Shacknews - Steve Watts

Far Cry 3's PlayStation 3 exclusive co-op downloadable content will be coming next week. The "High Tides" pack will hit the PlayStation Store on Tuesday, January 15, for the super-low price of zero dollars.

The date was given on the PlayStation Blogcast (via Joystiq). As previously reported, this content will add two new chapters called Jailbreak and Redemption, which show the epilogue of the cooperative campaign. It promises tougher fights, so if you scoffed at the challenge in the other episodes, this one might prove more of a challenge.

Shacknews - Jeff Mattas

With regular frontman Garnett Lee away enjoying the technological maelstrom of CES, Jeff Cannata helms this episode of Weekend Confirmed, with co-pilot "Indie" Jeff Mattas. The duo of Jeffs are joined by Joystiq's Xav de Matos and director Dan Trachtenberg to discuss a number of video games, both big and small. IGF nominee Kentucky Route Zero and Resonance get some love, Cannata and Dan rave about Tera, and Xav talks about his time with the multiplayer mech mayhem of Hawken. Finishing Moves brings the show to a close, but feel free to stick around for a short post-show playoff edition of the NFL TailGate.

Weekend Confirmed Ep. 147: 1/11/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 147 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:40 - 00:19:27

    Whatcha' Been Playin Part 1 - 00:21:16 - 00:58:24

    Whatcha Been Playin Part 2 - 00:58:57 - 01:28:28

    Listener Feedback/Front Page News - 01:29:09 - 02:00:28

    Tailgate - 02:01:15 - 02:09:57

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Xav de Matos @Xav

Dan Trachtenberg @DannyTRS

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Shacknews - Steve Watts

Capcom Vancouver, the studio behind Dead Rising 2 and its various spin-offs, is hiring for what it calls Capcom's "next big game." This comes just after we spotted "Dead Rising 3" on an animator resume, but Vancouver may not be working on the sequel.

The page teasing the new game explicitly says "No Zombies," and suggests that the new project will avoid touching any of Capcom's legacy properties. Either the Vancouver studio is being cheeky about Dead Rising 3, or it's moving on to a brand new franchise. That would put DR3 in the hands of another studio at Capcom, assuming the previous rumors are correct.

The available positions include upper ranks, like senior producer and design director, along with engineering positions. That makes sense, because the new game is said to be just starting and the positions are only half-filled.

Shacknews - Andrew Yoon

Capcom is throwing its hat back into the retro compilation ring. To celebrate the company's 30th anniversary, the publisher will release the Capcom Arcade Cabinet, a collection of "numerous classic Capcom games as digital downloads."

Looking at the official announcement on Capcom-Unity, it appears the first confirmed game in the collection is Black Dragon, a platform game released in the arcades in 1987. It is considered a "spiritual successor" to Ghosts 'n Goblins.

Other games to be part of the collection include Avengers and 1943, based on leaked achievements. Oddly, those are the only other games mentioned in the game's achievement list, suggesting that other titles in the compilation must be purchased as DLC. More details are promised next month in a more detailed official reveal.

Shacknews - Andrew Yoon

Microsoft sure does love its limited edition controllers. The next colorful addition to your lineup of Halo-themed controllers is Tomb Raider.

The "Tomb Raider Limited Edition Wireless Controller" as it's officially called is "the perfect commemorative companion marking Lara Croft's return to the Xbox 360," according to Microsoft's official PR. Designed in collaboration with Crystal Dynamics, the red controller is scratched and bandaged--much like Lara will be in the first two hours of the game!

One reason to pick up the Tomb Raider controller is that it features a "transforming" D-Pad that promises to offer better digital controls. This should give you a leg-up in what we can only presume is a hidden 2D fighting game mode.

The controller will be available simultaneously with the game, and will be available for $59.99. Buying the controller will also give you a download token for an Xbox-exclusive playable character--"Scavenger Archer"--for multiplayer.

Shacknews - Andrew Yoon

One of the better-known games from the PS Minis program was Velocity from developer FuturLab. The shmup was delivered for free to PlayStation Plus subscribers, and offered a unique twist on the genre: the ability to teleport.

"If I was talking to somebody from my generation," programmer Robin Jubber described of the original game, "I'd perhaps describe it as a 16-bit game from the glory days of the Amiga, but with an unlimited palette, better resolution, faster performance and much better music quality!" So, what do you call an updated version of a 16-bit version of an Amiga game? Velocity Ultra, of course.

Velocity Ultra is a PS Vita-native version of the game, taking full advantage of Vita's capabilities. That means you'll get new features unavailable in Minis, including Trophies, online high scores, and updated graphics.

"You can think of Velocity Ultra as the director's cut," FuturLab managing director James Marsden told the PlayStation.Blog. "Everything we would have done the first time around if we'd had the budget. Our goal now is to create a perfectly formed piece of interactive art that will do your shiny PS Vita justice!"

Marsden "guestimates" a May release for the game, and hopes that its release will establish Velocity as a "franchise for a wider audience," which will hopefully lead to more games in the series.

If you missed Velocity the first time around, you can experience the mind-bending combination of teleportation and shooting things in this trailer for the original game:

Shacknews - Steve Watts

THQ declared bankruptcy, and subsequently its individual franchises have been put up for sale on the auction block. We've heard scuttlebutt of interest from big-name publishers like Ubisoft, Electronic Arts, and Warner Bros. But the company's properties are reportedly getting attention from smaller publishers, like Double Fine Productions.

Distressed Debt Investing tweeted the news (via Joystiq). Tim Schafer's studio apparently requested documents, which could indicate an interest in putting down a bid. THQ published two of Double Fine's recent games, Stacking and Costume Quest, but it's unclear which company owns the rights to those IPs. This doesn't necessarily mean that Double Fine will win or even place a bid, but it shows the range of publishers interested in picking through the bones of THQ.

Bids for properties are due by 9 AM ET on January 22, and a hearing will occur the next morning regarding the results. THQ CEO Brian Farrell previously said, "We will now know definitively by Jan. 23rd where we stand." Wherever THQ stands, it will be a good deal lighter.

Shacknews - Alice O'Connor

"If you're interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation," Beyond: Two Souls and Heavy Rain creator David Cage has said, exuding as much passion and slightly wonky logic as ever. The problem, see, is that all too often we're simply given what we want.

"Many people want the same and if that's what you offer them, they will gladly buy it," Cage told Official PlayStation Magazine UK. "[Gamers] encourage [publishers] to keep making the same game every Christmas, and everybody's happy."

But being happy isn't enough, no, we need new and surprising things so we can be thrilled.

"If you're interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation," Cage said, which Quantic Dream hopes to avoid with Beyond: Two Souls. "We don't give people what they expect. We want to give them something they want without knowing they want it."

Why, just the other day I was conversing about a similar matter concerning Deadly Premonition! As much as I adore the oddball survival horror, I'd much rather mastermind Hidetaka 'SWERY' Suehiro's "surprising and amazing news" for 2013 be that he's let loose to make something new and bizarre rather than simply a sequel. This paragraph is mostly an excuse for me to urge you to play Deadly Premonition. I can salvage it, though. Look at Thirty Flights of Loving and Atom Zombie Smasher developer Blendo Games, who switches genres and styles with gay abandon, making him endlessly exciting to follow. There, pulled it back.

Shacknews - Alice O'Connor

The PlayStation Network has made huge inroads on Xbox Live Arcade over the years, now looking the better online service in many ways, but it has been missing a way to access the store over the cyberweb. Thankfully, Sony is launching a site to browse and buy games in your browser this month, having debuted such a thing in Europe in December.

For a peek at how it'll look, check out the European web store. However, unlike XBLA, at first it won't automatically download stuff you buy to your PS3. That'll come later.

Sony Network Entertainment COO Shawn Layden confirmed the launch to CNET in a chat about its digital offerings. Layden also revealed that the recent and much-needed PlayStation Store redesign has brought double-digit growth and has users browsing for longer. Because it's nicer.

Shacknews - Tyler J. Smith

January 10, 2013 ends, the weekend is just over the horizon, and here is Late Night Computing.

I'm still a bit in shock from yesterday. And so is my wallet. If I've come to learn anything about my gaming tastes, if it has the title 'Warhammer 40,000' or 'MechWarrior,' I'll most likely plunk down some change for access in the future. Where I'm going to find time to actually play all these games, that's a debate for an entirely different day.

News bits:

  • Scientists and engineers study fireflies to boost LED efficiency by up to 55 percent. Companies scramble to file patents on wildlife. [via The Optical Society]

  • IBM's Watson has its memory altered after memorizing the entire urban dictionary and witnessing how deep humanity is in its own filfth. [via TheAtlantic]

  • Did you purchase an album from Amazon after 1998? Chances are, you can listen to it on Amazon's Cloud Player right now.[via ArsTechnica]

  • Microsoft blows the bevel off your television set and expands entertainment onto your living room's walls. Can we just skip right to the part where you beam stuff into my brain? Thanks. Because this looks goofy. [via Bit-tech]

  • Cities across the United States turn to precognition software to prevent future murders. Debuggers wanted, as soon as possible. [via Wired]

Chatty posts of the moment:

Make sure you log-in and check your filters if you can't see the following:

  • "Most frustrating game ? Like rage-quit inducing, controller throwing? GTA 4 and GT3 were pretty terrible. Also Base Wars with my brother when little." [by Clay]

  • "Far Cack 3. So I started playing Far Cry the Third on PC last night, not bad. Too early to form an opinion yet but it feels a little off. I might try playing with a controller and see how that goes. Can you still buy the wireless thingie for using 360 controllers on PC?

    The UI seems completely retarded in this game. I can deal with the popup spam to an extent, but the menus and loot sack and all that stuff is really confusing. Also I shot some tapirs! And then got surrounded by guys in red shirts and everything faded out into a bloody haze." [by Dave-A]

Nightly file:

  • 7 Grand Steps demo for Windows and Mac. "There is a wonderful tale within you. It is the story of your ancestors and how you came to be. '7 Grand Steps' is the game that connects people to the cultural roots of western civilization. From the sweat of laborers to the perspective of kings, experience the wonder of a family lineage that survived the changing ages. Or did they survive? How you guide them will determine their fate." Download the demo for Windows or for Mac.


God of War: Ascension Unchained developer diary 4:

SCE Santa Monica Studio lays out the long chain of technological advances made during the development of God of War: Ascension.