Moon alert! Electronic Arts co-founder Joe Ybarra’s Joe Got Game announced yesterday they want $700,000 to Kickstart Shackleton Crater, a lunar colonization strategy game. Oh okay then> a “lunar colonization strategy game based on today’s science and tomorrow’s dream”. On tomorrow’s dream>. Yeah! (more…)
The greatest horror to befall popular culture in the last decade is not Michael Bublé, as is commonly believed. It is another Michael B entirely, and one infinitely more dangerous. Michael Bay’s Transformers movies were, somehow, some of the biggest box-office grossing movies of all time, you see. This means a generation of young and/or money-hungry creators are convinced that the path to riches is to include spiky metal insecty things with pallid neon bits invading cyan-hued American cities, accompanied by a boomy orchestral soundtrack. We’ve just seen it in Crysis 3, and now 11-bit’s tower-defence-in-reverse sequel Anomaly 2‘s at it. It’s not right. Why can’t game artists be inspired by Czech animation, Swedish architecture and Fleetwood Mac instead? I’d play the hell out of a game about asymmetrical clay bears trashing Malmo while Go Your Own Way plays.
BUT ANYWAY. Bayisms aside, the four levels of early Anomaly 2 code I’ve played suggest good things, building upon the RTS aspect of the tower-dodging action. (more…)
“… and over to Craig, who you might say is at the ‘heart of the launch’. Ahahah! Craig?”
“Thanks, Cara. I’m reporting live from the StarCraft II: Heart of the Swarm launch. You might say I’m at the ‘heart of the launch’.”
“I just said that, Craig.”
“I know you did. I was just, er, vamping. You know? Okay. Look, I’ll admit. I wasn’t paying attention. Someone just told me Heart of the Swarm had been released. I was asleep 10 minutes ago, dreaming about helping Vince McMahon’s daughter choose survival clothes. It wasn’t even Stephanie. So, yes: Heart of the Swarm, the second game of the second StarCraft, went live just over eleven hours ago, and the always-on-the-ball RPS have a barely awake Scotsman telling you all about it.”
After spending many eerily silent ages in the dark, Amnesia: A Machine For Pigs is finally just about ready to see the light of day. Games, however, don’t usually stew in the boiling juices of development because it feels nice. (That’s why I do it, but shush, don’t tell anyone.) Thechineseroom’s take on Frictional tour de force of terror, then, has fleshvomited all manner of new appendages, morphing itself into an entirely different beast than originally conceived. But what, exactly, does that entail? During a recent interview with RPS, thechineseroom creative director Dan Pinchbeck outlined what’s happened and explained why A Machine For Pigs ultimately ended up a far more natural successor to Amnesia: The Dark Descent than anyone – himself included – expected.>
Was there really ever any doubt that a Dreamfall Chapters Kickstarter would fly past the finish line on beams of glorious rainbow sun and cyberlightning? Perhaps in some dismal, alternate future of implausibly constant sadness, but not in this one. So at this stage, it’s a matter of just how rabidly fans frothed dollars into Ragnar Tørnquist’s clinking cup, and – as a result – what sorts of dreamy extras we’re in for. Unsurprisingly, we’re getting quite a lot, given that Dreamfall made nearly double its initial Kickstarter goal. Sadly, however, it narrowly missed accruing the funds necessary for a second, entirely separate game starring The Longest Journey heroine April Ryan.
Well, this is slightly unexpected. Ron Gilbert’s always kinda done his own thing, but sharing a colorful roof of pure, shining whimsy with partner in pirate-y crime Tim Schafer just sort of, you know, made sense. It is, however, like they say: all good things must come to an end. Also, The Cave was actually only kind of all right, so maybe this is for the best. But what’s next for the man they call “RonnyG” (and I guess also Grumpy Gamer)? Solve a series of increasingly obtuse puzzles to get past the break for more. Hint: the first one involves clicking. And also a rubber chicken with a pulley in the middle.
Congratulations! You made Magicka and have finished creating odd DLC content for the friendly fire(ball) simulation. What do you do next?
1) Go hiking in the Pyrenees.2) Why not craft some sort of single player Magicka RPG?3) Form a band sort of like Daft Punk but with all the sci-fi robot vibes replaced by wizard’s robes and jokes about willies.4) Create a fast-paced multiplayer homage to eighties action movies, of course.
If you picked four, you are probably Arrowhead and you have made The Showdown Effect.>
There’s this… game? I don’t know how to describe it now, with my heart in my mouth. I am chewing my own heart. Space Engine probably isn’t a game. It’s… It’s a universe simulator. It’s galaxies and galaxies in a tiny zip file. And the most amazing thing is we live in it. And that it is so very beautiful. (more…)
If you don’t watch the trailer for 4X Action-Strategy game StarDrive and immediately go 1) “HOLY BALLS SPACEBEARS” 2) “JINKIES! That captain-type man smoking a pipe looks jolly good wot wot” or 3) “I really want to make my own little ship to laser people with” then you are probably not me>. But don’t worry! I hear that if you do> like the look of this space shenanigan you can preorder it on Steam now and get immediate access to the Beta along with a 15% discount on it at the same time. >I can bearly> contain myself. Have a look: