eyjafjallajökull
Lysefjord
Giant’s Causeway
Play as a great ruler of the Dark Ages in the “Vikings, Traders, and Raiders!” Scenario:
100 Turn Scenario, from 787 to 1087
Play as Harald Hardrada of Norway, King Canute of the Danes, or Olof Skotkonung of Sweden.
Launch a naval invasion of England, conquer Paris, find Vinland with an explorer, or sail through Gibraltar and raid the Mediterranean Sea.
Build a trade empire and profitable cities, or spread a religion and gain Faith for your people.
http://store.steampowered.com/app/289070 Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Jadwiga was the first female monarch of the Kingdom of Poland in the late fourteenth century and youngest daughter to Louis the Great.
Her reign began in 1384, with her early years being categorized by earning the respect and loyalty of Polish nobility, ruling side-by-side with Lithuanian king Wladyslaw II Jagiello. Jadwiga was an expert mediator, protected the poor, and was a devout Christian who later became canonized as a saint by the Roman Catholic Church in 1997. She founded a special college for Lithuanians in Prague but perhaps is best known for her work helping to restore the University of Krakow, which would go on to become the center of Polish culture.
Unique Unit: Winged Hussar
Winged Hussars were heavily armored cavalry units and core military representatives of the Polish-Lithuanian Commonwealth between the 16th and 18th centuries. These soldiers carried a long lance and utilized a charge attack designed to dismantle enemy formations.
Unique Building: Sukiennice
Sukiennice, otherwise known as Cloth Halls, are medieval buildings that served as trade centers for merchants dealing in cloth, leather, wax, salt and exotic imports like silk. The most famous cloth-hall still exists in Krakow today and dates back to Poland’s Renaissance period.
http://store.steampowered.com/app/289070 Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Jadwiga was the first female monarch of the Kingdom of Poland in the late fourteenth century and youngest daughter to Louis the Great.
Her reign began in 1384, with her early years being categorized by earning the respect and loyalty of Polish nobility, ruling side-by-side with Lithuanian king Wladyslaw II Jagiello. Jadwiga was an expert mediator, protected the poor, and was a devout Christian who later became canonized as a saint by the Roman Catholic Church in 1997. She founded a special college for Lithuanians in Prague but perhaps is best known for her work helping to restore the University of Krakow, which would go on to become the center of Polish culture.
Unique Unit: Winged Hussar
Winged Hussars were heavily armored cavalry units and core military representatives of the Polish-Lithuanian Commonwealth between the 16th and 18th centuries. These soldiers carried a long lance and utilized a charge attack designed to dismantle enemy formations.
Unique Building: Sukiennice
Sukiennice, otherwise known as Cloth Halls, are medieval buildings that served as trade centers for merchants dealing in cloth, leather, wax, salt and exotic imports like silk. The most famous cloth-hall still exists in Krakow today and dates back to Poland’s Renaissance period.
http://store.steampowered.com/app/289070 Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
http://store.steampowered.com/app/289070 Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
http://store.steampowered.com/app/289070 Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.