Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

I spent some time typing experimentally into the headline bar “…Wants You To Founder Its Beta Weekend… Founders Keepers… Beta Found Than Neverwintered” and so on. But none of it made any sense. And that> is what I came up with. You know. Because drow>. Sorry. My powers are gone. Fortunately, by returning to a nest made of shredded RPGs, held together with mucus and bad dreams, those powers can> be regenerated. I’ll retreat there, probably around February 8-10, March 8-10, and March 22-24, which is when Neverwinter‘s beta will take place. With its user-generated content and D&D trappings, it should be a healing sort of environment for discombobulated old nerd-wraiths like me. The more excitable among our kind – and those with wallets full of platinum – will like invest in Founders Packs, which are fashionable pre-order garments of the online-gaming catwalk. Or something.

Trailer can be found in the Underdark below! Giant armoured spider mounts from Menzoberranzan! Look over there! *vanishes* (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Splash Damage’s Dirty Bomb has entered the mystic realms of “closed alpha”. Is that a thing? Surely that’s just “development”? Oh, players are getting in. Then that’s beta, isn’t it? Anyway, whatever it might be, it means those who spent $120 on the game before they knew anything about the game are being sent keys to get in (other price tiers will get in this alpha as time goes on). You could too, if you wanted to pay for a game that will be free to play before you’ve read a review when the game’s nowhere near finished. Everything is weird now. Or you could buy it for $320! Wait, is this a Kickstarter thing then? I DON’T UNDERSTAND HOW TO BUY GAMES ANY MORE.

This all means that the day is heralded with a new trailer, and I bloody dare you to watch it.

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Jan 30, 2013
Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Ed Key and David Kanaga’s Proteus has been floating around for a while, almost finished, almost finished. But now it finally is, and up on Steam, and I’ve been playing it on a loop. A game I really didn’t get the first time I enjoyed its pretty colours on a GDC show floor, now makes complete sense to me. Going in, I had no idea what to expect. Coming out, here’s wot I think.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Richard Cobbett)

They say that in adventure games, when you give the player character a gun, every problem becomes a target. I have a gun. You are presently my problem. Shall we test an idiom together?

Cognition is a four part psychic serial thriller about the hunt for a psycho serial killer. Episode 1: The Hangman launched in October. Episode 2: The Wise Monkey lands today. That makes this the half-way point, and so the perfect time to take a look and see if this investigation is worth signing up for. We sent Richard to catch some killers. Here’s Wot He Thinks…>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Ah, deluxe editions. I do not, by any means, think they’re inherently bad, but they can certainly enter murky territory with a quickness. Maybe even two quicknesses. Three might be pushing it, though. Sometimes, that means we end up getting lost in a snowblind forest of different versions, ala Assassin’s Creed III, but others are a bit more cut-and-dry. Or at least, it seems that way on paper. And yet, even so, there’s always reason to approach these things with caution. Case in point: SimCity’s digital deluxe edition. It’s got a small country’s worth of bonuses themed after a few particularly large countries, but is it worth all the extra simoleons? Perhaps answers lie after the break.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Microsoft’s Surface Pro tablet once seemed an interesting prospect. A tablet that was no weakling, a PC in a flat, touchable screen, with a keyboard in its flexible cover. It made us at RPS realise we need to reassess what counts as a PC, asked us questions about how far our remit now stretches. At this point, we’re now wondering if anyone on the planet is going to buy one. A thought underlined by today’s news from Verge that the 64GB version of the device will only have 23GB of usable storage.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

I feel kind of bad that it took Mercury to get me excited about Wildman - as opposed to, you know, Wildman.

Will Wildman cross the financial finish line before Kickstarter strikes 12 and Gas Powered Games turns back into a pumpkin? Who knows? Crazier things have happened. But, more often than not, they haven’t. That’s kinda why they’re, you know, crazy – not normal. But Wildman isn’t the only thing doing laps in GPG’s primordial ooze. As Chris Taylor told us, they’ve also got something called Project Mercury in the works. But what is it, exactly? Well, it’s been dubbed “the infinite desktop” and placed in the same lineage as Supreme Commander. Now, though, we finally get to see how it all fits together. GPG’s released a video of Project Mercury performing its most mercurial of tasks, and it actually looks really impressive. If I’m being honest, I think Mercury has me more excited than Wildman proper.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Paul Walker)

There was an unexpected element to DmC: Devil May Cry. It was always going to be about smashing up demons. It was always going to feature weapon-switching, combo-building, score-chasing, and combat tech-fests. What was possibly more of a surprise was it being an outlandish political satire which takes aim at consumer culture, finance and banking, surveillance society, and right-wing media. Ninja Theory’s Dominic Matthews explains the role satire plays in DmC’s cultural commentary on evil.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

When you played through Torchlight II, did it feel like something was – I don’t know - missing>? Wait, for real? Because there was a whole, whole lot of stuff in Runic’s brilliant sophomore slasher (read that phrase again; videogame lingo is weird sometimes, you guys), so I was mostly joking for the purposes of introducing this sentence: Torchlight II was a glorious loot pinata explosion of glowy, sparkly, monster-y things, but a positively mad mod team has decided to add more anyway. Heaps more. A new Necromancer class, 108 Elite monsters, 28 raid dungeons, a new hub, and new quest lines. And that (available right now) is only the beginning of a plan so absurdly grandiose that it may as well be the sun to vanilla Torchlight II’s tiny disposable travel bag flashlight.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Handsome Hawken is ever more handsome – or at least that’s the intention – thanks to implementation of Nvidia’s PhysX tech. The new trailer (Below) shows how PhysX improves particles and debris in the world, creating effect that is partly awesome and partly, well, gaudy. I get that this stuff is super clever, mathematically speaking, but some of the particle effects just seem over the top to me. I suppose that’s the point, because it makes it stand out, but I suspect that this kind of stuff will only really sit comfortably when it’s used in a more subtle way.

Anyway, take a look. (more…)

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