Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

In the grand scheme of MOBAs, Ironclad’s Sins of a Dark Age is quite the bold thing. AI directors, random rule-rewriting quests, and other RPG-influenced, flow-shattering shenanigans? This certainly isn’t DOTA 2.5 or Assortment of Apologues, and it’s not trying to be. But at one point, it was doing its damndest to be so much more. Unfortunately, the RTS-style base-building and commanding didn’t pan out, and Ironclad scratched them almost entirely. But according to studio director and co-owner Blair Fraser, his MOBA’s retching rejection of all things RTS is indicative of much larger problems for both genres. One, he argues, is on its death bed, and the other could be following suit if it doesn’t start blazing new trails.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

LEVIATHAN. The word is physically bigger than the so-called Leviathans in this picture. Hmmm.

You know, for all their Poseidon-defying majesty, there aren’t actually that many games about boats. I mean, sure, there are some sims, and World of Warships is on the way at some point, but the most recent high profile bout of virtual Boat-Fu that springs to my mind is, um, Assassin’s Creed III. And those parts were super great! The rest? Not so much. But still, we need more boat games. That is my decree. And Paradox, ever the opportunistic purveyor of digital delights, has decided to heed my call. With itsy bitsy baby toy boats. They’re BIG baby boats, though. Somehow. I mean, the name Leviathan: Warships doesn’t really conjure up images of rubber duckies and bubble wand adventures, now does it? But then, it also doesn’t really make me think of turn-based strategy, even though that’s exactly what it is.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

'A tale of knightly washing machine who goes on crusade against a false king who took the crown by chopping both old king and his knights to death.' Yes, that is a sentence someone wrote. Then they decided to make a game about it.

Sometimes, it takes a true visionary to notice a gaping hole in the entertainment landscape and jam a cork into it, quivering with purpose. Who’d have thought BioShock would work except Ken Levine? Or heck, even Mario’s a positively mad idea on paper. And jeez, whoever first suggested we should try stuffing tiny, pixelated games into monitors was probably insane on some level. So who am I to say Legend of the Knightwasher – which is, in fact, about a washing machine who’s also a medieval knight – won’t take the world by storm in the same fashion? It’s just crazy enough to be the next big thing. Or maybe just the next small thing, but clad in glorious, gleaming plate that’s probably gone through at least three rinse cycles. Either way, it looks positively bonkers. Trailer after the break.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

American McGee’s positioned himself as quite a polarizing figure within the gaming industry, but – success or horrific crash-and-burn failure – you can’t knock his imagination. And while the recently released Akaneiro: Demon Hunters‘ blend of Japanese folklore and Little Red Riding Hood at least looks> quite attractive, it’s another fairytale fusion that put him on the map. American McGee’s Alice raised quite the stir when it was released back in 2000, and Alice: Madness Returns‘ world was brilliantly realized, if not always fun to be in. But they sort of came out 11 years apart, so really, what are the odds we’ll get another anytime soon? Well, actually pretty good, if McGee get his McWay. The main thing stopping him? EA, of course. He explained the situation during a recent interview with RPS.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Truth be told, Antichamber felt nearly finished the first time I ever laid hands on it. That was nearly a year ago. But creator Alexander Bruce insisted that – even after multiple years of near-obsessive fine-tuning – his non-Euclidean, Escher-ish, other impressive words that start with E puzzler needed more. So now here we are. But is it actually, truly finished? And was it worth the interminable, largely radio silent wait? Here’s wot I think.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Two-man studio Refactored gave us quite some cause for excitement when they recently showed off their extra-terrestrial colonisation strategy and survival game, Unclaimed World. With ambitious things being said, and Dwarf Fortress being referenced, I realised we had to find out more. I spoke to Morten Pedersen.> (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Bundle bundle bundlenews! Indie Royale have launched their latest, hoping to soak up the cash for another collection of out-turned pocketed developers. This time it’s the Evolved Bundle, because, um, they’ve called it that. And it’s a good-un. In there you’ve got the utterly splendid puzzler Unmechanical from Talawa Games (check out our review), Tale Of Tales’ super-creepy The Path, Fatshark’s latest, Krater, Turtle Cream’s Sugar Cube: Bittersweet Factory, and physics puzzler OIO from Uncanny Games. Which I’d say is the best pack they’ve had in a while.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

I do hope you hold an opinion about Battlefield 3. It’d be awful to found without one. If you’re lacking, can I suggest: “I really think they made it fall too graphicy since Battlefield 2,” or, “While the tanks may roll more impressively, it’s hard to forgive the angle of the helicopter blades.” Those should get you by. Or you could see if there’s something new you can pick up in this End Game trailer, March’s final expansion to the series that’ll reintroduce flag capturing, and dirty bikes.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Dead Space 3 is assaulting us with news we don’t want to hear of late. Out in just over a week, we’ve recently learned that it’s going to offer microtransactions for in-game items, and that the PC build is to be a dead-straight port with no frills. Oh, and dear sweet Horace, it’s used a Phil Collins song. And now it’s saying it’s got a story.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Lume might not have been a particularly challenging adventure, but the visuals were nothing less than inspired. Taking their inspiration from classic stop-frame animation, the game was actually made from cardboard and paper, and consequently looked incredible. The sequel, Lumnino City, uses the same approach, creating “a wondrous sprawling puzzle adventure game, entirely made from paper, card, wood, miniature lights and electric motors.” And it looks completely beautiful. Really, go look at the video below. (more…)

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