The delay of Rayman Legends caused no small bit of consternation among eager fans, especially once it was revealed that the game hadn't suffered any Wii U development setbacks. The sole reason for the delay, according to Ubisoft, was to have a same-day release on multiple platforms. Some of the development team, including creator Michel Ancel, has now shown support for a set of protestors.
Photos on Eurogamer show Ancel and his team standing with the protestors, who were holding a banner that translates to read: "Release Rayman: Support Ubisoft Montpelier." The banner also shows a crying Rayman saying "SVP" ("s'il vous plait," or "please"). This comes just after an unnamed former Rayman developer expressed frustration at the delay.
Ubisoft has promised a new Wii U demo to appease gamers upset by the delay, but so far has shown no signs of changing its mind and releasing the Wii U title earlier than the planned PlayStation 3 and Xbox 360 versions. Ancel and his crew showing support for the protestors doesn't necessarily mean they support the message--they could simply appreciate the fans' passion, after all--but it certainly comes off as a bit of civil disobedience to his bosses.
[Photo courtesy of Eurogamer.]
Those PlayBoxes in the corner of your living room have been increasingly presented as (or increasingly become, at least) some sort of magical portal to all manner of non-game things, and the next generation will surely be moreso. Microsoft yesterday announced that it's formed a new studio to make more "true interactive content" for the Xbox and other devices, things like the Election 2012 Hub and Grammy Awards coverage.
Xbox Entertainment Studios, in Los Angeles, is headed by Microsoft president of entertainment and digital media Nancy Tellem, who was formerly president of CBS Entertainment.
"When I worked in traditional TV, we would find ourselves saying things like 'Wouldn't it be cool if we could add an interactive aspect directly into the show and engage directly with the viewers?'" Tellem said. "With Xbox, that is possible today."
Of course, you may not be excited about all of that interactive future. The Xbox 360 gained Kinect-enabled 'NUads' advertisements last fall, and who's thrilled to see advertising a bigger part of the dashboard? Though, worryingly, Microsoft said that 37% of people responded to "the first wave" of them. You people!
The risk of permadeath is what makes Diablo 3's Hardcore mode so thrilling, even knowing one single lag spike or server hiccup could spell your doom. Some people, however, have been big babies and refused to accept this, faking account hacks to get their account rolled back and recover their lost characters. No more! With the release of patch 1.0.7 today, Hardcore characters are excluded from rollbacks.
"In recent months, we've discovered that some players who've lost Hardcore characters through normal gameplay will fake an account compromise and request a rollback through Customer Support in order to get their characters revived," Blizzard explained.
"Hardcore characters were never intended to be revived or undeleted by an account rollback. Bringing Hardcore characters back to life via rollback really isn't in the spirit of Hardcore (where death is permanent, no matter the circumstances)."
Blizzard has wanted to exempt Hardcore characters for some time, but only now has the tools to do so. Bad luck, babies. And these baby shenanigans affect adult players too, Blizzard says.
"Not only is this an abuse of the services we provide to the community, but it also impacts other players who have submitted legitimate inquiries by increasing wait times across the board."
Patch 1.0.7 launches today with great gobs of changes, including a new 'Brawling' duel system, new recipes, Monster Power changes, balance tweaks, and loads more. Until the final patch notes hit, check out the old test realm notes.
An earlier Crysis 3 trailer wanted to inspire awkward feelings of awe and arousal for one of the FPS's guns, apparently. Now a new commercial wants to spark similar desires for its protagonist, with a little help from ZZ Top. Boys want to be him, I guess, and girls want to be with him, probably. Every girl's crazy about a sharp-dressed man, after all.
I've often remarked that the first-person shooter genre is severely lacking in smarm, cockiness, and other brosome qualities, so it's good to see EA taking steps to resolve this critical flaw.
Made by Crytek, Crysis 3 comes to PC, Xbox 360 and PlayStation 3 next Tuesday, February 19.
Borderlands 2 has enjoyed a certain level of sustained success, thanks to its steady stream of downloadable content and varied classes. One element new to the series that has kept fans coming back, though, has been the Shift codes. Initially a fairly rare novelty, Gearbox has been keeping players engaged with social events handing out the codes like candy. Gearbox president Randy Pitchford sees this as a system they can get use out of in other games and franchises.
"It's kind of like letting you into an insiders club," Pitchford told IGN. "What's interesting about SHiFT is we built this infrastructure because we wanted to be able to tighten the relationship between the gamer playing the game, the game itself on that system, and us. There's a lot of manifestations of that. We needed an infrastructure to do that.
"We created this platform because we intended to use it," he continued. "It's likely that this platform will be useful to any game that we do where there's some value in having the ability to connect between the customer playing the game and us, having that relationship." He says future iterations of the platform could build upon it with "more options, more functionality," based on this framework.
Batman: Arkham City followed about two years after Arkham Asylum, which means we're about due for another game revolving around Gotham's favorite insanity hotspot. Warner has confirmed that another title in the franchise is due this year, though it hasn't given much else in the way of official info.
"We also have a strong games release this year, which will include the next release in the Batman Arkham franchise," Time Warner CFO John K. Martin said in an earnings call. It's unclear if Martin was referring to the calendar year or the fiscal year, the latter of which could go into March of 2014.
VG247 also cites sources claiming that Rocksteady isn't developing this game. We had previously heard rumors that the next Arkham game would be a prequel set in the Silver Age, detailing Batman's first confrontation with the Joker. This was purportedly part of an effort to team Batman up with other DC heroes, as was common practice during the Silver Age of comic books. That report also claimed the game would not be coming until 2014 at the earliest.
Naughty Dog's highly-anticipated survival game The Last of Us has already set a date for May 7. Despite that, and with no official word from Naughty Dog or Sony, a set of retailers all seem to agree that the game is now set for June 18 instead.
Best Buy and Walmart now show the game's release date as June 18. GameStop still lists the Pandemic Edition for its regular date, but shows the Standard and Survival Editions for June 18, which could be chalked up to simply not updating each of the pages yet. This goes hand-in-hand with a tweet (via VG247) from a Best Buy customer who claimed to have received notice that his pre-order was delayed. VG Revolution has a scan of the delay e-mail, for any skeptics.
This would be a heck of a lot of smoke for no fire, but it's strictly a rumor until we hear official word. Shacknews has contacted Sony, and will update as more information becomes available.
Sure, you've saved alien races, conquered medieval Europe, and vanquished the Nazis a dozen times over, but do you have the turn-based strategy chops to defend a summer camp from the horrors lurking in the woods? Twofold Secret today launched a demo of Camp Keepalive, a TBS inspired by 1980s horror movies.
Camp Keepalive puts you in charge of a team of four counsellors with powers to help ward off the nasties, from slaying monsters to rallying campers. Their parents would be awfully unhappy if their little dumpling were chainsawed or bitten by a werewolf, after all.
The demo packs a tutorial and the survival mode, with endless amounts of spoiled brats to rescue. The finished version will offer more monsters and counsellors, and the multi-map Camp mode where, Twofold says, "your every decision could come back to haunt you."
Crytek has spoken before about its hopes for free-to-play, hoping to escape the conventional retail model and solely make free-to-play games. The Crysis developer doesn't feel quite ready to make the switch yet but whether it takes two years or five, CEO Cevat Yerli has said, free-to-play will rival retail and Crytek will be there.
"So we have quite a few console titles in our pipeline that are [traditional retail games] while we investigate free-to-play on consoles," Yerli told VentureBeat. "But our primary goal is to make triple-A free-to-play games for the world market and transition entirely to that."
Yerli isn't sure whether that'll happen in two to three years or more like five, VB says.
Gface is a social media platform for free-to-play games, with cloud gaming, video chat, and other shiny web 2.0 features meant to encourage sharing and discovery. It's a bit weird, designed for a market which doesn't seem to exist quite yet, but Crytek believes in it.
"If we could launch our games on a platform that already exists today, and we could get the same results, then we wouldn't build our own platform," Yerli said. "But we're convinced that our platform does some particularly new things that makes our games behave better. That's why we plan to offer this service to third parties."
A free-to-play Crytek, then: coming to a video gaming device near you at some point.
Dead Space 3 has been rather divisive amongst fans. Many lament the franchise's move to bigger action setpieces, and long for a more solitary experience akin to the first game. Antony Johnston, one of the writers for the first game, recently spoke about how the transition away from "old-school survival horror" was "inevitable" because of the universe Visceral Games had created.
"The developers always wanted to go bigger, in terms of scope," he explained. "And I've mentioned before that the universe we created was huge, with lots of elements, which simply didn't make it into the first game."
"So to get that story told, to round out the universe, it was inevitable the settings and environments would open out a bit, become a bit more epic in scale," Johnston told NowGamer. "Otherwise you'd just have the same game on a different ship each time, and that's pretty dull."
While Johnston had no involvement with Dead Space 3, he does say that Visceral was successful in finding that balance between action and horror--echoing the sentiment of our own review.