Further corrections to all node alignments - if there are still issues let us know.
First implementation of mission framework is in place. For now, this consists of a single mission type where the player can protect a ship in distress from multiple attackers. The radar icon for the intended friendly to defend is displayed in yellow.
We are working on the XML framework for the mission system, the intent is that when its done it will be modable by the community, and easy for us to add new mission types.
All UI is still temporary and we are working on a new version of it.
Further corrections to all node alignments - if there are still issues let us know.
First implementation of mission framework is in place. For now, this consists of a single mission type where the player can protect a ship in distress from multiple attackers. The radar icon for the intended friendly to defend is displayed in yellow.
We are working on the XML framework for the mission system, the intent is that when its done it will be modable by the community, and easy for us to add new mission types.
All UI is still temporary and we are working on a new version of it.
Fixed a bug where multiples of the same subsystem in the same part was not being accounted for on the ship stat display.
Station icons are now on by default.
Reduced mass of kinetic projectiles - ongoing balance tweaks
New radar icons have been integrated into the live build.
Darkened UI a little to compensate for a UI shader issue we are working on.
Added collider to Moons - for real this time.
Made several changes to all quality settings below Good to further improve performance for a larger range of machines.
Enabled forced VSync on all Quality settings, FPS should now be capped at your monitors refresh rate - This will resolve issues users are having with overheating.
All Kinetic weapons now have firing audio. (some audio distortion is happening some times, this is something we will be working on)
Radar icons now adjust scale and transparency to make it more obvious which icons are on the radial wheel versus representing a contact within the field of view.
Fixed node alignment and facing issues on the following parts
Fixed a bug where multiples of the same subsystem in the same part was not being accounted for on the ship stat display.
Station icons are now on by default.
Reduced mass of kinetic projectiles - ongoing balance tweaks
New radar icons have been integrated into the live build.
Darkened UI a little to compensate for a UI shader issue we are working on.
Added collider to Moons - for real this time.
Made several changes to all quality settings below Good to further improve performance for a larger range of machines.
Enabled forced VSync on all Quality settings, FPS should now be capped at your monitors refresh rate - This will resolve issues users are having with overheating.
All Kinetic weapons now have firing audio. (some audio distortion is happening some times, this is something we will be working on)
Radar icons now adjust scale and transparency to make it more obvious which icons are on the radial wheel versus representing a contact within the field of view.
Fixed node alignment and facing issues on the following parts