We love a bit of Torn Banner’s elegant game of violent multiplayer dismemberment, Chivalry: Medieval Warfare, and that romance is made all the sweeter by the gifts it keeps bestowing upon us. The first content update, which has now arrived, brings new game modes, and their relevant maps, as well as a bunch of new environments for the existing game. (And frankly, they look gorgeous.) Then there are new weapons, and a bunch of game tweaks, from being able to swing your weapon differently, to blood splatters on the ground. It’s a wealth of bonus stuff for those of you awash in the unattached parts of your digital enemies.
Get your eyes plucked out as a warning to other games by the latest trailer, below. (more…)
Scouse scoundrel David Valjalo gets taken on a tour of one of 2012′s indie highlights, Gravity Bone follow-up Thirty Flights Of Loving, by creator Brendon Chung. Together, they unravel the myriad movie and game references buried deep in this short, sharp burst of first-person, spy-themed adventure. (more…)
I usually hesitate to simply post sales news, because that’s what LewiePs are for. But in the case of RPS space-strategy favourite AI War I will make an exception. It’s 75% off with all the expansions included on Steam. That makes it $4.24 or £2.99 or €4.24, and that’s a fine price for such a huge slab of spaceshipular cleverness. A chunk of the money raised will be given to charity Child’s Play.
We just got through an image and some blurb from CDPR (above, clicky for large), in which they announced their new RPG-building game tech, REDEngine 3. We know that it’s going to power Cyberpunk 2077, but see if this sounds like The Witcher 3 to you: “Combining a non-linear story and open-world RPG for the first time, CD Projekt RED’s REDengine 3 brings a new level of realism to the gaming experience.” And then there’s CD Projekt RED boss Adam Badowski, saying: “If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world, and one that builds a vast, open world but hampers and simplifies the story. With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion.” Sounds a lot like what we might expect The Witcher 3 hyper to sound like, eh?
So that might not be a screenshot of the as-yet-unannounced-but-totally-happening-soon The Witcher 3, but it’s probably not far off…
If there’s one thing Inca weather deity Illapa hates, it’s prayers. They say the moment he hears anything resembling a request, he wraps the world in a snow-white alpaca fleece and heads for the hills. Some sap has obviously been badgering him, because we haven’t seen our wingtips in forty minutes. Somewhere down there is a little mining town called Cascada Negra. If we don’t spot its flare path soon, Dorado Aviacon is going to be in the market for a new DC-3 and flight crew, and the only ones who’ll be reading this shipment of prime sim and wargame news will be centipedes and javelina. (more…)
Relevantly, given the previous article, S2′s popular MOBA Heroes Of Newerth has been revamped for its 3.0 iteration, which overhauls numerous aspects of the game, including the UI. Importantly for the game’s ongoing survival the game also introduces a bunch more player-welcoming tools, such as walkthroughs for newbies, a series of hint videos in “the Learnatorium” and new bots to practice against before you brave the horrors of actual PvP. This looks like a pretty big step for the game, and also includes redesigned heroes and maps to refresh the whole experience. I’ve posted some of S2′s numerous dev diaries below, as well as their new concept-art montage lore trailer. It remains free to play, of course. (more…)
In the grand scheme of MOBAs, Ironclad’s Sins of a Dark Age is quite the bold thing. AI directors, random rule-rewriting quests, and other RPG-influenced, flow-shattering shenanigans? This certainly isn’t DOTA 2.5 or Assortment of Apologues, and it’s not trying to be. But at one point, it was doing its damndest to be so much more. Unfortunately, the RTS-style base-building and commanding didn’t pan out, and Ironclad scratched them almost entirely. But according to studio director and co-owner Blair Fraser, his MOBA’s retching rejection of all things RTS is indicative of much larger problems for both genres. One, he argues, is on its death bed, and the other could be following suit if it doesn’t start blazing new trails.
You know, for all their Poseidon-defying majesty, there aren’t actually that many games about boats. I mean, sure, there are some sims, and World of Warships is on the way at some point, but the most recent high profile bout of virtual Boat-Fu that springs to my mind is, um, Assassin’s Creed III. And those parts were super great! The rest? Not so much. But still, we need more boat games. That is my decree. And Paradox, ever the opportunistic purveyor of digital delights, has decided to heed my call. With itsy bitsy baby toy boats. They’re BIG baby boats, though. Somehow. I mean, the name Leviathan: Warships doesn’t really conjure up images of rubber duckies and bubble wand adventures, now does it? But then, it also doesn’t really make me think of turn-based strategy, even though that’s exactly what it is.
Sometimes, it takes a true visionary to notice a gaping hole in the entertainment landscape and jam a cork into it, quivering with purpose. Who’d have thought BioShock would work except Ken Levine? Or heck, even Mario’s a positively mad idea on paper. And jeez, whoever first suggested we should try stuffing tiny, pixelated games into monitors was probably insane on some level. So who am I to say Legend of the Knightwasher – which is, in fact, about a washing machine who’s also a medieval knight – won’t take the world by storm in the same fashion? It’s just crazy enough to be the next big thing. Or maybe just the next small thing, but clad in glorious, gleaming plate that’s probably gone through at least three rinse cycles. Either way, it looks positively bonkers. Trailer after the break.
American McGee’s positioned himself as quite a polarizing figure within the gaming industry, but – success or horrific crash-and-burn failure – you can’t knock his imagination. And while the recently released Akaneiro: Demon Hunters‘ blend of Japanese folklore and Little Red Riding Hood at least looks quite attractive, it’s another fairytale fusion that put him on the map. American McGee’s Alice raised quite the stir when it was released back in 2000, and Alice: Madness Returns‘ world was brilliantly realized, if not always fun to be in. But they sort of came out 11 years apart, so really, what are the odds we’ll get another anytime soon? Well, actually pretty good, if McGee get his McWay. The main thing stopping him? EA, of course. He explained the situation during a recent interview with RPS.