Cryptic’s Neverwinter had its first beta weekend these last couple of days. I jumped in, rolled a young half-elf, and had a look around for a couple of days. With the game still without a fixed release date, there’s clearly still a lot of time for change. But as it stands, here are my hands-on impressions of the game so far.>
Actual Sunlight is a game about suicide. Primarily a visual novel, but with player participation, it’s a superbly written, but ultimately incredibly dark and hopeless game. I think it’s also a very good game, and I find it terrifying to write about. As such, at the bottom of this post there are links to phone numbers for every country’s suicide prevention helplines. It’s a bleak to play, so please feel forewarned.>
After my enormous Talisman column last week, I thought it might be nice to take a little breather and just take a quick look at what’s happening on the board game scene right now. Last year, thanks to Kickstarter and such, there were almost too many new board games filling the shelves on a weekly basis. And this year looks no different. It is, quite frankly, exhausting. And only Elton John has a house big enough to hold all those board games. And he’s too bad-tempered to play them. (more…)
Hey, do you want to see over eleven (count ‘em!) minutes of the new and handsome Tomb Raider game? C’mon now, it’s got drama, hiding, arrowing, shouting, and nearly some drowning. It’s all-action> in Miss Croft’s part of the world. And what part of the world is that? Well, it’s not the dismal sub-rural periphery of Bristol, I can tell you that.
The game arrives on the 5th of March. Our reviewing temple’s candles are being lit, and the altar furnished. (more…)
Wastelands Interactive, developers of such strategic wargames as Strategic War In Europe, reckon Worlds of Magic will be “a genuine spiritual successor of Simtex’s 4X Master of Magic”, and bless my boots if the picture above doesn’t resemble the introduction to Simtek’s aged wonder-work. These chaps have done their homework, that much is clear, but will their Worlds have a similarly splendid intro, with the most memorable vocal performance in a game, save for the vendor selling frozen treats in Speedball 2: Brutal Deluxe? I don’t know. I do have a feature list though and I’ve posted that below, along with Master of Magic’s intro.
Mine is probably Wipeout 2097, or Ballistics. I do like a bit of rallying, though. It’s in the blood, you see. My Dad used to throw a Mini Cooper around the welsh mountains occasionally. I’d do the same if I hadn’t spent all my money on crisps.
Oh, and there’s a teaser video out for GRiD 2. (It’s spelled like that, you see.) That was the real news, before I got distracted. You can watch that below. Also a ballistics video, because nostalgia. (more…)
I have a problem. In fact we all do, but it’s a good problem to have. The problem is this: there are far too many games to write about. I can’t open my inbox without finding news of something that deserves at least a paragraph of attention and more often than not there’s something that I’d like to dedicate a few hours and a thousand words or so to. Anodyne’s demo was like an injection of surreality and mystery straight into the brain-stem and now that the full game is out, I’m determined to play it. But when? Perhaps you have already taken the journey? Any thoughts? There’s a tantalising trailer below.
A couple of people (thanks!) forwarded me the Slender: The Arrival beta footage which I’ve posted below. I watched it, not knowing what to expect, but in hindsight I realise I should have known exactly> what to expect, which is a lot of stumbling about in the dark with a flashlight, as the game slowly raises a battery of terrifying drones and horrifying Slender Man images to daunt you as you progress.
The first part was the starter. This is the main course. The conversation continues, as Ragnar Tørnquist, Martin Bruusgaard and Dag Scheve go into detail on the plots and plans at the heart of Dreamfall Chapters. There is a huge amount to read, so sit back and eat your lunch at your desk, or relax with a glass of wine or cup of tea. Thought-topics covered include the magic of the mundane, the origins of storytelling, conflict, maturity, and pointing, clicking and other mechanics.>