Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Ah, Final Fantasy XIV: A Realm Reborn, what manner of thing will you be? Many people, naturally, would prefer that you turn out, well, good, but you kind of had a hard time with that during your first go-’round. I did like your job system, story missions, and world, though. So I have some hope. Kinda. Maybe? Videos of quests that look musty and maggot-riddled out of the box have me second-guessing my vague optimism, but I’ll reserve judgment until I can feel the winds of adventure and taste the scent of Chocobo stable manure for myself. Which are things I will apparently be able to do very soon – at least, in beta form. FFXIV: A Realm Reborn is set to take its first steps later this month. Details after the break.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

Lewie is away but every digital distributor is trying seduce you on this annual arrow weekend so he has deputised me, Tony, to be your guide. Take my hand and we’ll dodge overpriced arrows like raindrops. Should you want to know where the deals hide during the week, go to SavyGamer.co.uk for regular updates across all platforms. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Huh. Wow. I’ll be honest: I’m a bit surprised. Hi-Rez has tied information about Tribes Ascend‘s single-purchase option to a searing ball of plasma and hurled it through our window, and it comes out to a measly $29.99/£20.99. For everything. VIPs, meanwhile, can instantly unlock all weapons, perks, and classes for $19.99/£13.99. That’s… um. I mean, I still had a wonderful time for roughly the same amount Back In The Day, but I certainly wouldn’t have minded an arsenal large enough to blot out the sun for the same price. Hm. Well, I suppose there’s no better time than the present. But, believe it or not, that’s far from all there is to this update. After a fairly worrisome dormant period, Tribes appears to be back with a vengeance. But not, er, Tribes Vengeance, because that wouldn’t be very good news.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Maxwell's smile is so unabashedly gleeful that I'm almost not disturbed by the fact that he's flashing it because a dragon's killing god.

Remember when Scribblenauts Unlimited simultaneously launched in all territories thanks to the lightspeed techno-magic of the 21st century? Well then, congratulations. You evidently live in a pristinely wound clockwork dimension where things actually make sense. Others of us aren’t so fortune. Case in point: the entirety of Europe. While North America got the whimsically open-ended puzzler back in November, Warner Bros decided to shove its European release date into “early 2013″ for no apparent reason. Seriously, even developer 5th Cell was basically baffled. But now, finally, mercifully, anyone can grab it on Steam.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Lawsuits are nasty business. Accusations fly like hot lead, and all that’s left afterwards are the coldest of feelings. Oh, and sometimes millions of dollars in legal fees. Those too. I suppose, however, that it helps slightly when both parties involved are regularly accused of being soulless behemoths bereft of all feelings except slobber-soaked money lust. So it was when EA and Zynga came to verbal blows over The Ville’s more-than-passing resemblance to The Sims Social, and oh my, did things ever get heated. EA claimed to be “taking a stand” against Zynga’s allegedly frequent copycatting, and the now-deflating social zeppelin fired back with barbs like this one: “The truth is that despite years of trying to compete, and spending more than a billion dollars on acquisitions, EA has not been able to successfully compete in the social gaming space and was losing talent, particularly to social gaming leader Zynga.”

Now, however, it’s all over. And the fireworks? They are sadly few.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

The Showdown Effect is a bombastic game, packed with more eighties action movie clichés and stereotypes than Schwarzenegger’s CV, or that one friend’s DVD collection that you’re fairly sure is entirely an edifice of ironic appreciation. I spoke to Arrowhead CEO Johan Pilestedt at the Paradox Convention and we talked about Warhammer, dice and situational comedy. And, hey, why not the game as well?>

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

I am Vegi Roll. Son of the Oghmir clan. My blood is Blainn, my blood is Huergar. Though my skin be pale, my back is strong. I have dwelt on the mountain; I have dwelt in the cave. My form is righteous. My logic is unmatched.

Eat springbok carcass.

Your tummy begins to ache.>

I am Vegi Roll. I do not feel very well. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Alt+f4, are you sure?Oh, marketing. Attaching a line to your Star Trek Making Of video that says “The Ultimate Co-op Experience” is just asking for trouble, isn’t it? I know I barely get to be in charge of anything in this universe, but in this case I’d definitely have gone for “Look, Spock and Kirk Can Hold Each Other.” And they can, as the video explained: it had to be a co-op game, because Kirk and Spock are opposites who attract. I mean, they don’t fist-bump, but do have each others backs. So to speak.

Hrm. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

“Gameplay” isn’t a particularly useful word at the best of times, but in the case of game trailers it tends to mean seeing the game as it might be played. In the case of a racing game, for example, in a cockpit view. Or, hell, in a third-person view where you’re actually controlling the action, rather than passively watching it. This Grid 2 trailer shows a lot of computer cars racing around a computer circuit, which could literally> be the game being played. But is that gameplay? There are a few seconds of this trailer which might> be a bumper-cam view of the game being played, but even then it’s without the UI you might expect to accompany a genuine piece of “gameplay” footage. So…

Yeah. I mean no. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

With Dungeonland having recently appeared in the gold-filled crypts of the internet, to a mixed critical reception, we thought we should catch up with developers Critical Studio, and see how they’d been getting on. This is their first game, so what had they learned? My questions were answered jointly by Mark Venturelli and Gabriel Texeira.

There’s a few new videos down there, too.> (more…)

...