Guns of Icarus Online - [Muse] Bubbles
Hi everyone,
Workshop support has finally arrived!
You can now start creating hats, goggles, and ship decals.

You can go to the newly created Workshop page:
http://steamcommunity.com/app/209080/workshop/

And go here to find more detailed info about how to create your items:
http://gunsoficarus.com/steam_workshop/

Have fun!
Guns of Icarus Online - [Muse] Bubbles
Hi everyone,
Workshop support has finally arrived!
You can now start creating hats, goggles, and ship decals.

You can go to the newly created Workshop page:
http://steamcommunity.com/app/209080/workshop/

And go here to find more detailed info about how to create your items:
http://gunsoficarus.com/steam_workshop/

Have fun!
Nov 13, 2014
Guns of Icarus Online - [Muse] Bubbles
Changes
- Ships explode normally once again. The fireworks have been put away until the next special occasion.
- Show player levels across whole team in match lobby (was formerly crew only)

Fixes
- Fixed displayed novice level range to be 1-7 in a few places
- Fixed a bug that caused default ship decorations to hang around in midair
Nov 13, 2014
Guns of Icarus Online - [Muse] Bubbles
Changes
- Ships explode normally once again. The fireworks have been put away until the next special occasion.
- Show player levels across whole team in match lobby (was formerly crew only)

Fixes
- Fixed displayed novice level range to be 1-7 in a few places
- Fixed a bug that caused default ship decorations to hang around in midair
Guns of Icarus Online - jerry
Charity Tournament Update!

The battles are done and the dust is starting to settle. So far we’ve raised $15,848 for four great causes. If you’ve like to see the battles, check out the teams, and check out their charities: click here!
We’ll keep you up to date on how much we’ve raised for charity!

Changes:
- Novice levels have been changed to level 1-7.
- Non-novice players will no longer be sent to novice matches, regardless of wait time. This means novice matches will no longer be turned into normal matches.
- When novice players wait in queue for more than 2 minutes, they will have the option to join normal matches. If they do, they may get into any normal match. If they don't, they may need to wait, but will not face non-novice players.
- Matchmaker will now value balanced matches more, as well as some additional balance enforcements. Players will be less likely to be sent to unbalanced matches, unless we deem that they have waited too long.
- System made matches (including custom matches that recruit from queue) will have an upper limit of 3 rematches, which will down by per rematch. If there are no more rematches, the end match vote will be replaced by an alert message, and everyone will return to lobby as crew forms. This will give the queue more people to draw from while still allowing players to rematch against great opponents.
- Player level in chat message will be the max level (of 3 classes), rather than current class level.

Fixes:
- Some base system changes, which would allow the bounty event to show up again.
- Bug fix that caused captain in queue to be sent to crew slot or to a full lobby.
- Teaching achievement 8 was bugged, players should now be able to to track and earn "play X minutes with level 1-12 players" now.
- Ship theme objects stuck in the air randomly are now gone.
- Wrong language in Andrew Howell (Fyraxis) voice pack has been fixed
- Image for Desert Scrap has been fixed
- Custom match list scroll bar now scales proportionally to number of listed matches.
- Spotting visibility check reverted to less restrictive 1.3.7 behavior (yes it’s still occasionally weird)
Guns of Icarus Online - jerry
Charity Tournament Update!

The battles are done and the dust is starting to settle. So far we’ve raised $15,848 for four great causes. If you’ve like to see the battles, check out the teams, and check out their charities: click here!
We’ll keep you up to date on how much we’ve raised for charity!

Changes:
- Novice levels have been changed to level 1-7.
- Non-novice players will no longer be sent to novice matches, regardless of wait time. This means novice matches will no longer be turned into normal matches.
- When novice players wait in queue for more than 2 minutes, they will have the option to join normal matches. If they do, they may get into any normal match. If they don't, they may need to wait, but will not face non-novice players.
- Matchmaker will now value balanced matches more, as well as some additional balance enforcements. Players will be less likely to be sent to unbalanced matches, unless we deem that they have waited too long.
- System made matches (including custom matches that recruit from queue) will have an upper limit of 3 rematches, which will down by per rematch. If there are no more rematches, the end match vote will be replaced by an alert message, and everyone will return to lobby as crew forms. This will give the queue more people to draw from while still allowing players to rematch against great opponents.
- Player level in chat message will be the max level (of 3 classes), rather than current class level.

Fixes:
- Some base system changes, which would allow the bounty event to show up again.
- Bug fix that caused captain in queue to be sent to crew slot or to a full lobby.
- Teaching achievement 8 was bugged, players should now be able to to track and earn "play X minutes with level 1-12 players" now.
- Ship theme objects stuck in the air randomly are now gone.
- Wrong language in Andrew Howell (Fyraxis) voice pack has been fixed
- Image for Desert Scrap has been fixed
- Custom match list scroll bar now scales proportionally to number of listed matches.
- Spotting visibility check reverted to less restrictive 1.3.7 behavior (yes it’s still occasionally weird)
Guns of Icarus Online - Keyvias

Hey Everyone!

We've just started our 2 year anniversary sale where 20% of all sales will go to one of 4 charities.

We're now 75% off to help us drive sales and get some good money to some great causes.

Those charities will earn a percentage based on how well their youtube Champions do in the upcoming tournament.

To keep an eye on how the battles and charities are going check out http://gunsoficarus.com/anniversary-charity-tournament/

We'll keep you updated on the latest battles and big earnings!
Guns of Icarus Online - Keyvias

Hey Everyone!

We've just started our 2 year anniversary sale where 20% of all sales will go to one of 4 charities.

We're now 75% off to help us drive sales and get some good money to some great causes.

Those charities will earn a percentage based on how well their youtube Champions do in the upcoming tournament.

To keep an eye on how the battles and charities are going check out http://gunsoficarus.com/anniversary-charity-tournament/

We'll keep you updated on the latest battles and big earnings!
Guns of Icarus Online - jerry
Our Charity Webpage is live and you can keep up to date on the casters records and winnings for some great causes.

With the introduction of Matchmaking we fundamentally changed how the game is played. We appreciate all the feedback we received and will continue doing our best to improve the system in every way we can. If you’d like to share your thoughts and experiences the best way to contact us is by email at feedback@musegames.com.

Changes:
-Your current level is now linked to your name in chat so you can show off your level in global, clan, and match chat.
-Match levels are no longer shown except for the ship you are currently on. Since player level doesn’t often show a good snapshot of player skill nor balance; to reduce confusion we’ve stopped showing player levels on other ships as the system bases balance on your hidden glicko rating.
-Rematch will now always scramble from matchmade matches. We’ve added back in the ability to swap ships between sides so each team has to agree to refight the same battle.

Fixes:
-Velcro is gone!
-Changes pilot, gunner, and engineer to crew and captain to reflect ship roles better in matchmaker.
-Low quality textures on allied ships on match end screen.
-Invisible wall on Canyon.
-Misplaced wind on low altitude in 3v3 Firnfeld.
-Unable to see allies on respawn map.
-Ghost ship on map
-Ship unable to spawn
-Ships spawning in the same location inside of one another
-Match start timer disappearing
-Win/Lose streak display bug
-Can now click on player names in crew form.
-Arbitrary insta-gib rams removed
-Smoke particles have returned
-Achievements linked to Water Hazard and Fight on Firnfeld now work on 2v2 and 3v3
-text no longer overlaps if too many friends are in the same match
-Gunning AI crew no longer disappearing on Squid
Guns of Icarus Online - jerry
Our Charity Webpage is live and you can keep up to date on the casters records and winnings for some great causes.

With the introduction of Matchmaking we fundamentally changed how the game is played. We appreciate all the feedback we received and will continue doing our best to improve the system in every way we can. If you’d like to share your thoughts and experiences the best way to contact us is by email at feedback@musegames.com.

Changes:
-Your current level is now linked to your name in chat so you can show off your level in global, clan, and match chat.
-Match levels are no longer shown except for the ship you are currently on. Since player level doesn’t often show a good snapshot of player skill nor balance; to reduce confusion we’ve stopped showing player levels on other ships as the system bases balance on your hidden glicko rating.
-Rematch will now always scramble from matchmade matches. We’ve added back in the ability to swap ships between sides so each team has to agree to refight the same battle.

Fixes:
-Velcro is gone!
-Changes pilot, gunner, and engineer to crew and captain to reflect ship roles better in matchmaker.
-Low quality textures on allied ships on match end screen.
-Invisible wall on Canyon.
-Misplaced wind on low altitude in 3v3 Firnfeld.
-Unable to see allies on respawn map.
-Ghost ship on map
-Ship unable to spawn
-Ships spawning in the same location inside of one another
-Match start timer disappearing
-Win/Lose streak display bug
-Can now click on player names in crew form.
-Arbitrary insta-gib rams removed
-Smoke particles have returned
-Achievements linked to Water Hazard and Fight on Firnfeld now work on 2v2 and 3v3
-text no longer overlaps if too many friends are in the same match
-Gunning AI crew no longer disappearing on Squid
...