<blockquote class="postcontent restore "> <b><font color="#ff8c00">Changes</font></b> <ul><li style="">Potential protection against spawning "ghosts" when players are undergoing seamless transition between Workshop maps</li><li style="">Fix loading screen jamming up on the screen when timing out between Workshop map transitions</li><li style="">Fix customization not working from frontend</li><li style="">Add changelist number to main menu</li><li style="">Fix issues where users would all be found to be "beginners" and all get the beginner servers at the top of their browser</li><li style="">Fixed sublevel issues causing duplicate meshes in FFA-Moor</li><li style="">Because we still don't have maxsoundnodechildren exposed in GUI: ease GPU memory requirements even more, CPU slightly (3GB users get thrown into bucket 2 instead of bucket 1)</li><li style="">Fix crash when trying to extract an empty .cmwsdk file</li><li style="">New error message in the WorkshopUploadTool if missing a GUID</li></ul><br> <b><font color="#ff8c00">Servers</font></b> <ul><li style="">Start the server with, e.g. <ul><li style="">-sdkfileid=<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=202422398" target="_blank">202422398</a></li></ul> (add as many as you need); when the server starts, it will auto-download the files specified</li><li style="">All .cmwsdk files, whether specified with that command line switch or not, are checked for updates (and updated if necessary) when starting the server</li><li style="">Server valid file verification improved, should automatically delete and bypass invalid .cmwsdk files</li></ul> <b><font color="#ff8c00">Maps</font></b><br> <ul><li style="">Battlegrounds<br> <ul><li style="">Smoothed the Hill by Mason Spawn.</li><li style="">Improved Market Collision</li><li style="">Fixed Collision by Catapult Bridge.</li><li style="">Fixed collision near mason spawn ballista.</li></ul><br></li><li style="">Citadel<br> <ul><li style="">Fixed collision errors by ramp in front of upper level cages</li></ul><br></li><li style="">Moor<br> <ul><li style="">Fixed duplicate meshes in the persistant level on FFA variant</li></ul><br></li><li style="">Stoneshill<br> <ul><li style="">Fixed an exploit in the barracks allowing players to leave the play space</li></ul><br></li><li style="">Tavern<br> <ul><li style="">Fixed trigger volumes colliding with fists</li></ul></li></ul> </blockquote>
Potential protection against spawning "ghosts" when players are undergoing seamless transition between Workshop maps
Fix loading screen jamming up on the screen when timing out between Workshop map transitions
Fix customization not working from frontend
Add changelist number to main menu
Fix issues where users would all be found to be "beginners" and all get the beginner servers at the top of their browser
Fixed sublevel issues causing duplicate meshes in FFA-Moor
Because we still don't have maxsoundnodechildren exposed in GUI: ease GPU memory requirements even more, CPU slightly (3GB users get thrown into bucket 2 instead of bucket 1)
Fix crash when trying to extract an empty .cmwsdk file
New error message in the WorkshopUploadTool if missing a GUID
<blockquote class="postcontent restore "> Coming soon to a Beta near you. Any help testing will be appreciated. Of particular concern are transitions between maps, both Workshop and vanilla, because of SDK-related changes.<br> <b><font color="#ff8c00">Changes</font></b><br> <ul><li style="">Potential protection against spawning "ghosts" when players are undergoing seamless transition between Workshop maps</li><li style="">Fix loading screen jamming up on the screen when timing out between Workshop map transitions</li><li style="">Fix customization not working from frontend</li><li style="">Add changelist number to main menu</li><li style="">Fix issues where users would all be found to be "beginners" and all get the beginner servers at the top of their browser</li><li style="">Fixed sublevel issues causing duplicate meshes in FFA-Moor</li><li style="">Because we still don't have maxsoundnodechildren exposed in GUI: ease GPU memory requirements even more, CPU slightly (3GB users get thrown into bucket 2 instead of bucket 1)</li><li style="">Fix crash when trying to extract an empty .cmwsdk file</li><li style="">New error message in the WorkshopUploadTool if missing a GUID</li></ul><br> <b><font color="#ff8c00">Servers</font></b><br> <ul><li style="">Start the server with, e.g.<br> <ul><li style="">-sdkfileid=<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=202422398" target="_blank">202422398</a></li></ul>(add as many as you need); when the server starts, it will auto-download the files specified</li><li style="">All .cmwsdk files, whether specified with that command line switch or not, are checked for updates (and updated if necessary) when starting the server</li><li style="">Server valid file verification improved, should automatically delete and bypass invalid .cmwsdk files</li></ul> </blockquote>
<blockquote class="postcontent restore "> Coming soon to a Beta near you. Any help testing will be appreciated. Of particular concern are transitions between maps, both Workshop and vanilla, because of SDK-related changes.
<font color="#ff8c00">Changes</font>
Potential protection against spawning "ghosts" when players are undergoing seamless transition between Workshop maps
Fix loading screen jamming up on the screen when timing out between Workshop map transitions
Fix customization not working from frontend
Add changelist number to main menu
Fix issues where users would all be found to be "beginners" and all get the beginner servers at the top of their browser
Fixed sublevel issues causing duplicate meshes in FFA-Moor
Because we still don't have maxsoundnodechildren exposed in GUI: ease GPU memory requirements even more, CPU slightly (3GB users get thrown into bucket 2 instead of bucket 1)
Fix crash when trying to extract an empty .cmwsdk file
New error message in the WorkshopUploadTool if missing a GUID
Today we are rolling out a patch for Chivalry: Medieval Warfare that drastically improves ease of access into Custom Content servers, along with some key gameplay changes.
Gameplay
Add combo feint to parry back
Remove panic parry during recovery
Allow parry immediately after successful parry
Shield take hit Stamina values decreased
Release to parry animation blending added
Performance
Adjusted system bucketing settings, easing the GPU memory requirements somewhat
Improved calculation of GPU memory
New features
AMD Eyefinity and NVIDIA Surround support
Customization colors are forcibly randomized for FFA/duel if you've left them all at defaults (then a flag is flipped to not do that again, so you can go back to being white/grey if you want)
Beginner servers (max rank 15) show up as green, are always on the top of the server browser if you’re rank 15 or lower
Fixed a server crash (uncertain occurence rate, longstanding)
Old (overlapping) sign in stoneshill village removed
Vanguard gore mesh fix
Misc.
Comments added to DefaultGame.ini for server ping limit
SDK
SDK Workshop tool
correct for CDW in subdirectory for sake of downloading subscribed files
Increased file limit to 200 MB
SDK Frontend
automatically append map list to workshop description
allow multi-line descriptions (d'oh)
create cook output directory if it's missing
SDK misc.
Per-poly weapon collision enabled on Siege tower asset
You can now make material instances of cooked materials. This provides SDK users with the ability to use the master materials created for Chivalry that give you more control and can improve map performance.
Workshop downloading
Download starts immediately upon joining a server with Workshop content, no prompt
removed OpenGL shader cache to reduce space
changed Steamworks API call used for Workshop downloads, may improve reliability
{EXPERIMENTAL, BUGGY} server can download Workshop files (add -SdkFileId=xxxxxxx options to the command line, e.g. -SdkFileId=227549282)
client will only download Workshop items required to play on the map/mod the server is currently running
on transitioning to a different map, clients that don't have the required files will download them (with progress on the loading screen)
Today we are rolling out a patch for Chivalry: Medieval Warfare that drastically improves ease of access into Custom Content servers, along with some key gameplay changes.
Gameplay
Add combo feint to parry back
Remove panic parry during recovery
Allow parry immediately after successful parry
Shield take hit Stamina values decreased
Release to parry animation blending added
Performance
Adjusted system bucketing settings, easing the GPU memory requirements somewhat
Improved calculation of GPU memory
New features
AMD Eyefinity and NVIDIA Surround support
Customization colors are forcibly randomized for FFA/duel if you've left them all at defaults (then a flag is flipped to not do that again, so you can go back to being white/grey if you want)
Beginner servers (max rank 15) show up as green, are always on the top of the server browser if you’re rank 15 or lower
Fixed a server crash (uncertain occurence rate, longstanding)
Old (overlapping) sign in stoneshill village removed
Vanguard gore mesh fix
Misc.
Comments added to DefaultGame.ini for server ping limit
SDK
SDK Workshop tool
correct for CDW in subdirectory for sake of downloading subscribed files
Increased file limit to 200 MB
SDK Frontend
automatically append map list to workshop description
allow multi-line descriptions (d'oh)
create cook output directory if it's missing
SDK misc.
Per-poly weapon collision enabled on Siege tower asset
You can now make material instances of cooked materials. This provides SDK users with the ability to use the master materials created for Chivalry that give you more control and can improve map performance.
Workshop downloading
Download starts immediately upon joining a server with Workshop content, no prompt
removed OpenGL shader cache to reduce space
changed Steamworks API call used for Workshop downloads, may improve reliability
{EXPERIMENTAL, BUGGY} server can download Workshop files (add -SdkFileId=xxxxxxx options to the command line, e.g. -SdkFileId=227549282)
client will only download Workshop items required to play on the map/mod the server is currently running
on transitioning to a different map, clients that don't have the required files will download them (with progress on the loading screen)
Patch 2 for Chivalry: Deadliest Warrior is now available.
New
Medals added,victory defeat screen updated, team points updated on the post game scoreboard
Players can now use achieved titles in-game
Added reshuffle option during end of match Map votes
Also updated default game to include more maps for the map rotation and map voting
SDK support (mods and maps)
Moor and Frigid from Chivalry: Medieval Warfare are now available for all gamemodes except duel.
Bug fixes
Fixed bug with first letter of chat on post game screen sticking sometimes
Fixed timing for double axe animation weapons, 2nd slash recover time matches the 1st slash attack recovery
Fixed team damage stat for FFA/Duels.
News ticker update - no more text stretching
Fixed picking up throwables that hit corpses.
Vote options are disabled for 2 seconds after a match to prevent accidental voting
Fixed missing heads on death for some characters
Fixed helmets and other attachments on death
Fixed projectile stickies attached to head
Fixed rare instance of preview character dying
Fixed de-ranking when losing XP
You may now abstain from map voting by hitting ESC
Killing an enemy you've thrown a smoke pot at allows you to recover the pot ammo(Ninja)
Ninja interrupted when throwing a shuriken will no longer switch to fists
Fixed rare t-pose occurrence
Ping limits on servers now properly work and kick players with ping that is over a configurable threshold
Fixed: profile screen has a text field with the text “textfield” if you haven’t clicked anything
Fixed being able to survive the pit in Acropolis.
Fixed double point awards at end of game
Fixed blue rocks in frigid
Voting works with SDK maps, Frigid, and Moor
StartGameManual works for SDK users
Fixed issue where a weapon name would appear as "textfield" (introduced in Beta 1)
Toned down moon in Moor, gave Moor colour grading and proper character brightness
Server Browser
The Server Browser has undergone changes and improvements to better present User Generated Content (mods and custom maps)
Mod name column is sortable
Coloured background behind servers with custom maps or mods -- gold for maps, cyan for mods
Move both min and max ranks into a "rank" column
Use the now-vacant Min Rank column for "Mod"; allows sorting by custom content (“Mod”, “Map”, or “None”)
Max rank of "0" now shows as the infinity symbol (since that's functionally what it is)
Improvements
Change time played to hours from minutes
Fixed the minimum respawn time in FFA.
Duel: both players have to accept a rematch.
Added new bDisableAutoBalance flag, default to false. poleaxe animation updated
Toggle shield consistent between weapons.
ESC now skips the vote options
Update stats on logout, minimize the amount of stats writing to lower Steam thread burn on CPU
Client rank-up notification now occurs server-side.
Visual notification of rank ups
Visual notification for victory / defeat
Added score to HTB(Hold the Banner) for banner carrier
Added scoring for PTB
Ammo counter display has been improved
Removed team damage penalty in LTS (Last team Standing) mode
Parrybox improvements
Optimization
Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now.
This is the new “MaxSoundNodeRandomChildren” in CDWSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2.
Training
Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint
Patch 2 for Chivalry: Deadliest Warrior is now available.
New
Medals added,victory defeat screen updated, team points updated on the post game scoreboard
Players can now use achieved titles in-game
Added reshuffle option during end of match Map votes
Also updated default game to include more maps for the map rotation and map voting
SDK support (mods and maps)
Moor and Frigid from Chivalry: Medieval Warfare are now available for all gamemodes except duel.
Bug fixes
Fixed bug with first letter of chat on post game screen sticking sometimes
Fixed timing for double axe animation weapons, 2nd slash recover time matches the 1st slash attack recovery
Fixed team damage stat for FFA/Duels.
News ticker update - no more text stretching
Fixed picking up throwables that hit corpses.
Vote options are disabled for 2 seconds after a match to prevent accidental voting
Fixed missing heads on death for some characters
Fixed helmets and other attachments on death
Fixed projectile stickies attached to head
Fixed rare instance of preview character dying
Fixed de-ranking when losing XP
You may now abstain from map voting by hitting ESC
Killing an enemy you've thrown a smoke pot at allows you to recover the pot ammo(Ninja)
Ninja interrupted when throwing a shuriken will no longer switch to fists
Fixed rare t-pose occurrence
Ping limits on servers now properly work and kick players with ping that is over a configurable threshold
Fixed: profile screen has a text field with the text “textfield” if you haven’t clicked anything
Fixed being able to survive the pit in Acropolis.
Fixed double point awards at end of game
Fixed blue rocks in frigid
Voting works with SDK maps, Frigid, and Moor
StartGameManual works for SDK users
Fixed issue where a weapon name would appear as "textfield" (introduced in Beta 1)
Toned down moon in Moor, gave Moor colour grading and proper character brightness
Server Browser
The Server Browser has undergone changes and improvements to better present User Generated Content (mods and custom maps)
Mod name column is sortable
Coloured background behind servers with custom maps or mods -- gold for maps, cyan for mods
Move both min and max ranks into a "rank" column
Use the now-vacant Min Rank column for "Mod"; allows sorting by custom content (“Mod”, “Map”, or “None”)
Max rank of "0" now shows as the infinity symbol (since that's functionally what it is)
Improvements
Change time played to hours from minutes
Fixed the minimum respawn time in FFA.
Duel: both players have to accept a rematch.
Added new bDisableAutoBalance flag, default to false. poleaxe animation updated
Toggle shield consistent between weapons.
ESC now skips the vote options
Update stats on logout, minimize the amount of stats writing to lower Steam thread burn on CPU
Client rank-up notification now occurs server-side.
Visual notification of rank ups
Visual notification for victory / defeat
Added score to HTB(Hold the Banner) for banner carrier
Added scoring for PTB
Ammo counter display has been improved
Removed team damage penalty in LTS (Last team Standing) mode
Parrybox improvements
Optimization
Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now.
This is the new “MaxSoundNodeRandomChildren” in CDWSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2.
Training
Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint