It’s been the buzz of the indie world – a puzzle game so fiendishly difficult that people pass it to one another like an illicit material. But I eat and drink puzzle games! They occupy a frightening amount of my waking life. A rare day goes by without my attempting a cryptic crossword, a killer sudoku accompanies my every early-morning sit-down, and my phone, tablet and DS offer me a limitless supply of puzzle distractions. I would like to meet the Slitherlink player who could outdo me. I eat puzzles like the hungry man I am. So bring on Jelly No Puzzle! Here’s wot I think.
Edit – Sega Senior Producer Matthew J. Powers has said of this allegation that “Absolutely not, the game has been developed by Gearbox Software. Other studios [like Timegate] helped Gearbox on the production of single and multiplayer.” Which doesn’t really clear anything up, but there you go.
By almost all accounts, Aliens: Colonial Marines, released this week, is a trainwreck. And not one of those cool trainwrecks with explosions, collapsing bridges and men in awesome hats leaping to safety at the last second. Instead it sounds like a sad, slow, drift off the edge of the track, toppling gracelessly onto its side and making a limp ‘pffffffffffffffffff’ noise. Mister John Walker will be along either later today or tomorrow to confirm or deny this, but in the meantime let’s have a confusing look at the Gearbox shooter’s odd gestation. I say ‘Gearbox shooter’, but it rather sounds as though other studios did the heavy lifting. (more…)
Things that would happen in the best of all possible worlds:
- Cats would empty their own litter trays- Israel and Palestine would mutually agree “screw it, let’s have a fancy dress party instead”- People would read the article before commenting- McVities would bring back Marmite-flavoured Mini Cheddars- LEGO approves and manufactures this proposed FTL building set (more…)
I’ve made a list! The items herein are probably not all entirely likely or reasonable, but neither am I. These are just the things I think would make the game 5000% more like the ultimate space manshoot that I am searching for. I know everyone playing Planetside 2 has their own quibbles and developmental priorities, this is just my pie in the sky wish list.
When you speak with someone in Las Vegas, the topic of conversation naturally shifts to Vegas-themed things. In the case of Obsidian CEO Feargus Urquhart, that meant Star Wars, of course. Oh, and I guess Fallout: New Vegas. During a DICE chat that lasted innumerable moons, months, seasons, and centuries, Urquhart and I briefly touched on his studio’s return to its old techno-magically irradiated Black Isle haunt. “Oh, we’d love to do Fallout: New Vegas 2,” he enthused. “It would be awesome.” But how would that work? And is Bethesda on board with the idea? Here’s what Urquhart had to say.
As RPS’ resident agricultural specialist, I feel that it’s my duty to inform you of Stardew Valley – but not for the reasons you might think. You see, my illustrious farming career didn’t begin with existential breakdowns among paradoxically lifeless fields. Oh no. Once upon a time, I tilled soils in far more colorful lands. Say what you will about its squat race of doe-eyed denizens and console-rooted nature, but Harvest Moon was kind of revelatory. It paired gradual, intoxicatingly tangible farm growth with human relationships to wildly compulsive effect. So now someone’s basically shoveling Minecraft’s exploration and customization on top of those things, and my mouth has morphed into a viscous waterfall of desire. Which is also the name of my upcoming Soap Opera. But anyway, details after the break.
Have you been on the fence about Cardboard Computer’s magnificent Kentucky Route Zero? Well, get down from there, you. It’s dangerous, and honestly, you just look silly. I wasn’t going to say anything, but everyone’s talking about it. OK, OK, since you’re apparently either very stubborn or a cat, let’s try enticing you down. How about a demo? It’s not just any regular old nipped and tucked snippet, either. As co-creator Jake Elliott put it, Limits and Demonstrations is “unique and doesn’t overlap with Act I, and it starts sketching out some backstory for a few already-introduced characters.” It’s also free! Freer than coffee. Freer than moody bluegrass tunes. Freer than freedom.
If you’ve been following the sordid tale of Chris Taylor and Gas Powered Games’ Wildman, you probably won’t find this one all that surprising. After Death’s cold, potentially velociraptor-like claw nearly cut down the Kickstarter mere days after it launched, Taylor and co opted to stick it out. Unfortunately, even the probable doom of GPG wasn’t enough to pied piper $1.1 million out of unwilling wallets, and prospects grew darker by the day. And so, mere inches away from the finish line, Taylor and co have decided to call it quits. The reason? GPG might not have to go down with the very obviously sinking ship.
An open letter has been written by indie developers Amanita Design, Colibri Games and Daedalic Entertainment, reporting some rather worrying claims about UK publisher Lace Mamba. The company, known for picking up digitally distributed indie projects and selling boxed versions, is alleged to have failed to pay and keep to the contracts made with the indies.