A dog. A big, tongue-lolling lug of a beast with dog feelings and adorable, kicky-leg dog dreams is the most exciting thing to happen to the world’s biggest shooter franchise in years. We live in strange times. But let’s face it: the poor pooch probably won’t be around for long, will he? I mean, these types of situations have a way of ending tragically for all creatures with more than two legs – at least, if other action games/movies are any indication. How’s Infinity Ward feeling about Call of Duty: Ghosts, though? Will they stick with the cliche? As part of a wide-ranging (read: dog) interview on a variety of topics (read: the dog), I asked the question (involving the dog) on everybody’s mind.
E3 happened last week! It was full of glitz and glamour and Z-list celebrities and A-list zombies and TV TV sports and cars and also games sometimes. I was there all by my lonesome, because I hate sleep and love hoarding awful press room box lunches so I can pile their damp, discarded remains into impregnable Journalism Forts. Also, to observe, learn, and then wordpuke forecasts of certain doom for the gaming industry onto this here Internet. You heard me: DOOOOOOOM. OK, actually, we’re probably going to be fine. But I do have some things to rant about, because I’m still sleep-deprived and grumpy. Also, there might be a slight chance of doom. >
VG247 got hold of Dean “Rocket” Hall at E3 and put a bunch of questions to him, as supplied by Reddit user DrBigMoney (if that is his real name), and you can see a video of that below. There’s a lot of detail in there about what the Standalone will entail.
After the gaming industry went on a dubstep-and-Dew-fueled vacation to E3 last week, it’s now back to business as usual. By “business,” I of course mean layoffs, and goodness gracious, figurative business is booming. However, literal business – the part where people make money – isn’t faring so well because, well, layoffs. This time, the sobering specter took its scythe to Hitman developer IO Interactive, reducing its workforce by “almost half”. Yeesh. The plan to get things back on track? Er, make more Hitman. Which is to say, make nothing but Hitman.
As Alec discovered during a conversation with Size Five’s Dan Marshall, Gun Monkeys is a smaller project, punctuating the long development process required for The Swindle. It’s also a simian-stuffed iteration of Gibbage and, in Dan Marshall’s own words, “a game about wall-jumping and double-jumping, scuttling around the arena shooting each other”. If that sounds like the sort of thing you’d enjoy, you may be pleased to hear that the game is coming to Steam, with a provisional release date of June 28th. There is a trailer below for those who wish to spend their morning watching monkey killing one another.
E3 is chaos. In its worst moments, it’s a swirling maelstrom of poor planning and slip-sliding schedules – a thumping videogame Valhalla that feels like it was designed with techno-ravers and cosplayers in mind, not journalists. I guess what I’m trying to say is, sometimes you have to interview Thief‘s developers before playing their game. Optimal? Not really. But it still made for an interesting conversation – just between Eidos Montreal and its own game, not Eidos and myself. The question: was Thief’s E3 demo able to live up to what lead level designer Daniel Windfeld Schmidt told me about it mere moments before? The answer: Errrrrrrrrrrrrr.>
When Billy Shakespeare and Alanis Morissette put their heads together at a student poetry workshop and invited irony, I think they had higher purposes in mind than horror game titles that are almost certainly entirely misleading. Daylight will be a very dark game and most of the interiors will be illuminated by little more than the flickering screen of a cleverphone. Perhaps levitating spectral dolls are suitable light sources as well but I wouldn’t want to use one as a bedside lamp. The E3 trailer for the procedully generated frightener does contain a scary doll but, as you can verify below, it doesn’t contain any> daylight.
PCGamesN report that Garry Newman, creator of Garry’s Mod, has opened his open world zombie sandbox, Rust, for registrations. Garry’s Game is currently in alpha and while it would be easy to describe it as ZombieCraft, I’m better than that. I’m not even going to call it MineZ, despite its focus on hitting trees with axes, running away from zombies and collecting resources. It’s an attractive game and it contains shiny red cars. It’s early days and the eventual goal is to have a world built by players. Even the zombies are a temporary measure. “We also hate zombies and are going to replace them with other NPCs at some point.” You can see a video made by Youtuber MriPope below, in which we discover that night time is very dark.
It’s true! The screenshot has probably already spoiled the surprise but, yeah, it’s DOTA 2, a game that I already have installed on my PC and once had twenty invites for. Despite the access I have been granted to the long-running beta, the only things I really know about DOTA are the nuggets of information in RPS posts. For example, I know that a ridiculous number of people play every day but the League of Legends community still outnumbers them a billion to one. I also know that there’s a tutorial and that it is a terrible tutor. Maybe that’s one of the things that will be improved this summer when the beta becomes brave, truthful and unselfish, and transforms into a real game?
Yes, the MMO set in the Forgotten Realms is almost upon us, officially releasing on June 20th, even though it has been available since April. Despite their name, you may remember the Forgotten Realms from Baldur’s Gate or perhaps that one tabletop campaign you played in Derek Chortle’s bedroom, which is the other> forgotten realm. John has been enjoying the game, despite the presence of other people, and if you want to know how it all works you should read about his adventures. Or you could watch the three minute ‘What Is Neverwinter?’ video below. It describes the game as a ‘love letter’.