Greg takes a look at the incredibly deep dungeon crawler, Gaunlet Legends, on this week's Shack's Arcade Corner. Check it out!
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Following today's report from Kotaku and Microsoft blogger Brad Sams, Microsoft wants its major Xbox revision planned for 2017, codename Scorpio, to outperform PlayStation 4 Neo in terms of raw power.
This updated info comes from sources that spoke to Polygon. The original PS4 operates at 1.84 teraflops. Compare that to Xbox One's 1.32 teraflops, which has given Sony an edge. According to Polygon's sources, Xbox "Scorpio" will aim to hit peak performance at 6 teraflops. On the other hand, the PS4 Neo documents given to Giant Bomb's Austin Walker show Sony's updated console shooting for 4.14 teraflops.
"Microsoft is determined to end this narrative," Polygon writes.
"Teraflops" probably doesn't mean much to most consumers. The long and short of it is that Microsoft wants Scorpio to outpace PS4 Neo in terms of framerate and resolution: faster, steadier, prettier—all key adjectives in communicating "We're better than our competition."
Next year's Xbox upgrade may also receive a redesigned controller.
Scorpio won't make its way to consumers until sometime in 2017. In the meantime, today's report indicates that Microsoft plans to unveil a slimmer Xbox One at E3 next month, likely to start a push to get the slimmer console into consumers' hands this holiday season.
Mighty No. 9 isn't just mighty. He's a master... class, that is, as touted by the latest trailer for the 2D platformer helmed by ex-Mega Man producer Keiji Inafune.
The trailer is quintessentially retro, showcasing shooty power-ups, rapid dashing, and lots of explosions—all draped in a shiny coat of paint.
It also serves as a reminder than Mighty No. 9 is actually happening: following several delays, the game will finally arrive on June 21 for PS3, PS4, PS Vita, Xbox One, Xbox 360, Wii U, 3DS, NVIDIA Shield, and Steam.
Mirror's Edge has made quite the triumphant return. Initially believed to be a one-and-done game following high scores but disappointing sales results, the series has expanded to include another game, Mirror's Edge: Catalyst, and now a television show per a report from Deadline.
Endemol Shine Studios worked with Mirror's Edge developer DICE and publisher Electronic Arts to secure the rights to the series, and will adapt it as a female-centered action show. Sharon Hall, president of Endemol Shine, said that "We clearly see Mirror’s Edge as a franchise for the global TV audience. It has a strong female protagonist, a wildly rabid fan base and a worldwide brand that Electronic Arts and EA DICE have done an amazing job establishing."
The games seem ripe for conversion into an action-packed show. Set in a dystopian society, both games star Faith, a "runner" who carries messages and other sensitive information between contacts while ducking government agents. Mirror's Edge played up parkour movement, giving players abilities to let them flow seamlessly from platform to ledge to rooftop.
More information on the show will be revealed as Endemol ramps up preproduction and looks to cast its starring role. In the meantime, look forward to Mirror's Edge: Catalyst on June 7.
Editor's opinion: As I see it, vistas and choreography will make or break this show. Not only did the original game play well (we don't yet know how Catalyst will handle), it was a visual stunner. Both components need to come together for a television series to work.
Around this time last week, Bungie had to make a tough choice: ban the players responsible for exposing a glitch that let them stock up on unlimited amounts of rockets and other heavy ammunition, or delay Trials of Osiris and Iron Banner to weed out bugs.
They chose the latter, and have deployed patch 18.104.22.168 to seal up the bottomless wellspring of ammo. The patch actually hits two birds with one stone: another exploit allowed players to endlessly spam Super abilities. Bungie nipped that one in the bud, too.
Crisis averted! That means you're able to run the new Iron Banner event until next week's reset on Tuesday, May 31.
There are a ton of hidden secrets and items to find in the new Doom. And while it obviously feels good to track them down, the adorable little collectible Doomguy dolls also yield essential weapon upgrade points.
A few tips before we launch into the locations of each:
Here's the full list of locations for each Doomguy figure, along with their names and models.
Blue Guy - Combat Shotgun Model
-The Blue Guy is located on a ledge with a green lamp. It is easily accessed via crawling on a crate and jumping over.
Classic Guy - Imp Model
-The Imp model is located on the edge of a cliff, accessed through a small cave walkway.
Doomguy - Doom Marine Model
-Reach the Doomguy figure by climbing up the tower. The figure is tucked away in a small nook inside the tower.
Bronze Guy - Heavy Assault Rifle Model
-Climb up the crates on which the red soldier is leaning, then climb into an entryway located directly above on the second floor. The figure is tucked away inside, beneath some piping.
Vault Guy - Posessed Engineer Model
-The Vault Guy figure is hidden away under the floor, in a small alcove near lava.
Prototype Guy - Plasma Rifle Model
-This figure is chilling out in the box on an assembly line without a lid.
UAC Guy - Hell Knight Model
This figure is located high up in the rafters and will require a fair amount of platforming to reach.
Stealth Guy - Rocket Launcher Model
-Stealth Guy is in one of the top rooms hovering over the map, and will require walking along ventilation piping to reach.
Orange Guy - UAC Pistol Model
-To find Orange Guy, you'll need to jump from ledge to ledge and climb your way up to the top, following the transport vehicles as they move. Orangeguy is on a ledge below the highest point.
Purple Guy - Summoner Model
-The Purple Guy is resting on the support beam beneath the walkway.
Astroguy - Revenant Model
-Find Astroguy back behind the level, hidden on a side pathway.
Redguy - Mancubus Model
-The Redguy is located on the top of a rocky tableau barely above the main path. To reach it, climb to a higher point and jump down.
Rageguy - Cacodemon Model
-This figure is in a small side room just slightly off the main walkway.
Patriotguy - Baron of Hell Model
-This figure is inside of a small room to the side, accessible by climbing up crates and looking to the left.
Phobosguy - Super Shotgun Model
-The Phobosguy is hidden back behind a large pipe on the side of the level.
Pinkguy - Pinky Model
-Pinkguy is tucked away within the ventilation pipes on the map.
Eliteguy - Olivia Pierce Model
-The Eliteguy is hiding in a small back room filled with monitors.
Toxicguy - Samuel Hayden Model)
The Toxicguy is hidden inside a wall panel, which is unlocked by pressing the red button on its front. Walk up to it, and a button prompt will appear, causing a wall to emerge with the Toxicguy suspended within it.
Keenguy - BFG-9000 model
-Keenguy is fairly easy to find, since it's stowed away inside the wall at the end of the level's walkway.
Silverguy - Cyberdemon Model
-To reach Silverguy, use the yellow jump pad to catapult your character, then work your way up to the seocnd level. The figure is tucked away inside a cave.
Tealguy - Chainsaw Model
-This figure is located on a smaller, lighter panel beneath the others you'll have to cross to cross the chasm to the other side.
Hasmatguy - Gauss Cannon Model
-This one is slightly more obtuse. To get the figure to drop, fire rockets at the red symbol on the "forehead" of the massive demon sculture. Watch as it floats gracefully down a few feet away, then claim your prize.
Quakeguy - Hell Guard Model
-Find this by entering a large building via the green-lit doorway on the large building on the map. Enter, and the figure is at the end of the entrance hallway, just before the opening feeding into a larger room.
Jungleguy - Cyber - Mancubus Model
- This figure is located on the pipes beneath the ramparts of the facility.
Cosmoguy - Chaingun Model
- There is a break in the stairs going inside.Through taht break, the Doomguy figure is visible in a tiny room.
Goldguy - Spider Mastermind Model
-This figure automatically unlocks after the player has defeated the final boss of the game.
Overwatch players should be well versed in the ways of Loot Boxes, but one feature that isn’t made completely clear by Blizzard is the game’s currency system. While players are able to unlock skins, victory poses, sprays, and more through opening Loot Boxes, those who really need a particular cosmetic item can use currency to unlock whatever it is they feel would improve their Overwatch experience.
So how exactly does one acquire currency in order to purchase the Overwatch cosmetic item of their dreams? Read on.
As of Overwatch’s release, there’s no way to purchase in-game currency. The only thing you can purchase with real-world money are Loot Boxes, although those offer random cosmetic items and don’t guarantee you the skin, victory pose, or anything else that you really want. The only real way to receive your item is through Overwatch’s optional currency system.
There are two ways you can earn currency in Overwatch. The first way is to receive currency directly from within a Loot Box, which have four levels of rarity: Common (White), Rare (Blue), Epic (Purple), and Legendary (Gold). Common Loot Boxes will reward you with 50 coins, Rare has 100 coins, Epic will give you 150 coins, and Legendary gives 500 coins.
The second way you can earn coins is by receiving a duplicate of a cosmetic item you already own. This is a slower way to earn coins as duplicate items don’t give players as many coins. For example: common items net players 5 coins and rare items will earn you 15 coins.
We know you’re probably dying to purchase a particular cosmetic item, but remember that your watch has only just begun. The currency system has been introduced as a way for Blizzard to keep the progression system for cosmetic items to be a slow burn. You’re not going to get the item you want in a day, but instead, it’s going to take you a lot of time in order to purchase a cosmetic item using its currency system.
We recommend you take it one day at a time with Overwatch and keep your fingers crossed with each Loot Box you open up. We think it would be better to take your chances opening Loot Boxes than actually attempting to purchase a cosmetic item that costs 1000 coins.
Need more help with Overwatch? Check out some of our other guides!
Brad Sams, a blogger concentrated on all things Microsoft, teased big console reveals coming in the future. Now Sams is getting into specifics: per his YouTube livestream titled The Sams Report, the company will unveil a slimmer Xbox One at E3, followed by an Xbox 2 announcement in 2017.
Kotaku pounded pavement and published a more detailed report immediately after Sams' livestream wrapped up. According to their sources, the slimmer Xbox One model will cost less, possibly contain a 2TB hard drive, and, per a Tweet made by Verge editor Tom Warren, be approximately 40 percent smaller.
Like Sams, Kotaku editors expect Microsoft to announce the slimmer Xbox at E3 next month.
The next Xbox, codenamed Scorpio, will be a more significant upgrade. Three different sources confirmed to Kotaku that Scorpio will have a more powerful GPU, will boast tech able to handle the Oculus Rift, and will be one step in a more iterative approach to rolling out console hardware.
"I look at the ecosystem that a console sits in and I think that it should have the capability of more iteration on hardware capability," one anonymous source told Kotaku. "What I'm saying is as hardware innovations happen we want to be able to embrace those in the console space, and make those available and maybe not have to wait seven or eight years for things to happen."
Not all of the rumors shared by Kotaku's sources are cause for excitement. While Scorpio will purportedly broadcast in 4K, there are no plans to give the console's I/O transfer rate a boost—meaning game assets will be transfer from discs and hard drives at the same speed, making I/O a bottleneck for newer hardware like the beefier GPU.
Both consoles fall under a new umbrella: Project Helix, code for Microsoft's determination for their Windows and Xbox brands to share resources. One goal is for future games such as Halo Wars 2 to release simultaneously on PC and Xbox.
Phil Spencer is aware of Kotaku's reports, as well as those filed by other websites. "Lots of creative chatter today," he tweeted. "Excited to share our gaming story at E3 on June 13th."
You can watch Microsoft's E3 conference at 930a on the given date on Xbox.com, as well as on Xbox consoles.
Gears of War is arguably most famous for popularizing cover-based shooting and gun/chainsaw hybrids, but the franchise owes its longevity to the inaugural chapter's multiplayer—a vital component that almost didn't ship with the game in 2006.
You may remember that Gears of War was one of the Xbox 360's early marquee titles. Delays pushed it back, and back, until Epic Games and publisher Microsoft pegged it for a holiday 2006 release. In an interview with IGN that mostly centered on Lawbreakers, lead designer Cliff Bleszinski shared an anecdote that showed just how determined Microsoft was for the cover-based shooter to leave the nest.
"It was just like we always say even with [Lawbreakers], 'We're building a freeway while the car's going 9,000 miles an hour on fire. We were under intense pressure from Microsoft to get this game out for holiday, doing the E3 demos and all that, and they didn't really think the cover-based gameplay would be any fun [in a multiplayer setting]."
Bleszinski went on to describe some the ideologies that informed Gears' multiplayer. He originally wanted players to earn in-game credits and buy weapons and ammo between rounds at a store for example—not surprising, given that Bleszinski hasn't been shy about taking cues from Resident Evil 4, which places a mysterious merchant before major encounters so players have ample opportunity to buy new guns and upgrade trusty sidearms.
Furthermore, many of Gears' early maps had a Counter-Strike-esque feel to them, but Epic producer Rod Fergusson—now heading up Gears of War 4—proposed planting strong weapons around the map so that players would have reason to play aggressively rather than hunker down behind conveniently placed walls.
If you're a Yo-kai Watch fan, you've had some pretty sweet announcements roll through over the past couple of months. It's been enjoying a considerable amount of success in the west, and it's about to infiltrate another popular title: Final Fantasy XIV.
Square Enix has announced a collaboration with Level-5 to bring characters from Yo-kai Watch to Final Fantasy XI this summer, with a total of 13 different Yo-kai making an appearance, including everyone's favorite cat Jibanyan and the bizarre ghost butler Whisper. In addition to the characters themselves, players will have access to special Yo-kai themed weapons, minions, and mounts as well as unique quest rewards.
But the collaboration doesn't end there. The re will be special "Chocobonyan" and "Mooglenyan" characters in the upcoming Yo-kai Watch 3: Sushi and Tempura 3DS games, releasing in Japan this fall. There's not yet been an English announcement for these sequels just yet, but given that we are getting Yo-kai Watch 2 here in the west, it wouldn't be unheard of to see this hit western shores here soon either. Just look at how cute those mounts are!