Midnight at the Red Light : An Investigation - WavesandBlaze
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Black Squad - bs_bryan
Dear Players,

Thank you for participating CBT of Black Squad.
Please leave your feedback and comment on the following link of what you have experienced and felt during the CBT.

https://docs.google.com/forms/d/e/1FAIpQLSdw7dRrcS6ouz-tP7gWSpecF9UlnozAsUStRHFHLDHgc5HGHA/viewform

- Black Squad Team
Black Squad - bs_bryan
Dear Players,

Thank you for participating CBT of Black Squad.
Please leave your feedback and comment on the following link of what you have experienced and felt during the CBT.

https://docs.google.com/forms/d/e/1FAIpQLSdw7dRrcS6ouz-tP7gWSpecF9UlnozAsUStRHFHLDHgc5HGHA/viewform

- Black Squad Team
Dead Cells - indieCatapult

Hey there everyone!

As promised, a little more info on what should be an update for next week.

We heard you like competition...
Ever since the EGX in in Birmingham last year we've had people telling us that we need a daily challenge mode, or a leader-board or some way for people to show off their mastery of the game and of course relentlessly punish their less accomplished mates...

So we're working on a little something something for your amusement. As you probably know, we love teasing, so that's all i'm saying for now. We will of course have much more info and full patch notes as soon as we are ready to push out our first tentative to the beta branch.

The Dead Cells economy and balancing:
We've been listening to the concerns of the community about gold accumulation and you would have noticed that we've been slowly tweaking the balance of the game with each update and hot-fix.

These have all been band-aid solutions and we've been thinking hard about how we can better balance the game to make the runs more interesting for advanced players who have already cleaned the place out dozens of time.

So we'll be wanting your feedback on that once we go live.

Movement
One of the things that everyone loves about Dead Cells is the movement of the main character, the feeling of speed and power that you get when you start to know you're way around... There are still however some of those wtf moments, like when you're running for your life with a bunch of phasers on your behind and your little gaseous hero decides that it's a good idea to grab a ladder... For no reason, he just felt like climbing... Aaaand you're dead!

Well keep your eyes peeled for a bigger update to the beta branch, because we're working hard to get rid of those rage inducing, controller breaking moments.

Holidays:
July/August is the time of year in France when a lot of people take some much needed time off, and we're no exception to that rule. After a massive launch, more gaming events than you can poke a stick at, 2 major updates (with a third in the making) and a bunch of patches, we're a bit pooped.

I personally am in Australia as I type this update, and Joan is off exploring the mountains of Transylvania, which means that updates, replies too messages and facebook posts may be few and far between for the next week or two.

The rest of the team will be off intermittently, but we're stil making sure that you get what you need (more updates to Dead Cells) as soon as we can push them out.

Anyway, thanks for your understanding if we're a little slow to reply over the next few weeks.

That's all she wrote:
That's about it for today, but I'll be back next week with patch notes and an update for you (if all goes according to plan and the kangaroos stop chewing through my ADSL cable over here).

Hope you're all enjoying your summer in the north and that it's not too cold in the south.

Steve and the MT Team.
Dead Cells - indieCatapult

Hey there everyone!

As promised, a little more info on what should be an update for next week.

We heard you like competition...
Ever since the EGX in in Birmingham last year we've had people telling us that we need a daily challenge mode, or a leader-board or some way for people to show off their mastery of the game and of course relentlessly punish their less accomplished mates...

So we're working on a little something something for your amusement. As you probably know, we love teasing, so that's all i'm saying for now. We will of course have much more info and full patch notes as soon as we are ready to push out our first tentative to the beta branch.

The Dead Cells economy and balancing:
We've been listening to the concerns of the community about gold accumulation and you would have noticed that we've been slowly tweaking the balance of the game with each update and hot-fix.

These have all been band-aid solutions and we've been thinking hard about how we can better balance the game to make the runs more interesting for advanced players who have already cleaned the place out dozens of time.

So we'll be wanting your feedback on that once we go live.

Movement
One of the things that everyone loves about Dead Cells is the movement of the main character, the feeling of speed and power that you get when you start to know you're way around... There are still however some of those wtf moments, like when you're running for your life with a bunch of phasers on your behind and your little gaseous hero decides that it's a good idea to grab a ladder... For no reason, he just felt like climbing... Aaaand you're dead!

Well keep your eyes peeled for a bigger update to the beta branch, because we're working hard to get rid of those rage inducing, controller breaking moments.

Holidays:
July/August is the time of year in France when a lot of people take some much needed time off, and we're no exception to that rule. After a massive launch, more gaming events than you can poke a stick at, 2 major updates (with a third in the making) and a bunch of patches, we're a bit pooped.

I personally am in Australia as I type this update, and Joan is off exploring the mountains of Transylvania, which means that updates, replies too messages and facebook posts may be few and far between for the next week or two.

The rest of the team will be off intermittently, but we're stil making sure that you get what you need (more updates to Dead Cells) as soon as we can push them out.

Anyway, thanks for your understanding if we're a little slow to reply over the next few weeks.

That's all she wrote:
That's about it for today, but I'll be back next week with patch notes and an update for you (if all goes according to plan and the kangaroos stop chewing through my ADSL cable over here).

Hope you're all enjoying your summer in the north and that it's not too cold in the south.

Steve and the MT Team.
Jul 22, 2017
Forgotten Lore - Coty
This update contains a bunch of outstanding bug fixes!

  • Fixed a threading issue within the engine. Oops.
  • Fix for some double summon skills.
  • Clients now properly handling desyncs.
  • Temporarily removed the "average time per turn" stat since its broken.
  • Copy now copies target_required type of skills, like Roar or Screech.
  • Fix for sturdy simply not working.
  • Insomnia no longer sleeps in ANY situation - ideally.
  • Updated localization
  • Fixed some server side issues
  • Some slight server optimizations
Jul 22, 2017
Swap Blocks - WizByte Games
I haven't tested this properly so I'm not sure how well it works in game. There is now support for the PS4 controller. it functions exactly like a Xbox One/Xbox 360 controller would except for the DPAD. You will have to go into the Steam Controller Configuration settings and tell the PS4 controller to make the DPAD act as the Left Stick. That should get it working.

Also while the PS4 controller is plugged in keyboard prompts will show up on screen. I will look into fixing that and update the game to show proper button prompts.
Jul 22, 2017
Swap Blocks - WizByte Games
I haven't tested this properly so I'm not sure how well it works in game. There is now support for the PS4 controller. it functions exactly like a Xbox One/Xbox 360 controller would except for the DPAD. You will have to go into the Steam Controller Configuration settings and tell the PS4 controller to make the DPAD act as the Left Stick. That should get it working.

Also while the PS4 controller is plugged in keyboard prompts will show up on screen. I will look into fixing that and update the game to show proper button prompts.
Jul 22, 2017
Circuitous ® - TheOwlProphecy
It was brought to our attention that several players were not aware that there is a select list on the left side of the campaign options screen and therefore were not accessing 90% of the content in the game. We've added a "Next" button to the You Win! screen to auto advance players to the next campaign. We'll be thinking of how to redesign the campaign options screen to better highlight the options and progression. Suggestions are welcome.
Jul 22, 2017
Circuitous ® - TheOwlProphecy
It was brought to our attention that several players were not aware that there is a select list on the left side of the campaign options screen and therefore were not accessing 90% of the content in the game. We've added a "Next" button to the You Win! screen to auto advance players to the next campaign. We'll be thinking of how to redesign the campaign options screen to better highlight the options and progression. Suggestions are welcome.
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