ACRONYM GLOSSARY (Please memorise before proceeding)>
ASW – Anti Submarine Warfare. AEW – Airborne Early Warning. SEAD – Suppression of Enemy Air Defences. DICASS – Directional Command Active Sonobuoy System. SSN – Nuclear-powered submarine. ITWPWT – Innocent Trawler in the Wrong Place at the Wrong Time. CMANO – Command: Modern Air Naval Operations. CHR – Compendious Harpoon Replacement. ESS -> Essentially Ship-Shape. DSDDB – Despite Shoal of Disappointing Deficiencies and Bugs. ADPP – And Divisive Price Point. RRDAII – Refreshingly Responsive Devs Already Implementing Improvements. (more…)>
Already pretty close to its $20k goal in just a day (at the time of writing) the Kickstarter for Prison Architect-in-space, RimWorld, looks like a done deal. As I mentioned previously, I had a play of this and it was shaping up spectacularly, even though there is a frown to be reserved for the game’s creator quite brazenly copying the sprite art style from the Introversion work in progess.
You can watch the pitching video below, if you want. But it doesn’t look like this one will need much egging on. (more…)
We’re still waiting for official Arma 3 content to arrive from Bohemia, but that doesn’t mean there’s nothing to play. The Arma 3 Steam Workshop is a time-sink of missions, mods, and misc add-ons that I can only describe by pulling a face. Just imagine a quizzical kitten. What’s on there? What’s worth playing? What’s worth experiencing (which might mean it’s broken but worth a look, or it might be so ridiculous that I couldn’t help but install it)? Here are a few things that caught my eye.
I quite liked the previous Elite: Dangerous trailer, but even with my rose-tinted cockpit view activated it was obvious that there wasn’t a hope on IO that the game would look like that. It was one of those in-engine trailers that makes everything look whizzy and zoomy, but everything is following a pre-determined path. Frontier is admitting as much in the latest developer diary, which has David Braben gabbing over the trailer, talking about what’s real and in-game, what they fudged, and how useful the trailer has been in visualising the full game. So if you want to watch it a second> time, but with Uncy Dave talking over it like a game development Jackanory, then it is below. (more…)
It looks like Baldur’s Gate II’s spam filter has let through an enhancement e-mail. You know the kind I’m talking about. In search of an ego boost, though I know plenty of people who like the venerable organ just the way it is, it has succumbed to the cheap thrills offered within, and ordered a course of treatment: “Why settle for less when we can boost your resolution and remaster your original renders with our all natural process?” So Baldur’s Gate II: Enhanced Edition will be arriving in November, all enhancedy. (more…)
Adam had a play of Dark Matter back in July, and found himself rather taken with it. At the time it was Kickstartering itself, asking for £50,000. It fell dramatically short of that goal, but since then a publishing deal with Iceberg Interactive seems to have got things finished for Dutch devs, InterWave Studios. The Metroid-meets-horror side-scroller is due out on Steam in the next couple of weeks.
Valve? Making its own OS for living rooms? Madness. Pure, coldly calculated and entirely premeditated madness. But SteamOS’ success is far from guaranteed, and it’s got some serious hurdles to overcome before it can establish a New World Order. Last time around, I gathered developers of games like Project Eternity, Gone Home, Mark of the Ninja, The Banner Saga, and Race The Sun to discuss who SteamOS/Steam Boxes are even for and the relative “openness” of Valve’s platform in light of, er, Greenlight. Today, we dig even deeper, into the strange, nebulous guts of Linux and what sorts of challenges and opportunities Valve’s crazy, newfangled controller presents. There are even some hands-on impressions from Dejobaan and Paradox. Read on for THE FUTURE.>
It’s only been a year since the sun set on Paragon City and City of Heroes was sealed off. If you look at that homepage and weep and wail and pound on your desk, snottily disclaiming: “It was too soon, damnit”, then I have a thing you should look at. The previously titled Pheonix Project, a fan-made spiritual successor to the dead MMO (more…)
Paradox have produced a rather amusing trailer to announce the upcoming Warlock 2: The Exiled. A sequel to Master of the Arcane is certainly worth paying attention to. The original was a tightly packaged fantasy-civ, with alternate planes of reality to conquer and gentlemanly werewolves. The sequel looks like more of the same – much more – and the slightly unhinged streak is still on display, making the world far more interesting than the usual goblins versus elves malarkey. Prepare for ‘wolves the size of cities’ and ‘cities shaped like wolves’. That sort of thing.
Confusingly titled spaceship builder Defect SDK had me staring at my monitor like a monkey at a monolith. Why are they selling a defective SDK? How is that a game? I asked, but the people of Forbidden Chatroom of Mystery were of no help: Jim only communicates with screenshots of Sir, John is singing this song: “I am best! I am best! I’m the best one of the lot!”, and Adam is from Manchester and scares me. I was left to figure it all out on my own. After calling my dad, we had it sussed: the “Defect” part means the crew of your ship could steal if from you at any moment, and “SDK” stands for “Spaceship Destruction Kit”. No, it’s not a very helpful name, but now I’ve had it explained to me I quite like the concept, and the trailer has some lovely moments (more…)