Sony CEO Kaz Hirai's comments about the competition going first in the console wars may have been nothing more than a smokescreen. Sony is teasing "See the future" on the official PlayStation site with an event date of February 20 at 6 p.m. ET.
Thursday, January 31, 2013 is over with Late Night Computing.
Goodness, it's been awhile since I fired up Starcraft II. I figured there might be a patch or two to download, only to find nearly two gigs of updates. That's....impressive. Still, I'm going to replay through the campaign before Heart of the Swarm comes out in March. It's not the best writing or story, but I'm a sucker for the lore.
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Galaxy in Flames: The Crucible 01.00.00 for Windows, Mac, and Linux. "An HD remake of the always fun Asteroids! Now with missiles and pretty particle effects! The first game in a series of games set in the Galaxy In Flames universe." Download the client for Mac, Linux 32-bit, Linux 64-bit, Windows 32-bit, or Windows 64-bit.
Star Trek: Online Third Anniversary trailer:
Star Trek: Online celebrates three years of interstellar travel with new ships and missions.
Tiger Woods PGA Tour 14 shows off new gameplay enhancements with a new trailer, Grand Theft Auto V releases a gallery of new screenshots, SimCity shows off its limited edition in new screenshots, and Grid 2 wants you to pre-order with screenshots of exclusive content.
Sony Santa Monica has unleashed the Manticore from God of War: Ascension in a new nine-minute "making of" trailer showing how the massive monster came into being from concept art to animation, and footage dating back to 2010.
Entitled "The Manticore takes Flight," the video chronicles how the team created the first "flying apex predator monster" in the series. Izzy, the game's lead concept artist, talked a bit more about how the creature was created by answering some fan questions on the game's official site.
The game comes out on March 12, exclusively on the PlayStation 3.
First up, mark your calendars, open world crime fans. Grand Theft Auto 5 has been given an official release date of September 17 for the PlayStation 3 and Xbox 360, but a fairly long delay from its previously announced spring release. Next, Kratos is coming again to PlayStation 3 in God of War: Ascension on March 12, and he is bringing with him all his previous incarnations in a special Legacy bundle and a limited edition Garnet Red 500GB PlayStation 3. Finally, the original BioShock wasted no time confronting you with bunny-mask wearing psychopaths to dispatch in the crumbled dystopia of Rapture. BioShock Infinite seems to be taking a different tack, letting you explore the flying city of Columbia in a more peaceful setting for a while.
THQ's demise was not something that happened because of bad luck or a changing marketplace, but more a result of a "sea of bad decisions," with the uDraw tablet at or near the top of the list, according to company president Jason Rubin.
"THQ had every chance to survive had it not made massive mistakes," Rubin told MCV UK. "Unfortunately, the mistakes that were made long before I joined, like the incredible losses attached to uDraw, massive wasted capital in the unpublished MMO that was cancelled, sticking with children's and casual titles far after mobile and tablets had killed the business, bad, late, or otherwise inferior titles like Homefront, and a generally haphazard and inefficient approach to deal making, left the company with too much negative hanging on its books."
"I think that luck plays a role in success and failure, but THQ's decisions and execution were the major reason for its failure," Rubin said. "It would be a cop out to say that bad luck was the predominant force. Could Homefront have caught a nerve and sold 10m copies? It's possible I guess, but probably not without better production. And it's hard to attribute a cancelled MMO to bad luck. That was simply a bad decision in a sea of bad decisions."
Crytek recently opened a new studio filled predominantly with former employees of Vigil, which was unclaimed in the bankruptcy auction. Also, Platinum Games is reportedly interested in the Darksiders franchise, while Take-Two could be picking up the WWE license.
Update: EA Sports says an official announcement is coming on Friday.
Super Bowl Sunday is right around the corner, and in addition to parties, cookouts and a Baltimore Ravens victory, this is also the time when new Madden games get announced. And the pregame hype has already begun.
The official site for the Madden NFL franchise (via Polygon) teases a Madden 25, with details coming soon. The game, whether a rebranding of the franchise for the 25th anniversary of the series or just a special edition commemorating the event, already has a release date of August 27. If an actual rebranding, it would make future titles in the franchise a bit awkward. Madden 25 NFL 14 sounds like a game score.
A spokesman for EA Sports said an official announcement will be coming tomorrow.
Killzone: Mercenary doesn't have to do much in order to be the best first person shooter on Vita. The bar has been set so low with Resistance: Burning Skies and Call of Duty: Black Ops Declassified that merely being competent would make Mercenary best-of-class on Sony's struggling handheld.
Well, Guerrilla Games has gone above and beyond that bar. Killzone: Mercenary is absolutely gorgeous and is arguably the best-looking game on Vita so far. It's also pretty fun.
It is unquestionable that Mercenary's biggest selling point is its graphics. The Killzone games have always been lookers on PS3, and it's amazing how much of that experience has been translated onto the Vita. Guerrilla says it's the same engine from the PS3, including all the visual tricks you'd expect from a home console game: HDR, dynamic lights, volumetric fog, etc. It's not quite a PS3, though. Character models obviously use less polygons, and there are fewer enemies on screen at any given time. While it may make the battlefield seem less hectic and chaotic than in Killzone 2 and 3, it's nonetheless very impressive.
Another selling point of Mercenary: it actually has a campaign mode. Guerrilla promises it will be about an 8-10 hour single player adventure, one with a continuous narrative that goes through some of the big moments in the Killzone universe, such as the liberation of Vekta and the invasion of Helghan. While the title suggests a disjointed series of replayable missions a la Black Ops Declassified and Unit 13, I was told that Killzone is not quite like that. In fact, in one of the levels I played, I was escorting a child--suggesting that key NPCs will make the story progress in meaningful ways.
Of course, it wouldn't be a Killzone game if it didn't have online multiplayer. Mercenary's offering isn't quite as robust as the console game, limited to 4v4 matches across six maps and three modes. One of the returning modes is Warzone, which has teams going after alternating objectives over five rounds. This proved to be a fan-favorite on PS3, but will it be as fun when only four players can be on each team?
Vita's dual analog sticks are put to good use, and I found it rather easy to jump into the game. However, there was one quirk: running and crouching are both mapped to circle, and I often found myself crouching when I wanted to sprint and sprinting when I wanted to crouch. There's definitely a learning curve here, but I'm sure there could've been a more elegant solution (perhaps using the rear touch for one of those functions?).
Thankfully, Mercenary doesn't rely too heavily on gimmicks like most Vita-exclusive games do. The touch screen is used, but quite sparingly. When meleeing enemies, you'll have to swipe the screen based on an arrow that appears. I actually quite like this addition, as it no longer guarantees a kill when you're near other enemies. If you're too slow (or swipe incorrectly), you're left vulnerable. Some of the gadgets from your "Van-Guard" may also take advantage of the hardware--but these don't seem to distract from the core gameplay. These tools, which recharge as you kill more enemies, are reminiscent of the remote drones you control in Black Ops 2. One particular one I used let me fly around, lock onto enemies, and claw at their skulls (ouch!).
One concern I have about Mercenary is that each level might be too long. Unlike Vita's other FPS games, these are not "bite-sized" missions at all. Given how lengthy they are, it's a good thing that Vita has such an excellent sleep mode. There are some concessions made to increase replayability. For example, once you complete a mission, you'll unlock "special contracts" that will have you performing specific actions during replays. You can also go for a higher score. Every action, every kill earns you cash--and cooler kills (like stealth takedowns and headshots) give you a lot more money. Stylish play will help you earn more money and unlock better gear faster. Best of all, money earned in single and multiplayer will go to the same pool.
The brief time I've spent with Killzone: Mercenary is, for better and for worse, a more robust experience than any other FPS I've played on Vita so far. Given the dearth of software on Sony's handheld, many are likely to settle for whatever they can get their hands on. However, Guerrilla Games' next has the potential to be much more than adequate-enough--it could even be great.
Now that the holiday season has run its course, the Indie Royale bundles are a little less festive and a little more abstract. Such is the case with the "Evolved" bundle, which seems to be a thin excuse to use adorable turtle hatchlings as its banner. But it still packages together five indie games and some soundtracks, so no complaints.
The bundle includes Unmechanical, The Path, Krater, Sugar Cube: Bittersweet Factory, and OIO, along with soundtracks for The Path, Krater, and Sugar Cube. The current minimum is hovering around the $5 range, but paying more than $8 will also net you the album Slipstream by Cold Storage.
Not much has been said about the new Warcraft movie since Sam Raimi said he was no longer directing the film. But now, Legendary Pictures has announced his replacement, grabbing the the director of sci-fi films Moon and Source Code.
The Hollywood Reporter said Duncan Jones is taking the helm of the live-action adaptation of the Blizzard franchise. It is a big jump in terms of scale for Jones, with Moon and Source Code having had $1 million and $35 million budgets, respectively. Warcraft is expected to exceed $100 million.
He later tweeted that he thinks he is up to the task: "So the gauntlet was thrown down ages ago: Can you make a proper MOVIE of a video game. Ive always said its possible. Got to DO it now! ;)"
Details on the movie have been sketchy since it was first discussed back in 2007. The script is already complete, but is a tightly guarded secret. Production is expected to start this fall, with a planned release of 2015. Chris Metzen, Blizzard's vice president of story and franchise development, is a co-producer on the film.
Nintendo's recent admission of "lower-than-expected" Wii U sales led to a downward revision of its projections, but that hasn't deterred the company from its current price point. Nintendo president Satoru Iwata has now said he wants to make it "absolutely clear" that the company is not planning a price drop.
"With Wii U, we have taken a rather resolute stance in pricing it below its manufacturing cost, so we are not planning to perform a markdown," Iwata said in a results briefing. "I would like to make this point absolutely clear. We are putting our lessons from Nintendo 3DS to good use, as I have already publicly stated. However, given that it has now become clear that we have not yet fully communicated the value of our product, we will try to do so before the software lineup is enhanced and at the same time work to enrich the software lineup which could make consumers understand the appeal of Wii U."
The lessons of the 3DS were hard learned, as low sales forced a price drop that brought the sale price below the manufacturing price. It wasn't until fiscal results from the following year that Nintendo announced the 3DS had become profitable again. The Wii U sales aren't too far off Nintendo's former estimates -- 4 million this fiscal year instead of 5.5 million--and the console is already selling at a loss.