Chemistry is basically a puzzle game, right? A puzzle game I was so utterly terrible at that I got an N for my A Level in the dastardly subject. Fortunately, Alan Hazelden and Harry Lee’s forthcoming Sokobond is a chemistry puzzle that I can at least start playing without hideous memories sending me trembling into a corner.
Trailers are like dreams. You can’t really touch them or play with them in a way that is actually of any use, but they happen anyway, and when they’re over you’re left with a lingering feeling that they were trying to tell you something. I don’t know why I dreamed about eating marshmallows that morning when my pillows had disappeared, but I do know that Irrational want us to take note of what they’re trying to build with their setting for Bioshock Infinite: Columbia, a miraculous flying city at the turn of the 19th century. Here be philosophy and politics, there mechanical monsters and stuff on fire. There’s really no precarious uncertainty here, what they are trying to tell is that the expectations for this game should be sky high, and when giant metal ravens come for you, it’s time to find ammunition for the rocket launcher. Facts, you see, are super-true.
Bioshock Infinite will fall to Earth on March 26th. (more…)
This morning’s news that EA has canned the revived Medal Of Honor strikes me as a pretty sad one. Not because the last two games earned any merit – they certainly didn’t. They were truly horrible games. Not just because of their gung-ho, one-dimensional, army-recruitment-writ-large approach to current conflicts, nor just because of the both underlying and overlying racism to be found within, but also simply because they were poorly made. Massive explosions and enormous set pieces fail to carry any gravitas, as you’re dragged by your nose through its shoulder-width corridors. I certainly don’t want another one of those. But I >do want another Medal Of Honor.>
Ah, you couldn’t make this stuff up: Microprose, which was resurrected and attached to bunch of obscure console games in the past couple of years, has been assigned to make a game in conjunction with Zombie Studios>. No, really, that is an actual thing that is happening. Anyway, the famed old undead name is now going to appear with third-person tactical shooter Special Forces: Team X, which was first announced last year. The game might just be interesting, what with it supporting “asymmetric game play with 2-4 teams”and also having dogs in. Yep, player dogs. And player-customisable maps as part of gameplay. Intriguing? Video below. (more…)
Once upon time, Legendary Pictures’ long-stalled Warcraft movie had a director. Then it didn’t. In the wake of Spider-Man and Evil Dead maestro Sam Raimi’s mighty battle-leap into Oz, Blizzard’s own heaving epic seemed destined to stall. Surprisingly, however, it’s once again back on track. With David Bowie’s son at the helm, naturally. But Duncan Jones is an excellent creator in his own right, having previously been responsible for the likes of Moon and Source Code, both of which did super interesting sci-fi things with unique settings and characters. Granted, he’s not the first person I’d think of for a preposterously mega-budgeted fantasy swordsplosion, but who knows? I’d have never tagged Chris Nolan for Batman, either.
Hey tiny ArmA soldier man who’s tiny now, something’s different about you. Something tremendous, but in a comparatively puny package. But what– sorry, WHAT COULD IT BE. Oh, wait, you’re the one who should be shouting to compensate for your newly diminutive stature? Not me? Right, I always get that mixed up. Anyway, I guess I’m just going to give up on guessing now– wait! I figured it out! I’ve become a giant. Now all will cower before me and write melodious odes to my unkempt toenails. Or I suppose Bohemia could be downsizing and XCOM-ifying ArmA’s brand of modern military simulation for Nvidia’s Project Shield gizmo, but no, that’d just be crazy.
Frankly, I would’ve been utterly dumbfounded if Trion Worlds defied all reason by saddling Defiance with a subscription fee, but TV changes people. Maybe being front-and-center on Syfy would’ve convinced some exec that Defiance is different>. It can have subscription fees and its own three-story trailer-yacht and a special pen on set for its pet orangutan, Mr Screams-A-Lot. And also a rapidly developing coke habit that repeatedly gets chalked up to accidental over-consumption of ”cough syrup.” But I digress. Happily, Trion’s not fallen into that glitz-and-glamour-laden trap, so the crab-alien-blasting MMO’s going for more of a Guild-Wars-style model. Live-action celebratory trailer for the game – not the show – after the break. Hopefully they’ll do an in-game trailer of the show next. Synergy!
Oh Medal of Honor. You’ve traveled around the world, through time, and between the hands of countless developers. You’ve seen some things, man. But in recent outings, you’ve lost your way trying to play rigid railroad conductor to ours, and Warfighter clung so tightly to the straight-and-narrow that it ended up careening right into the bargain bin. Also, there was that whole Linkin Park thing. If you want sales, it’s not generally a good idea to turn every living creature with ears against you. So then, what’s next for EA’s creaky, slightly racist World War II vet? Retirement, says EA. And possibly a long one.
Undead ancient Japanese warrior-themed. indie strategy game Skulls of the Shogun has been in development for four million years, and was finally released yesterday for PC, Xbox and Windows tellingbone. Well, only for Windows 8 PCs. Yeah, controversy/insanity. But what about the turn-based strategy at the heart of it? I’ve only gone and played it so I can tell you.> (more…)
Indie dev Jason Rohrer, creator of Passage, Sleep Is Death, Inside A Star-Filled Sky, The Diamond Trust of London and the near-mythical Chain World is a divisive game designer, because reasons. I personally reckon his stuff is reliably fascinating, bold and often important (including on those occasions that I’ve rather bounced off it), so I’ve been very keen to find out more about his upcoming game The Castle Doctrine. An MMO based around the concept of home invasion and home defence, the nature of the Rohrer’s tenth game has remained cryptic since a guarded reveal last October.
In this first of a two-part interview, Rohrer explains just what this dark multiplayer game of strategy, construction, burglary and cold-blooded murder is, how it works, its amorality and politics, the unenviable living situation and fear of vicious dogs which inspired it, and why the late-in-the-day addition of a wife and kids changed the nature of the whole affair.> (more…)