Insurgency - Argyll
http://www.youtube.com/watch?v=g6zUUASvEwU

Insurgency has officially completed the Early Access phase. THANK YOU to everyone who supported us through this process, as the game is far better because of you. It also provided us with the momentum and finance we needed to continue making this game.

This game is a decade in the making - from vision to realization. We truly hope you enjoy it, and just keep in mind that we are not finished yet. There is more content to come. Bugs to fix. Polish to add. You should know by now that we can stand by our promise to continually improve our game, as you have seen it happen first-hand. This is only the beginning.

Also, we've decided to lower the price of the game to ensure we maintain an active community. More information about that and more details about the future can be found here.

See you in the servers!
Insurgency - Spearin
http://www.youtube.com/watch?v=g6zUUASvEwU

Insurgency has officially completed the Early Access phase. THANK YOU to everyone who supported us through this process, as the game is far better because of you. It also provided us with the momentum and finance we needed to continue making this game.

This game is a decade in the making - from vision to realization. We truly hope you enjoy it, and just keep in mind that we are not finished yet. There is more content to come. Bugs to fix. Polish to add. You should know by now that we can stand by our promise to continually improve our game, as you have seen it happen first-hand. This is only the beginning.

Also, we've decided to lower the price of the game to ensure we maintain an active community. More information about that and more details about the future can be found here.

See you in the servers!
Insurgency - [NWI]Jeremy
We have a hot fix to address many of the issues people have been experiencing with hit detection and a few other things we've addressed based on feedback:

Game
  • Fixed (hopefully) hit detection and aiming down sight inaccuracy issues. Let us know if these issues persist.
  • Spawn protection is now completely disabled for Cooperative, hopefully resolving some issues where the bots would be spawn protected.
  • Added training level, which can be accessed via "map training" in the console. Let us know what you think and/or any issues you have with it (we are aware of a few bugs which we plan on addressing).
  • Misc. memory stomp fixes which could reduce crashes. If you are still crashing, let us know asap and post a dump here: http://www.playinsurgency.com/forums/topic/2354-the-official-crash-dump-thread/
  • New loading progress icon.
  • Fixed other players spewing out HQ commands.
  • Fixed reinforcement HQ command getting played for the wrong team.
  • The end round stats now show for 3 more seconds before transitioning.
  • Special icon for squad leaders.
  • Squad icon gets slightly smaller as players get further away.
  • Non squad teammates use blue diamonds unless you're looking directly at them.
  • Fixed FOV slider not having the correct initial value.
  • Fixed world model normalmaps on Mk18 and M16.
  • Improved death fade.
  • Ragdolls are no longer removed when players respawn (they are removed a bit after).
  • Added distant death scream soundop system and sounds.
  • Reduced audio console spam.
  • Reworked UMP-45 audio.
  • Got weapon bob to match movement a little nicer.
  • Made shotguns a little more effective in close range.
  • Slight reduction in sidestrafe speed.
  • More intense Insurgent voice acting for radial menu.
  • Reduced recoil with RPK bipod

Dedicated Server
  • Modified default mapcycle to be tactical operation, so we no longer need to force it via "cfg/server.cfg". Removed this file so admins can create their own server.cfg or load one of custom ones.
  • Added "cfg/server.cfg.example", "cfg/server_tactical_operation.cfg", "cfg/server_sustained_combat.cfg", "cfg/server_cooperative.cfg".
  • Exposed most of our server-side cvars in these config files. See the full list at http://www.playinsurgency.com/forums/topic/3125-server-side-configuration-options/

Also want to note, that when we initially released this hot fix there was a crash in the Kit UI related to weapon upgrade attachments. This issue has been resolved in this latest hot fix.

If you want to discuss this update with us further, we encourage you to join the official forums and head over here: http://www.playinsurgency.com/forums/topic/3126-hot-fix-1-january-21-2014-3am-pst/
Insurgency - JBlum
We have a hot fix to address many of the issues people have been experiencing with hit detection and a few other things we've addressed based on feedback:

Game
  • Fixed (hopefully) hit detection and aiming down sight inaccuracy issues. Let us know if these issues persist.
  • Spawn protection is now completely disabled for Cooperative, hopefully resolving some issues where the bots would be spawn protected.
  • Added training level, which can be accessed via "map training" in the console. Let us know what you think and/or any issues you have with it (we are aware of a few bugs which we plan on addressing).
  • Misc. memory stomp fixes which could reduce crashes. If you are still crashing, let us know asap and post a dump here: http://www.playinsurgency.com/forums/topic/2354-the-official-crash-dump-thread/
  • New loading progress icon.
  • Fixed other players spewing out HQ commands.
  • Fixed reinforcement HQ command getting played for the wrong team.
  • The end round stats now show for 3 more seconds before transitioning.
  • Special icon for squad leaders.
  • Squad icon gets slightly smaller as players get further away.
  • Non squad teammates use blue diamonds unless you're looking directly at them.
  • Fixed FOV slider not having the correct initial value.
  • Fixed world model normalmaps on Mk18 and M16.
  • Improved death fade.
  • Ragdolls are no longer removed when players respawn (they are removed a bit after).
  • Added distant death scream soundop system and sounds.
  • Reduced audio console spam.
  • Reworked UMP-45 audio.
  • Got weapon bob to match movement a little nicer.
  • Made shotguns a little more effective in close range.
  • Slight reduction in sidestrafe speed.
  • More intense Insurgent voice acting for radial menu.
  • Reduced recoil with RPK bipod

Dedicated Server
  • Modified default mapcycle to be tactical operation, so we no longer need to force it via "cfg/server.cfg". Removed this file so admins can create their own server.cfg or load one of custom ones.
  • Added "cfg/server.cfg.example", "cfg/server_tactical_operation.cfg", "cfg/server_sustained_combat.cfg", "cfg/server_cooperative.cfg".
  • Exposed most of our server-side cvars in these config files. See the full list at http://www.playinsurgency.com/forums/topic/3125-server-side-configuration-options/

Also want to note, that when we initially released this hot fix there was a crash in the Kit UI related to weapon upgrade attachments. This issue has been resolved in this latest hot fix.

If you want to discuss this update with us further, we encourage you to join the official forums and head over here: http://www.playinsurgency.com/forums/topic/3126-hot-fix-1-january-21-2014-3am-pst/
Jan 20, 2014
Insurgency - Argyll
We just deployed a 400mb update to the game in anticipation of launch. This is not the final release candidate, but pretty darn close. So please play the game and help us identify and resolve the outstanding issues for Wednesday's release.

You can find the full changelog here: http://www.playinsurgency.com/forums/topic/3121-getting-closer-update-january-20-2013/

Some notable additions and changes include a radial voice command menu, including orders issued by the squad leader with waypoint icons, all new sounds and fixed [AMAZING] distant sounds, brand new Mk18 carbine weapon for Security team, and various tweaks.

Thanks to everyone for your hard work in testing and giving us feedback on the game! The response is overwhelmingly positive, so keep up that momentum for us! See you in the servers :)
Jan 20, 2014
Insurgency - Spearin
We just deployed a 400mb update to the game in anticipation of launch. This is not the final release candidate, but pretty darn close. So please play the game and help us identify and resolve the outstanding issues for Wednesday's release.

You can find the full changelog here: http://www.playinsurgency.com/forums/topic/3121-getting-closer-update-january-20-2013/

Some notable additions and changes include a radial voice command menu, including orders issued by the squad leader with waypoint icons, all new sounds and fixed [AMAZING] distant sounds, brand new Mk18 carbine weapon for Security team, and various tweaks.

Thanks to everyone for your hard work in testing and giving us feedback on the game! The response is overwhelmingly positive, so keep up that momentum for us! See you in the servers :)
Insurgency - Argyll
https://www.youtube.com/watch?v=r31-i5gGpiI
With the official launch of Insurgency - January 22, 2014 - rapidly approaching, we're releasing a substantial update to the game!

Every map has been updated. The user interface is getting an overhaul. Brand new 'playlists' have been created that group together common game modes for either Tactical Operation or Sustained Combat styles of play. Performance and stability issues are being addressed.

Check out the full changelog here.

It's time to start bringing it all together. We still have another big update to come before release, with more features to look forward to and artwork to finalize.

But these two updates will not mark the end of development. We are continuing to update the game and put together some great DLC for everyone who owns the game. We are committed to making this the best shooter experience you will ever have.

See you in game!
Insurgency - Spearin
https://www.youtube.com/watch?v=r31-i5gGpiI
With the official launch of Insurgency - January 22, 2014 - rapidly approaching, we're releasing a substantial update to the game!

Every map has been updated. The user interface is getting an overhaul. Brand new 'playlists' have been created that group together common game modes for either Tactical Operation or Sustained Combat styles of play. Performance and stability issues are being addressed.

Check out the full changelog here.

It's time to start bringing it all together. We still have another big update to come before release, with more features to look forward to and artwork to finalize.

But these two updates will not mark the end of development. We are continuing to update the game and put together some great DLC for everyone who owns the game. We are committed to making this the best shooter experience you will ever have.

See you in game!
Insurgency - Argyll
Buy it for only $4.99 USD until 1pm EST Dec 27th!

http://store.steampowered.com/app/222880/
Insurgency - [NWI]Jeremy
We have release a small client-side hot fix for yesterday's update. For details see this forum thread.

Here are the changes:

- Reduced (and hopefully completely fixed) crash related to changing gear in the kit selection menu. - Fixed Peak Push (players on the defending team would spawn inside a restricted area). - Updated extraction point icon. - Updated shell materials.
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