Ubisoft has released Ghost Recon Alpha, a 25-minute film that leads into the events of the upcoming Ghost Recon: Future Soldier. Directed by HervÃ© de CrÃ©cy and FranÃ§ois Alaux, Alpha follows the four playable soldiers as they try to take out a wanted war criminal. The events of the movie lead to a key event in the game: a devastating attack on a major European city.
Viewers who want to purchase the game when it debuts on consoles May 22 will want to watch closely for a code that will allow them to log into the Ghost Recon Network and unlock a special weapon for use in the game.
Tomorrow's release of Diablo 3 marks the end of a journey, years in the making. While Blizzard fans have grown accustomed to the studio's "when it's ready" stance on shipping games, we can't help but question why it took so long for the game to come out.
Diablo 3 director Jay Wilson was also surprised by the lengthy development time of the upcoming RPG release. "It just took a lot longer than I had anticipated," he admitted. "I was surprised by how long it took to reach it."
Speaking to Gamasutra, Wilson says that the game has been in "polish mode" for the last two years. There were "little things" that built up that would constantly have the team revisiting certain events. "We would play it, and we knew what was supposed to happen. But when we put it in front of other people... ehh. They would not feel good about it."
"It's hard to pinpoint any one particular thing. It's lot of areas where we had to do revision," Wilson described.
Those little things added up to a development time of four years after the game was announced. And Wilson says the last two years were focused on polish, he wants to reassure fans that "it's not like the game was 100 percent done for two years, and then we just polished it... There's certainly more content being built during that time."
Fans will finally be able to get their hands on the finished product tomorrow.
Want to buy games off Steam but don't have a credit card or PayPal account? With a new initiative from GameStop, you'll be able to use cash and store credit to fund your next purchase on Steam.
Prepaid "Steam Wallet" cards are now available at all US GameStop locations. They will be available in $20 and $50 denominations.
"This gives even more options to customers now that they can put money in their Steam Wallet using cash, gift cards or trade credits through our convenient neighborhood locations," GameStop's Steve Nix said in a press release. "Offering Steam Wallet codes at GameStop extends more options and convenience to gamers around to the world," Valve's Jason Holtman added.
Gamers will be able to trade in a game and use that store credit towards the purchase of Steam Wallet cards. In addition, PowerUp Rewards members will be able to accrue points for purchasing Steam credit.
The Wii software library is pretty much on life support right now. So, what will power the respirator? Gamecube, of course.
Nintendo has announced two new additions to the Wii library. Coming June 10th are Wii re-releases of two Gamecube classics: Mario Power Tennis and Pikmin 2. Best of all, they join the "Nintendo Selects" line, meaning they'll be available for $19.99 each.
Both "Nintendo Selects" will be enhanced with Wii Remote support, giving gamers a new way of playing these Gamecube classics. Pikmin 2 should also whet fans' appetites for the upcoming Pikmin for Wii U.
A new studio called Eerie Canal was built from former staffers from Harmonix, Irrational, and Iron Lore. The developer has announced its first title, Dreadline. The RTS/RPG hybrid puts you in control of a team of monsters with a time machine, going back to human disasters to kill the ones who are already doomed. The concept sounds like it's straddling the line between hilarious and horrible. It's due for PC in the first quarter of 2013.
The announcement teases real calamities like the Titanic and Pompeii, along with fictional ones like a mall zombie apocalypse. The game will feature ten stages in all, presumably of disasters with the distance of time and (at least some) good taste. It will feature unlockable characters with their own skills, and a freshly cooked game engine to support the art style.
The official site mentions that the game has been in the works for about six months so far. Check out the teaser-trailer below for an idea of the art style and tone.
I can't be the only one who gets the urge to kick faces as summer warms up in June, so how clever of Sega to tap into this market with Virtua Fighter 5 Final Showdown. The downloadble revamp of VF5 will launch for PS3 on June 5 then Xbox 360 on June 6, Sega confirmed today, priced at $15 (1,200 Microsoft Points).
Final Showdown is a console port of the latest arcade version of Virtua Fighter 5, packing two new characters, along with a Training Mode, Online Room Match Mode, and uploadable replays. It's also been rebalanced, tweaked and whatnot.
If you turn out to absolutely adore it and want to spend more money, fear not--bags of DLC will be available at launch. Sega is releasing character customisation packs for each of the 19 fighters, packing "600-950" items for $5 apiece. These'll also be packaged together into two big bundles, each costing $15. Yes, Final Showdown will launch with DLC costing more than the game itself, but this is all optional extra gubbins, so do keep your hair on guv.
Here's fighting game champ Fuudo to chat a little about Virtua Fighter and Final Showdown:
CD Projekt RED has carved out a name for itself in the RPG genre with The Witcher series, providing a dark fantasy world with plenty of detail to scratch more mature sensibilities. But that franchise is based on a series of Polish novels of the same name, and now it seems CD Projekt is ready to step out on its own with an original RPG.
The company Web site seeks eager developers for "an entirely new and different IP - a vast RPG for which we want to assemble the best possible staff." The paragraph differentiates this new RPG from the dark fantasy world pretty explicitly, and then suggests the new series could deal with more recent (or future) tech. "No matter if it's with guns or swords, we're just having a good time here."
None of the job listings for the untitled project shed much light on it, other than referring to it as "RPG in a Brand New Setting." It seems fairly early, so we may have to wait a while before we learn more details about exactly what this new setting is. The job openings also list another dark fantasy project, likely another game in the Witcher series.
The packaging on a McFarlane Halo toy shows a first glimpse of two more Covenant enemies likely to appear in Halo 4. The "Crawler" and "Watcher" enemies look more-or-less like you'd expect from Halo enemies, with all the chitinous armor and glowy bits that visual style entails.
The revelation came from a box shot on All Games Beta. Microsoft and developer 343 have been pretty cagey about the plot details of Halo 4, which focuses on "an ancient evil" as its new threat. Assuming McFarlane didn't go off and make up its own characters, the Covenant is still a threat, judging by the new enemy types.
We should see much more from Halo 4 at E3 in a couple of weeks. The game is due out Nov. 6.
The packaging on a McFarlane Halo toy shows a first glimpse of two more enemies likely to appear in Halo 4. The "Crawler" and "Watcher" look more-or-less like you'd expect from Halo enemies, with all the chitinous armor and glowy bits that visual style entails.
The revelation came from a box shot on All Games Beta. Microsoft and developer 343 have been pretty cagey about the plot details of Halo 4, which focuses on "an ancient evil" as its new threat. Assuming McFarlane didn't go off and make up its own characters, these particular ones will be part of that ancient evil or from some other faction of creatures that mean to do Master Chief harm.
We should see much more from Halo 4 at E3 in a couple of weeks. The game is due out Nov. 6.
"Diablo III launches on Tuesday," a voice whispers. Startled, you jump and almost don't believe it, then you realise it's your voice, and it's not whispering, it's yelling, over and over, and you're standing in the supermarket, arms raised to the ceiling, weeping. So with that happening, Blizzard has explained its plans for online character profiles, as well as how the 'Starter Edition' demo will be limited with guest passes at first.
You'll be able to show off your characters to the world in an online profile, similar to the World of Warcraft Armory, Blizzard explained in a blog post. As well as tracking you and your followers' skills, attribute and equipment (dyes, gems and all), your profile will boast of your progress, kills, Hardcore achievements and whatnot.
Like StarCraft II, Diablo III annoyingly won't have an actual demo at first, instead including a guest pass for the Starter Edition in each boxed copy of the game. It'll offer the same content as the beta--the first part of Act I, up to the Skeleton King, with a level 13 cap, no access to the real money auction house, and matchmaking only with fellow Starter players.
Fear not, though, as the Starter Edition will open up for everyone 30 days after Diablo III launches. Check out the guest pass support page for more on how that'll all work.