Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

I really quite like Dark‘s premise, which basically amounts to vampires tossed in a scrumptious stew of stealth, role-playing, and gritty near-future conspiracy. On paper, that reads to me like Vampire: The Masquerade meets Deus Ex, which is something I’d expect to find in a box labeled “All of Nathan’s Hopes and Dreams.” There would also be a pony. But then I see footage, and my emotions do that thing where they flutter about like a confused swarm of those creatures that use sonar to see. You know, submarines. I mean, Dark doesn’t necessarily> look bad. It’s just sort of confusing, is all.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

After a few months of making people happy on iPhone/Pad, EightyEight Games’ lo-fi match-3/RPG mash-up 10,000,000 arrived on PC a couple of weeks back, for a low, low price and not a lot of fanfare. I quite fancied a go. So I had one. Then I wrote this about it.> (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

The new interactive fiction game from Zoe Quinn, Patrick Lindsey and Isaac Schankler begins with a quote from David Foster Wallace and a warning. Both of them tightened the knot in my stomach and made me feel a little less sure of myself. I decided that now is not the time to click ‘Begin’. I’ve never lived with depression, at least not my own, but I’ve experienced it through others and know that at least one of those people would be extremely anxious but hopeful when faced with that button. This is ‘game’ as communication, comfort and tool of understanding. I’ll share thoughts on Depression Quest soon. You can play for free or donate, both to the developers and to iFred

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

OMIGODOMIGODOMIGOD Star Stable is like totally a thing! And you can have a horse, and be in the world, and… WAIT WHAT IS THIS?! You can only be a girl?! MISANDRY! THIS IS MISANDRY! FINALLY I AM EXPERIENCING WHAT IT WAS LIKE TO BE A SUFFRAGETTE.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

When I read Alec’s salute to Kingdom of Loathing, I recognised the sentiment immediately. Although it hasn’t existed for as many years, Fallen London is a firmly entrenched feature of my waking life. I’ve written about it before and I’ll readily admit that I’ve only been reminded to mention it again because of a Valentine’s press release, detailing The Feast of the Exceptional Rose content. That’s a fantastic name for a romantic event. The Failbetter folks spin some marvellous word-threads and the possibility of discovering new parcels of prose is the best reason to revisit every day.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Cara Ellison)

We sent Cara Ellison to EA to play some Crysis 3. We would like to formally apologise to Crytek and EA for having sent Cara Ellison to play some Crysis 3. Here is why:>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

With Unwritten: That Which Happened now a thing That Is Happening and Ritual Dementia still a distinct possibility, 7 Grand Steps isn’t the only multi-generational story in gaming, but it’s still the only one I’ve played and therefore the one I’m most capable of writing about. It’s a fascinating game, with the appearance of a mechanical device, token-operated and belonging to another time. Mousechief’s earlier work, Dangerous High School Girls In Trouble, was a parlour game packed full of moxie and 7 Grand Steps has similarities in design, but is a much more open, user-directed experience. The demo provides a taste of the cultural voyage through the ages and the beta of the clever IGF-nominated oddity is now available to pre-purchasers. The cost is $9.99 now or $14.99 at release.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Valentine’s Day is the one with the pestilent patchwork bears and the twisted offerings of edible hearts, right? I’d have waited until tomorrow to post about Camp Keepalive, as it’d be a fitting game to share on Jason Voorhees’ birthday, but today’s macabre celebration of the vulnerability of the human pumping station is fitting as well.

Camp Keepalive is a turn-based strategy game set in a camp straight out of an 80′s horror movie. Save the helpless and dull-witted campers from an onslaught of monsters with a team of counsellors, each with a special power.

If that description didn’t herald a very fine game, I’d be grossly disappointed. Thankfully, Camp Keepalive is splendid. Video below.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

'Thargaming'

The strange, sad story of Chris Taylor’s Gas Powered Games in 2013 has taken another unexpected twist – and now we know what the hinted-at future for the deeply troubled Supreme Commander developer is. Increasingly omnipresent Belarus developer/publisher Wargaming.net, best know for the remarkably successful World of Tanks, has stepped in to buy up what’s left of the Dungeon Siege studio. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Happy Valentine’s Day, readers. We luurrrrrrve you. Kissy kissy slurp.

On this loviest of days, we want to know which gaming characters you truly love. Not fancy. Bleaurgh – we’re not CVG. Love. Whether it’s eros>, philos>, storgy> or agape>, whom do you find yourself caring about in the gaming world? Which characters do you worry about like you might your brother or sister? Is there a hero you’d make sacrifices for? Is there a game kid you find yourself wanting to parent? Or is there a fictional someone you’d swoop up into your arms, stare deeply and lovingly into his or her eyes, and carry into the sunset? Let us know your game loves below.

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