Mike Pondsmith is a busy man. So busy, admittedly, that he was only able to exchange words via the cold, unfeeling cyber-pigeon communication medium that is email. Which, I suppose, is kind of fitting given the subject matter, but I generally try to avoid it. Still though, I was able to at least extract some details about Pondsmith’s place in CD Projekt’s massive Cyberpunk 2077 puzzle, especially in regards to world development and what makes a videogame “cyberpunk” to begin with. For example, Deus Ex? Not cyberpunk, says Pondsmith. All that and more after the break.>
The last Kickstarter project Tom Hall was involved with did not go so well. Old-School RPG (nee >SHAKER) neither shook nor stirred up much interest, and both Hall and Brenda Romero decided it was best to go back to the drawing board. It seems, however, that they beelined for different drawing boards, because now Hall’s launching a Commander Keen spiritual successor all by his lonesome. It’s both a game design tool and a game rolled into one. So says Worlds of Wander’s Kickstarter, via the universal language of needlessly gratuitous caps: “It starts with a COMPLETE GAME for you to mess with – the spiritual successor to Commander Keen – SECRET SPACESHIP CLUB!” Somehow, I doubt it will remain a secret for too terribly long.
What with Proteus having sparked another one of those unfortunate periods where a vocal minority decide to aggressively reveal the narrowness of their minds, I immediately presumed that Pippin Barr‘s Art Game would be a commentary on the long-exhausted ‘but what is game? / is game art?’ debates. Elements of them are in there, I think, but in fact this free indie game has something entirely different to say. It is about the subjectivity which fuels appreciation/criticism of both games and art, it is about the pernicious arbitrariness of the art industry, but most of all it is about feeling proud of our own creativity. (more…)
You know a developer’s really made it when they arrange an exclusive cover feature with GameStop’s loyalty card-flogging magazine Game Informer. CD Projekt RED are the latest to do the whole de facto scoop thing, revealing the already-teased The Witcher 3: Wild Hunt. Aka, 2014′s most exciting RPG, it rather sounds like.
AND GERALT HAS A BEARD NOW. (more…)
By all rights, Candlelight should be the significantly dimmer prequel to Torchlight, but it’s not. The reality of the situation, however, might just be even better. See, you play as a candle. Now, if you just got into videogames four seconds ago, you might not know that we don’t normally coat our heroes in wax and set them on fire. Not often enough anyway. Not often enough. But Candlelight looks to take that uncommon concept in an attractive, surprisingly apocalyptic direction, so thank goodness. And honestly, the basic needs, desires, and life aspirations of a mournful, world-weary anthropomorphic candle might just lend themselves to an interesting game. Seriously! All will be illuminated after the break.
Remember Bullet Run? It was a free-to-play reality TV shooter thing from SOE best known (around these parts) for being announced and going live. The latter occurred a scant few months ago, last August. But now the style-focused punk-buster’s adding another milestone to its extremely brief timeline: complete shutdown. Which, I guess, is kind of fitting in its own way? I mean, Bullet Run? They may as well have called it Fast Fast. So of course it ended in the blink of an eye.
Shawn McGrath sends word that his breath-taking psychedelic whizzy particle-accelerating game, Dyad, will be heading for the PC (and thereafter Mac and Linux) around March. The game, which is set in “a reactive audio-visual tube creating a harmonious synthesis of color and sound” caused a stir of hippie-noises, gamer awe, and wide-eyed cooing when it was released on PSN, so there’s good reason to suspect that it’ll intoxicating a few of us in the coming months. McGrath says that he prefers using the keyboard to the gamepad on the Windows version, which is a good sign, and that he’ll be supporting that Steam Big Picture doohickey. So that’s reassuring, too.
Original PSN trailer below, in all its swirly glory.
Updated: Shawn’s PC announcement video. (more…)
John was manning the RPS periscope when he spotted what appeared to be a Youtube video bobbing about in the ocean. Upon closer inspection, we discovered that the sodden flotsam was a development diary that explains fleet management in Silent Hunter Online. The specific submarines in a fleet can be chosen, repaired customised and crewed, which I kind of assumed would be the case but it’s nice to have confirmation, I suppose. The man sounds terribly bored as he tells us these things. There was a previous diary too and a quick glance into the murky depths suggests we neglected to post it. It’s also below and contains a more excitable man and some (distant) explosions. Signups for the closed beta are open now.
One has to travel far back through the archives of RPS to discover the last mention of The Ultima 6 Project, a remake and embellishment of the original game that uses the Dungeon Siege engine. A Mr Gillen was the last to write of the game, his cockles toasting in the glow caused by such a large mod project reaching the 1.0 milestone. Now, two and a half years later, the project has reached 1.1, with quest improvements, bug fixes, improved mapping and additions to the dungeon system. Those last changes are important because some of the dungeons are gargantuan and you’ll need all the help you can get.