Shacknews - Steve Watts

If the recent recession impressed one thing on the American subconscious, it was a healthy distrust for old money and bankers. Capcom's Devil May Cry series is probably the last you'd expect to make reference to the issue, but a new story trailer for DmC confronts it the only way it knows how: by punching it in the face.

The trailer, which was previously exclusive to movie theaters, was released today. It's more sizzle than steak, since it's all cutscene and no gameplay, but watching Dante flip-fu all over demons is pretty satisfying nonetheless. Check it out below

Shacknews - Alice O'Connor

We may never get a third Dungeon Keeper game, but something awfully similar is coming following a successful crowdfunding campaign. Let's generously say inspired by the Bullfrog classic, War for the Overworld is due to bring the giddying thrill of being an evil dungeon overlord to PC in August.

Okay, no, let's be more honest: it is Dungeon Keeper. But it's okay, DK creator Peter Molyneux is totally okay with it. "Dungeon Keeper has to be remade. It has to be remade by people who love it," Molyneux said. "And the Kickstarter campaign War for the Overworld is the campaign to support if you want to see Dungeon Keeper back."

Developer Subterranean Games' Kickstarter campaign closed yesterday with £211,371 (around $340,000), beating the goal of £150,000 (240k-ish), but it's still accepting direct pledges to get the very last few thousand dollars to hire the chap who voiced the narrator in Bullfrog's original. If you fancy helping out, at least £10 ($16) will get you a copy of the finished game. £15 ($24) gets you access to a beta build from March, too.

Dungeon Keeper was a classic Bullfrog RTS-cum-management sim, casting players as dungeon overlords trying to stamp out the forces of good and sour a saccharine kingdom. Players build an elaborate dungeon to attract and train up naughty monsters from imps to huge demons, but must balance their needs with your goal of squishing do-gooders. It's all jolly bad fun. The original hit in 1997, followed by a sequel in 1999, but EA scrapped a third, which was supposedly titled War for the Overlord.

But look, this new War for the Overworld is so Dungeon Keeper:

Get a taste of the game with the playable showcase for Windows, Mac, or Linux.

Shacknews - Steve Watts

Akaneiro: Demon Hunters, the action-RPG from American McGee's Spicy Horse development studio, seemed to have a solid start. It got a formal announcement, beta sign-ups, and even has a decent shot at getting approved on Steam Greenlight. But Spicy Horse says it needs a boost to push the game the last few miles, and to that end the studio has turned to crowdfunding.

"What's been achieved both artistically and mechanically is fantastic," says the game's Kickstarter project page, "but it's just not enough to call the game complete, to satisfy our fans or ourselves. We desperately want the final form of Akaneiro to represent the great amount time and effort that’s gone toward getting it this far. To finish what we've started and present Akaneiro to our players in a truly final state, we need to deliver our promised features to all target platforms. The problem is we’re out of time and money to do so."

The developer is aiming for $200,000, which it says will allow them to add co-op multiplayer, an equipment crafting system, Android and iOS tablet versions of the game, and better community support, among a host of smaller feature additions.

The game itself will still be free-to-play as planned, with an unspecified number of free maps and others that can be purchased or earned with in-game currency, called karma. It also plans to monetize cosmetic items and karma packs.

Shacknews - Steve Watts

A holiday event turned exploit opportunity ended with permanent bans for some players of Guild Wars 2. The Wintersday event inadvertently opened an exploit that allowed players to print their own money, figuratively speaking. ArenaNet promptly put them on the naughty list.

Massively reports that players could use one particular snowflake, a Black Lion salvage kit, and combine it with some metal to make near-limitless supplies of ectoplasm. Ecto is used to craft most of the high-end items, so flooding the market with it would have its share of side-effects. The exploit was subsequently closed, and bans issued.

"I've seen the numbers, and the damage to the economy could have been substantial, if the exploit wasn’t closed down and if these people were allowed to use their ill-gotten gains," ArenaNet support liaison Gaile Gray said on the game's forum. "People whose accounts were terminated were the worst offenders. I'm talking a lot of ill-gotten gains that posed a significant potential impact on the economy."

Grey then addressed the original poster directly, who complained of being banned. "I know the OP will disagree. But we've been more than kind, in the past, and everyone needs to own up to his/her errors and recognize: We all are part of the game economy, and those who exploit it are hurting the rest of us."

Shacknews - Steve Watts

Age of Empires Online has ceased active development and is now shifting into a "support" phase. That means no new content or features are coming, other than a few remaining minor updates that will be released over the next few weeks. Gas Powered Games says it still plans to support the game with Community Challenges, streams, contests, and PvP tournaments.

Devoted AOE Online players can still play the game, though, and GPG stresses in a FAQ that the game is not "dying." It does note that bug fixes will be slower, and some might be "unfixable," but it will be watching out for critical bugs.

The blog notes that making new content is "too expensive to maintain for long, as it turns out. We can no longer afford to keep creating it. AOEO already has a very large amount of high-quality, hand-crafted entertainment, and adding more is no longer cost-effective."

Meanwhile, Gas Powered has already started teasing its next project, so the end of development and slower bug support could signal moving staff to the new title.

Shacknews - Steve Watts

A sequel to Renegade Kid's Mutant Mudds is in the works. Mutant Mudds 2 was confirmed by company co-founder Jools Watsham, who then gauged fan interest regarding a cartridge release versus the Nintendo eShop.

"A sequel will happen, for sure," Watsham tweeted (via Eurogamer). Asked if that meant an official confirmation, he spelled it out more explicitly: "Yes, Mutant Mudds 2 is confirmed." He initially said "both games" are due out this quarter, leading to some confusion, but clarified that he was referring to ATV 3D and Mutant Mudds Deluxe, not Mutant Mudds 2.

Watsham also talked to fans about whether they would prefer to get the game on the 3DS eShop or as a combined set on the cartridge, but stopped short of confirming the latter would happen. "The whole Mutant Mudds 1 & 2 on cartridge vs. MM2 on eShop thing is just out of curiosity," he said. "Interested to hear what your thoughts are."

The references to cartridges and the eShop certainly point toward a 3DS release, though the game could follow in its predecessor's footsteps and come to the Wii U, PC, or iOS as well.

Shacknews - Alice O'Connor

If you fancy sending a squad of monsters back in time to murder the doomed passengers aboard the Titanic before its crash, you may need to open up your wallet now. Eerie Canal, a small team founded by veterans of Irrational and Harmonix, is looking to crowdfund Dreadline, the monstrous action-RPG/RTS thingy it announced last year.

Eerie Canal's Kickstarter campaign is seeking $167,000 to finish the game. "It's quite a bit less than what other game projects of this size have asked for since we've been self funding for over a year now," the pitch explains. But why haven't we heard from Dreadline in a while?

"It took quite a bit longer for us to get to this point than we anticipated," Eerie Canal says. "As the project developed, our vision for what it could be grew and grew. What was originally going to be our quick-turnaround/low-risk/easy-breezy/genre game evolved into a completely original game that is far more exciting, but also far more challenging to build. Now that we're ready to really get down to building this thing, we're out of cash."

Traveling to seven historical disasters in all, Dreadline will see a young lad with a sheet over his head, a knife, and nine monster chums murdering people doomed to die anyway. Because.

Eerie Canal aims to release Dreadline for PC in August, but teases other platforms as stretch goals if the Kickstarter goes well. Multiplayer is also a possibility. Pay up, then.

Shacknews - Alice O'Connor

If you have skipped the BioShock series for some reason, perhaps due to a lengthy coma or immense silliness, you'll soon be able to make amends with one handy bundle. Publisher 2K today announced the BioShock: Ultimate Rapture Edition collection, which bundles the first two games together with all their DLC. Super keen BioShock fans may be interested too, as it introduces a new virtual museum level filled with BioShock history.

The merry bundle is coming to Xbox 360 and PlayStation 3 on January 14 in North America for $29.99. Sorry, PC pals, though you've probably snapped them up cheap in sales already anyway.

It includes the original BioShock and its two DLC releases, the power-adding Plasmids Pack and previously PS3-exclusive Challenge Rooms, not to mention that intriguing museum level. What 2K has to say about that is, "Take a tour of a never-before-seen BioShock museum and view early concept art, character models and more set within the halls of Rapture." Interesting!

Then, along with BioShock 2, you'll get the thoroughly splendid single-player mini-campaign Minerva's Den, Protector Trials challenge mode, and the frivolous multiplayer add-ons.

With BioShock Infinite arriving on March 26, keenly anticipated by our Jeff, 2K's looking to introduce the series to people who skipped it or are new to these here video games. And you poor coma folks, of course. Gosh, it's been five years since BioShock and three since the sequel.

Shacknews - Tyler J. Smith

Late Night Computing wraps up a rather boring January 3, 2013 here on Shacknews.

I've been playing Assassin's Creed III over the last several days, slowly making my trek through the wilderness. If there is one change I like, it's the addition of seasons and weather. The shifts are sometimes sudden, from sunny one moment to a stormy mess in a mission sequence thirty seconds later, but on the overall it's pretty nice. The next few titles should be interesting to see, development wise. Yearly iterations have seen the series take a downturn, so a break might be nice as next generation consoles are all but a certainty.

News bits:

  • Google's Larry Page gives his vision of the future to CNN Money, discussing the impact of technology on human development. [via CNN Money]

  • Did giant tech corporations kill the do-it-yourself inventor? Salon seems to think so. [via Salon]

  • Learn about copyright for free in a new course from edX and Harvard, beginning January 28, 2012. [via edX]

  • Planning to impersonate someone on the Internet in Arizona? No more! And here I am, just trying to impersonate a professional. Silly me. [via ArsTechnica]

  • The Federal Trade Commission ends its investigation into Google with a light reprimand. [via Reuters]

Chatty posts of the moment:

Make sure you log-in and check your filters if you can't see the following:

  • "Daily Dark Souls. Last night, I played only my strength-based character. I FRAPS'ed a video of myself running the gargoyles. While on my way there, I noticed the church elevators cloud up and I realized I was about to be invaded (which is funny because watching the footage later, I actually see myself stop and do a fast U-turn), so I quickly summoned two guys to help me defend myself; only one made it into the game successfully. The invasion never came, but the two of us beat the hell out of the Bell Gargoyles. Into the Depths!" [by Omaha]

  • "Terraria. I started playing again over the holidays. Pretty fun new patches. I like the new hard mode content, especially the drills. Has anyone (here) beaten the hard mode bosses? I'm trying to defeat the world destroyer or whatever (giant mechanical worm) and it's a beast. I'm certainly doing something wrong, but I'm not finding the wikis to be particularly helpful." [by daVinci1980]

Nightly file:

  • ShootMania Storm beta 2 client 1.0. "Utilising the framework of TM2, ShootMania is a fast-paced FPS where players are on the main stage! You decide what to play and how to play it. Whether made exclusively for ShootMania Storm or created by the community, the wide variety of maps and gaming modes offered provide endless challenging experiences. Battle one on one, create a team or participate in a tournament... It’s easy to play, but hard to master! " Download the client here.


Sniper: Ghost Warrior 2 Brutal War Crimes Bosnia trailer:

Travel to Bosnia with City Interactive to witness the brutal war crimes of Sniper: Ghost Warrior 2.

Shacknews - Steve Watts

Doritos Crash Course, the free adver-game sponsored by the overused gamer stereotype snack chip, has gotten its first and so far only bit of downloadable content today. If you just loved running the courses but ran out of them too fast, like a tiny bag of heavily dusted corn chips, you can pay about two bucks to get ten more, also like a tiny bag of heavily dusted corn chips.

The City Lights DLC (via Joystiq) adds ten new stages for $2, or 160 MSP. For your money you'll get new locales like Vegas and London, along with new versions of the Japan levels and some more Achievements to chase.